Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorAntony Riakiotakis <kalast@gmail.com>2014-07-21 14:02:05 +0400
committerAntony Riakiotakis <kalast@gmail.com>2014-07-21 14:02:05 +0400
commitf745564e4ee791e4faf804b09ce975b882f4f8d9 (patch)
tree90ebbe363ccd925cedc652c9bb018ce552b5a2ab /source/blender/editors/space_view3d
parent8489b94e07f9e73bd3c9c3e4f6a91f1f0a259827 (diff)
GSOC 2013 paint
Yep, at last it's here! There are a few minor issues remaining but development can go on in master after discussion at blender institute. For full list of features see: http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.72/Painting Thanks to Sergey and Campbell for the extensive review and to the countless artists that have given their input and reported issues during development.
Diffstat (limited to 'source/blender/editors/space_view3d')
-rw-r--r--source/blender/editors/space_view3d/drawmesh.c106
-rw-r--r--source/blender/editors/space_view3d/drawobject.c2
-rw-r--r--source/blender/editors/space_view3d/space_view3d.c21
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c8
-rw-r--r--source/blender/editors/space_view3d/view3d_edit.c6
-rw-r--r--source/blender/editors/space_view3d/view3d_header.c5
6 files changed, 121 insertions, 27 deletions
diff --git a/source/blender/editors/space_view3d/drawmesh.c b/source/blender/editors/space_view3d/drawmesh.c
index bf0b7850839..348e6e526fe 100644
--- a/source/blender/editors/space_view3d/drawmesh.c
+++ b/source/blender/editors/space_view3d/drawmesh.c
@@ -212,12 +212,16 @@ static Material *give_current_material_or_def(Object *ob, int matnr)
static struct TextureDrawState {
Object *ob;
+ Image *stencil;
+ bool stencil_invert;
bool use_game_mat;
int is_lit, is_tex;
int color_profile;
bool use_backface_culling;
unsigned char obcol[4];
-} Gtexdraw = {NULL, false, 0, 0, 0, false, {0, 0, 0, 0}};
+ float stencil_col[4];
+ bool is_texpaint;
+} Gtexdraw = {NULL, NULL, false, false, 0, 0, 0, false, {0, 0, 0, 0}, {0.0f, 0.0f, 0.0f, 1.0f}, false};
static bool set_draw_settings_cached(int clearcache, MTFace *texface, Material *ma, struct TextureDrawState gtexdraw)
{
@@ -229,13 +233,15 @@ static bool set_draw_settings_cached(int clearcache, MTFace *texface, Material *
static int c_lit;
static int c_has_texface;
- Object *litob = NULL; /* to get mode to turn off mipmap in painting mode */
int backculled = 1;
int alphablend = GPU_BLEND_SOLID;
int textured = 0;
int lit = 0;
int has_texface = texface != NULL;
bool need_set_tpage = false;
+ bool texpaint = ((gtexdraw.ob->mode & OB_MODE_TEXTURE_PAINT) != 0);
+
+ Image *ima = NULL;
if (ma != NULL) {
if (ma->mode & MA_TRANSP) {
@@ -248,10 +254,10 @@ static bool set_draw_settings_cached(int clearcache, MTFace *texface, Material *
memset(&c_texface, 0, sizeof(MTFace));
c_badtex = false;
c_has_texface = -1;
+ c_ma = NULL;
}
else {
textured = gtexdraw.is_tex;
- litob = gtexdraw.ob;
}
/* convert number of lights into boolean */
@@ -266,14 +272,16 @@ static bool set_draw_settings_cached(int clearcache, MTFace *texface, Material *
}
}
- if (texface) {
+ if (texface && !texpaint) {
textured = textured && (texface->tpage);
/* no material, render alpha if texture has depth=32 */
if (!ma && BKE_image_has_alpha(texface->tpage))
