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authorSergey Sharybin <sergey.vfx@gmail.com>2014-10-02 20:17:33 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2014-10-02 20:17:33 +0400
commit480d9eab732662e8fec7d55f28dcb8b310356df8 (patch)
treec1bd98369cba5d5ce65abe9344b5f157459f553b /source/blender/editors/space_view3d
parentbcab08c50a6e26cd39c25515e71e7e9f9a8eccc4 (diff)
Fix black matcap when using particle system
Using matcap with a displist is not really good thing to try and it's actually a regression since we've enabled matcaps for all objects instead of just an active one.
Diffstat (limited to 'source/blender/editors/space_view3d')
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 994f2df8587..5a32820af75 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -2075,7 +2075,7 @@ static void draw_dupli_objects_color(
!bb_tmp ||
draw_glsl_material(scene, dob->ob, v3d, dt) ||
check_object_draw_texture(scene, v3d, dt) ||
- (base->object == OBACT && v3d->flag2 & V3D_SOLID_MATCAP))
+ (v3d->flag2 & V3D_SOLID_MATCAP) != 0)
{
// printf("draw_dupli_objects_color: skipping displist for %s\n", dob->ob->id.name + 2);
use_displist = false;