diff options
author | Joerg Mueller <nexyon@gmail.com> | 2011-08-02 16:16:06 +0400 |
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committer | Joerg Mueller <nexyon@gmail.com> | 2011-08-02 16:16:06 +0400 |
commit | 4e8e502c0267faa68ce686df51cfb061d73ae93e (patch) | |
tree | bf68517c1b537247b52b34d206cc640dc7280b31 /source/blender/editors/space_view3d | |
parent | f5cff8ad37edbb46f155e768a07ff6785938f1b9 (diff) | |
parent | de0db6c8daaf4f6276b43bd4c78d623fdb0eafb9 (diff) |
Merging trunk up to r38932.
Diffstat (limited to 'source/blender/editors/space_view3d')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_draw.c | 102 | ||||
-rw-r--r-- | source/blender/editors/space_view3d/view3d_edit.c | 630 | ||||
-rw-r--r-- | source/blender/editors/space_view3d/view3d_fly.c | 480 | ||||
-rw-r--r-- | source/blender/editors/space_view3d/view3d_header.c | 3 | ||||
-rw-r--r-- | source/blender/editors/space_view3d/view3d_intern.h | 5 | ||||
-rw-r--r-- | source/blender/editors/space_view3d/view3d_ops.c | 24 | ||||
-rw-r--r-- | source/blender/editors/space_view3d/view3d_select.c | 6 |
7 files changed, 722 insertions, 528 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c index d2ff6eef097..6e3f6549ba3 100644 --- a/source/blender/editors/space_view3d/view3d_draw.c +++ b/source/blender/editors/space_view3d/view3d_draw.c @@ -675,6 +675,104 @@ static void draw_view_axis(RegionView3D *rv3d) glDisable(GL_BLEND); } +/* draw center and axis of rotation for ongoing 3D mouse navigation */ +static void draw_rotation_guide(RegionView3D *rv3d) +{ + float o[3]; // center of rotation + float end[3]; // endpoints for drawing + + float color[4] = {0.f ,0.4235f, 1.f, 1.f}; // bright blue so it matches device LEDs + + negate_v3_v3(o, rv3d->ofs); + + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glShadeModel(GL_SMOOTH); + glPointSize(5); + glEnable(GL_POINT_SMOOTH); + glDepthMask(0); // don't overwrite zbuf + + if (rv3d->rot_angle != 0.f) { + // -- draw rotation axis -- + float scaled_axis[3]; + const float scale = rv3d->dist; + mul_v3_v3fl(scaled_axis, rv3d->rot_axis, scale); + + glBegin(GL_LINE_STRIP); + color[3] = 0.f; // more transparent toward the ends + glColor4fv(color); + add_v3_v3v3(end, o, scaled_axis); + glVertex3fv(end); + + // color[3] = 0.2f + fabsf(rv3d->rot_angle); // modulate opacity with angle + // ^^ neat idea, but angle is frame-rate dependent, so it's usually close to 0.2 + + color[3] = 0.5f; // more opaque toward the center + glColor4fv(color); + glVertex3fv(o); + + color[3] = 0.f; + glColor4fv(color); + sub_v3_v3v3(end, o, scaled_axis); + glVertex3fv(end); + glEnd(); + + // -- draw ring around rotation center -- + { + #define ROT_AXIS_DETAIL 13 + const float s = 0.05f * scale; + const float step = 2.f * M_PI / ROT_AXIS_DETAIL; + float angle; + int i; + + float q[4]; // rotate ring so it's perpendicular to axis + const int upright = fabsf(rv3d->rot_axis[2]) >= 0.95f; + if (!upright) + { + const float up[3] = {0.f, 0.f, 1.f}; + float vis_angle, vis_axis[3]; + + cross_v3_v3v3(vis_axis, up, rv3d->rot_axis); + vis_angle = acosf(dot_v3v3(up, rv3d->rot_axis)); + axis_angle_to_quat(q, vis_axis, vis_angle); + } + + color[3] = 0.25f; // somewhat faint + glColor4fv(color); + glBegin(GL_LINE_LOOP); + for (i = 0, angle = 0.f; i < ROT_AXIS_DETAIL; ++i, angle += step) + { + float p[3] = { s * cosf(angle), s * sinf(angle), 0.f }; + + if (!upright) + mul_qt_v3(q, p); + + add_v3_v3(p, o); + glVertex3fv(p); + } + glEnd(); + } + + color[3] = 1.f; // solid dot + } + else + color[3] = 0.5f; // see-through dot + + // -- draw rotation center -- + glColor4fv(color); + glBegin(GL_POINTS); + glVertex3fv(o); + glEnd(); + + // find screen coordinates for rotation center, then draw pretty icon + // mul_m4_v3(rv3d->persinv, rot_center); + // UI_icon_draw(rot_center[0], rot_center[1], ICON_NDOF_TURN); + // ^^ just playing around, does not work + + glDisable(GL_BLEND); + glDisable(GL_POINT_SMOOTH); + glDepthMask(1); +} static void draw_view_icon(RegionView3D *rv3d) { @@ -2618,6 +2716,10 @@ void view3d_main_area_draw(const bContext *C, ARegion *ar) BDR_drawSketch(C); } + if ((U.ndof_flag & NDOF_SHOW_GUIDE) && (rv3d->viewlock != RV3D_LOCKED) && (rv3d->persp != RV3D_CAMOB)) + // TODO: draw something else (but not this) during fly mode + draw_rotation_guide(rv3d); + ED_region_pixelspace(ar); // retopo_paint_view_update(v3d); diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c index d563c07baf3..e6fd9e8867b 100644 --- a/source/blender/editors/space_view3d/view3d_edit.c +++ b/source/blender/editors/space_view3d/view3d_edit.c @@ -928,6 +928,244 @@ void VIEW3D_OT_rotate(wmOperatorType *ot) ot->flag= OPTYPE_BLOCKING|OPTYPE_GRAB_POINTER; } +// NDOF utility functions +// (should these functions live in this file?) +float ndof_to_axis_angle(struct wmNDOFMotionData* ndof, float axis[3]) +{ + return ndof->dt * normalize_v3_v3(axis, ndof->rvec); +} + +void ndof_to_quat(struct wmNDOFMotionData* ndof, float q[4]) +{ + float axis[3]; + float angle; + + angle= ndof_to_axis_angle(ndof, axis); + axis_angle_to_quat(q, axis, angle); +} + +static int ndof_orbit_invoke(bContext *C, wmOperator *UNUSED(op), wmEvent *event) +// -- "orbit" navigation (trackball/turntable) +// -- zooming +// -- panning in rotationally-locked views +{ + RegionView3D* rv3d = CTX_wm_region_view3d(C); + wmNDOFMotionData* ndof = (wmNDOFMotionData*) event->customdata; + + rv3d->rot_angle = 0.f; // off by default, until changed later this function + + if (ndof->progress != P_FINISHING) { + const float dt = ndof->dt; + + // tune these until everything feels right + const float rot_sensitivity = 1.f; + const float zoom_sensitivity = 1.f; + const float pan_sensitivity = 1.f; + + // rather have bool, but... + int has_rotation = rv3d->viewlock != RV3D_LOCKED && !is_zero_v3(ndof->rvec); + + float view_inv[4]; + invert_qt_qt(view_inv, rv3d->viewquat); + + //#define DEBUG_NDOF_MOTION + #ifdef DEBUG_NDOF_MOTION + printf("ndof: T=(%.2f,%.2f,%.2f) R=(%.2f,%.2f,%.2f) dt=%.3f delivered to 3D view\n", + ndof->tx, ndof->ty, ndof->tz, ndof->rx, ndof->ry, ndof->rz, ndof->dt); + #endif + + if (ndof->tvec[2]) { + // Zoom! + // velocity should be proportional to the linear velocity attained by rotational motion of same strength + // [got that?] + // proportional to arclength = radius * angle + + float zoom_distance = zoom_sensitivity * rv3d->dist * dt * ndof->tvec[2]; + rv3d->dist += zoom_distance; + } + + if (rv3d->viewlock == RV3D_LOCKED) { + /* rotation not allowed -- explore