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authorCampbell Barton <ideasman42@gmail.com>2010-02-19 23:09:42 +0300
committerCampbell Barton <ideasman42@gmail.com>2010-02-19 23:09:42 +0300
commit65a4dafcff41f8575263095b62437f854bdeb2b4 (patch)
tree4a1d2264b3a2ea34cea7f1fc2756fd35f9d890f9 /source/blender/editors/space_view3d
parent96b58264ca7072e8549e89a4e7ae08f61e1bdc1a (diff)
fix for empty xyz axis text drawing ontop of everything.
Diffstat (limited to 'source/blender/editors/space_view3d')
-rw-r--r--source/blender/editors/space_view3d/drawanimviz.c6
-rw-r--r--source/blender/editors/space_view3d/drawarmature.c4
-rw-r--r--source/blender/editors/space_view3d/drawobject.c50
-rw-r--r--source/blender/editors/space_view3d/view3d_intern.h3
4 files changed, 41 insertions, 22 deletions
diff --git a/source/blender/editors/space_view3d/drawanimviz.c b/source/blender/editors/space_view3d/drawanimviz.c
index 3913a6c7a16..721ab12dbc1 100644
--- a/source/blender/editors/space_view3d/drawanimviz.c
+++ b/source/blender/editors/space_view3d/drawanimviz.c
@@ -220,7 +220,7 @@ void draw_motion_path_instance(Scene *scene, View3D *v3d, ARegion *ar,
/* only draw framenum if several consecutive highlighted points don't occur on same point */
if (i == 0) {
sprintf(str, "%d", (i+sfra));
- view3d_cached_text_draw_add(mpv->co[0], mpv->co[1], mpv->co[2], str, 0);
+ view3d_cached_text_draw_add(mpv->co[0], mpv->co[1], mpv->co[2], str, 0, 0);
}
else if ((i > stepsize) && (i < len-stepsize)) {
bMotionPathVert *mpvP = (mpv - stepsize);
@@ -228,7 +228,7 @@ void draw_motion_path_instance(Scene *scene, View3D *v3d, ARegion *ar,
if ((equals_v3v3(mpv->co, mpvP->co)==0) || (equals_v3v3(mpv->co, mpvN->co)==0)) {
sprintf(str, "%d", (sfra+i));
- view3d_cached_text_draw_add(mpv->co[0], mpv->co[1], mpv->co[2], str, 0);
+ view3d_cached_text_draw_add(mpv->co[0], mpv->co[1], mpv->co[2], str, 0, 0);
}
}
}
@@ -282,7 +282,7 @@ void draw_motion_path_instance(Scene *scene, View3D *v3d, ARegion *ar,
char str[32];
sprintf(str, "%d", (sfra+i));
- view3d_cached_text_draw_add(mpv->co[0], mpv->co[1], mpv->co[2], str, 0);
+ view3d_cached_text_draw_add(mpv->co[0], mpv->co[1], mpv->co[2], str, 0, 0);
}
}
}
diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c
index 6d44f8dac45..b9522b89394 100644
--- a/source/blender/editors/space_view3d/drawarmature.c
+++ b/source/blender/editors/space_view3d/drawarmature.c
@@ -1889,7 +1889,7 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
/* Draw names of bone */
if (arm->flag & ARM_DRAWNAMES) {
mid_v3_v3v3(vec, pchan->pose_head, pchan->pose_tail);
- view3d_cached_text_draw_add(vec[0], vec[1], vec[2], pchan->name, 10);
+ view3d_cached_text_draw_add(vec[0], vec[1], vec[2], pchan->name, 10, 0);
}
/* Draw additional axes on the bone tail */
@@ -2086,7 +2086,7 @@ static void draw_ebones(View3D *v3d, ARegion *ar, Object *ob, int dt)
if (arm->flag & ARM_DRAWNAMES) {
mid_v3_v3v3(vec, eBone->head, eBone->tail);
glRasterPos3fv(vec);
- view3d_cached_text_draw_add(vec[0], vec[1], vec[2], eBone->name, 10);
+ view3d_cached_text_draw_add(vec[0], vec[1], vec[2], eBone->name, 10, 0);
}
/* Draw additional axes */
if (arm->flag & ARM_DRAWAXES) {
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index 732f1c17988..17ab6a3f965 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -438,11 +438,11 @@ void drawaxes(float size, int flag, char drawtype)
