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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-11-26 12:00:15 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-11-26 12:00:15 +0400
commit9784f3d466e80f442c8d922b971b6b2937c8cbd6 (patch)
tree141c36eb62f7213d4181a6edf7530dc93ef7cd88 /source/blender/editors/space_view3d
parentcf2c459325a31b4a40f7abb24dc16c67016d75ad (diff)
Fix #33292: cycles material draw mode selection not working on some cards, now
skip glsl for picking as was already done for other GLSL drawing.
Diffstat (limited to 'source/blender/editors/space_view3d')
-rw-r--r--source/blender/editors/space_view3d/drawmesh.c7
1 files changed, 4 insertions, 3 deletions
diff --git a/source/blender/editors/space_view3d/drawmesh.c b/source/blender/editors/space_view3d/drawmesh.c
index f35a844afc9..0ecde350b00 100644
--- a/source/blender/editors/space_view3d/drawmesh.c
+++ b/source/blender/editors/space_view3d/drawmesh.c
@@ -51,6 +51,7 @@
#include "BKE_DerivedMesh.h"
#include "BKE_effect.h"
+#include "BKE_global.h"
#include "BKE_image.h"
#include "BKE_material.h"
#include "BKE_paint.h"
@@ -965,7 +966,7 @@ void draw_mesh_textured(Scene *scene, View3D *v3d, RegionView3D *rv3d,
Mesh *me = ob->data;
TexMatCallback data = {scene, ob, me, dm};
int (*set_face_cb)(void *, int);
- int glsl;
+ int glsl, picking = (G.f & G_PICKSEL);
/* face hiding callback depending on mode */
if (ob == scene->obedit)
@@ -976,11 +977,11 @@ void draw_mesh_textured(Scene *scene, View3D *v3d, RegionView3D *rv3d,
set_face_cb = NULL;
/* test if we can use glsl */
- glsl = (v3d->drawtype == OB_MATERIAL) && GPU_glsl_support();
+ glsl = (v3d->drawtype == OB_MATERIAL) && GPU_glsl_support() && !picking;
GPU_begin_object_materials(v3d, rv3d, scene, ob, glsl, NULL);
- if (glsl) {
+ if (glsl || picking) {
/* draw glsl */
dm->drawMappedFacesMat(dm,
tex_mat_set_material_cb,