diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-10-21 09:46:41 +0400 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2012-10-21 09:46:41 +0400 |
commit | f3ece5a108db0bdbefb4663ef4ebd9a7e039e263 (patch) | |
tree | cb6329453be169ef1ec49ef8b8d50a6b14364880 /source/blender/editors/space_view3d | |
parent | a1a0c8da13a7b91b0264c7535752864379f3d852 (diff) |
style cleanup: trailing tabs & expand some non prefix tabs into spaces.
Diffstat (limited to 'source/blender/editors/space_view3d')
11 files changed, 45 insertions, 45 deletions
diff --git a/source/blender/editors/space_view3d/drawanimviz.c b/source/blender/editors/space_view3d/drawanimviz.c index 135e9b891bb..c32d37a25fc 100644 --- a/source/blender/editors/space_view3d/drawanimviz.c +++ b/source/blender/editors/space_view3d/drawanimviz.c @@ -178,7 +178,7 @@ void draw_motion_path_instance(Scene *scene, intensity = 0.99f; } UI_ThemeColorBlendShade(TH_CFRAME, TH_BACK, intensity, 10); - } + } /* draw a vertex with this color */ glVertex3fv(mpv->co); diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c index 31df13343ce..8f504230065 100644 --- a/source/blender/editors/space_view3d/drawarmature.c +++ b/source/blender/editors/space_view3d/drawarmature.c @@ -100,7 +100,7 @@ static void set_pchan_colorset(Object *ob, bPoseChannel *pchan) } /* only try to set custom color if enabled for armature */ - if (arm->flag & ARM_COL_CUSTOM) { + if (arm->flag & ARM_COL_CUSTOM) { /* currently, a bone can only use a custom color set if it's group (if it has one), * has been set to use one */ @@ -969,7 +969,7 @@ static void draw_sphere_bone(const short dt, int armflag, int boneflag, short co glTranslatef(0.0f, 0.0f, head); gluSphere(qobj, fac1 * head + (1.0f - fac1) * tail, 16, 10); } - else { + else { /* 1 sphere in center */ glTranslatef(0.0f, 0.0f, (head + length - tail) / 2.0f); gluSphere(qobj, fac1 * head + (1.0f - fac1) * tail, 16, 10); @@ -1040,7 +1040,7 @@ static void draw_line_bone(int armflag, int boneflag, short constflag, unsigned glEnd(); /* tip */ - if (G.f & G_PICKSEL) { + if (G.f & G_PICKSEL) { /* no bitmap in selection mode, crashes 3d cards... */ glLoadName(id | BONESEL_TIP); glBegin(GL_POINTS); @@ -1189,7 +1189,7 @@ static void draw_b_bone(const short dt, int armflag, int boneflag, short constfl glDisable(GL_COLOR_MATERIAL); glDisable(GL_LIGHTING); } - else { + else { /* wire */ if (armflag & ARM_POSEMODE) { if (constflag) { @@ -1205,9 +1205,9 @@ static void draw_b_bone(const short dt, int armflag, int boneflag, short constfl /* restore colors */ set_pchan_glColor(PCHAN_COLOR_NORMAL, boneflag, constflag); } - } + } - draw_b_bone_boxes(OB_WIRE, pchan, xwidth, length, zwidth); + draw_b_bone_boxes(OB_WIRE, pchan, xwidth, length, zwidth); } } @@ -1333,7 +1333,7 @@ static void draw_bone(const short dt, int armflag, int boneflag, short constflag else if (armflag & ARM_POSEMODE) { if (constflag) { /* draw constraint colors */ - if (set_pchan_glColor(PCHAN_COLOR_CONSTS, boneflag, constflag)) { + if (set_pchan_glColor(PCHAN_COLOR_CONSTS, boneflag, constflag)) { glEnable(GL_BLEND); draw_bone_solid_octahedral(); @@ -1344,10 +1344,10 @@ static void draw_bone(const short dt, int armflag, int boneflag, short constflag /* restore colors */ set_pchan_glColor(PCHAN_COLOR_NORMAL, boneflag, constflag); } - } + } draw_bone_octahedral(); } - else { + else { /* solid */ if (armflag & ARM_POSEMODE) set_pchan_glColor(PCHAN_COLOR_SOLID, boneflag, constflag); @@ -1741,7 +1741,7 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base, if (use_custom && pchan->custom_tx) { glMultMatrixf(pchan->custom_tx->pose_mat); - } + } else { glMultMatrixf(pchan->pose_mat); } @@ -1803,7 +1803,7 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base, */ if (ELEM(arm->drawtype, ARM_LINE, ARM_WIRE) == 0 && (draw_wire == 0)) { /* object tag, for bordersel optim */ - glLoadName(index & 0xFFFF); + glLoadName(index & 0xFFFF); index = -1; } } @@ -1830,7 +1830,7 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base, if (pchan->custom_tx) { glMultMatrixf(pchan->custom_tx->pose_mat); - } + } else { glMultMatrixf(pchan->pose_mat); } @@ -1869,7 +1869,7 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base, /* stick or wire bones have not been drawn yet so don't clear object selection in this case */ if (ELEM(arm->drawtype, ARM_LINE, ARM_WIRE) == 0 && draw_wire) { /* object tag, for bordersel optim */ - glLoadName(index & 0xFFFF); + glLoadName(index & 0xFFFF); index = -1; } } @@ -1938,7 +1938,7 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base, glLoadName(index & 0xFFFF); pchan_draw_IK_root_lines(pchan, !(do_dashed & 2)); } - } + } } } @@ -1992,7 +1992,7 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base, /* restore things */ if (!ELEM(arm->drawtype, ARM_WIRE, ARM_LINE) && (dt > OB_WIRE) && (arm->flag & ARM_POSEMODE)) bglPolygonOffset(rv3d->dist, 0.0); - } + } /* restore */ glDisable(GL_CULL_FACE); @@ -2045,7 +2045,7 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base, if (arm->flag & ARM_DRAWNAMES) { mid_v3_v3v3(vec, pchan->pose_head, pchan->pose_tail); view3d_cached_text_draw_add(vec, pchan->name, 10, 0, col); - } + } /* Draw additional axes on the bone tail */ if ((arm->flag & ARM_DRAWAXES) && (arm->flag & ARM_POSEMODE)) { @@ -2075,7 +2075,7 @@ static void get_matrix_editbone(EditBone *eBone, float bmat[][4]) float mat[3][3]; /* Compose the parent transforms (i.e. their translations) */ - sub_v3_v3v3(delta, eBone->tail, eBone->head); + sub_v3_v3v3(delta, eBone->tail, eBone->head); eBone->length = (float)sqrt(delta[0] * delta[0] + delta[1] * delta[1] + delta[2] * delta[2]); @@ -2258,7 +2258,7 @@ static void draw_ebones(View3D *v3d, ARegion *ar, Object *ob, const short dt) mid_v3_v3v3(vec, eBone->head, eBone->tail); glRasterPos3fv(vec); view3d_cached_text_draw_add(vec, eBone->name, 10, 0, col); - } + } /* Draw additional axes */ if (arm->flag & ARM_DRAWAXES) { glPushMatrix(); @@ -2643,7 +2643,7 @@ int draw_armature(Scene *scene, View3D *v3d, ARegion *ar, Base *base, } draw_pose_paths(scene, v3d, ar, ob); } - } + } } draw_pose_bones(scene, v3d, ar, base, dt, ob_wire_col, (dflag & DRAW_CONSTCOLOR), is_outline); arm->flag &= ~ARM_POSEMODE; diff --git a/source/blender/editors/space_view3d/drawmesh.c b/source/blender/editors/space_view3d/drawmesh.c index cded7bbbdfc..c603605aa0e 100644 --- a/source/blender/editors/space_view3d/drawmesh.c +++ b/source/blender/editors/space_view3d/drawmesh.c @@ -382,7 +382,7 @@ static void draw_textured_begin(Scene *scene, View3D *v3d, RegionView3D *rv3d, O glEnable(GL_CULL_FACE); glCullFace(GL_BACK); } - else { + else { glDisable(GL_CULL_FACE); } glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, (me->flag & ME_TWOSIDED) ? GL_TRUE : GL_FALSE); @@ -406,7 +406,7 @@ static void draw_textured_end(void) * - zr */ glPushMatrix(); - glLoadIdentity(); + glLoadIdentity(); GPU_default_lights(); glPopMatrix(); } diff --git a/source/blender/editors/space_view3d/space_view3d.c b/source/blender/editors/space_view3d/space_view3d.c index 236cbb86724..6818c78bbd6 100644 --- a/source/blender/editors/space_view3d/space_view3d.c +++ b/source/blender/editors/space_view3d/space_view3d.c @@ -185,7 +185,7 @@ int ED_view3d_context_user_region(bContext *C, View3D **v3d_r, ARegion **ar_r) ar_unlock_user = ar; break; } - } + } } } @@ -719,7 +719,7 @@ static void view3d_main_area_listener(ARegion *ar, wmNotifier *wmn) case NC_BRUSH: if (wmn->action == NA_EDITED) ED_region_tag_redraw_overlay(ar); - break; + break; case NC_MATERIAL: switch (wmn->data) { case ND_SHADING_DRAW: @@ -748,12 +748,12 @@ static void view3d_main_area_listener(ARegion *ar, wmNotifier *wmn) break; } break; - case NC_IMAGE: + case NC_IMAGE: /* this could be more fine grained checks if we had * more context than just the region */ ED_region_tag_redraw(ar); break; - case NC_TEXTURE: + case NC_TEXTURE: /* same as above */ ED_region_tag_redraw(ar); break; @@ -882,7 +882,7 @@ static void view3d_buttons_area_listener(ARegion *ar, wmNotifier *wmn) case ND_KEYFRAME: if (wmn->action == NA_EDITED) ED_region_tag_redraw(ar); - break; + break; } break; case NC_SCENE: diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c index 8e1b0716136..062400ef79e 100644 --- a/source/blender/editors/space_view3d/view3d_draw.c +++ b/source/blender/editors/space_view3d/view3d_draw.c @@ -523,7 +523,7 @@ static void drawfloor(Scene *scene, View3D *v3d, const char **grid_unit) GPU_print_error("sdsd"); } - /* draw the Z axis line */ + /* draw the Z axis line */ /* check for the 'show Z axis' preference */ if (v3d->gridflag & (V3D_SHOW_X | V3D_SHOW_Y | V3D_SHOW_Z)) { int axis; @@ -1115,7 +1115,7 @@ static void drawviewborder(Scene *scene, ARegion *ar, View3D *v3d) } /* edge */ - glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); setlinestyle(0); @@ -1429,7 +1429,7 @@ ImBuf *view3d_read_backbuf(ViewContext *vc, short xmin, short ymin, short xmax, (ymaxc - yminc + 1), GL_RGBA, GL_UNSIGNED_BYTE, ibuf->rect); - glReadBuffer(GL_BACK); + glReadBuffer(GL_BACK); if (ENDIAN_ORDER == B_ENDIAN) IMB_convert_rgba_to_abgr(ibuf); @@ -1471,7 +1471,7 @@ unsigned int view3d_sample_backbuf_rect(ViewContext *vc, const int mval[2], int int a, b, rc, nr, amount, dirvec[4][2]; int distance = 0; unsigned int index = 0; - short indexok = 0; + short indexok = 0; amount = (size - 1) / 2; @@ -2024,7 +2024,7 @@ static void draw_dupli_objects(Scene *scene, ARegion *ar, View3D *v3d, Base *bas void view3d_update_depths_rect(ARegion *ar, ViewDepths *d, rcti *rect) { - int x, y, w, h; + int x, y, w, h; rcti r; /* clamp rect by area */ @@ -2122,7 +2122,7 @@ float view3d_depth_near(ViewDepths *d) int i = (int)d->w * (int)d->h; /* cast to avoid short overflow */ /* far is both the starting 'far' value - * and the closest value found. */ + * and the closest value found. */ while (i--) { depth = *depths++; if ((depth < far) && (depth > near)) { @@ -2815,7 +2815,7 @@ static void draw_viewport_fps(Scene *scene, ARegion *ar) if (fps + 0.5f < (float)(FPS)) { UI_ThemeColor(TH_REDALERT); BLI_snprintf(printable, sizeof(printable), "fps: %.2f", fps); - } + } else { UI_ThemeColor(TH_TEXT_HI); BLI_snprintf(printable, sizeof(printable), "fps: %i", (int)(fps + 0.5f)); diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c index 96264081f10..21717cdcf82 100644 --- a/source/blender/editors/space_view3d/view3d_edit.c +++ b/source/blender/editors/space_view3d/view3d_edit.c @@ -921,7 +921,7 @@ static int viewrotate_invoke(bContext *C, wmOperator *op, wmEvent *event) return OPERATOR_FINISHED; } - else { + else { /* add temp handler */ WM_event_add_modal_handler(C, op); @@ -1354,7 +1354,7 @@ static int ndof_all_invoke(bContext *C, wmOperator *op, wmEvent *event) ED_view3d_camera_lock_sync(v3d, rv3d); ED_region_tag_redraw(CTX_wm_region(C)); - viewops_data_free(C, op); + viewops_data_free(C, op); return OPERATOR_FINISHED; } } @@ -1501,7 +1501,7 @@ static int viewmove_invoke(bContext *C, wmOperator *op, wmEvent *event) viewmove_apply(vod, event->prevx, event->prevy); ED_view3d_depth_tag_update(vod->rv3d); - viewops_data_free(C, op); + viewops_data_free(C, op); return OPERATOR_FINISHED; } diff --git a/source/blender/editors/space_view3d/view3d_header.c b/source/blender/editors/space_view3d/view3d_header.c index b2ae63df662..d8fcc7e12e7 100644 --- a/source/blender/editors/space_view3d/view3d_header.c +++ b/source/blender/editors/space_view3d/view3d_header.c @@ -167,7 +167,7 @@ static int view3d_layers_exec(bContext *C, wmOperator *op) } else { v3d->lay |= (1 << 20) - 1; - } + } } else { int bit; @@ -452,7 +452,7 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C) const float dpi_fac = UI_DPI_FAC; int is_paint = 0; - RNA_pointer_create(&screen->id, &RNA_SpaceView3D, v3d, &v3dptr); + RNA_pointer_create(&screen->id, &RNA_SpaceView3D, v3d, &v3dptr); RNA_pointer_create(&scene->id, &RNA_ToolSettings, ts, &toolsptr); RNA_pointer_create(&scene->id, &RNA_Scene, scene, &sceneptr); diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c index c30adf844a8..37f682b4827 100644 --- a/source/blender/editors/space_view3d/view3d_select.c +++ b/source/blender/editors/space_view3d/view3d_select.c @@ -165,7 +165,7 @@ void view3d_get_transformation(const ARegion *ar, RegionView3D *rv3d, Object *ob mats->viewport[0] = ar->winrct.xmin; mats->viewport[1] = ar->winrct.ymin; mats->viewport[2] = ar->winx; - mats->viewport[3] = ar->winy; + mats->viewport[3] = ar->winy; } /* ********************** view3d_select: selection manipulations ********************* */ diff --git a/source/blender/editors/space_view3d/view3d_snap.c b/source/blender/editors/space_view3d/view3d_snap.c index e55e97e501b..9dd38003656 100644 --- a/source/blender/editors/space_view3d/view3d_snap.c +++ b/source/blender/editors/space_view3d/view3d_snap.c @@ -349,7 +349,7 @@ static void make_trans_verts(Object *obedit, float min[3], float max[3], int mod tv->flag = 1; tv++; tottrans++; - } + } if ((mode & TM_ALL_JOINTS) && (tipsel)) { copy_v3_v3(tv->oldloc, ebo->tail); diff --git a/source/blender/editors/space_view3d/view3d_toolbar.c b/source/blender/editors/space_view3d/view3d_toolbar.c index b40e880591a..e3ce163dbc1 100644 --- a/source/blender/editors/space_view3d/view3d_toolbar.c +++ b/source/blender/editors/space_view3d/view3d_toolbar.c @@ -182,7 +182,7 @@ static uiBlock *tool_search_menu(bContext *C, ARegion *ar, void *arg_listbase) uiButSetSearchFunc(but, operator_search_cb, arg_listbase, operator_call_cb, NULL); uiBoundsBlock(block, 6); - uiBlockSetDirection(block, UI_DOWN); + uiBlockSetDirection(block, UI_DOWN); uiEndBlock(C, block); event = *(win->eventstate); /* XXX huh huh? make api call */ diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c index de8cbd856e8..511f2f37de3 100644 --- a/source/blender/editors/space_view3d/view3d_view.c +++ b/source/blender/editors/space_view3d/view3d_view.c @@ -786,7 +786,7 @@ void setviewmatrixview3d(Scene *scene, View3D *v3d, RegionView3D *rv3d) { if (rv3d->persp == RV3D_CAMOB) { /* obs/camera */ if (v3d->camera) { - BKE_object_where_is_calc(scene, v3d->camera); + BKE_object_where_is_calc(scene, v3d->camera); obmat_to_viewmat(v3d, rv3d, v3d->camera, 0); } else { @@ -919,7 +919,7 @@ short view3d_opengl_select(ViewContext *vc, unsigned int *buffer, unsigned int b free_object_duplilist(lb); } code++; - } + } } } v3d->xray = FALSE; /* restore */ @@ -1192,7 +1192,7 @@ static int view3d_localview_exit(Main *bmain, Scene *scene, ScrArea *sa) DAG_on_visible_update(bmain, FALSE); return TRUE; - } + } else { return FALSE; } |