diff options
author | Tamito Kajiyama <rd6t-kjym@asahi-net.or.jp> | 2012-06-11 00:50:43 +0400 |
---|---|---|
committer | Tamito Kajiyama <rd6t-kjym@asahi-net.or.jp> | 2012-06-11 00:50:43 +0400 |
commit | 8135cc9f954e0d63ab3e97d4a7c52ff5e573eef0 (patch) | |
tree | a12ec0daccfc45b7e3c68e4a2d7099655daf619d /source/blender/editors/space_view3d | |
parent | 0f33d5719fd0adc666e7e92e0f062281f4285f13 (diff) | |
parent | 298feff39006c14aa28b5e0232aa7ed70a83a496 (diff) |
Merged changes in the trunk up to revision 47700.
Conflicts resolved:
source/blender/blenkernel/BKE_main.h
source/blender/blenkernel/CMakeLists.txt
source/blender/blenkernel/intern/library.c
source/blender/blenloader/intern/readfile.c
source/blender/blenloader/intern/writefile.c
source/blender/editors/interface/resources.c
source/blender/makesdna/DNA_ID.h
source/blender/makesdna/DNA_action_types.h
source/blender/makesdna/intern/makesdna.c
source/blender/makesrna/SConscript
source/blender/makesrna/intern/rna_internal.h
source/blender/makesrna/intern/rna_main.c
source/blender/makesrna/intern/rna_main_api.c
source/blender/windowmanager/WM_types.h
Diffstat (limited to 'source/blender/editors/space_view3d')
-rw-r--r-- | source/blender/editors/space_view3d/drawarmature.c | 107 | ||||
-rw-r--r-- | source/blender/editors/space_view3d/drawmesh.c | 6 | ||||
-rw-r--r-- | source/blender/editors/space_view3d/drawobject.c | 417 | ||||
-rw-r--r-- | source/blender/editors/space_view3d/space_view3d.c | 2 | ||||
-rw-r--r-- | source/blender/editors/space_view3d/view3d_draw.c | 198 | ||||
-rw-r--r-- | source/blender/editors/space_view3d/view3d_edit.c | 2 | ||||
-rw-r--r-- | source/blender/editors/space_view3d/view3d_intern.h | 41 | ||||
-rw-r--r-- | source/blender/editors/space_view3d/view3d_select.c | 21 |
8 files changed, 435 insertions, 359 deletions
diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c index 0de7e2569c0..e51f7a312eb 100644 --- a/source/blender/editors/space_view3d/drawarmature.c +++ b/source/blender/editors/space_view3d/drawarmature.c @@ -557,7 +557,7 @@ static void draw_bone_solid_octahedral(void) /* *************** Armature drawing, bones ******************* */ -static void draw_bone_points(int dt, int armflag, unsigned int boneflag, int id) +static void draw_bone_points(const short dt, int armflag, unsigned int boneflag, int id) { /* Draw root point if we are not connected */ if ((boneflag & BONE_CONNECTED) == 0) { @@ -862,7 +862,7 @@ static void draw_sphere_bone_wire(float smat[][4], float imat[][4], } /* does wire only for outline selecting */ -static void draw_sphere_bone(int dt, int armflag, int boneflag, short constflag, unsigned int id, +static void draw_sphere_bone(const short dt, int armflag, int boneflag, short constflag, unsigned int id, bPoseChannel *pchan, EditBone *ebone) { GLUquadricObj *qobj; @@ -1100,7 +1100,7 @@ static void draw_line_bone(int armflag, int boneflag, short constflag, unsigned glPopMatrix(); } -static void draw_b_bone_boxes(int dt, bPoseChannel *pchan, float xwidth, float length, float zwidth) +static void draw_b_bone_boxes(const short dt, bPoseChannel *pchan, float xwidth, float length, float zwidth) { int segments = 0; @@ -1128,7 +1128,7 @@ static void draw_b_bone_boxes(int dt, bPoseChannel *pchan, float xwidth, float l } } -static void draw_b_bone(int dt, int armflag, int boneflag, short constflag, unsigned int id, +static void draw_b_bone(const short dt, int armflag, int boneflag, short constflag, unsigned int id, bPoseChannel *pchan, EditBone *ebone) { float