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authorCampbell Barton <ideasman42@gmail.com>2017-08-05 00:53:07 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-08-05 00:53:07 +0300
commit48adef4444a8276ce1d89b122346ae0426493574 (patch)
tree745c37121fbfb353531382b19be2ce1922f9ecbb /source/blender/editors/space_view3d
parent796437247f87852026b9632f520bdcf071340b86 (diff)
parentfa05718f278d6810356e64fafcf32c6222d67aab (diff)
Merge branch 'master' into blender2.8
Diffstat (limited to 'source/blender/editors/space_view3d')
-rw-r--r--source/blender/editors/space_view3d/view3d_view.c93
1 files changed, 87 insertions, 6 deletions
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index 580213e1fb5..3ffd21294df 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -812,19 +812,100 @@ bool ED_view3d_boundbox_clip(RegionView3D *rv3d, const BoundBox *bb)
return view3d_boundbox_clip_m4(bb, rv3d->persmatob);
}
-float ED_view3d_depth_read_cached(const ViewContext *vc, int x, int y)
+/* -------------------------------------------------------------------- */
+
+/** \name Depth Utilities
+ * \{ */
+
+float ED_view3d_depth_read_cached(const ViewContext *vc, const int mval[2])
{
ViewDepths *vd = vc->rv3d->depths;
- x -= vc->ar->winrct.xmin;
- y -= vc->ar->winrct.ymin;
+ int x = mval[0];
+ int y = mval[1];
- if (vd && vd->depths && x > 0 && y > 0 && x < vd->w && y < vd->h)
+ if (vd && vd->depths && x > 0 && y > 0 && x < vd->w && y < vd->h) {
return vd->depths[y * vd->w + x];
- else
- return 1;
+ }
+ else {
+ BLI_assert(1.0 <= vd->depth_range[1]);
+ return 1.0f;
+ }
}
+bool ED_view3d_depth_read_cached_normal(
+ const ViewContext *vc, const int mval[2],
+ float r_normal[3])
+{
+ /* Note: we could support passing in a radius.
+ * For now just read 9 pixels. */
+
+ /* pixels surrounding */
+ bool depths_valid[9] = {false};
+ float coords[9][3] = {{0}};
+
+ ARegion *ar = vc->ar;
+ const ViewDepths *depths = vc->rv3d->depths;
+
+ for (int x = 0, i = 0; x < 2; x++) {
+ for (int y = 0; y < 2; y++) {
+ const int mval_ofs[2] = {mval[0] + (x - 1), mval[1] + (y - 1)};
+
+ const double depth = (double)ED_view3d_depth_read_cached(vc, mval_ofs);
+ if ((depth > depths->depth_range[0]) && (depth < depths->depth_range[1])) {
+ if (ED_view3d_depth_unproject(ar, mval_ofs, depth, coords[i])) {
+ depths_valid[i] = true;
+ }
+ }
+ i++;
+ }
+ }
+
+ const int edges[2][6][2] = {
+ /* x edges */
+ {{0, 1}, {1, 2},
+ {3, 4}, {4, 5},
+ {6, 7}, {7, 8}},
+ /* y edges */
+ {{0, 3}, {3, 6},
+ {1, 4}, {4, 7},
+ {2, 5}, {5, 8}},
+ };
+
+ float cross[2][3] = {{0.0f}};
+
+ for (int i = 0; i < 6; i++) {
+ for (int axis = 0; axis < 2; axis++) {
+ if (depths_valid[edges[axis][i][0]] && depths_valid[edges[axis][i][1]]) {
+ float delta[3];
+ sub_v3_v3v3(delta, coords[edges[axis][i][0]], coords[edges[axis][i][1]]);
+ add_v3_v3(cross[axis], delta);
+ }
+ }
+ }
+
+ cross_v3_v3v3(r_normal, cross[0], cross[1]);
+
+ if (normalize_v3(r_normal) != 0.0f) {
+ return true;
+ }
+ else {
+ return false;
+ }
+}
+
+bool ED_view3d_depth_unproject(
+ const ARegion *ar,
+ const int mval[2], const double depth,
+ float r_location_world[3])
+{
+ float centx = (float)mval[0] + 0.5f;
+ float centy = (float)mval[1] + 0.5f;
+ return ED_view3d_unproject(ar, centx, centy, depth, r_location_world);
+}
+
+/** \} */
+
void ED_view3d_depth_tag_update(RegionView3D *rv3d)
{
if (rv3d->depths)