alphablend = GPU_BLEND_ALPHA;
}
-
+ else if (texpaint && ma) {
+ ima = ma->texpaintslot ? ma->texpaintslot[ma->paint_active_slot].ima : NULL;
+ }
else
textured = 0;
@@ -287,11 +295,25 @@ static bool set_draw_settings_cached(int clearcache, MTFace *texface, Material *
/* need to re-set tpage if textured flag changed or existsment of texface changed.. */
need_set_tpage = textured != c_textured || has_texface != c_has_texface;
/* ..or if settings inside texface were changed (if texface was used) */
- need_set_tpage |= texface && memcmp(&c_texface, texface, sizeof(c_texface));
+ need_set_tpage |= (texpaint && c_ma != ma) || (texface && memcmp(&c_texface, texface, sizeof(c_texface)));
if (need_set_tpage) {
if (textured) {
- c_badtex = !GPU_set_tpage(texface, !(litob->mode & OB_MODE_TEXTURE_PAINT), alphablend);
+ if (texpaint) {
+ c_badtex = false;
+ if (GPU_verify_image(ima, NULL, 0, 1, 0, false)) {
+ glEnable(GL_TEXTURE_2D);
+ }
+ else {
+ c_badtex = true;
+ GPU_clear_tpage(true);
+ glDisable(GL_TEXTURE_2D);
+ glBindTexture(GL_TEXTURE_2D, 0);
+ }
+ }
+ else {
+ c_badtex = !GPU_set_tpage(texface, !texpaint, alphablend);
+ }
}
else {
GPU_set_tpage(NULL, 0, 0);
@@ -325,6 +347,7 @@ static bool set_draw_settings_cached(int clearcache, MTFace *texface, Material *
glDisable(GL_COLOR_MATERIAL);
}
c_lit = lit;
+ c_ma = ma;
}
return c_badtex;
@@ -335,6 +358,7 @@ static void draw_textured_begin(Scene *scene, View3D *v3d, RegionView3D *rv3d, O
unsigned char obcol[4];
bool is_tex, solidtex;
Mesh *me = ob->data;
+ ImagePaintSettings *imapaint = &scene->toolsettings->imapaint;
/* XXX scene->obedit warning */
@@ -364,8 +388,34 @@ static void draw_textured_begin(Scene *scene, View3D *v3d, RegionView3D *rv3d, O
else is_tex = false;
Gtexdraw.ob = ob;
+ Gtexdraw.stencil = (imapaint->flag & IMAGEPAINT_PROJECT_LAYER_STENCIL) ? imapaint->stencil : NULL;
+ Gtexdraw.stencil_invert = ((imapaint->flag & IMAGEPAINT_PROJECT_LAYER_STENCIL_INV) != 0);
+ Gtexdraw.is_texpaint = (ob->mode == OB_MODE_TEXTURE_PAINT);
+ copy_v3_v3(Gtexdraw.stencil_col, imapaint->stencil_col);
Gtexdraw.is_tex = is_tex;
+ /* load the stencil texture here */
+ if (Gtexdraw.is_texpaint && (Gtexdraw.stencil != NULL)) {
+ glActiveTexture(GL_TEXTURE1);
+ if (GPU_verify_image(Gtexdraw.stencil, NULL, false, false, false, false)) {
+ glEnable(GL_TEXTURE_2D);
+ glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
+ glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_INTERPOLATE);
+ glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_RGB, GL_PREVIOUS);
+ glTexEnvi(GL_TEXTURE_ENV, GL_SRC2_RGB, GL_TEXTURE);
+ glTexEnvi(GL_TEXTURE_ENV, GL_SRC1_RGB, GL_CONSTANT);
+ glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_MODULATE);
+ glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, Gtexdraw.stencil_col);
+ if (!Gtexdraw.stencil_invert) {
+ glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_RGB, GL_ONE_MINUS_SRC_COLOR);
+ }
+ else {
+ glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_RGB, GL_SRC_COLOR);
+ }
+ }
+ glActiveTexture(GL_TEXTURE0);
+ }
+
Gtexdraw.color_profile = BKE_scene_check_color_management_enabled(scene);
Gtexdraw.use_game_mat = (RE_engines_find(scene->r.engine)->flag & RE_GAME) != 0;
