diff options
author | Peter Kim <pk15950@gmail.com> | 2022-04-30 10:23:43 +0300 |
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committer | Peter Kim <pk15950@gmail.com> | 2022-04-30 10:23:43 +0300 |
commit | 5c92c04518b5dc7c57c3b3a9e81b45879af2e080 (patch) | |
tree | 7c4f0dee8132ae57fc896989f8e7d5839460c9d1 /source/blender/editors/space_view3d | |
parent | 2fc6563a597ad8877fea5e580c87eb4e13e58961 (diff) |
XR: Add object extras, object types visibility session options
This allows object extras such as image-empties to be shown in the VR
viewport/headset display. Being able to see reference images in VR can
be useful for architectural walkthroughs and 3D modeling applications.
Since users may not want to see all object extras (lights, cameras,
etc.), per-object-type visibility settings are also added as session
options.
By slightly refactoring the definition of the 3D View object types
visibility panel (note: no functional changes), the VR Scene Inspection
add-on can show a similar panel without duplicating code. When VR
selection is possible in the future, the object type select options can
also be enabled.
Reviewed By: Severin
Differential Revision: https://developer.blender.org/D14220
Diffstat (limited to 'source/blender/editors/space_view3d')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_draw.c | 10 |
1 files changed, 9 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c index 5a27349dc7f..5b068750d76 100644 --- a/source/blender/editors/space_view3d/view3d_draw.c +++ b/source/blender/editors/space_view3d/view3d_draw.c @@ -1723,6 +1723,8 @@ void ED_view3d_draw_offscreen_simple(Depsgraph *depsgraph, Scene *scene, View3DShading *shading_override, eDrawType drawtype, + int object_type_exclude_viewport_override, + int object_type_exclude_select_override, int winx, int winy, uint draw_flags, @@ -1785,7 +1787,10 @@ void ED_view3d_draw_offscreen_simple(Depsgraph *depsgraph, /* Disable other overlays (set all available _HIDE_ flags). */ v3d.overlay.flag |= V3D_OVERLAY_HIDE_CURSOR | V3D_OVERLAY_HIDE_TEXT | V3D_OVERLAY_HIDE_MOTION_PATHS | V3D_OVERLAY_HIDE_BONES | - V3D_OVERLAY_HIDE_OBJECT_XTRAS | V3D_OVERLAY_HIDE_OBJECT_ORIGINS; + V3D_OVERLAY_HIDE_OBJECT_ORIGINS; + if ((draw_flags & V3D_OFSDRAW_SHOW_OBJECT_EXTRAS) == 0) { + v3d.overlay.flag |= V3D_OVERLAY_HIDE_OBJECT_XTRAS; + } v3d.flag |= V3D_HIDE_HELPLINES; } @@ -1793,6 +1798,9 @@ void ED_view3d_draw_offscreen_simple(Depsgraph *depsgraph, v3d.flag |= V3D_XR_SESSION_SURFACE; } + v3d.object_type_exclude_viewport = object_type_exclude_viewport_override; + v3d.object_type_exclude_select = object_type_exclude_select_override; + rv3d.persp = RV3D_PERSP; v3d.clip_start = clip_start; v3d.clip_end = clip_end; |