// patch for 3d cards crashing on glSelect for text drawing (IBM)
if((flag & DRAW_PICKING) == 0) {
if (axis==0)
- view3d_cached_text_draw_add(v2[0], v2[1], v2[2], "x", 0);
+ view3d_cached_text_draw_add(v2[0], v2[1], v2[2], "x", 0, V3D_CACHE_TEXT_ZBUF);
else if (axis==1)
- view3d_cached_text_draw_add(v2[0], v2[1], v2[2], "y", 0);
+ view3d_cached_text_draw_add(v2[0], v2[1], v2[2], "y", 0, V3D_CACHE_TEXT_ZBUF);
else
- view3d_cached_text_draw_add(v2[0], v2[1], v2[2], "z", 0);
+ view3d_cached_text_draw_add(v2[0], v2[1], v2[2], "z", 0, V3D_CACHE_TEXT_ZBUF);
}
}
break;
@@ -501,7 +501,6 @@ static void drawcentercircle(View3D *v3d, RegionView3D *rv3d, float *vec, int se
}
/* *********** text drawing for object/particles/armature ************* */
-
static ListBase CachedText[3];
static int CachedTextLevel= 0;
@@ -511,6 +510,7 @@ typedef struct ViewCachedString {
char str[128];
short mval[2];
short xoffs;
+ short flag;
} ViewCachedString;
void view3d_cached_text_draw_begin()
@@ -520,7 +520,7 @@ void view3d_cached_text_draw_begin()
CachedTextLevel++;
}
-void view3d_cached_text_draw_add(float x, float y, float z, char *str, short xoffs)
+void view3d_cached_text_draw_add(float x, float y, float z, char *str, short xoffs, short flag)
{
ListBase *strings= &CachedText[CachedTextLevel-1];
ViewCachedString *vos= MEM_callocN(sizeof(ViewCachedString), "ViewCachedString");
@@ -532,6 +532,7 @@ void view3d_cached_text_draw_add(float x, float y, float z, char *str, short xof
vos->vec[2]= z;
glGetFloatv(GL_CURRENT_COLOR, vos->col);
vos->xoffs= xoffs;
+ vos->flag= flag;
}
void view3d_cached_text_draw_end(View3D *v3d, ARegion *ar, int depth_write, float mat[][4])
@@ -551,6 +552,14 @@ void view3d_cached_text_draw_end(View3D *v3d, ARegion *ar, int depth_write, floa
}
if(tot) {
+ bglMats mats; /* ZBuffer depth vars */
+ double ux, uy, uz;
+ float depth;
+
+ if(v3d->zbuf)
+ bgl_get_mats(&mats);
+
+
if(rv3d->rflag & RV3D_CLIPPING)
for(a=0; a<6; a++)
glDisable(GL_CLIP_PLANE0+a);
@@ -567,6 +576,15 @@ void view3d_cached_text_draw_end(View3D *v3d, ARegion *ar, int depth_write, floa
else glDepthMask(0);
for(vos= strings->first; vos; vos= vos->next) {
+
+ if(v3d->zbuf && (vos->flag & V3D_CACHE_TEXT_ZBUF)) {
+ gluProject(vos->vec[0], vos->vec[1], vos->vec[2], mats.modelview, mats.projection, (GLint *)mats.viewport, &ux, &uy, &uz);
+ glReadPixels(ar->winrct.xmin+vos->mval[0]+vos->xoffs, ar->winrct.ymin+vos->mval[1], 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, &depth);
+
+ if(uz > depth)
+ continue;
+ }
+
if(vos->mval[0]!=IS_CLIPPED) {
glColor3fv(vos->col);
BLF_draw_default((float)vos->mval[0]+vos->xoffs, (float)vos->mval[1], (depth_write)? 0.0f: 2.0f, vos->str);
@@ -2034,7 +2052,7 @@ static void draw_em_measure_stats(View3D *v3d, RegionView3D *rv3d, Object *ob, E
else
sprintf(val, conv_float, len_v3v3(v1, v2));
- view3d_cached_text_draw_add(x, y, z, val, 0);
+ view3d_cached_text_draw_add(x, y, z, val, 0, 0);
}
}
}
@@ -2073,7 +2091,7 @@ static void draw_em_measure_stats(View3D *v3d, RegionView3D *rv3d, Object *ob, E
else
sprintf(val, conv_float, area);
- view3d_cached_text_draw_add(efa->cent[0], efa->cent[1], efa->cent[2], val, 0);
+ view3d_cached_text_draw_add(efa->cent[0], efa->cent[1], efa->cent[2], val, 0, 0);
}
}
}
@@ -2115,13 +2133,13 @@ static void draw_em_measure_stats(View3D *v3d, RegionView3D *rv3d, Object *ob, E
/* Vec 1 */
sprintf(val,"%.3f", RAD2DEG(angle_v3v3v3(v4, v1, v2)));