panning options instead */ + float pan_vec[3] = {ndof->tvec[0], ndof->tvec[1], 0.0f}; + mul_v3_fl(pan_vec, pan_sensitivity * rv3d->dist * dt); + + /* transform motion from view to world coordinates */ + invert_qt_qt(view_inv, rv3d->viewquat); + mul_qt_v3(view_inv, pan_vec); + + /* move center of view opposite of hand motion (this is camera mode, not object mode) */ + sub_v3_v3(rv3d->ofs, pan_vec); + } + + if (has_rotation) { + + const int invert = U.ndof_flag & NDOF_ORBIT_INVERT_AXES; + + rv3d->view = RV3D_VIEW_USER; + + if (U.flag & USER_TRACKBALL) { + float rot[4]; + #if 0 // -------------------------- Mike's nifty original version + float view_inv_conj[4]; + + ndof_to_quat(ndof, rot); + // mul_qt_fl(rot, rot_sensitivity); + // ^^ no apparent effect + + if (invert) + invert_qt(rot); + + copy_qt_qt(view_inv_conj, view_inv); + conjugate_qt(view_inv_conj); + + // transform rotation from view to world coordinates + mul_qt_qtqt(rot, view_inv, rot); + mul_qt_qtqt(rot, rot, view_inv_conj); + #else // ---------------------------------------- Mike's revised version + float axis[3]; + float angle = rot_sensitivity * ndof_to_axis_angle(ndof, axis); + + if (invert) + angle = -angle; + + // transform rotation axis from view to world coordinates + mul_qt_v3(view_inv, axis); + + // update the onscreen doo-dad + rv3d->rot_angle = angle; + copy_v3_v3(rv3d->rot_axis, axis); + + axis_angle_to_quat(rot, axis, angle); + #endif // -------------------------------------------- + // apply rotation + mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, rot); + } else { + /* turntable view code by John Aughey, adapted for 3D mouse by [mce] */ + float angle, rot[4]; + float xvec[3] = {1,0,0}; + + /* Determine the direction of the x vector (for rotating up and down) */ + mul_qt_v3(view_inv, xvec); + + /* Perform the up/down rotation */ + angle = rot_sensitivity * dt * ndof->rvec[0]; + if (invert) + angle = -angle; + rot[0] = cos(angle); + mul_v3_v3fl(rot+1, xvec, sin(angle)); + mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, rot); + + /* Perform the orbital rotation */ + angle = rot_sensitivity * dt * ndof->rvec[1]; + if (invert) + angle = -angle; + + // update the onscreen doo-dad + rv3d->rot_angle = angle; + rv3d->rot_axis[0] = 0; + rv3d->rot_axis[1] = 0; + rv3d->rot_axis[2] = 1; + + rot[0] = cos(angle); + rot[1] = rot[2] = 0.0; + rot[3] = sin(angle); + mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, rot); + } + } + } + + ED_region_tag_redraw(CTX_wm_region(C)); + + return OPERATOR_FINISHED; +} + +void VIEW3D_OT_ndof_orbit(struct wmOperatorType *ot) +{ + /* identifiers */ + ot->name = "NDOF Orbit View"; + ot->description = "Explore every angle of an object using the 3D mouse."; + ot->idname = "VIEW3D_OT_ndof_orbit"; + + /* api callbacks */ + ot->invoke = ndof_orbit_invoke; + ot->poll = ED_operator_view3d_active; + + /* flags */ + ot->flag = 0; +} + +static int ndof_pan_invoke(bContext *C, wmOperator *UNUSED(op), wmEvent *event) +// -- "pan" navigation +// -- zoom or dolly? +{ + RegionView3D* rv3d = CTX_wm_region_view3d(C); + wmNDOFMotionData* ndof = (wmNDOFMotionData*) event->customdata; + + rv3d->rot_angle = 0.f; // we're panning here! so erase any leftover rotation from other operators + + if (ndof->progress != P_FINISHING) { + const float dt = ndof->dt; + float view_inv[4]; +#if 0 // ------------------------------------------- zoom with Z + // tune these until everything feels right + const float zoom_sensitivity = 1.f; + const float pan_sensitivity = 1.f; + + float pan_vec[3] = { + ndof->tx, ndof->ty, 0 + }; + + // "zoom in" or "translate"? depends on zoom mode in user settings? + if (ndof->tz) { + float zoom_distance = zoom_sensitivity * rv3d->dist * dt * ndof->tz; + rv3d->dist += zoom_distance; + } + + mul_v3_fl(pan_vec, pan_sensitivity * rv3d->dist * dt); +#else // ------------------------------------------------------- dolly with Z + float speed = 10.f; // blender units per second + // ^^ this is ok for default cube scene, but should scale with.. something + + // tune these until everything feels right + const float forward_sensitivity = 1.f; + const float vertical_sensitivity = 0.4f; + const float lateral_sensitivity = 0.6f; + + float pan_vec[3] = {lateral_sensitivity * ndof->tvec[0], + vertical_sensitivity * ndof->tvec[1], + forward_sensitivity * ndof->tvec[2] + }; + + mul_v3_fl(pan_vec, speed * dt); +#endif + /* transform motion from view to world coordinates */ + invert_qt_qt(view_inv, rv3d->viewquat); + mul_qt_v3(view_inv, pan_vec); + + /* move center of view opposite of hand motion (this is camera mode, not object mode) */ + sub_v3_v3(rv3d->ofs, pan_vec); + } + + ED_region_tag_redraw(CTX_wm_region(C)); + + return OPERATOR_FINISHED; +} + +void VIEW3D_OT_ndof_pan(struct wmOperatorType *ot) +{ + /* identifiers */ + ot->name = "NDOF Pan View"; + ot->description = "Position your viewpoint with the 3D mouse."; + ot->idname = "VIEW3D_OT_ndof_pan"; + + /* api callbacks */ + ot->invoke = ndof_pan_invoke; + ot->poll = ED_operator_view3d_active; + + /* flags */ + ot->flag = 0; +} + /* ************************ viewmove ******************************** */ @@ -3195,398 +3433,6 @@ int ED_view3d_autodist_depth_seg(struct ARegion *ar, const int mval_sta[2], cons return (*depth==FLT_MAX) ? 0:1; } -/* ********************* NDOF ************************ */ -/* note: this code is confusing and unclear... (ton) */ -/* **************************************************** */ - -// ndof scaling will be moved to user setting. -// In the mean time this is just a place holder. - -// Note: scaling in the plugin and ghostwinlay.c -// should be removed. With driver default setting, -// each axis returns approx. +-200 max deflection. - -// The values I selected are based on the older -// polling i/f. With event i/f, the sensistivity -// can be increased for improved response from -// small deflections of the device input. - - -// lukep notes : i disagree on the range. -// the normal 3Dconnection driver give +/-400 -// on defaut range in other applications -// and up to +/- 1000 if set to maximum -// because i remove the scaling by delta, -// which was a bad idea as it depend of the system -// speed and os, i changed the scaling values, but -// those are still not ok - -#if 0 -static float ndof_axis_scale[6] = { - +0.01, // Tx - +0.01, // Tz - +0.01, // Ty - +0.0015, // Rx - +0.0015, // Rz - +0.0015 // Ry -}; - -static void filterNDOFvalues(float *sbval) -{ - int i=0; - float max = 0.0; - - for (i =0; i<6;i++) - if (fabs(sbval[i]) > max) - max = fabs(sbval[i]); - for (i =0; i<6;i++) - if (fabs(sbval[i]) != max ) - sbval[i]=0.0; -} - -// statics for controlling rv3d->dist corrections. -// viewmoveNDOF zeros and adjusts rv3d->ofs. -// viewmove restores based on dz_flag state. - -int dz_flag = 0; -float m_dist; - -void viewmoveNDOFfly(ARegion *ar, View3D *v3d, int UNUSED(mode)) -{ - RegionView3D *rv3d= ar->regiondata; - int i; - float phi; - float dval[7]; - // static fval[6] for low pass filter; device input vector is dval[6] - static float fval[6]; - float tvec[3],rvec[3]; - float q1[4]; - float mat[3][3]; - float upvec[3]; - - - /*---------------------------------------------------- - * sometimes this routine is called from headerbuttons - * viewmove needs to refresh the screen - */ -// XXX areawinset(ar->win); - - - // fetch the current state of the ndof device -// XXX getndof(dval); - - if (v3d->ndoffilter) - filterNDOFvalues(fval); - - // Scale input values - -// if(dval[6] == 0) return; // guard against divide by zero - - for(i=0;i<6;i++) { - - // user scaling - dval[i] = dval[i] * ndof_axis_scale[i]; - } - - - // low pass filter with zero crossing reset - - for(i=0;i<6;i++) { - if((dval[i] * fval[i]) >= 0) - dval[i] = (fval[i] * 15 + dval[i]) / 16; - else - fval[i] = 0; - } - - - // force perspective mode. This is a hack and is - // incomplete. It doesn't actually effect the view - // until the first draw and doesn't update the menu - // to reflect persp mode. - - rv3d->persp = RV3D_PERSP; - - - // Correct the distance jump if rv3d->dist != 0 - - // This is due to a side effect of the original - // mouse view rotation code. The rotation point is - // set a distance in front of the viewport to - // make rotating with the mouse look better. - // The distance effect is written at a low level - // in the view management instead of the mouse - // view function. This means that all other view - // movement devices must subtract this from their - // view transformations. - - if(rv3d->dist != 0.0) { - dz_flag = 1; - m_dist = rv3d->dist; - upvec[0] = upvec[1] = 0; - upvec[2] = rv3d->dist; - copy_m3_m4(mat, rv3d->viewinv); - mul_m3_v3(mat, upvec); - sub_v3_v3(rv3d->ofs, upvec); - rv3d->dist = 0.0; - } - - - // Apply rotation - // Rotations feel relatively faster than translations only in fly mode, so - // we have no choice but to fix that here (not in the plugins) - rvec[0] = -0.5 * dval[3]; - rvec[1] = -0.5 * dval[4]; - rvec[2] = -0.5 * dval[5]; - - // rotate device x and y by view z - - copy_m3_m4(mat, rv3d->viewinv); - mat[2][2] = 0.0f; - mul_m3_v3(mat, rvec); - - // rotate the view - - phi = normalize_v3(rvec); - if(phi != 0) { - axis_angle_to_quat(q1,rvec,phi); - mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, q1); - } - - - // Apply translation - - tvec[0] = dval[0]; - tvec[1] = dval[1]; - tvec[2] = -dval[2]; - - // the next three lines rotate the x and y translation coordinates - // by the current z axis angle - - copy_m3_m4(mat, rv3d->viewinv); - mat[2][2] = 0.0f; - mul_m3_v3(mat, tvec); - - // translate the view - - sub_v3_v3(rv3d->ofs, tvec); - - - /*---------------------------------------------------- - * refresh the screen XXX - */ - - // update render preview window - -// XXX BIF_view3d_previewrender_signal(ar, PR_DBASE|PR_DISPRECT); -} - -void viewmoveNDOF(Scene *scene, ARegion *ar, View3D *v3d, int UNUSED(mode)) -{ - RegionView3D *rv3d= ar->regiondata; - float fval[7]; - float dvec[3]; - float sbadjust = 1.0f; - float len; - short use_sel = 0; - Object *ob = OBACT; - float m[3][3]; - float m_inv[3][3]; - float xvec[3] = {1,0,0}; - float yvec[3] = {0,-1,0}; - float zvec[3] = {0,0,1}; - float phi; - float q1[4]; - float obofs[3]; - float reverse; - //float diff[4]; - float d, curareaX, curareaY; - float mat[3][3]; - float upvec[3]; - - /* Sensitivity will control how fast the view rotates. The value was - * obtained experimentally by tweaking until the author didn't get dizzy watching. - * Perhaps this should be a configurable user parameter. - */ - float psens = 0.005f * (float) U.ndof_pan; /* pan sensitivity */ - float rsens = 0.005f * (float) U.ndof_rotate; /* rotate sensitivity */ - float zsens = 0.3f; /* zoom sensitivity */ - - const float minZoom = -30.0f; - const float maxZoom = 300.0f; - - //reset view type - rv3d->view = 0; -//printf("passing here \n"); -// - if (scene->obedit==NULL && ob && !(ob->mode & OB_MODE_POSE)) { - use_sel = 1; - } - - if((dz_flag)||rv3d->dist==0) { - dz_flag = 0; - rv3d->dist = m_dist; - upvec[0] = upvec[1] = 0; - upvec[2] = rv3d->dist; - copy_m3_m4(mat, rv3d->viewinv); - mul_m3_v3(mat, upvec); - add_v3_v3(rv3d->ofs, upvec); - } - - /*---------------------------------------------------- - * sometimes this routine is called from headerbuttons - * viewmove needs to refresh the screen - */ -// XXX areawinset(curarea->win); - - /*---------------------------------------------------- - * record how much time has passed. clamp at 10 Hz - * pretend the previous frame occurred at the clamped time - */ -// now = PIL_check_seconds_timer(); - // frametime = (now - prevTime); - // if (frametime > 0.1f){ /* if more than 1/10s */ - // frametime = 1.0f/60.0; /* clamp at 1/60s so no jumps when starting to move */ -// } -// prevTime = now; - // sbadjust *= 60 * frametime; /* normalize ndof device adjustments to 100Hz for framerate independence */ - - /* fetch the current state of the ndof device & enforce dominant mode if selected */ -// XXX getndof(fval); - if (v3d->ndoffilter) - filterNDOFvalues(fval); - - - // put scaling back here, was previously in ghostwinlay - fval[0] = fval[0] * (1.0f/600.0f); - fval[1] = fval[1] * (1.0f/600.0f); - fval[2] = fval[2] * (1.0f/1100.0f); - fval[3] = fval[3] * 0.00005f; - fval[4] =-fval[4] * 0.00005f; - fval[5] = fval[5] * 0.00005f; - fval[6] = fval[6] / 1000000.0f; - - // scale more if not in perspective mode - if (rv3d->persp == RV3D_ORTHO) { - fval[0] = fval[0] * 0.05f; - fval[1] = fval[1] * 0.05f; - fval[2] = fval[2] * 0.05f; - fval[3] = fval[3] * 0.9f; - fval[4] = fval[4] * 0.9f; - fval[5] = fval[5] * 0.9f; - zsens *= 8; - } - - /* set object offset */ - if (ob) { - obofs[0] = -ob->obmat[3][0]; - obofs[1] = -ob->obmat[3][1]; - obofs[2] = -ob->obmat[3][2]; - } - else { - copy_v3_v3(obofs, rv3d->ofs); - } - - /* calc an adjustment based on distance from camera - disabled per patch 14402 */ - d = 1.0f; - -/* if (ob) { - sub_v3_v3v3(diff, obofs, rv3d->ofs); - d = len_v3(diff); - } -*/ - - reverse = (rv3d->persmat[2][1] < 