Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorPeter Kim <pk15950@gmail.com>2021-10-12 10:18:05 +0300
committerPeter Kim <pk15950@gmail.com>2021-10-12 10:18:05 +0300
commit9dda65455b54336fe3efef91eba9e41866dac1c1 (patch)
tree2f8fd6edf8d190e018b63c6b6bdacb38ab7905bd /source/blender/editors/space_view3d
parentcfa59b3fabe729e49a57154ce21c5a4b88aa5812 (diff)
XR Controller Support Step 4: Controller Drawing
Addresses T77127 (Controller Drawing). Adds VR controller visualization and custom drawing via draw handlers. Add-ons can draw to the XR surface (headset display) and mirror window by adding a View3D draw handler of region type 'XR' and draw type 'POST_VIEW'. Controller drawing and custom overlays can be toggled individually as XR session options, which will be added in a future update to the VR Scene Inspection add-on. For the actual drawing, the OpenXR XR_MSFT_controller_model extension is used to load a glTF model provided by the XR runtime. The model's vertex data is then used to create a GPUBatch in the XR session state. Finally, this batch is drawn via the XR surface draw handler mentioned above. For runtimes that do not support the controller model extension, a a simple fallback shape (sphere) is drawn instead. Reviewed By: Severin, fclem Differential Revision: https://developer.blender.org/D10948
Diffstat (limited to 'source/blender/editors/space_view3d')
-rw-r--r--source/blender/editors/space_view3d/space_view3d.c5
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c48
2 files changed, 41 insertions, 12 deletions
diff --git a/source/blender/editors/space_view3d/space_view3d.c b/source/blender/editors/space_view3d/space_view3d.c
index f68a4d78a00..bedc24a6287 100644
--- a/source/blender/editors/space_view3d/space_view3d.c
+++ b/source/blender/editors/space_view3d/space_view3d.c
@@ -1798,5 +1798,10 @@ void ED_spacetype_view3d(void)
art = ED_area_type_hud(st->spaceid);
BLI_addhead(&st->regiontypes, art);
+ /* regions: xr */
+ art = MEM_callocN(sizeof(ARegionType), "spacetype view3d xr region");
+ art->regionid = RGN_TYPE_XR;
+ BLI_addhead(&st->regiontypes, art);
+
BKE_spacetype_register(st);
}
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 733ec7e81cd..4da24888e1d 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -339,7 +339,16 @@ static void view3d_xr_mirror_setup(const wmWindowManager *wm,
}
view3d_main_region_setup_view(depsgraph, scene, v3d, region, viewmat, NULL, rect);
- /* Reset overridden View3D data */
+ /* Set draw flags. */
+ SET_FLAG_FROM_TEST(v3d->flag2,
+ (wm->xr.session_settings.draw_flags & V3D_OFSDRAW_XR_SHOW_CONTROLLERS) != 0,
+ V3D_XR_SHOW_CONTROLLERS);
+ SET_FLAG_FROM_TEST(v3d->flag2,
+ (wm->xr.session_settings.draw_flags & V3D_OFSDRAW_XR_SHOW_CUSTOM_OVERLAYS) !=
+ 0,
+ V3D_XR_SHOW_CUSTOM_OVERLAYS);
+
+ /* Reset overridden View3D data. */
v3d->lens = lens_old;
}
#endif /* WITH_XR_OPENXR */
@@ -1757,6 +1766,7 @@ void ED_view3d_draw_offscreen_simple(Depsgraph *depsgraph,
const float winmat[4][4],
float clip_start,
float clip_end,
+ bool is_xr_surface,
bool is_image_render,
bool draw_background,
const char *viewname,
@@ -1786,23 +1796,37 @@ void ED_view3d_draw_offscreen_simple(Depsgraph *depsgraph,
v3d.shading.flag = V3D_SHADING_SCENE_WORLD | V3D_SHADING_SCENE_LIGHTS;
}
- if (draw_flags & V3D_OFSDRAW_SHOW_ANNOTATION) {
- v3d.flag2 |= V3D_SHOW_ANNOTATION;
+ if ((draw_flags & ~V3D_OFSDRAW_OVERRIDE_SCENE_SETTINGS) == V3D_OFSDRAW_NONE) {
+ v3d.flag2 = V3D_HIDE_OVERLAYS;
}
- if (draw_flags & V3D_OFSDRAW_SHOW_GRIDFLOOR) {
- v3d.gridflag |= V3D_SHOW_FLOOR | V3D_SHOW_X | V3D_SHOW_Y;
- v3d.grid = 1.0f;
- v3d.gridlines = 16;
- v3d.gridsubdiv = 10;
-
- /* Show grid, disable other overlays (set all available _HIDE_ flags). */
+ else {
+ if (draw_flags & V3D_OFSDRAW_SHOW_ANNOTATION) {
+ v3d.flag2 |= V3D_SHOW_ANNOTATION;
+ }
+ if (draw_flags & V3D_OFSDRAW_SHOW_GRIDFLOOR) {
+ v3d.gridflag |= V3D_SHOW_FLOOR | V3D_SHOW_X | V3D_SHOW_Y;
+ v3d.grid = 1.0f;
+ v3d.gridlines = 16;
+ v3d.gridsubdiv = 10;
+ }
+ if (draw_flags & V3D_OFSDRAW_SHOW_SELECTION) {
+ v3d.flag |= V3D_SELECT_OUTLINE;
+ }
+ if (draw_flags & V3D_OFSDRAW_XR_SHOW_CONTROLLERS) {
+ v3d.flag2 |= V3D_XR_SHOW_CONTROLLERS;
+ }
+ if (draw_flags & V3D_OFSDRAW_XR_SHOW_CUSTOM_OVERLAYS) {
+ v3d.flag2 |= V3D_XR_SHOW_CUSTOM_OVERLAYS;
+ }
+ /* Disable other overlays (set all available _HIDE_ flags). */
v3d.overlay.flag |= V3D_OVERLAY_HIDE_CURSOR | V3D_OVERLAY_HIDE_TEXT |
V3D_OVERLAY_HIDE_MOTION_PATHS | V3D_OVERLAY_HIDE_BONES |
V3D_OVERLAY_HIDE_OBJECT_XTRAS | V3D_OVERLAY_HIDE_OBJECT_ORIGINS;
v3d.flag |= V3D_HIDE_HELPLINES;
}
- else {
- v3d.flag2 = V3D_HIDE_OVERLAYS;
+
+ if (is_xr_surface) {
+ v3d.flag |= V3D_XR_SESSION_SURFACE;
}
rv3d.persp = RV3D_PERSP;