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authorClément Foucault <foucault.clem@gmail.com>2020-08-09 01:52:45 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-08-13 15:20:23 +0300
commit854c999d827cfb78938c3b4605707b891092d001 (patch)
tree6d066bbaa52689ddb6c5b4bcd692ab3e4da03dcb /source/blender/editors/space_view3d
parent186abf7d3bab9ed8b905c6914de02427bb2547cf (diff)
GPUShader: Change shader state tracking to be part of the GPUContext
This remove the use of batch->program and replace it with batch->shader. This will allow GL abstraction latter.
Diffstat (limited to 'source/blender/editors/space_view3d')
-rw-r--r--source/blender/editors/space_view3d/view3d_placement.c6
1 files changed, 0 insertions, 6 deletions
diff --git a/source/blender/editors/space_view3d/view3d_placement.c b/source/blender/editors/space_view3d/view3d_placement.c
index a828dbc2ee0..91f2347d5ff 100644
--- a/source/blender/editors/space_view3d/view3d_placement.c
+++ b/source/blender/editors/space_view3d/view3d_placement.c
@@ -273,8 +273,6 @@ static void draw_line_loop(const float coords[][3], int coords_len, const float
GPU_batch_draw(batch);
- GPU_batch_program_use_end(batch);
-
GPU_batch_discard(batch);
GPU_blend(false);
}
@@ -310,8 +308,6 @@ static void draw_line_pairs(const float coords_a[][3],
GPU_batch_draw(batch);
- GPU_batch_program_use_end(batch);
-
GPU_batch_discard(batch);
GPU_blend(false);
}
@@ -362,8 +358,6 @@ static void draw_line_bounds(const BoundBox *bounds, const float color[4])
GPU_batch_draw(batch);
- GPU_batch_program_use_end(batch);
-
GPU_batch_discard(batch);
GPU_blend(false);
}