interp_v3_v3v3(fvec, efa->cent, efa->v1->co, 0.8f);
- view3d_cached_text_draw_add(fvec[0], fvec[1], fvec[2], val, 0);
+ view3d_cached_text_draw_add(fvec[0], fvec[1], fvec[2], val, 0, 0);
}
if( (e1->f & e2->f & SELECT) || (G.moving && (efa->v2->f & SELECT)) ) {
/* Vec 2 */
sprintf(val,"%.3f", RAD2DEG(angle_v3v3v3(v1, v2, v3)));
interp_v3_v3v3(fvec, efa->cent, efa->v2->co, 0.8f);
- view3d_cached_text_draw_add(fvec[0], fvec[1], fvec[2], val, 0);
+ view3d_cached_text_draw_add(fvec[0], fvec[1], fvec[2], val, 0, 0);
}
if( (e2->f & e3->f & SELECT) || (G.moving && (efa->v3->f & SELECT)) ) {
/* Vec 3 */
@@ -2130,14 +2148,14 @@ static void draw_em_measure_stats(View3D *v3d, RegionView3D *rv3d, Object *ob, E
else
sprintf(val,"%.3f", RAD2DEG(angle_v3v3v3(v2, v3, v1)));
interp_v3_v3v3(fvec, efa->cent, efa->v3->co, 0.8f);
- view3d_cached_text_draw_add(fvec[0], fvec[1], fvec[2], val, 0);
+ view3d_cached_text_draw_add(fvec[0], fvec[1], fvec[2], val, 0, 0);
}
/* Vec 4 */
if(efa->v4) {
if( (e3->f & e4->f & SELECT) || (G.moving && (efa->v4->f & SELECT)) ) {
sprintf(val,"%.3f", RAD2DEG(angle_v3v3v3(v3, v4, v1)));
interp_v3_v3v3(fvec, efa->cent, efa->v4->co, 0.8f);
- view3d_cached_text_draw_add(fvec[0], fvec[1], fvec[2], val, 0);
+ view3d_cached_text_draw_add(fvec[0], fvec[1], fvec[2], val, 0, 0);
}
}
}
@@ -3690,7 +3708,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
strcat(val, tval);
}
/* in path drawing state.co is the end point */
- view3d_cached_text_draw_add(state.co[0], state.co[1], state.co[2], val, 0);
+ view3d_cached_text_draw_add(state.co[0], state.co[1], state.co[2], val, 0, 0);
}
}
}
@@ -5205,11 +5223,11 @@ void drawRBpivot(bRigidBodyJointConstraint *data)
glVertex3fv(v);
glEnd();
if (axis==0)
- view3d_cached_text_draw_add(v[0], v[1], v[2], "px", 0);
+ view3d_cached_text_draw_add(v[0], v[1], v[2], "px", 0, 0);
else if (axis==1)
- view3d_cached_text_draw_add(v[0], v[1], v[2], "py", 0);
+ view3d_cached_text_draw_add(v[0], v[1], v[2], "py", 0, 0);
else
- view3d_cached_text_draw_add(v[0], v[1], v[2], "pz", 0);
+ view3d_cached_text_draw_add(v[0], v[1], v[2], "pz", 0, 0);
}
glLineWidth (1.0f);
setlinestyle(0);
@@ -5804,7 +5822,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
/* patch for several 3d cards (IBM mostly) that crash on glSelect with text drawing */
/* but, we also dont draw names for sets or duplicators */
if(flag == 0) {
- view3d_cached_text_draw_add(0.0f, 0.0f, 0.0f, ob->id.name+2, 10);
+ view3d_cached_text_draw_add(0.0f, 0.0f, 0.0f, ob->id.name+2, 10, 0);
}
}
/*if(dtx & OB_DRAWIMAGE) drawDispListwire(&ob->disp);*/
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h
index 233369e2173..9757a13fc53 100644
--- a/source/blender/editors/space_view3d/view3d_intern.h
+++ b/source/blender/editors/space_view3d/view3d_intern.h
@@ -107,8 +107,9 @@ void draw_object_backbufsel(Scene *scene, View3D *v3d, RegionView3D *rv3d, Objec
void drawaxes(float size, int flag, char drawtype);
void view3d_cached_text_draw_begin(void);
-void view3d_cached_text_draw_add(float x, float y, float z, char *str, short xoffs);
+void view3d_cached_text_draw_add(float x, float y, float z, char *str, short xoffs, short flag);
void view3d_cached_text_draw_end(View3D *v3d, ARegion *ar, int depth_write, float mat[][4]);
+#define V3D_CACHE_TEXT_ZBUF 1
/* drawarmature.c */
int draw_armature(Scene *scene, View3D *v3d, ARegion *ar, Base *base, int dt, int flag);