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authorCampbell Barton <ideasman42@gmail.com>2012-12-17 06:34:53 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-12-17 06:34:53 +0400
commitf9ec10688a634f446e5666eead66e865a1595b67 (patch)
tree4fa07e07dcb83e33c818c5d3e339a46be7b2a30d /source/blender/editors/space_view3d
parentbc0e1211de9765f0c1fc5196f3d72eff06cfb6d4 (diff)
fix [#33501] Grease pencil in OpenGL render
With the view3d 'Render Only' option, grease pencil wouldn't draw, but for OpenGL render it did. Since grease pencil can be very useful in opengl renders, enable grease pencil drawing with 'Render Only' option in the viewport, and add a checkbox in the grease pencil header not to draw (unchecking each layer is annoying and applies to all spaces).
Diffstat (limited to 'source/blender/editors/space_view3d')
-rw-r--r--source/blender/editors/space_view3d/space_view3d.c11
-rw-r--r--source/blender/editors/space_view3d/view3d_buttons.c1
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c30
3 files changed, 24 insertions, 18 deletions
diff --git a/source/blender/editors/space_view3d/space_view3d.c b/source/blender/editors/space_view3d/space_view3d.c
index 9faefbd4c2b..325e502f620 100644
--- a/source/blender/editors/space_view3d/space_view3d.c
+++ b/source/blender/editors/space_view3d/space_view3d.c
@@ -261,14 +261,11 @@ static SpaceLink *view3d_new(const bContext *C)
v3d->gridlines = 16;
v3d->gridsubdiv = 10;
v3d->drawtype = OB_SOLID;
+
+ v3d->gridflag = V3D_SHOW_X | V3D_SHOW_Y | V3D_SHOW_FLOOR;
- v3d->gridflag |= V3D_SHOW_X;
- v3d->gridflag |= V3D_SHOW_Y;
- v3d->gridflag |= V3D_SHOW_FLOOR;
- v3d->gridflag &= ~V3D_SHOW_Z;
-
- v3d->flag |= V3D_SELECT_OUTLINE;
- v3d->flag2 |= V3D_SHOW_RECONSTRUCTION;
+ v3d->flag = V3D_SELECT_OUTLINE;
+ v3d->flag2 = V3D_SHOW_RECONSTRUCTION | V3D_SHOW_GPENCIL;
v3d->lens = 35.0f;
v3d->near = 0.01f;
diff --git a/source/blender/editors/space_view3d/view3d_buttons.c b/source/blender/editors/space_view3d/view3d_buttons.c
index 2d981f92af2..6a095a8d2b1 100644
--- a/source/blender/editors/space_view3d/view3d_buttons.c
+++ b/source/blender/editors/space_view3d/view3d_buttons.c
@@ -1260,6 +1260,7 @@ void view3d_buttons_register(ARegionType *art)
pt = MEM_callocN(sizeof(PanelType), "spacetype view3d panel gpencil");
strcpy(pt->idname, "VIEW3D_PT_gpencil");
strcpy(pt->label, "Grease Pencil");
+ pt->draw_header = gpencil_panel_standard_header;
pt->draw = gpencil_panel_standard;
BLI_addtail(&art->paneltypes, pt);
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 31bfd9f45e0..7fccff861ab 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -2169,7 +2169,9 @@ void draw_depth_gpencil(Scene *scene, ARegion *ar, View3D *v3d)
v3d->zbuf = TRUE;
glEnable(GL_DEPTH_TEST);
- draw_gpencil_view3d(scene, v3d, ar, 1);
+ if (v3d->flag2 & V3D_SHOW_GPENCIL) {
+ draw_gpencil_view3d(scene, v3d, ar, TRUE);
+ }
v3d->zbuf = zbuf;
@@ -2649,9 +2651,11 @@ void ED_view3d_draw_offscreen(Scene *scene, View3D *v3d, ARegion *ar,
}
/* must be before xray draw which clears the depth buffer */
- if (v3d->zbuf) glDisable(GL_DEPTH_TEST);
- draw_gpencil_view3d(scene, v3d, ar, 1);
- if (v3d->zbuf) glEnable(GL_DEPTH_TEST);
+ if (v3d->flag2 & V3D_SHOW_GPENCIL) {
+ if (v3d->zbuf) glDisable(GL_DEPTH_TEST);
+ draw_gpencil_view3d(scene, v3d, ar, TRUE);
+ if (v3d->zbuf) glEnable(GL_DEPTH_TEST);
+ }
/* transp and X-ray afterdraw stuff */
if (v3d->afterdraw_transp.first) view3d_draw_transp(scene, ar, v3d);
@@ -2675,8 +2679,11 @@ void ED_view3d_draw_offscreen(Scene *scene, View3D *v3d, ARegion *ar,
/* draw grease-pencil stuff */
ED_region_pixelspace(ar);
- /* draw grease-pencil stuff - needed to get paint-buffer shown too (since it's 2D) */
- draw_gpencil_view3d(scene, v3d, ar, 0);
+
+ if (v3d->flag2 & V3D_SHOW_GPENCIL) {
+ /* draw grease-pencil stuff - needed to get paint-buffer shown too (since it's 2D) */
+ draw_gpencil_view3d(scene, v3d, ar, FALSE);
+ }
/* freeing the images again here could be done after the operator runs, leaving for now */
GPU_free_images_anim();
@@ -3109,10 +3116,10 @@ static void view3d_main_area_draw_objects(const bContext *C, ARegion *ar, const
// REEB_draw();
- if ((v3d->flag2 & V3D_RENDER_OVERRIDE) == 0) {
+ if (v3d->flag2 & V3D_SHOW_GPENCIL) {
/* must be before xray draw which clears the depth buffer */
if (v3d->zbuf) glDisable(GL_DEPTH_TEST);
- draw_gpencil_view3d(scene, v3d, ar, 1);
+ draw_gpencil_view3d(scene, v3d, ar, TRUE);
if (v3d->zbuf) glEnable(GL_DEPTH_TEST);
}
@@ -3178,9 +3185,10 @@ static void view3d_main_area_draw_info(const bContext *C, ARegion *ar, const cha
if ((v3d->flag2 & V3D_RENDER_OVERRIDE) == 0) {
Object *ob;
- /* draw grease-pencil stuff - needed to get paint-buffer shown too (since it's 2D) */
- // if (v3d->flag2 & V3D_DISPGP)
- draw_gpencil_view3d(scene, v3d, ar, 0);
+ if (v3d->flag2 & V3D_SHOW_GPENCIL) {
+ /* draw grease-pencil stuff - needed to get paint-buffer shown too (since it's 2D) */
+ draw_gpencil_view3d(scene, v3d, ar, FALSE);
+ }
drawcursor(scene, ar, v3d);