0.0f) ? -1.0f : 1.0f; - - /*---------------------------------------------------- - * ndof device pan - */ - psens *= 1.0f + d; - curareaX = sbadjust * psens * fval[0]; - curareaY = sbadjust * psens * fval[1]; - dvec[0] = curareaX * rv3d->persinv[0][0] + curareaY * rv3d->persinv[1][0]; - dvec[1] = curareaX * rv3d->persinv[0][1] + curareaY * rv3d->persinv[1][1]; - dvec[2] = curareaX * rv3d->persinv[0][2] + curareaY * rv3d->persinv[1][2]; - add_v3_v3(rv3d->ofs, dvec); - - /*---------------------------------------------------- - * ndof device dolly - */ - len = zsens * sbadjust * fval[2]; - - if (rv3d->persp==RV3D_CAMOB) { - if(rv3d->persp==RV3D_CAMOB) { /* This is stupid, please fix - TODO */ - rv3d->camzoom+= 10.0f * -len; - } - if (rv3d->camzoom < minZoom) rv3d->camzoom = minZoom; - else if (rv3d->camzoom > maxZoom) rv3d->camzoom = maxZoom; - } - else if ((rv3d->dist> 0.001*v3d->grid) && (rv3d->dist<10.0*v3d->far)) { - rv3d->dist*=(1.0 + len); - } - - - /*---------------------------------------------------- - * ndof device turntable - * derived from the turntable code in viewmove - */ - - /* Get the 3x3 matrix and its inverse from the quaternion */ - quat_to_mat3( m,rv3d->viewquat); - invert_m3_m3(m_inv,m); - - /* Determine the direction of the x vector (for rotating up and down) */ - /* This can likely be compuated directly from the quaternion. */ - mul_m3_v3(m_inv,xvec); - mul_m3_v3(m_inv,yvec); - mul_m3_v3(m_inv,zvec); - - /* Perform the up/down rotation */ - phi = sbadjust * rsens * /*0.5f * */ fval[3]; /* spin vertically half as fast as horizontally */ - q1[0] = cos(phi); - mul_v3_v3fl(q1+1, xvec, sin(phi)); - mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, q1); - - if (use_sel) { - conjugate_qt(q1); /* conj == inv for unit quat */ - sub_v3_v3(rv3d->ofs, obofs); - mul_qt_v3(q1, rv3d->ofs); - add_v3_v3(rv3d->ofs, obofs); - } - - /* Perform the orbital rotation */ - /* Perform the orbital rotation - If the seen Up axis is parallel to the zoom axis, rotation should be - achieved with a pure Roll motion (no Spin) on the device. When you start - to tilt, moving from Top to Side view, Spinning will increasingly become - more relevant while the Roll component will decrease. When a full - Side view is reached, rotations around the world's Up axis are achieved - with a pure Spin-only motion. In other words the control of the spinning - around the world's Up axis should move from the device's Spin axis to the - device's Roll axis depending on the orientation of the world's Up axis - relative to the screen. */ - //phi = sbadjust * rsens * reverse * fval[4]; /* spin the knob, y axis */ - phi = sbadjust * rsens * (yvec[2] * fval[4] + zvec[2] * fval[5]); - q1[0] = cos(phi); - q1[1] = q1[2] = 0.0; - q1[3] = sin(phi); - mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, q1); - - if (use_sel) { - conjugate_qt(q1); - sub_v3_v3(rv3d->ofs, obofs); - mul_qt_v3(q1, rv3d->ofs); - add_v3_v3(rv3d->ofs, obofs); - } - - /*---------------------------------------------------- - * refresh the screen - */ -// XXX scrarea_do_windraw(curarea); -} -#endif // if 0, unused NDof code - - /* Gets the view trasnformation from a camera * currently dosnt take camzoom into account * diff --git a/source/blender/editors/space_view3d/view3d_fly.c b/source/blender/editors/space_view3d/view3d_fly.c index ed1ed5b3881..046037a092f 100644 --- a/source/blender/editors/space_view3d/view3d_fly.c +++ b/source/blender/editors/space_view3d/view3d_fly.c @@ -29,6 +29,9 @@ /* defines VIEW3D_OT_fly modal operator */ +//#define NDOF_FLY_DEBUG +//#define NDOF_FLY_DRAW_TOOMUCH // is this needed for ndof? - commented so redraw doesnt thrash - campbell + #include "DNA_anim_types.h" #include "DNA_scene_types.h" #include "DNA_object_types.h" @@ -106,7 +109,7 @@ void fly_modal_keymap(wmKeyConfig *keyconf) wmKeyMap *keymap= WM_modalkeymap_get(keyconf, "View3D Fly Modal"); /* this function is called for each spacetype, only needs to add map once */ - if(keymap) return; + if (keymap) return; keymap= WM_modalkeymap_add(keyconf, "View3D Fly Modal", modal_items); @@ -143,7 +146,6 @@ void fly_modal_keymap(wmKeyConfig *keyconf) /* assign map to operators */ WM_modalkeymap_assign(keymap, "VIEW3D_OT_fly"); - } typedef struct FlyInfo { @@ -158,7 +160,9 @@ typedef struct FlyInfo { short state; short use_precision; short redraw; - int mval[2]; + + int mval[2]; /* latest 2D mouse values */ + wmNDOFMotionData* ndof; /* latest 3D mouse values */ /* fly state state */ float speed; /* the speed the view is moving per redraw */ @@ -257,17 +261,21 @@ static int initFlyInfo (bContext *C, FlyInfo *fly, wmOperator *op, wmEvent *even fly->ar = CTX_wm_region(C); fly->scene= CTX_data_scene(C); - if(fly->rv3d->persp==RV3D_CAMOB && fly->v3d->camera->id.lib) { +#ifdef NDOF_FLY_DEBUG + puts("\n-- fly begin --"); +#endif + + if (fly->rv3d->persp==RV3D_CAMOB && fly->v3d->camera->id.lib) { BKE_report(op->reports, RPT_ERROR, "Cannot fly a camera from an external library"); return FALSE; } - if(fly->v3d->ob_centre) { + if (fly->v3d->ob_centre) { BKE_report(op->reports, RPT_ERROR, "Cannot fly when the view is locked to an object"); return FALSE; } - if(fly->rv3d->persp==RV3D_CAMOB && fly->v3d->camera->constraints.first) { + if (fly->rv3d->persp==RV3D_CAMOB && fly->v3d->camera->constraints.first) { BKE_report(op->reports, RPT_ERROR, "Cannot fly an object with constraints"); return FALSE; } @@ -283,11 +291,15 @@ static int initFlyInfo (bContext *C, FlyInfo *fly, wmOperator *op, wmEvent *even fly->grid= 1.0f; fly->use_precision= 0; +#ifdef NDOF_FLY_DRAW_TOOMUCH + fly->redraw= 1; +#endif fly->dvec_prev[0]= fly->dvec_prev[1]= fly->dvec_prev[2]= 0.0f; fly->timer= WM_event_add_timer(CTX_wm_manager(C), CTX_wm_window(C), TIMER, 0.01f); VECCOPY2D(fly->mval, event->mval) + fly->ndof = NULL; fly->time_lastdraw= fly->time_lastwheel= PIL_check_seconds_timer(); @@ -307,7 +319,7 @@ static int initFlyInfo (bContext *C, FlyInfo *fly, wmOperator *op, wmEvent *even fly->dist_backup= fly->rv3d->dist; if (fly->rv3d->persp==RV3D_CAMOB) { Object *ob_back; - if((U.uiflag & USER_CAM_LOCK_NO_PARENT)==0 && (fly->root_parent=fly->v3d->camera->parent)) { + if ((U.uiflag & USER_CAM_LOCK_NO_PARENT)==0 && (fly->root_parent=fly->v3d->camera->parent)) { while(fly->root_parent->parent) fly->root_parent= fly->root_parent->parent; ob_back= fly->root_parent; @@ -325,12 +337,22 @@ static int initFlyInfo (bContext *C, FlyInfo *fly, wmOperator *op, wmEvent *even