Gtexdraw.use_backface_culling = (v3d->flag2 & V3D_BACKFACE_CULLING) != 0;
@@ -379,8 +429,24 @@ static void draw_textured_begin(Scene *scene, View3D *v3d, RegionView3D *rv3d, O
static void draw_textured_end(void)
{
- /* switch off textures */
- GPU_set_tpage(NULL, 0, 0);
+ if (Gtexdraw.ob->mode & OB_MODE_TEXTURE_PAINT) {
+ if (Gtexdraw.stencil != NULL) {
+ glActiveTexture(GL_TEXTURE1);
+ glDisable(GL_TEXTURE_2D);
+ glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_RGB, GL_SRC_COLOR);
+ glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+ glBindTexture(GL_TEXTURE_2D, 0);
+ glActiveTexture(GL_TEXTURE0);
+ }
+ /* manual reset, since we don't use tpage */
+ glBindTexture(GL_TEXTURE_2D, 0);
+ /* force switch off textures */
+ GPU_clear_tpage(true);
+ }
+ else {
+ /* switch off textures */
+ GPU_set_tpage(NULL, 0, 0);
+ }
glShadeModel(GL_FLAT);
glDisable(GL_CULL_FACE);
@@ -456,7 +522,7 @@ static DMDrawOption draw_tface__set_draw(MTFace *tface, const bool UNUSED(has_mc
if (ma && (ma->game.flag & GEMAT_INVISIBLE)) return 0;
- if (tface)
+ if (tface || Gtexdraw.is_texpaint)
set_draw_settings_cached(0, tface, ma, Gtexdraw);
/* always use color from mcol, as set in update_tface_color_layer */
@@ -770,7 +836,8 @@ static void draw_mesh_textured_old(Scene *scene, View3D *v3d, RegionView3D *rv3d
Object *ob, DerivedMesh *dm, const int draw_flags)
{
Mesh *me = ob->data;
-
+ DMDrawFlag uvflag = DM_DRAW_USE_ACTIVE_UV;
+
/* correct for negative scale */
if (ob->transflag & OB_NEG_SCALE) glFrontFace(GL_CW);
else glFrontFace(GL_CCW);
@@ -780,6 +847,10 @@ static void draw_mesh_textured_old(Scene *scene, View3D *v3d, RegionView3D *rv3d
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
+ if (ob->mode & OB_MODE_TEXTURE_PAINT) {
+ uvflag = DM_DRAW_USE_TEXPAINT_UV;
+ }
+
if (ob->mode & OB_MODE_EDIT) {
drawEMTFMapped_userData data;
@@ -789,7 +860,7 @@ static void draw_mesh_textured_old(Scene *scene, View3D *v3d, RegionView3D *rv3d
data.mf = DM_get_tessface_data_layer(dm, CD_MFACE);
data.tf = DM_get_tessface_data_layer(dm, CD_MTFACE);
- dm->drawMappedFacesTex(dm, draw_em_tf_mapped__set_draw, compareDrawOptionsEm, &data);
+ dm->drawMappedFacesTex(dm, draw_em_tf_mapped__set_draw, compareDrawOptionsEm, &data, 0);
}
else if (draw_flags & DRAW_FACE_SELECT) {
if (ob->mode & OB_MODE_WEIGHT_PAINT)
@@ -801,15 +872,15 @@ static void draw_mesh_textured_old(Scene *scene, View3D *v3d, RegionView3D *rv3d
userData.mf = DM_get_tessface_data_layer(dm, CD_MFACE);
userData.tf = DM_get_tessface_data_layer(dm, CD_MTFACE);
userData.me = me;
- dm->drawMappedFacesTex(dm, me->mpoly ? draw_tface_mapped__set_draw : NULL, compareDrawOptions, &userData);
+ dm->drawMappedFacesTex(dm, me->mpoly ? draw_tface_mapped__set_draw : NULL, compareDrawOptions, &userData, uvflag);
}
}
else {
if (GPU_buffer_legacy(dm)) {
if (draw_flags & DRAW_MODIFIERS_PREVIEW)
- dm->drawFacesTex(dm, draw_mcol__set_draw_legacy, NULL, NULL);
+ dm->drawFacesTex(dm, draw_mcol__set_draw_legacy, NULL, NULL, uvflag);
else
- dm->drawFacesTex(dm, draw_tface__set_draw_legacy, NULL, NULL);
+ dm->drawFacesTex(dm, draw_tface__set_draw_legacy, NULL, NULL, uvflag);
}
else {
drawTFace_userData userData;
@@ -820,7 +891,7 @@ static void draw_mesh_textured_old(Scene *scene, View3D *v3d, RegionView3D *rv3d
