Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2012-05-05 20:03:57 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-05-05 20:03:57 +0400
commit1dccd4c98a4909383b9c11f7c2ee987e22833dad (patch)
tree3d127436243536d6ceaba4cb884249156ba215cd /source/blender/editors/space_view3d
parentff4ff9c8a429d9869e7056417bc7acd47a545eb2 (diff)
code cleanup: naming - pose/armature/image
also use ..._find_name(..., name) rather then ..._find_named(..., name) --- both were used.
Diffstat (limited to 'source/blender/editors/space_view3d')
-rw-r--r--source/blender/editors/space_view3d/drawanimviz.c2
-rw-r--r--source/blender/editors/space_view3d/drawarmature.c32
-rw-r--r--source/blender/editors/space_view3d/drawobject.c4
-rw-r--r--source/blender/editors/space_view3d/space_view3d.c4
-rw-r--r--source/blender/editors/space_view3d/view3d_buttons.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_edit.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_snap.c4
-rw-r--r--source/blender/editors/space_view3d/view3d_view.c2
9 files changed, 27 insertions, 27 deletions
diff --git a/source/blender/editors/space_view3d/drawanimviz.c b/source/blender/editors/space_view3d/drawanimviz.c
index ca5b21012aa..a9801012d67 100644
--- a/source/blender/editors/space_view3d/drawanimviz.c
+++ b/source/blender/editors/space_view3d/drawanimviz.c
@@ -258,7 +258,7 @@ void draw_motion_path_instance(Scene *scene,
* unless an option is set to always use the whole action
*/
if ((pchan) && (avs->path_viewflag & MOTIONPATH_VIEW_KFACT) == 0) {
- bActionGroup *agrp = action_groups_find_named(adt->action, pchan->name);
+ bActionGroup *agrp = BKE_action_group_find_name(adt->action, pchan->name);
if (agrp) {
agroup_to_keylist(adt, agrp, &keys, NULL);
diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c
index 15e6994dfe4..2211b1ddb62 100644
--- a/source/blender/editors/space_view3d/drawarmature.c
+++ b/source/blender/editors/space_view3d/drawarmature.c
@@ -2338,9 +2338,9 @@ static void draw_ghost_poses_range(Scene *scene, View3D *v3d, ARegion *ar, Base
/* copy the pose */
poseo = ob->pose;
- copy_pose(&posen, ob->pose, 1);
+ BKE_pose_copy_data(&posen, ob->pose, 1);
ob->pose = posen;
- armature_rebuild_pose(ob, ob->data); /* child pointers for IK */
+ BKE_pose_rebuild(ob, ob->data); /* child pointers for IK */
ghost_poses_tag_unselected(ob, 0); /* hide unselected bones if need be */
glEnable(GL_BLEND);
@@ -2352,20 +2352,20 @@ static void draw_ghost_poses_range(Scene *scene, View3D *v3d, ARegion *ar, Base
UI_ThemeColorShadeAlpha(TH_WIRE, 0, -128 - (int)(120.0 * sqrt(colfac)));
BKE_animsys_evaluate_animdata(scene, &ob->id, adt, (float)CFRA, ADT_RECALC_ALL);
- where_is_pose(scene, ob);
+ BKE_pose_where_is(scene, ob);
draw_pose_bones(scene, v3d, ar, base, OB_WIRE, TRUE, FALSE);
}
glDisable(GL_BLEND);
if (v3d->zbuf) glEnable(GL_DEPTH_TEST);
ghost_poses_tag_unselected(ob, 1); /* unhide unselected bones if need be */
- free_pose(posen);
+ BKE_pose_free(posen);
/* restore */
CFRA = cfrao;
ob->pose = poseo;
arm->flag = flago;
- armature_rebuild_pose(ob, ob->data);
+ BKE_pose_rebuild(ob, ob->data);
ob->mode |= OB_MODE_POSE;
ob->ipoflag = ipoflago;
}
@@ -2415,9 +2415,9 @@ static void draw_ghost_poses_keys(Scene *scene, View3D *v3d, ARegion *ar, Base *
/* copy the pose */
poseo = ob->pose;
- copy_pose(&posen, ob->pose, 1);
+ BKE_pose_copy_data(&posen, ob->pose, 1);
ob->pose = posen;
- armature_rebuild_pose(ob, ob->data); /* child pointers for IK */
+ BKE_pose_rebuild(ob, ob->data); /* child pointers for IK */
ghost_poses_tag_unselected(ob, 0); /* hide unselected bones if need be */
