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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2014-02-06 01:13:18 +0400
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2014-02-06 01:14:25 +0400
commit39ad2cd8f8ae97f58f9ddbe7462b5249df4e4692 (patch)
treef18577e3b6e202496138c9e0bf6516aa8b63dd76 /source/blender/editors/space_view3d
parent0f91f56ce3e8bcb6d0600ffabf4ced53c02ca81f (diff)
Fix lamps drawing only partially in OpenGL render.
It should draw lamps entirely, this happened due to hack to hide object centers.
Diffstat (limited to 'source/blender/editors/space_view3d')
-rw-r--r--source/blender/editors/space_view3d/drawobject.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index 08c70992a64..5a7c6172472 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -7336,7 +7336,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short
}
else if ((dflag & DRAW_CONSTCOLOR) == 0) {
/* we don't draw centers for duplicators and sets */
- if (U.obcenter_dia > 0) {
+ if (U.obcenter_dia > 0 && !(G.f & G_RENDER_OGL)) {
/* check > 0 otherwise grease pencil can draw into the circle select which is annoying. */
drawcentercircle(v3d, rv3d, ob->obmat[3], do_draw_center, ob->id.lib || ob->id.us > 1);
}