negate_v3_v3(fly->rv3d->ofs, fly->v3d->camera->obmat[3]); fly->rv3d->dist=0.0; - } else { + } + else { /* perspective or ortho */ if (fly->rv3d->persp==RV3D_ORTHO) fly->rv3d->persp= RV3D_PERSP; /*if ortho projection, make perspective */ + copy_qt_qt(fly->rot_backup, fly->rv3d->viewquat); copy_v3_v3(fly->ofs_backup, fly->rv3d->ofs); + + /* the dist defines a vector that is infront of the offset + to rotate the view about. + this is no good for fly mode because we + want to rotate about the viewers center. + but to correct the dist removal we must + alter offset so the view doesn't jump. */ + fly->rv3d->dist= 0.0f; upvec[2]= fly->dist_backup; /*x and y are 0*/ @@ -338,7 +360,6 @@ static int initFlyInfo (bContext *C, FlyInfo *fly, wmOperator *op, wmEvent *even sub_v3_v3(fly->rv3d->ofs, upvec); /*Done with correcting for the dist*/ } - /* center the mouse, probably the UI mafia are against this but without its quite annoying */ WM_cursor_warp(CTX_wm_window(C), fly->ar->winrct.xmin + fly->ar->winx/2, fly->ar->winrct.ymin + fly->ar->winy/2); @@ -353,9 +374,13 @@ static int flyEnd(bContext *C, FlyInfo *fly) float upvec[3]; - if(fly->state == FLY_RUNNING) + if (fly->state == FLY_RUNNING) return OPERATOR_RUNNING_MODAL; +#ifdef NDOF_FLY_DEBUG + puts("\n-- fly end --"); +#endif + WM_event_remove_timer(CTX_wm_manager(C), CTX_wm_window(C), fly->timer); ED_region_draw_cb_exit(fly->ar->type, fly->draw_handle_pixel); @@ -366,14 +391,14 @@ static int flyEnd(bContext *C, FlyInfo *fly) /* Revert to original view? */ if (fly->persp_backup==RV3D_CAMOB) { /* a camera view */ Object *ob_back; - if(fly->root_parent)ob_back= fly->root_parent; - else ob_back= fly->v3d->camera; + ob_back= (fly->root_parent) ? fly->root_parent : fly->v3d->camera; /* store the original camera loc and rot */ object_tfm_restore(ob_back, fly->obtfm); DAG_id_tag_update(&ob_back->id, OB_RECALC_OB); - } else { + } + else { /* Non Camera we need to reset the view back to the original location bacause the user canceled*/ copy_qt_qt(rv3d->viewquat, fly->rot_backup); copy_v3_v3(rv3d->ofs, fly->ofs_backup); @@ -398,10 +423,13 @@ static int flyEnd(bContext *C, FlyInfo *fly) rv3d->rflag &= ~RV3D_NAVIGATING; //XXX2.5 BIF_view3d_previewrender_signal(fly->sa, PR_DBASE|PR_DISPRECT); /* not working at the moment not sure why */ - if(fly->obtfm) + if (fly->obtfm) MEM_freeN(fly->obtfm); - if(fly->state == FLY_CONFIRM) { + if (fly->ndof) + MEM_freeN(fly->ndof); + + if (fly->state == FLY_CONFIRM) { MEM_freeN(fly); return OPERATOR_FINISHED; } @@ -417,7 +445,52 @@ static void flyEvent(FlyInfo *fly, wmEvent *event) } else if (event->type == MOUSEMOVE) { VECCOPY2D(fly->mval, event->mval); - } /* handle modal keymap first */ + } + else if (event->type == NDOF_MOTION) { + // do these automagically get delivered? yes. + // puts("ndof motion detected in fly mode!"); + // static const char* tag_name = "3D mouse position"; + + wmNDOFMotionData* incoming_ndof = (wmNDOFMotionData*) event->customdata; + switch (incoming_ndof->progress) { + case P_STARTING: + // start keeping track of 3D mouse position +#ifdef NDOF_FLY_DEBUG + puts("start keeping track of 3D mouse position"); +#endif + // fall through... + case P_IN_PROGRESS: + // update 3D mouse position +#ifdef NDOF_FLY_DEBUG + putchar('.'); fflush(stdout); +#endif + if (fly->ndof == NULL) { + // fly->ndof = MEM_mallocN(sizeof(wmNDOFMotionData), tag_name); + fly->ndof = MEM_dupallocN(incoming_ndof); + // fly->ndof = malloc(sizeof(wmNDOFMotionData)); + } + else { + memcpy(fly->ndof, incoming_ndof, sizeof(wmNDOFMotionData)); + } + break; + case P_FINISHING: + // stop keeping track of 3D mouse position +#ifdef NDOF_FLY_DEBUG + puts("stop keeping track of 3D mouse position"); +#endif + if (fly->ndof) { + MEM_freeN(fly->ndof); + // free(fly->ndof); + fly->ndof = NULL; + } + /* update the time else the view will jump when 2D mouse/timer resume */ + fly->time_lastdraw= PIL_check_seconds_timer(); + break; + default: + ; // should always be one of the above 3 + } + } + /* handle modal keymap first */ else if (event->type == EVT_MODAL_MAP) { switch (event->val) { case FLY_MODAL_CANCEL: @@ -439,7 +512,9 @@ static void flyEvent(FlyInfo *fly, wmEvent *event) /*Mouse wheel delays range from 0.5==slow to 0.01==fast*/ time_wheel = 1.0f + (10.0f - (20.0f * MIN2(time_wheel, 0.5f))); /* 0-0.5 -> 0-5.0 */ - if (fly->speed<0.0f) fly->speed= 0.0f; + if (fly->speed < 0.0f) { + fly->speed= 0.0f; + } else { if (event->shift) fly->speed += fly->grid*time_wheel * 0.1f; @@ -458,7 +533,9 @@ static void flyEvent(FlyInfo *fly, wmEvent *event) fly->time_lastwheel = time_currwheel; time_wheel = 1.0f + (10.0f - (20.0f * MIN2(time_wheel, 0.5f))); /* 0-0.5 -> 0-5.0 */ - if (fly->speed>0) fly->speed=0; + if (fly->speed > 0.0f) { + fly->speed=0; + } else { if (event->shift) fly->speed-= fly->grid*time_wheel * 0.1f; @@ -528,14 +605,81 @@ static void flyEvent(FlyInfo *fly, wmEvent *event) case FLY_MODAL_PRECISION_DISABLE: fly->use_precision= FALSE; break; + } + } +} + +static void move_camera(bContext* C, RegionView3D* rv3d, FlyInfo* fly, int orientationChanged, int positionChanged) +{ + /* we are in camera view so apply the view ofs and quat to the view matrix and set the camera to the view */ + + View3D* v3d = fly->v3d; + Scene *scene= fly->scene; + ID *id_key; + + /* transform the parent or the camera? */ + if (fly->root_parent) { + Object *ob_update; + + float view_mat[4][4]; + float prev_view_mat[4][4]; + float prev_view_imat[4][4]; + float diff_mat[4][4]; + float parent_mat[4][4]; + + ED_view3d_to_m4(prev_view_mat, fly->rv3d->ofs, fly->rv3d->viewquat, fly->rv3d->dist); + invert_m4_m4(prev_view_imat, prev_view_mat); + ED_view3d_to_m4(view_mat, rv3d->ofs, rv3d->viewquat, rv3d->dist); + mul_m4_m4m4(diff_mat, prev_view_imat, view_mat); + mul_m4_m4m4(parent_mat, fly->root_parent->obmat, diff_mat); + object_apply_mat4(fly->root_parent, parent_mat, TRUE, FALSE); + + // where_is_object(scene, fly->root_parent); + + ob_update= v3d->camera->parent; + while(ob_update) { + DAG_id_tag_update(&ob_update->id, OB_RECALC_OB); + ob_update= ob_update->parent; } + + id_key= &fly->root_parent->id; + } + else { + float view_mat[4][4]; + ED_view3d_to_m4(view_mat, rv3d->ofs, rv3d->viewquat, rv3d->dist); + object_apply_mat4(v3d->camera, view_mat, TRUE, FALSE); + id_key= &v3d->camera->id; + } + + /* record the motion */ + if (autokeyframe_cfra_can_key(scene, id_key)) { + ListBase dsources = {NULL, NULL}; + + /* add datasource override for the camera object */ + ANIM_relative_keyingset_add_source(&dsources, id_key, NULL, NULL); + + /* insert