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authorSergey Sharybin <sergey.vfx@gmail.com>2017-07-13 16:43:36 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2017-07-13 16:43:36 +0300
commitc9aef27326d54ed053edb37d27fe5571805139b9 (patch)
tree1455a2f704b8187d3770a009054e880c97edfbc3 /source/blender/editors/space_view3d
parent065cd6e4e4295063bfdf952ffd18931736b065c2 (diff)
Depsgraph: Begin work on making depsgraph per-scene-layer
This is a first step towards proper depsgraph "ownership", where we would allow scene to be in multiple states dependent on active workspace or scene layer. This commit introduces a basic API to get proper dependency graph for a given scene layer. It also renames scene->depsgraph to depsgraph_legacy, so it's easier to search0-n-replace in the future.
Diffstat (limited to 'source/blender/editors/space_view3d')
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c11
-rw-r--r--source/blender/editors/space_view3d/view3d_draw_legacy.c2
2 files changed, 7 insertions, 6 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 1afa8cda111..6232eac15a2 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -1947,7 +1947,7 @@ static void view3d_main_region_clear(Scene *scene, View3D *v3d, ARegion *ar)
* stuff like shadow buffers
*/
void ED_view3d_draw_offscreen(
- Scene *scene, View3D *v3d, ARegion *ar, int winx, int winy,
+ Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *ar, int winx, int winy,
float viewmat[4][4], float winmat[4][4],
bool do_bgpic, bool do_sky, bool is_persp, const char *viewname,
GPUFX *fx, GPUFXSettings *fx_settings,
@@ -2043,7 +2043,8 @@ void ED_view3d_draw_offscreen(
}
else {
/* XXX, should take depsgraph as arg */
- DRW_draw_render_loop_offscreen(scene->depsgraph, ar, v3d, ofs);
+ Depsgraph *depsgraph = BKE_scene_get_depsgraph(scene, sl);
+ DRW_draw_render_loop_offscreen(depsgraph, ar, v3d, ofs);
}
/* restore size */
@@ -2137,7 +2138,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(
if ((samples && full_samples) == 0) {
/* Single-pass render, common case */
ED_view3d_draw_offscreen(
- scene, v3d, ar, sizex, sizey, NULL, winmat,
+ scene, sl, v3d, ar, sizex, sizey, NULL, winmat,
draw_background, draw_sky, !is_ortho, viewname,
fx, &fx_settings, ofs);
@@ -2161,7 +2162,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(
/* first sample buffer, also initializes 'rv3d->persmat' */
ED_view3d_draw_offscreen(
- scene, v3d, ar, sizex, sizey, NULL, winmat,
+ scene, sl, v3d, ar, sizex, sizey, NULL, winmat,
draw_background, draw_sky, !is_ortho, viewname,
fx, &fx_settings, ofs);
GPU_offscreen_read_pixels(ofs, GL_UNSIGNED_BYTE, rect_temp);
@@ -2180,7 +2181,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(
(jit_ofs[j][1] * 2.0f) / sizey);
ED_view3d_draw_offscreen(
- scene, v3d, ar, sizex, sizey, NULL, winmat_jitter,
+ scene, sl, v3d, ar, sizex, sizey, NULL, winmat_jitter,
draw_background, draw_sky, !is_ortho, viewname,
fx, &fx_settings, ofs);
GPU_offscreen_read_pixels(ofs, GL_UNSIGNED_BYTE, rect_temp);
diff --git a/source/blender/editors/space_view3d/view3d_draw_legacy.c b/source/blender/editors/space_view3d/view3d_draw_legacy.c
index 4c15a291c9c..15424854814 100644
--- a/source/blender/editors/space_view3d/view3d_draw_legacy.c
+++ b/source/blender/editors/space_view3d/view3d_draw_legacy.c
@@ -1422,7 +1422,7 @@ static void gpu_update_lamps_shadows_world(Scene *scene, View3D *v3d)
/* no need to call ED_view3d_draw_offscreen_init since shadow buffers were already updated */
ED_view3d_draw_offscreen(
- scene, v3d, &ar, winsize, winsize, viewmat, winmat,
+ scene, BKE_scene_layer_context_active(scene), v3d, &ar, winsize, winsize, viewmat, winmat,
false, false, true,
NULL, NULL, NULL, NULL);
GPU_lamp_shadow_buffer_unbind(shadow->lamp);