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authorJulian Eisel <eiseljulian@gmail.com>2016-07-27 22:05:44 +0300
committerJulian Eisel <eiseljulian@gmail.com>2016-07-27 22:05:44 +0300
commitc05363e8895a8cd6daa2241706d357c47ed4a83e (patch)
tree107a1373bc748347ee74c9e670c495f51f541680 /source/blender/editors/space_view3d
parent4559229163a513541913ab1f20fbc440ac136658 (diff)
Fix crash closing Blender while in rendered local view
Happens because it was always using regionbase of active/visible area, not the correct one of the (possibly inactive) 3D view. Was pretty hidden because you had to be in local view to trigger it. Could also remove ScrArea * argument from SpaceType.id_remap now, but leaving in there to avoid bigger changes (might also be useful for some case). Steps to reproduce: * Default startup.blend * Enter local view with default cube (/-key) * Render (or open a different editor where the 3D View is) * Close Blender - should invoke crash
Diffstat (limited to 'source/blender/editors/space_view3d')
-rw-r--r--source/blender/editors/space_view3d/space_view3d.c5
1 files changed, 3 insertions, 2 deletions
diff --git a/source/blender/editors/space_view3d/space_view3d.c b/source/blender/editors/space_view3d/space_view3d.c
index 96dda65b81d..a588ba7221b 100644
--- a/source/blender/editors/space_view3d/space_view3d.c
+++ b/source/blender/editors/space_view3d/space_view3d.c
@@ -1400,7 +1400,7 @@ static int view3d_context(const bContext *C, const char *member, bContextDataRes
return -1; /* found but not available */
}
-static void view3d_id_remap(ScrArea *sa, SpaceLink *slink, ID *old_id, ID *new_id)
+static void view3d_id_remap(ScrArea *UNUSED(sa), SpaceLink *slink, ID *old_id, ID *new_id)
{
View3D *v3d;
ARegion *ar;
@@ -1414,7 +1414,8 @@ static void view3d_id_remap(ScrArea *sa, SpaceLink *slink, ID *old_id, ID *new_i
if ((ID *)v3d->camera == old_id) {
v3d->camera = (Object *)new_id;
if (!new_id) {
- for (ar = sa->regionbase.first; ar; ar = ar->next) {
+ /* use v3d->regionbase as sa->regionbase is from active area, 3D view might be inactive though */
+ for (ar = v3d->regionbase.first; ar; ar = ar->next) {
if (ar->regiontype == RGN_TYPE_WINDOW) {
RegionView3D *rv3d = is_local ? ((RegionView3D *)ar->regiondata)->localvd : ar->regiondata;
if (rv3d && (rv3d->persp == RV3D_CAMOB)) {