keyframes + * 1) on the first frame + * 2) on each subsequent frame + * TODO: need to check in future that frame changed before doing this + */ + if (orientationChanged) { + KeyingSet *ks= ANIM_builtin_keyingset_get_named(NULL, "Rotation"); + ANIM_apply_keyingset(C, &dsources, NULL, ks, MODIFYKEY_MODE_INSERT, (float)CFRA); + } + if (positionChanged) { + KeyingSet *ks= ANIM_builtin_keyingset_get_named(NULL, "Location"); + ANIM_apply_keyingset(C, &dsources, NULL, ks, MODIFYKEY_MODE_INSERT, (float)CFRA); + } + + /* free temp data */ + BLI_freelistN(&dsources); } } static int flyApply(bContext *C, FlyInfo *fly) { - #define FLY_ROTATE_FAC 2.5f /* more is faster */ #define FLY_ZUP_CORRECT_FAC 0.1f /* amount to correct per step */ #define FLY_ZUP_CORRECT_ACCEL 0.05f /* increase upright momentum each step */ @@ -545,11 +689,7 @@ static int flyApply(bContext *C, FlyInfo *fly) a fly loop where the user can move move the view as if they are flying */ RegionView3D *rv3d= fly->rv3d; - View3D *v3d = fly->v3d; ARegion *ar = fly->ar; - Scene *scene= fly->scene; - - float prev_view_mat[4][4]; float mat[3][3], /* 3x3 copy of the view matrix so we can move allong the view axis */ dvec[3]={0,0,0}, /* this is the direction thast added to the view offset per redraw */ @@ -567,15 +707,11 @@ static int flyApply(bContext *C, FlyInfo *fly) unsigned char apply_rotation= 1; /* if the user presses shift they can look about without movinf the direction there looking*/ - if(fly->root_parent) - ED_view3d_to_m4(prev_view_mat, fly->rv3d->ofs, fly->rv3d->viewquat, fly->rv3d->dist); +#ifdef NDOF_FLY_DEBUG + static unsigned int iteration = 1; + printf("fly timer %d\n", iteration++); +#endif - /* the dist defines a vector that is infront of the offset - to rotate the view about. - this is no good for fly mode because we - want to rotate about the viewers center. - but to correct the dist removal we must - alter offset so the view doesn't jump. */ xmargin= ar->winx/20.0f; ymargin= ar->winy/20.0f; @@ -605,23 +741,25 @@ static int flyApply(bContext *C, FlyInfo *fly) * * the mouse moves isnt linear */ - if(moffset[0]) { + if (moffset[0]) { moffset[0] /= ar->winx - (xmargin*2); moffset[0] *= fabsf(moffset[0]); } - if(moffset[1]) { + if (moffset[1]) { moffset[1] /= ar->winy - (ymargin*2); moffset[1] *= fabsf(moffset[1]); } /* Should we redraw? */ - if(fly->speed != 0.0f || moffset[0] || moffset[1] || fly->zlock || fly->xlock || dvec[0] || dvec[1] || dvec[2] ) { + if (fly->speed != 0.0f || moffset[0] || moffset[1] || fly->zlock || fly->xlock || dvec[0] || dvec[1] || dvec[2] ) { float dvec_tmp[3]; double time_current; /*time how fast it takes for us to redraw, this is so simple scenes dont fly too fast */ float time_redraw; float time_redraw_clamped; - +#ifdef NDOF_FLY_DRAW_TOOMUCH + fly->redraw= 1; +#endif time_current= PIL_check_seconds_timer(); time_redraw= (float)(time_current - fly->time_lastdraw); time_redraw_clamped= MIN2(0.05f, time_redraw); /* clamt the redraw time to avoid jitter in roll correction */ @@ -648,8 +786,8 @@ static int flyApply(bContext *C, FlyInfo *fly) mul_m3_v3(mat, dvec_tmp); mul_v3_fl(dvec_tmp, time_redraw * 200.0f * fly->grid); - - } else { + } + else { float roll; /* similar to the angle between the camera's up and the Z-up, but its very rough so just roll*/ /* rotate about the X axis- look up/down */ @@ -670,27 +808,28 @@ static int flyApply(bContext *C, FlyInfo *fly) if (moffset[0]) { /* if we're upside down invert the moffset */ - upvec[0]=0; - upvec[1]=1; - upvec[2]=0; + upvec[0]= 0.0f; + upvec[1]= 1.0f; + upvec[2]= 0.0f; mul_m3_v3(mat, upvec); - if(upvec[2] < 0.0f) + if (upvec[2] < 0.0f) moffset[0]= -moffset[0]; /* make the lock vectors */ if (fly->zlock) { - upvec[0]=0; - upvec[1]=0; - upvec[2]=1; - } else { - upvec[0]=0; - upvec[1]=1; - upvec[2]=0; + upvec[0]= 0.0f; + upvec[1]= 0.0f; + upvec[2]= 1.0f; + } + else { + upvec[0]= 0.0f; + upvec[1]= 1.0f; + upvec[2]= 0.0f; mul_m3_v3(mat, upvec); } - axis_angle_to_quat( tmp_quat, upvec, (float)moffset[0] * time_redraw * FLY_ROTATE_FAC); /* Rotate about the relative up vec */ + axis_angle_to_quat(tmp_quat, upvec, (float)moffset[0] * time_redraw * FLY_ROTATE_FAC); /* Rotate about the relative up vec */ mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, tmp_quat); if (fly->xlock) fly->xlock = 2;/*check for rotation*/ @@ -698,25 +837,26 @@ static int flyApply(bContext *C, FlyInfo *fly) } if (fly->zlock==2) { - upvec[0]=1; - upvec[1]=0; - upvec[2]=0; + upvec[0]= 1.0f; + upvec[1]= 0.0f; + upvec[2]= 0.0f; mul_m3_v3(mat, upvec); /*make sure we have some z rolling*/ if (fabsf(upvec[2]) > 0.00001f) { - roll= upvec[2]*5; - upvec[0]=0; /*rotate the view about this axis*/ - upvec[1]=0; - upvec[2]=1; + roll= upvec[2] * 5.0f; + upvec[0]= 0.0f; /*rotate the view about this axis*/ + upvec[1]= 0.0f; + upvec[2]= 1.0f; mul_m3_v3(mat, upvec); axis_angle_to_quat( tmp_quat, upvec, roll*time_redraw_clamped*fly->zlock_momentum * FLY_ZUP_CORRECT_FAC); /* Rotate about the relative up vec */ mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, tmp_quat); fly->zlock_momentum += FLY_ZUP_CORRECT_ACCEL; - } else { - fly->zlock=1; /* dont check until the view rotates again */ + } + else { + fly->zlock= 1; /* dont check until the view rotates again */ fly->zlock_momentum= 0.0f; } } @@ -727,8 +867,8 @@ static int flyApply(bContext *C, FlyInfo *fly) upvec[2]=1; mul_m3_v3(mat, upvec); /*make sure we have some z rolling*/ - if (fabs(upvec[2]) > 0.00001) { - roll= upvec[2] * -5; + if (fabs(upvec[2]) > 0.00001f) { + roll= upvec[2] * -5.0f; upvec[0]= 1.0f; /*rotate the view about this axis*/ upvec[1]= 0.0f; @@ -740,7 +880,8 @@ static int flyApply(bContext *C, FlyInfo *fly) mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, tmp_quat); fly->xlock_momentum += 0.05f; - } else { + } + else { fly->xlock=1; /* see above */ fly->xlock_momentum= 0.0f; } @@ -784,96 +925,164 @@ static int flyApply(bContext *C, FlyInfo *fly) ED_area_headerprint(fly->ar, "FlyKeys Speed:(+/- | Wheel), Upright Axis:X off/Z off, Slow:Shift, Direction:WASDRF, Ok:LMB, Pan:MMB, Cancel:RMB"); #endif - /* we are in camera view so apply the view ofs and quat to the view matrix and set the camera to the view */ - if (rv3d->persp==RV3D_CAMOB) { - ID *id_key; - /* transform the parent or the camera? */ - if(fly->root_parent) { - Object *ob_update; - - float view_mat[4][4]; - float prev_view_imat[4][4]; - float diff_mat[4][4]; - float