glEnable(GL_BLEND);
@@ -2431,7 +2431,7 @@ static void draw_ghost_poses_keys(Scene *scene, View3D *v3d, ARegion *ar, Base *
CFRA = (int)ak->cfra;
BKE_animsys_evaluate_animdata(scene, &ob->id, adt, (float)CFRA, ADT_RECALC_ALL);
- where_is_pose(scene, ob);
+ BKE_pose_where_is(scene, ob);
draw_pose_bones(scene, v3d, ar, base, OB_WIRE, TRUE, FALSE);
}
glDisable(GL_BLEND);
@@ -2439,13 +2439,13 @@ static void draw_ghost_poses_keys(Scene *scene, View3D *v3d, ARegion *ar, Base *
ghost_poses_tag_unselected(ob, 1); /* unhide unselected bones if need be */
BLI_dlrbTree_free(&keys);
- free_pose(posen);
+ BKE_pose_free(posen);
/* restore */
CFRA = cfrao;
ob->pose = poseo;
arm->flag = flago;
- armature_rebuild_pose(ob, ob->data);
+ BKE_pose_rebuild(ob, ob->data);
ob->mode |= OB_MODE_POSE;
}
@@ -2481,9 +2481,9 @@ static void draw_ghost_poses(Scene *scene, View3D *v3d, ARegion *ar, Base *base)
/* copy the pose */
poseo = ob->pose;
- copy_pose(&posen, ob->pose, 1);
+ BKE_pose_copy_data(&posen, ob->pose, 1);
ob->pose = posen;
- armature_rebuild_pose(ob, ob->data); /* child pointers for IK */
+ BKE_pose_rebuild(ob, ob->data); /* child pointers for IK */
ghost_poses_tag_unselected(ob, 0); /* hide unselected bones if need be */
glEnable(GL_BLEND);
@@ -2501,7 +2501,7 @@ static void draw_ghost_poses(Scene *scene, View3D *v3d, ARegion *ar, Base *base)
if (CFRA != cfrao) {
BKE_animsys_evaluate_animdata(scene, &ob->id, adt, (float)CFRA, ADT_RECALC_ALL);
- where_is_pose(scene, ob);
+ BKE_pose_where_is(scene, ob);
draw_pose_bones(scene, v3d, ar, base, OB_WIRE, TRUE, FALSE);
}
}
@@ -2516,7 +2516,7 @@ static void draw_ghost_poses(Scene *scene, View3D *v3d, ARegion *ar, Base *base)
if (CFRA != cfrao) {
BKE_animsys_evaluate_animdata(scene, &ob->id, adt, (float)CFRA, ADT_RECALC_ALL);
- where_is_pose(scene, ob);
+ BKE_pose_where_is(scene, ob);
draw_pose_bones(scene, v3d, ar, base, OB_WIRE, TRUE, FALSE);
}
}
@@ -2525,13 +2525,13 @@ static void draw_ghost_poses(Scene *scene, View3D *v3d, ARegion *ar, Base *base)
if (v3d->zbuf) glEnable(GL_DEPTH_TEST);
ghost_poses_tag_unselected(ob, 1); /* unhide unselected bones if need be */
- free_pose(posen);
+ BKE_pose_free(posen);
/* restore */
CFRA = cfrao;
ob->pose = poseo;
arm->flag = flago;
- armature_rebuild_pose(ob, ob->data);
+ BKE_pose_rebuild(ob, ob->data);
ob->mode |= OB_MODE_POSE;
}
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index 79dce3e6bcd..6c941765a57 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -1971,7 +1971,7 @@ static void drawlattice(Scene *scene, View3D *v3d, Object *ob)
/* now we default make displist, this will modifiers work for non animated case */
if (ob->disp.first == NULL)
- lattice_calc_modifiers(scene, ob);
+ BKE_lattice_modifiers_calc(scene, ob);
dl = find_displist(&ob->disp, DL_VERTS);
if (is_edit) {
@@ -6168,7 +6168,7 @@ static void draw_bounding_volume(Scene *scene, Object *ob, char type)
}
}
else if (ob->type == OB_ARMATURE) {
- bb = BKE_armature_get_bb(ob);
+ bb = BKE_armature_boundbox_get(ob);
}
else {
drawcube();
diff --git a/source/blender/editors/space_view3d/space_view3d.c b/source/blender/editors/space_view3d/space_view3d.c
index f9b8f9228b9..28fd2c8bc74 100644
--- a/source/blender/editors/space_view3d/space_view3d.c
+++ b/source/blender/editors/space_view3d/space_view3d.c
@@ -1016,7 +1016,7 @@ static void space_view3d_listener(struct ScrArea *sa, struct wmNotifier *wmn)
break;
}
- // removed since BKE_image_user_calc_frame is now called in draw_bgpic because screen_ops doesnt call the notifier.
