diff options
author | Campbell Barton <ideasman42@gmail.com> | 2011-05-19 11:55:48 +0400 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2011-05-19 11:55:48 +0400 |
commit | 1dad9bf0bcf0ed94d6542088f1e217f29540ec8c (patch) | |
tree | c35a4772defd8d16c645473be5d28546cfa4c980 /source/blender/editors/space_view3d | |
parent | 31d3e8d2142ad19e0d43cfcce3f1aece55c5d86c (diff) |
change window_to_3d to take screen coords as floats.
Diffstat (limited to 'source/blender/editors/space_view3d')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_edit.c | 4 | ||||
-rw-r--r-- | source/blender/editors/space_view3d/view3d_view.c | 6 |
2 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c index 2bd2e4e497f..5e2b9fd5e3f 100644 --- a/source/blender/editors/space_view3d/view3d_edit.c +++ b/source/blender/editors/space_view3d/view3d_edit.c @@ -1074,7 +1074,7 @@ static void view_zoom_mouseloc(ARegion *ar, float dfac, int mx, int my) float tvec[3]; float tpos[3]; float new_dist; - short vb[2], mouseloc[2]; + int vb[2], mouseloc[2]; mouseloc[0]= mx - ar->winrct.xmin; mouseloc[1]= my - ar->winrct.ymin; @@ -1087,7 +1087,7 @@ static void view_zoom_mouseloc(ARegion *ar, float dfac, int mx, int my) /* Project cursor position into 3D space */ initgrabz(rv3d, tpos[0], tpos[1], tpos[2]); - window_to_3d_delta(ar, dvec, mouseloc[0]-vb[0]/2, mouseloc[1]-vb[1]/2); + window_to_3d_delta(ar, dvec, mouseloc[0]-vb[0]/2.0f, mouseloc[1]-vb[1]/2.0f); /* Calculate view target position for dolly */ add_v3_v3v3(tvec, tpos, dvec); diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c index 0e6ac2d9f04..dc8979e0bf3 100644 --- a/source/blender/editors/space_view3d/view3d_view.c +++ b/source/blender/editors/space_view3d/view3d_view.c @@ -598,7 +598,7 @@ int initgrabz(RegionView3D *rv3d, float x, float y, float z) return flip; } -void window_to_3d(ARegion *ar, float out[3], const float depth_pt[3], const int mx, const int my) +void window_to_3d(ARegion *ar, float out[3], const float depth_pt[3], const float mx, const float my) { RegionView3D *rv3d= ar->regiondata; @@ -630,7 +630,7 @@ void window_to_3d(ARegion *ar, float out[3], const float depth_pt[3], const int /* always call initgrabz */ /* only to detect delta motion */ -void window_to_3d_delta(ARegion *ar, float out[3], const int mx, const int my) +void window_to_3d_delta(ARegion *ar, float out[3], const float mx, const float my) { RegionView3D *rv3d= ar->regiondata; float dx, dy; @@ -646,7 +646,7 @@ void window_to_3d_delta(ARegion *ar, float out[3], const int mx, const int my) /* doesn't rely on initgrabz */ /* for perspective view, get the vector direction to * the mouse cursor as a normalized vector */ -void window_to_3d_vector(ARegion *ar, float out[3], const int mx, const int my) +void window_to_3d_vector(ARegion *ar, float out[3], const float mx, const float my) { RegionView3D *rv3d= ar->regiondata; |