parent_mat[4][4]; - - invert_m4_m4(prev_view_imat, prev_view_mat); - ED_view3d_to_m4(view_mat, rv3d->ofs, rv3d->viewquat, rv3d->dist); - mul_m4_m4m4(diff_mat, prev_view_imat, view_mat); - mul_m4_m4m4(parent_mat, fly->root_parent->obmat, diff_mat); - object_apply_mat4(fly->root_parent, parent_mat, TRUE, FALSE); - - // where_is_object(scene, fly->root_parent); - - ob_update= v3d->camera->parent; - while(ob_update) { - DAG_id_tag_update(&ob_update->id, OB_RECALC_OB); - ob_update= ob_update->parent; - } + if (rv3d->persp==RV3D_CAMOB) + move_camera(C, rv3d, fly, (fly->xlock || fly->zlock || moffset[0] || moffset[1]), fly->speed); - copy_m4_m4(prev_view_mat, view_mat); + } + else { + /* we're not redrawing but we need to update the time else the view will jump */ + fly->time_lastdraw= PIL_check_seconds_timer(); + } + /* end drawing */ + copy_v3_v3(fly->dvec_prev, dvec); + } - id_key= &fly->root_parent->id; + return OPERATOR_FINISHED; +} - } - else { - float view_mat[4][4]; - ED_view3d_to_m4(view_mat, rv3d->ofs, rv3d->viewquat, rv3d->dist); - object_apply_mat4(v3d->camera, view_mat, TRUE, FALSE); - id_key= &v3d->camera->id; - } +static int flyApply_ndof(bContext *C, FlyInfo *fly) +{ + /* shorthand for oft-used variables */ + wmNDOFMotionData* ndof = fly->ndof; + const float dt = ndof->dt; + RegionView3D* rv3d = fly->rv3d; + const int flag = U.ndof_flag; - /* record the motion */ - if (autokeyframe_cfra_can_key(scene, id_key)) { - ListBase dsources = {NULL, NULL}; - - /* add datasource override for the camera object */ - ANIM_relative_keyingset_add_source(&dsources, id_key, NULL, NULL); - - /* insert keyframes - * 1) on the first frame - * 2) on each subsequent frame - * TODO: need to check in future that frame changed before doing this - */ - if (fly->xlock || fly->zlock || moffset[0] || moffset[1]) { - KeyingSet *ks= ANIM_builtin_keyingset_get_named(NULL, "Rotation"); - ANIM_apply_keyingset(C, &dsources, NULL, ks, MODIFYKEY_MODE_INSERT, (float)CFRA); - } - if (fly->speed) { - KeyingSet *ks= ANIM_builtin_keyingset_get_named(NULL, "Location"); - ANIM_apply_keyingset(C, &dsources, NULL, ks, MODIFYKEY_MODE_INSERT, (float)CFRA); - } - - /* free temp data */ - BLI_freelistN(&dsources); - } +/* int shouldRotate = (flag & NDOF_SHOULD_ROTATE) && (fly->pan_view == FALSE), + shouldTranslate = (flag & (NDOF_SHOULD_PAN | NDOF_SHOULD_ZOOM)); */ + + int shouldRotate = (fly->pan_view == FALSE), + shouldTranslate = TRUE; + + float view_inv[4]; + invert_qt_qt(view_inv, rv3d->viewquat); + + rv3d->rot_angle = 0.f; // disable onscreen rotation doo-dad + + if (shouldTranslate) { + const float forward_sensitivity = 1.f; + const float vertical_sensitivity = 0.4f; + const float lateral_sensitivity = 0.6f; + + float speed = 10.f; /* blender units per second */ + /* ^^ this is ok for default cube scene, but should scale with.. something */ + + float trans[3] = { + lateral_sensitivity * ndof->tvec[0], + vertical_sensitivity * ndof->tvec[1], + forward_sensitivity * ndof->tvec[2] + }; + + if (fly->use_precision) + speed *= 0.2f; + + mul_v3_fl(trans, speed * dt); + + // transform motion from view to world coordinates + mul_qt_v3(view_inv, trans); + + if (flag & NDOF_FLY_HELICOPTER) { + /* replace world z component with device y (yes it makes sense) */ + trans[2] = speed * dt * vertical_sensitivity * ndof->tvec[1]; + } + + if (rv3d->persp==RV3D_CAMOB) { + // respect camera position locks + Object *lock_ob= fly->root_parent ? fly->root_parent : fly->v3d->camera; + if (lock_ob->protectflag & OB_LOCK_LOCX) trans[0] = 0.f; + if (lock_ob->protectflag & OB_LOCK_LOCY) trans[1] = 0.f; + if (lock_ob->protectflag & OB_LOCK_LOCZ) trans[2] = 0.f; + } + + if (!is_zero_v3(trans)) { + // move center of view opposite of hand motion (this is camera mode, not object mode) + sub_v3_v3(rv3d->ofs, trans); + shouldTranslate = TRUE; + } + else { + shouldTranslate = FALSE; + } + } + + if (shouldRotate) { + const float turn_sensitivity = 1.f; + + float rotation[4]; + float axis[3]; + float angle = turn_sensitivity * ndof_to_axis_angle(ndof, axis); + + if (fabsf(angle) > 0.0001f) { + shouldRotate = TRUE; + + if (fly->use_precision) + angle *= 0.2f; + + /* transform rotation axis from view to world coordinates */ + mul_qt_v3(view_inv, axis); + + // apply rotation to view + axis_angle_to_quat(rotation, axis, angle); + mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, rotation); + + if (flag & NDOF_LOCK_HORIZON) { + /* force an upright viewpoint + * TODO: make this less... sudden */ + float view_horizon[3] = {1.f, 0.f, 0.f}; /* view +x */ + float view_direction[3] = {0.f, 0.f, -1.f}; /* view -z (into screen) */ + + /* find new inverse since viewquat has changed */ + invert_qt_qt(view_inv, rv3d->viewquat); + /* could apply reverse rotation to existing view_inv to save a few cycles */ + + /* transform view vectors to world coordinates */ + mul_qt_v3(view_inv, view_horizon); + mul_qt_v3(view_inv, view_direction); + + /* find difference between view & world horizons + * true horizon lives in world xy plane, so look only at difference in z */ + angle = -asinf(view_horizon[2]); + +#ifdef NDOF_FLY_DEBUG + printf("lock horizon: adjusting %.1f degrees\n\n", RAD2DEG(angle)); +#endif + + /* rotate view so view horizon = world horizon */ + axis_angle_to_quat(rotation, view_direction, angle); + mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, rotation); } - } else - /*were not redrawing but we need to update the time else the view will jump */ - fly->time_lastdraw= PIL_check_seconds_timer(); - /* end drawing */ - copy_v3_v3(fly->dvec_prev, dvec); + + rv3d->view = RV3D_VIEW_USER; + } + else { + shouldRotate = FALSE; + } } -/* moved to flyEnd() */ + if (shouldTranslate || shouldRotate) { + fly->redraw = TRUE; + + if (rv3d->persp==RV3D_CAMOB) { + move_camera(C, rv3d, fly, shouldRotate, shouldTranslate); + } + } return OPERATOR_FINISHED; } - static int fly_invoke(bContext *C, wmOperator *op, wmEvent *event) { RegionView3D *rv3d= CTX_wm_region_view3d(C); FlyInfo *fly; - if(rv3d->viewlock) + if (rv3d->viewlock) return OPERATOR_CANCELLED; fly= MEM_callocN(sizeof(FlyInfo), "FlyOperation"); op->customdata= fly; - if(initFlyInfo(C, fly, op, event)==FALSE) { + if (initFlyInfo(C, fly, op, event)==FALSE) { MEM_freeN(op->customdata); return OPERATOR_CANCELLED; } @@ -908,21 +1117,28 @@ static int fly_modal(bContext *C, wmOperator *op, wmEvent *event) flyEvent(fly, event); - if(event->type==TIMER && event->customdata == fly->timer) + if (fly->ndof) { /* 3D mouse overrules [2D mouse + timer] */ + if (event->type==NDOF_MOTION) { + flyApply_ndof(C, fly); + } + } + else if (event->type==TIMER && event->customdata == fly->timer) { flyApply(C, fly); + } do_draw |= fly->redraw; exit_code = flyEnd(C, fly); - if(exit_code!