userData.tf = DM_get_tessface_data_layer(dm, CD_MTFACE);
userData.me = NULL;
- dm->drawFacesTex(dm, draw_tface__set_draw, compareDrawOptions, &userData);
+ dm->drawFacesTex(dm, draw_tface__set_draw, compareDrawOptions, &userData, uvflag);
}
}
@@ -955,7 +1026,8 @@ void draw_mesh_textured(Scene *scene, View3D *v3d, RegionView3D *rv3d,
/* if not cycles, or preview-modifiers, or drawing matcaps */
if ((draw_flags & DRAW_MODIFIERS_PREVIEW) ||
(v3d->flag2 & V3D_SHOW_SOLID_MATCAP) ||
- (BKE_scene_use_new_shading_nodes(scene) == false))
+ (BKE_scene_use_new_shading_nodes(scene) == false) ||
+ ((ob->mode & OB_MODE_TEXTURE_PAINT) && ELEM(v3d->drawtype, OB_TEXTURE, OB_SOLID)))
{
draw_mesh_textured_old(scene, v3d, rv3d, ob, dm, draw_flags);
return;
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index e7e92073244..82fef4a85e8 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -301,7 +301,7 @@ bool draw_glsl_material(Scene *scene, Object *ob, View3D *v3d, const char dt)
if (BKE_scene_use_new_shading_nodes(scene))
return false;
- return (scene->gm.matmode == GAME_MAT_GLSL) && (dt > OB_SOLID);
+ return ((scene->gm.matmode == GAME_MAT_GLSL) || (v3d->drawtype == OB_MATERIAL)) && (dt > OB_SOLID);
}
static bool check_alpha_pass(Base *base)
diff --git a/source/blender/editors/space_view3d/space_view3d.c b/source/blender/editors/space_view3d/space_view3d.c
index ce82a96bcf6..eb2310fa791 100644
--- a/source/blender/editors/space_view3d/space_view3d.c
+++ b/source/blender/editors/space_view3d/space_view3d.c
@@ -483,6 +483,12 @@ static void view3d_main_area_init(wmWindowManager *wm, ARegion *ar)
keymap = WM_keymap_find(wm->defaultconf, "Object Mode", 0, 0);
WM_event_add_keymap_handler(&ar->handlers, keymap);
+ keymap = WM_keymap_find(wm->defaultconf, "Paint Curve", 0, 0);
+ WM_event_add_keymap_handler(&ar->handlers, keymap);
+
+ keymap = WM_keymap_find(wm->defaultconf, "Curve", 0, 0);
+ WM_event_add_keymap_handler(&ar->handlers, keymap);
+
keymap = WM_keymap_find(wm->defaultconf, "Image Paint", 0, 0);
WM_event_add_keymap_handler(&ar->handlers, keymap);
@@ -673,7 +679,7 @@ static void view3d_dropboxes(void)
WM_dropbox_add(lb, "MESH_OT_drop_named_image", view3d_ima_mesh_drop_poll, view3d_id_path_drop_copy);
WM_dropbox_add(lb, "OBJECT_OT_drop_named_image", view3d_ima_empty_drop_poll, view3d_id_path_drop_copy);
WM_dropbox_add(lb, "VIEW3D_OT_background_image_add", view3d_ima_bg_drop_poll, view3d_id_path_drop_copy);
- WM_dropbox_add(lb, "OBJECT_OT_group_instance_add", view3d_group_drop_poll, view3d_group_drop_copy);
+ WM_dropbox_add(lb, "OBJECT_OT_group_instance_add", view3d_group_drop_poll, view3d_group_drop_copy);
}
@@ -860,14 +866,18 @@ static void view3d_main_area_listener(bScreen *sc, ScrArea *sa, ARegion *ar, wmN
switch (wmn->data) {
case ND_SHADING:
case ND_NODES:
+ {
+ Object *ob = OBACT;
if ((v3d->drawtype == OB_MATERIAL) ||
+ (ob && (ob->mode == OB_MODE_TEXTURE_PAINT)) ||
(v3d->drawtype == OB_TEXTURE &&
- (scene->gm.matmode == GAME_MAT_GLSL ||
- BKE_scene_use_new_shading_nodes(scene))))
+ (scene->gm.matmode == GAME_MAT_GLSL ||
+ BKE_scene_use_new_shading_nodes(scene))))
{
ED_region_tag_redraw(ar);
}
break;
+ }
case ND_SHADING_DRAW:
case ND_SHADING_LINKS:
