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authorCampbell Barton <ideasman42@gmail.com>2014-09-26 18:57:54 +0400
committerCampbell Barton <ideasman42@gmail.com>2014-09-26 18:57:54 +0400
commit88d8cb73af6455502227838eed2ebb9bd50a04b4 (patch)
treebfaee722805c0ba5c604a31a9a526d97448a17c3 /source/blender/editors/space_view3d
parente6edc1b09d1375212cb6ff475a313535894efc16 (diff)
Cleanup
Diffstat (limited to 'source/blender/editors/space_view3d')
-rw-r--r--source/blender/editors/space_view3d/drawobject.c4
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c20
2 files changed, 13 insertions, 11 deletions
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index 2f0f6d59b8c..d155918f7f9 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -302,8 +302,8 @@ bool draw_glsl_material(Scene *scene, Object *ob, View3D *v3d, const char dt)
if (BKE_scene_use_new_shading_nodes(scene))
return false;
- return ((scene->gm.matmode == GAME_MAT_GLSL && v3d->drawtype == OB_TEXTURE) ||
- (v3d->drawtype == OB_MATERIAL)) && (dt > OB_SOLID);
+ return ((scene->gm.matmode == GAME_MAT_GLSL && v3d->drawtype == OB_TEXTURE) ||
+ (v3d->drawtype == OB_MATERIAL)) && (dt > OB_SOLID);
}
static bool check_alpha_pass(Base *base)
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 2629d9f33d0..479a881053f 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -2068,14 +2068,14 @@ static void draw_dupli_objects_color(
* so for now it should be ok to - campbell */
if ( /* if this is the last no need to make a displist */
- (dob_next == NULL || dob_next->ob != dob->ob) ||
- /* lamp drawing messes with matrices, could be handled smarter... but this works */
- (dob->ob->type == OB_LAMP) ||
- (dob->type == OB_DUPLIGROUP && dob->animated) ||
- !bb_tmp ||
- draw_glsl_material(scene, dob->ob, v3d, dt) ||
- check_object_draw_texture(scene, v3d, dt) ||
- (base->object == OBACT && v3d->flag2 & V3D_SOLID_MATCAP))
+ (dob_next == NULL || dob_next->ob != dob->ob) ||
+ /* lamp drawing messes with matrices, could be handled smarter... but this works */
+ (dob->ob->type == OB_LAMP) ||
+ (dob->type == OB_DUPLIGROUP && dob->animated) ||
+ !bb_tmp ||
+ draw_glsl_material(scene, dob->ob, v3d, dt) ||
+ check_object_draw_texture(scene, v3d, dt) ||
+ (base->object == OBACT && v3d->flag2 & V3D_SOLID_MATCAP))
{
// printf("draw_dupli_objects_color: skipping displist for %s\n", dob->ob->id.name + 2);
use_displist = false;
@@ -2524,8 +2524,10 @@ CustomDataMask ED_view3d_datamask(Scene *scene, View3D *v3d)
}
else {
if ((scene->gm.matmode == GAME_MAT_GLSL && v3d->drawtype == OB_TEXTURE) ||
- (v3d->drawtype == OB_MATERIAL))
+ (v3d->drawtype == OB_MATERIAL))
+ {
mask |= CD_MASK_ORCO;
+ }
}
}