=OPERATOR_RUNNING_MODAL) + if (exit_code!=OPERATOR_RUNNING_MODAL) do_draw= TRUE; - if(do_draw) { - if(rv3d->persp==RV3D_CAMOB) { + if (do_draw) { + if (rv3d->persp==RV3D_CAMOB) { WM_event_add_notifier(C, NC_OBJECT|ND_TRANSFORM, fly_object); } + // puts("redraw!"); // too frequent, commented with NDOF_FLY_DRAW_TOOMUCH for now ED_region_tag_redraw(CTX_wm_region(C)); } diff --git a/source/blender/editors/space_view3d/view3d_header.c b/source/blender/editors/space_view3d/view3d_header.c index ae80a554e08..5b95ae63e56 100644 --- a/source/blender/editors/space_view3d/view3d_header.c +++ b/source/blender/editors/space_view3d/view3d_header.c @@ -280,7 +280,8 @@ static char *view3d_modeselect_pup(Scene *scene) str += sprintf(str, formatstr, "Object Mode", OB_MODE_OBJECT, ICON_OBJECT_DATA); - if(ob==NULL) return string; + if(ob==NULL || ob->data==NULL) return string; + if(ob->id.lib || ((ID *)ob->data)->lib) return string; /* if active object is editable */ if ( ((ob->type == OB_MESH) diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h index d3886d48873..ab3ce37ff15 100644 --- a/source/blender/editors/space_view3d/view3d_intern.h +++ b/source/blender/editors/space_view3d/view3d_intern.h @@ -51,6 +51,7 @@ struct ARegionType; struct bPoseChannel; struct bAnimVizSettings; struct bMotionPath; +struct wmNDOFMotionData; #define BL_NEAR_CLIP 0.001 @@ -72,6 +73,8 @@ void VIEW3D_OT_dolly(struct wmOperatorType *ot); void VIEW3D_OT_zoom_camera_1_to_1(struct wmOperatorType *ot); void VIEW3D_OT_move(struct wmOperatorType *ot); void VIEW3D_OT_rotate(struct wmOperatorType *ot); +void VIEW3D_OT_ndof_orbit(struct wmOperatorType *ot); +void VIEW3D_OT_ndof_pan(struct wmOperatorType *ot); void VIEW3D_OT_view_all(struct wmOperatorType *ot); void VIEW3D_OT_viewnumpad(struct wmOperatorType *ot); void VIEW3D_OT_view_selected(struct wmOperatorType *ot); @@ -91,6 +94,8 @@ void VIEW3D_OT_zoom_border(struct wmOperatorType *ot); void VIEW3D_OT_drawtype(struct wmOperatorType *ot); void view3d_boxview_copy(ScrArea *sa, ARegion *ar); +void ndof_to_quat(struct wmNDOFMotionData* ndof, float q[4]); +float ndof_to_axis_angle(struct wmNDOFMotionData* ndof, float axis[3]); /* view3d_fly.c */ void view3d_keymap(struct wmKeyConfig *keyconf); diff --git a/source/blender/editors/space_view3d/view3d_ops.c b/source/blender/editors/space_view3d/view3d_ops.c index 05ef79a9f29..e47cb1db753 100644 --- a/source/blender/editors/space_view3d/view3d_ops.c +++ b/source/blender/editors/space_view3d/view3d_ops.c @@ -64,6 +64,8 @@ void view3d_operatortypes(void) WM_operatortype_append(VIEW3D_OT_zoom); WM_operatortype_append(VIEW3D_OT_zoom_camera_1_to_1); WM_operatortype_append(VIEW3D_OT_dolly); + WM_operatortype_append(VIEW3D_OT_ndof_orbit); + WM_operatortype_append(VIEW3D_OT_ndof_pan); WM_operatortype_append(VIEW3D_OT_view_all); WM_operatortype_append(VIEW3D_OT_viewnumpad); WM_operatortype_append(VIEW3D_OT_view_orbit); @@ -161,6 +163,17 @@ void view3d_keymap(wmKeyConfig *keyconf) RNA_boolean_set(WM_keymap_add_item(keymap, "VIEW3D_OT_view_all", HOMEKEY, KM_PRESS, 0, 0)->ptr, "center", 0); /* only without camera view */ RNA_boolean_set(WM_keymap_add_item(keymap, "VIEW3D_OT_view_all", CKEY, KM_PRESS, KM_SHIFT, 0)->ptr, "center", 1); + /* 3D mouse */ + WM_keymap_add_item(keymap, "VIEW3D_OT_ndof_orbit", NDOF_MOTION, 0, 0, 0); + WM_keymap_add_item(keymap, "VIEW3D_OT_ndof_pan", NDOF_MOTION, 0, KM_SHIFT, 0); + WM_keymap_add_item(keymap, "VIEW3D_OT_view_selected", NDOF_BUTTON_FIT, KM_PRESS, 0, 0); + RNA_enum_set(WM_keymap_add_item(keymap, "VIEW3D_OT_viewnumpad", NDOF_BUTTON_FRONT, KM_PRESS, 0, 0)->ptr, "type", RV3D_VIEW_FRONT); + RNA_enum_set(WM_keymap_add_item(keymap, "VIEW3D_OT_viewnumpad", NDOF_BUTTON_BACK, KM_PRESS, 0, 0)->ptr, "type", RV3D_VIEW_BACK); + RNA_enum_set(WM_keymap_add_item(keymap, "VIEW3D_OT_viewnumpad", NDOF_BUTTON_LEFT, KM_PRESS, 0, 0)->ptr, "type", RV3D_VIEW_LEFT); + RNA_enum_set(WM_keymap_add_item(keymap, "VIEW3D_OT_viewnumpad", NDOF_BUTTON_RIGHT, KM_PRESS, 0, 0)->ptr, "type", RV3D_VIEW_RIGHT); + RNA_enum_set(WM_keymap_add_item(keymap, "VIEW3D_OT_viewnumpad", NDOF_BUTTON_TOP, KM_PRESS, 0, 0)->ptr, "type", RV3D_VIEW_TOP); + RNA_enum_set(WM_keymap_add_item(keymap, "VIEW3D_OT_viewnumpad", NDOF_BUTTON_BOTTOM, KM_PRESS, 0, 0)->ptr, "type", RV3D_VIEW_BOTTOM); + /* numpad view hotkeys*/ RNA_enum_set(WM_keymap_add_item(keymap, "VIEW3D_OT_viewnumpad", PAD0, KM_PRESS, 0, 0)->ptr, "type", RV3D_VIEW_CAMERA); RNA_enum_set(WM_keymap_add_item(keymap, "VIEW3D_OT_viewnumpad", PAD1, KM_PRESS, 0, 0)->ptr, "type", RV3D_VIEW_FRONT); @@ -210,6 +223,17 @@ void view3d_keymap(wmKeyConfig *keyconf) RNA_enum_set(kmi->ptr, "type", RV3D_VIEW_BOTTOM); RNA_boolean_set(kmi->ptr, "align_active", TRUE); + /* 3D mouse align */ + kmi= WM_keymap_add_item(keymap, "VIEW3D_OT_viewnumpad", NDOF_BUTTON_FRONT, KM_PRESS, KM_SHIFT, 0); + RNA_enum_set(kmi->ptr, "type", RV3D_VIEW_FRONT); + RNA_boolean_set(kmi->ptr, "align_active", TRUE); + kmi= WM_keymap_add_item(keymap, "VIEW3D_OT_viewnumpad", NDOF_BUTTON_RIGHT, KM_PRESS, KM_SHIFT, 0); + RNA_enum_set(kmi->ptr, "type", RV3D_VIEW_RIGHT); + RNA_boolean_set(kmi->ptr, "align_active", TRUE); + kmi= WM_keymap_add_item(keymap, "VIEW3D_OT_viewnumpad", NDOF_BUTTON_TOP, KM_PRESS, KM_SHIFT, 0); + RNA_enum_set(kmi->ptr, "type", RV3D_VIEW_TOP); + RNA_boolean_set(kmi->ptr, "align_active", TRUE); + WM_keymap_add_item(keymap, "VIEW3D_OT_localview", PADSLASHKEY, KM_PRESS, 0, 0); /* layers, shift + alt are properties set in invoke() */ diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c index 9290e1fc631..c6835b0cad3 100644 --- a/source/blender/editors/space_view3d/view3d_select.c +++ b/source/blender/editors/space_view3d/view3d_select.c @@ -889,14 +889,14 @@ static unsigned int samplerect(unsigned int *buf, int size, unsigned int dontdo) { Base *base; unsigned int *bufmin,*bufmax; - int a,b,rc,tel,aantal,dirvec[4][2],maxob; + int a,b,rc,tel,len,dirvec[4][2],maxob; unsigned int retval=0; base= LASTBASE; if(base==0) return 0; maxob= base->selcol; - aantal= (size-1)/2; + len= (size-1)/2; rc= 0; dirvec[0][0]= 1; @@ -910,7 +910,7 @@ static unsigned int samplerect(unsigned int *buf, int size, unsigned int dontdo) bufmin= buf; bufmax= buf+ size*size; - buf+= aantal*size+ aantal; + buf+= len*size+ len; for(tel=1;tel<=size;tel++) { |