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authorCampbell Barton <ideasman42@gmail.com>2012-05-19 17:28:19 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-05-19 17:28:19 +0400
commitaf3e348430218e609c80d86c8dd418bed15e70e8 (patch)
treea93e0453c8fe47a954594060cc5bbda90214a7f3 /source/blender/editors/space_view3d
parent2f5173887e0c7f6ba19664f16b177e575d82a241 (diff)
code cleanup: use TRUE/FALSE rather then 1/0 for better readability, also replace do prefix with do_ for bool vars.
Diffstat (limited to 'source/blender/editors/space_view3d')
-rw-r--r--source/blender/editors/space_view3d/drawarmature.c2
-rw-r--r--source/blender/editors/space_view3d/drawmesh.c20
-rw-r--r--source/blender/editors/space_view3d/drawobject.c4
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c6
-rw-r--r--source/blender/editors/space_view3d/view3d_edit.c4
-rw-r--r--source/blender/editors/space_view3d/view3d_select.c16
6 files changed, 26 insertions, 26 deletions
diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c
index 2211b1ddb62..6a070070379 100644
--- a/source/blender/editors/space_view3d/drawarmature.c
+++ b/source/blender/editors/space_view3d/drawarmature.c
@@ -1667,7 +1667,7 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
GLfloat tmp;
float smat[4][4], imat[4][4], bmat[4][4];
int index = -1;
- short do_dashed = 3, draw_wire = 0;
+ short do_dashed = 3, draw_wire = FALSE;
int flag;
/* being set below */
diff --git a/source/blender/editors/space_view3d/drawmesh.c b/source/blender/editors/space_view3d/drawmesh.c
index b5c44fd1a8c..de1d9f22667 100644
--- a/source/blender/editors/space_view3d/drawmesh.c
+++ b/source/blender/editors/space_view3d/drawmesh.c
@@ -233,7 +233,7 @@ static Material *give_current_material_or_def(Object *ob, int matnr)
static struct TextureDrawState {
Object *ob;
- int islit, istex;
+ int is_lit, is_tex;
int color_profile;
unsigned char obcol[4];
} Gtexdraw = {NULL, 0, 0, 0, {0, 0, 0, 0}};
@@ -263,12 +263,12 @@ static int set_draw_settings_cached(int clearcache, MTFace *texface, Material *m
c_has_texface = -1;
}
else {
- textured = gtexdraw.istex;
+ textured = gtexdraw.is_tex;
litob = gtexdraw.ob;
}
/* convert number of lights into boolean */
- if (gtexdraw.islit) lit = 1;
+ if (gtexdraw.is_lit) lit = 1;
if (ma) {
alphablend = ma->game.alpha_blend;
@@ -343,7 +343,7 @@ static int set_draw_settings_cached(int clearcache, MTFace *texface, Material *m
static void draw_textured_begin(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob)
{
unsigned char obcol[4];
- int istex, solidtex;
+ int is_tex, solidtex;
// XXX scene->obedit warning
@@ -351,27 +351,27 @@ static void draw_textured_begin(Scene *scene, View3D *v3d, RegionView3D *rv3d, O
* with face selection in weight paint is not lit. */
if ((v3d->drawtype <= OB_WIRE) && (ob->mode & (OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT))) {
solidtex = FALSE;
- Gtexdraw.islit = 0;
+ Gtexdraw.is_lit = 0;
}
else if (v3d->drawtype == OB_SOLID || ((ob->mode & OB_MODE_EDIT) && v3d->drawtype != OB_TEXTURE)) {
/* draw with default lights in solid draw mode and edit mode */
solidtex = TRUE;
- Gtexdraw.islit = -1;
+ Gtexdraw.is_lit = -1;
}
else {
/* draw with lights in the scene otherwise */
solidtex = FALSE;
- Gtexdraw.islit = GPU_scene_object_lights(scene, ob, v3d->lay, rv3d->viewmat, !rv3d->is_persp);
+ Gtexdraw.is_lit = GPU_scene_object_lights(scene, ob, v3d->lay, rv3d->viewmat, !rv3d->is_persp);
}
rgba_float_to_uchar(obcol, ob->col);
glCullFace(GL_BACK); glEnable(GL_CULL_FACE);
- if (solidtex || v3d->drawtype == OB_TEXTURE) istex = 1;
- else istex = 0;
+ if (solidtex || v3d->drawtype == OB_TEXTURE) is_tex = 1;
+ else is_tex = 0;
Gtexdraw.ob = ob;
- Gtexdraw.istex = istex;
+ Gtexdraw.is_tex = is_tex;
Gtexdraw.color_profile = scene->r.color_mgt_flag & R_COLOR_MANAGEMENT;
memcpy(Gtexdraw.obcol, obcol, sizeof(obcol));
set_draw_settings_cached(1, NULL, NULL, Gtexdraw);
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index 00622f368f0..e69538345bb 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -1967,7 +1967,7 @@ static void drawlattice(Scene *scene, View3D *v3d, Object *ob)
Lattice *lt = ob->data;
DispList *dl;
int u, v, w;
- int use_wcol = 0, is_edit = (lt->editlatt != NULL);
+ int use_wcol = FALSE, is_edit = (lt->editlatt != NULL);
/* now we default make displist, this will modifiers work for non animated case */