+ // removed since BKE_image_user_frame_calc is now called in draw_bgpic because screen_ops doesnt call the notifier.
#if 0
if (wmn->category == NC_SCENE && wmn->data == ND_FRAME) {
View3D *v3d = area->spacedata.first;
@@ -1025,7 +1025,7 @@ static void space_view3d_listener(struct ScrArea *sa, struct wmNotifier *wmn)
for (; bgpic; bgpic = bgpic->next) {
if (bgpic->ima) {
Scene *scene = wmn->reference;
- BKE_image_user_calc_frame(&bgpic->iuser, scene->r.cfra, 0);
+ BKE_image_user_frame_calc(&bgpic->iuser, scene->r.cfra, 0);
}
}
}
diff --git a/source/blender/editors/space_view3d/view3d_buttons.c b/source/blender/editors/space_view3d/view3d_buttons.c
index 13129616843..723dc9d5fc8 100644
--- a/source/blender/editors/space_view3d/view3d_buttons.c
+++ b/source/blender/editors/space_view3d/view3d_buttons.c
@@ -939,7 +939,7 @@ static void v3d_posearmature_buts(uiLayout *layout, Object *ob)
PointerRNA pchanptr;
uiLayout *col;
- pchan = get_active_posechannel(ob);
+ pchan = BKE_pose_channel_active(ob);
if (!pchan) {
uiItemL(layout, IFACE_("No Bone Active"), ICON_NONE);
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index fe7511c70cc..dd90ef57307 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -1544,7 +1544,7 @@ static void draw_bgpic(Scene *scene, ARegion *ar, View3D *v3d, int foreground)
ima = bgpic->ima;
if (ima == NULL)
continue;
- BKE_image_user_calc_frame(&bgpic->iuser, CFRA, 0);
+ BKE_image_user_frame_calc(&bgpic->iuser, CFRA, 0);
ibuf = BKE_image_get_ibuf(ima, &bgpic->iuser);
}
else {
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c
index de17f0af1e8..b5933310a06 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -3098,7 +3098,7 @@ static int background_image_add_invoke(bContext *C, wmOperator *op, wmEvent *UNU
}
else if (RNA_struct_property_is_set(op->ptr, "name")) {
RNA_string_get(op->ptr, "name", name);
- ima = (Image *)find_id("IM", name);
+ ima = (Image *)BKE_libblock_find_name("IM", name);
}
bgpic = background_image_add(C);
diff --git a/source/blender/editors/space_view3d/view3d_snap.c b/source/blender/editors/space_view3d/view3d_snap.c
index 2fe0a30c71b..367b36db583 100644
--- a/source/blender/editors/space_view3d/view3d_snap.c
+++ b/source/blender/editors/space_view3d/view3d_snap.c
@@ -582,7 +582,7 @@ static int snap_sel_to_grid(bContext *C, wmOperator *UNUSED(op))
mul_m4_v3(ob->imat, vec);
/* Get location of grid point in pose space. */
- armature_loc_pose_to_bone(pchan, vec, vec);
+ BKE_armature_loc_pose_to_bone(pchan, vec, vec);
/* adjust location */
if ((pchan->protectflag & OB_LOCK_LOCX) == 0)
@@ -707,7 +707,7 @@ static int snap_sel_to_curs(bContext *C, wmOperator *UNUSED(op))
if (pchan->bone->layer & arm->layer) {
if ((pchan->bone->flag & BONE_CONNECTED) == 0) {
/* Get position in pchan (pose) space. */
- armature_loc_pose_to_bone(pchan, vec, vec);
+ BKE_armature_loc_pose_to_bone(pchan, vec, vec);
/* copy new position */
if ((pchan->protectflag & OB_LOCK_LOCX) == 0)
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index 1509242cf58..e1be274663a 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -1176,7 +1176,7 @@ void setviewmatrixview3d(Scene *scene, View3D *v3d, RegionView3D *rv3d)
copy_v3_v3(vec, ob->obmat[3]);
if (ob->type == OB_ARMATURE && v3d->ob_centre_bone[0]) {
- bPoseChannel *pchan = get_pose_channel(ob->pose, v3d->ob_centre_bone);
+ bPoseChannel *pchan = BKE_pose_channel_find_name(ob->pose, v3d->ob_centre_bone);
if (pchan) {
copy_v3_v3(vec, pchan->pose_mat[3]);
mul_m4_v3(ob->obmat, vec);