ED_region_tag_redraw(ar);
@@ -1099,6 +1109,11 @@ static void view3d_buttons_area_listener(bScreen *UNUSED(sc), ScrArea *UNUSED(sa
if (wmn->data == ND_DATA || wmn->action == NA_EDITED)
ED_region_tag_redraw(ar);
break;
+ case NC_IMAGE:
+ /* Update for the image layers in texture paint. */
+ if (wmn->action == NA_EDITED)
+ ED_region_tag_redraw(ar);
+ break;
}
}
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index d34b3d8be21..004b3e1b7d3 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -1287,6 +1287,12 @@ static void backdrawview3d(Scene *scene, ARegion *ar, View3D *v3d)
{
/* do nothing */
}
+ /* texture paint mode sampling */
+ else if (base && (base->object->mode & OB_MODE_TEXTURE_PAINT) &&
+ (v3d->drawtype > OB_WIRE))
+ {
+ /* do nothing */
+ }
else if ((base && (base->object->mode & OB_MODE_PARTICLE_EDIT)) &&
v3d->drawtype > OB_WIRE && (v3d->flag & V3D_ZBUF_SELECT))
{
@@ -2509,7 +2515,7 @@ CustomDataMask ED_view3d_datamask(Scene *scene, View3D *v3d)
mask |= CD_MASK_ORCO;
}
else {
- if (scene->gm.matmode == GAME_MAT_GLSL)
+ if (scene->gm.matmode == GAME_MAT_GLSL || v3d->drawtype == OB_MATERIAL)
mask |= CD_MASK_ORCO;
}
}
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c
index 888d80b529f..7430dfae750 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -4435,7 +4435,7 @@ void ED_view3d_cursor3d_position(bContext *C, float fp[3], const int mval[2])
}
}
-static void view3d_cursor3d_update(bContext *C, const int *mval)
+void ED_view3d_cursor3d_update(bContext *C, const int mval[2])
{
Scene *scene = CTX_data_scene(C);
View3D *v3d = CTX_wm_view3d(C);
@@ -4451,7 +4451,7 @@ static void view3d_cursor3d_update(bContext *C, const int *mval)
static int view3d_cursor3d_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
- view3d_cursor3d_update(C, event->mval);
+ ED_view3d_cursor3d_update(C, event->mval);
op->customdata = SET_INT_IN_POINTER(event->type);
WM_event_add_modal_handler(C, op);
@@ -4468,7 +4468,7 @@ static int view3d_cursor3d_modal(bContext *C, wmOperator *op, const wmEvent *eve
switch (event->type) {
case MOUSEMOVE:
- view3d_cursor3d_update(C, event->mval);
+ ED_view3d_cursor3d_update(C, event->mval);
break;
case LEFTMOUSE:
return OPERATOR_FINISHED;
diff --git a/source/blender/editors/space_view3d/view3d_header.c b/source/blender/editors/space_view3d/view3d_header.c
index 24f29fe9ea9..a88724a1cdd 100644
--- a/source/blender/editors/space_view3d/view3d_header.c
+++ b/source/blender/editors/space_view3d/view3d_header.c
@@ -32,6 +32,7 @@
#include <stdio.h>
#include <stdlib.h>
+#include "DNA_brush_types.h"
#include "DNA_scene_types.h"
#include "DNA_object_types.h"
@@ -45,6 +46,7 @@
#include "BKE_depsgraph.h"
#include "BKE_main.h"
#include "BKE_modifier.h"
+#include "BKE_paint.h"
#include "BKE_screen.h"
#include "BKE_editmesh.h"
@@ -336,8 +338,7 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C)
uiItemR(layout, &v3dptr, "viewport_shade", UI_ITEM_R_ICON_ONLY, "", ICON_NONE);
if (obedit == NULL && is_paint) {
-
- if (ob->mode & OB_MODE_WEIGHT_PAINT) {
+ if (ob->mode & OB_MODE_ALL_PAINT) {
/* Only for Weight Paint. makes no sense in other paint modes. */
row = uiLayoutRow(layout, true);
uiItemR(row, &v3dptr, "pivot_point", UI_ITEM_R_ICON_ONLY, "", ICON_NONE);