Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2020-07-01 06:12:24 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-07-01 06:12:24 +0300
commit36d6aa428f4848cfb153b34bdc4921ee9cabb227 (patch)
tree90f196216950be2c5b2221df1faeb01e80902de0 /source/blender/editors/space_view3d
parent63b8cf45187edd5f68486773119c8385ac4bc277 (diff)
Cleanup: spelling
Diffstat (limited to 'source/blender/editors/space_view3d')
-rw-r--r--source/blender/editors/space_view3d/view3d_camera_control.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_edit.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_project.c6
3 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/editors/space_view3d/view3d_camera_control.c b/source/blender/editors/space_view3d/view3d_camera_control.c
index daa3f641404..aeabe68c2d0 100644
--- a/source/blender/editors/space_view3d/view3d_camera_control.c
+++ b/source/blender/editors/space_view3d/view3d_camera_control.c
@@ -182,7 +182,7 @@ struct View3DCameraControl *ED_view3d_cameracontrol_acquire(Depsgraph *depsgraph
copy_qt_qt(vctrl->rot_backup, rv3d->viewquat);
copy_v3_v3(vctrl->ofs_backup, rv3d->ofs);
- /* the dist defines a vector that is infront of the offset
+ /* The dist defines a vector that is in front of the offset
* to rotate the view about.
* this is no good for fly mode because we
* want to rotate about the viewers center.
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c
index edd75d8e561..3c3dea1509d 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -4988,7 +4988,7 @@ void ED_view3d_cursor3d_position(bContext *C,
ED_view3d_calc_zfac(rv3d, cursor_co, &flip);
- /* reset the depth based on the view offset (we _know_ the offset is infront of us) */
+ /* Reset the depth based on the view offset (we _know_ the offset is in front of us). */
if (flip) {
negate_v3_v3(cursor_co, rv3d->ofs);
/* re initialize, no need to check flip again */
diff --git a/source/blender/editors/space_view3d/view3d_project.c b/source/blender/editors/space_view3d/view3d_project.c
index 3a0f0f468fc..f4ec9a22520 100644
--- a/source/blender/editors/space_view3d/view3d_project.c
+++ b/source/blender/editors/space_view3d/view3d_project.c
@@ -557,9 +557,9 @@ void ED_view3d_win_to_3d(const View3D *v3d,
copy_v3_v3(ray_origin, rv3d->viewinv[3]);
ED_view3d_win_to_vector(region, mval, ray_direction);
- /* note, we could use isect_line_plane_v3()
- * however we want the intersection to be infront of the view no matter what,
- * so apply the unsigned factor instead */
+ /* Note: we could use #isect_line_plane_v3()
+ * however we want the intersection to be in front of the view no matter what,
+ * so apply the unsigned factor instead. */
plane_from_point_normal_v3(plane, depth_pt, rv3d->viewinv[2]);
isect_ray_plane_v3(ray_origin, ray_direction, plane, &lambda, false);