if (ob->disp.first == NULL)
@@ -3543,7 +3543,7 @@ static int draw_mesh_object(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
Object *obedit = scene->obedit;
Mesh *me = ob->data;
BMEditMesh *em = me->edit_btmesh;
- int do_alpha_after = 0, drawlinked = 0, retval = 0, glsl, check_alpha, i;
+ int do_alpha_after = FALSE, drawlinked = 0, retval = 0, glsl, check_alpha, i;
/* If we are drawing shadows and any of the materials don't cast a shadow,
* then don't draw the object */
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index d9126b3809a..f18ba29b1f4 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -1848,7 +1848,7 @@ static void draw_dupli_objects_color(Scene *scene, ARegion *ar, View3D *v3d, Bas
/* generate displist, test for new object */
if (dob_prev && dob_prev->ob != dob->ob) {
- if (use_displist == 1)
+ if (use_displist == TRUE)
glDeleteLists(displist, 1);
use_displist = -1;
@@ -1870,7 +1870,7 @@ static void draw_dupli_objects_color(Scene *scene, ARegion *ar, View3D *v3d, Bas
!(bb_tmp = BKE_object_boundbox_get(dob->ob)))
{
// printf("draw_dupli_objects_color: skipping displist for %s\n", dob->ob->id.name+2);
- use_displist = 0;
+ use_displist = FALSE;
}
else {
// printf("draw_dupli_objects_color: using displist for %s\n", dob->ob->id.name+2);
@@ -1886,7 +1886,7 @@ static void draw_dupli_objects_color(Scene *scene, ARegion *ar, View3D *v3d, Bas
draw_object(scene, ar, v3d, &tbase, DRAW_CONSTCOLOR);
glEndList();
- use_displist = 1;
+ use_displist = TRUE;
BKE_object_boundbox_flag(dob->ob, OB_BB_DISABLED, 0);
}
}
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c
index 4bfb6dd9fd6..8ba0d75c786 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -2051,7 +2051,7 @@ static int view3d_all_exec(bContext *C, wmOperator *op) /* was view3d_home() in
int center = RNA_boolean_get(op->ptr, "center");
float size, min[3], max[3], afm[3];
- int ok = 1, onedone = 0;
+ int ok = 1, onedone = FALSE;
if (center) {
/* in 2.4x this also move the cursor to (0, 0, 0) (with shift+c). */
@@ -2066,7 +2066,7 @@ static int view3d_all_exec(bContext *C, wmOperator *op) /* was view3d_home() in
for (base = scene->base.first; base; base = base->next) {
if (BASE_VISIBLE(v3d, base)) {
- onedone = 1;
+ onedone = TRUE;
if (skip_camera && base->object == v3d->camera) {
continue;
diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c
index 583736716c6..0bbd03c10bb 100644
--- a/source/blender/editors/space_view3d/view3d_select.c
+++ b/source/blender/editors/space_view3d/view3d_select.c
@@ -405,7 +405,7 @@ static void do_lasso_select_mesh__doSelectEdge(void *userData, BMEdge *eed, int
BLI_lasso_is_point_inside(data->mcords, data->moves, x1, y1, IS_CLIPPED))
{
BM_edge_select_set(data->vc->em->bm, eed, data->select);
- data->done = 1;
+ data->done = TRUE;
}
}
else {
@@ -443,7 +443,7 @@ static void do_lasso_select_mesh(ViewContext *vc, int mcords[][2], short moves,
data.mcords = mcords;
data.moves = moves;
data.select = select;
- data.done = 0;
+ data.done = FALSE;
data.pass = 0;
if (extend == 0 && select)
@@ -1180,19 +1180,19 @@ static Base *mouse_select_eval_buffer(ViewContext *vc, unsigned int *buffer, int
View3D *v3d = vc->v3d;
Base *base, *basact = NULL;
static int lastmval[2] = {-100, -100};
- int a, donearest = 0;
+ int a, do_nearest = FALSE;
/* define if we use solid nearest select or not */
if (v3d->drawtype > OB_WIRE) {
- donearest = 1;
+ do_nearest = TRUE;
if (ABS(mval[0] - lastmval[0]) < 3 && ABS(mval[1] - lastmval[1]) < 3) {
if (!has_bones) /* hrms, if theres bones we always do nearest */
- donearest = 0;
+ do_nearest = FALSE;
}
}
lastmval[0] = mval[0]; lastmval[1] = mval[1];
- if (donearest) {
+ if (do_nearest) {
unsigned int min = 0xFFFFFFFF;
int selcol = 0, notcol = 0;
@@ -1623,7 +1623,7 @@ static void do_mesh_box_select__doSelectEdge(void *userData, BMEdge *eed, int x0
if (data->pass == 0) {
if (edge_fully_inside_rect(data->rect, x0, y0, x1, y1)) {
BM_edge_select_set(data->vc->em->bm, eed, data->select);
- data->done = 1;
+ data->done = TRUE;
}
}
else {
@@ -1651,7 +1651,7 @@ static int do_mesh_box_select(ViewContext *vc, rcti *rect, int select, int exten
data.rect = rect;
data.select = select;
data.pass = 0;
- data.done = 0;
+ data.done = FALSE;
if (extend == 0 && select)
EDBM_flag_disable_all(vc->em, BM_ELEM_SELECT);