xwidth, length, zwidth; @@ -1242,7 +1242,7 @@ static void draw_wire_bone_segments(bPoseChannel *pchan, Mat4 *bbones, float len } } -static void draw_wire_bone(int dt, int armflag, int boneflag, short constflag, unsigned int id, +static void draw_wire_bone(const short dt, int armflag, int boneflag, short constflag, unsigned int id, bPoseChannel *pchan, EditBone *ebone) { Mat4 *bbones = NULL; @@ -1293,7 +1293,7 @@ static void draw_wire_bone(int dt, int armflag, int boneflag, short constflag, u draw_wire_bone_segments(pchan, bbones, length, segments); } -static void draw_bone(int dt, int armflag, int boneflag, short constflag, unsigned int id, float length) +static void draw_bone(const short dt, int armflag, int boneflag, short constflag, unsigned int id, float length) { /* Draw a 3d octahedral bone, we use normalized space based on length, @@ -1364,7 +1364,7 @@ static void draw_bone(int dt, int armflag, int boneflag, short constflag, unsign } static void draw_custom_bone(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob, - int dt, int armflag, int boneflag, unsigned int id, float length) + const short dt, int armflag, int boneflag, unsigned int id, float length) { if (ob == NULL) return; @@ -1656,8 +1656,9 @@ static void bone_matrix_translate_y(float mat[][4], float y) } /* assumes object is Armature with pose */ -static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base, int dt, - const short is_ghost, const short is_outline) +static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base, + const short dt, const unsigned char ob_wire_col[4], + const short do_const_color, const short is_outline) { RegionView3D *rv3d = ar->regiondata; Object *ob = base->object; @@ -1752,8 +1753,13 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base, if (bone == arm->act_bone) flag |= BONE_DRAW_ACTIVE; - /* set color-set to use */ - set_pchan_colorset(ob, pchan); + if (do_const_color) { + /* keep color */ + } + else { + /* set color-set to use */ + set_pchan_colorset(ob, pchan); + } if (use_custom) { /* if drawwire, don't try to draw in solid */ @@ -1827,20 +1833,13 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base, } /* prepare colors */ - if (is_ghost) { + if (do_const_color) { /* 13 October 2009, Disabled this to make ghosting show the right colors (Aligorith) */ } - else if (arm->flag & ARM_POSEMODE) + else if (arm->flag & ARM_POSEMODE) set_pchan_colorset(ob, pchan); else { - if ((scene->basact) == base) { - if (base->flag & (SELECT + BA_WAS_SEL)) UI_ThemeColor(TH_ACTIVE); - else UI_ThemeColor(TH_WIRE); - } - else { - if (base->flag & (SELECT + BA_WAS_SEL)) UI_ThemeColor(TH_SELECT); - else UI_ThemeColor(TH_WIRE); - } + glColor3ubv(ob_wire_col); } /* catch exception for bone with hidden parent */ @@ -1956,7 +1955,12 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base, /* extra draw service for pose mode */ /* set color-set to use */ - set_pchan_colorset(ob, pchan); + if (do_const_color) { + /* keep color */ + } + else { + set_pchan_colorset(ob, pchan); + } if ((pchan->custom) && !(arm->flag & ARM_NO_CUSTOM)) { /* custom bone shapes should not be drawn here! */ @@ -1991,20 +1995,35 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base, glDisable(GL_CULL_FACE); /* draw DoFs */ - if (arm->flag & ARM_POSEMODE) - draw_pose_dofs(ob); + if (arm->flag & ARM_POSEMODE) { + if (((base->flag & OB_FROMDUPLI) == 0)) { + draw_pose_dofs(ob); + } + } /* finally names and axes */ - if ((arm->flag & (ARM_DRAWNAMES | ARM_DRAWAXES)) && (is_outline == 0)) { + if ((arm->flag & (ARM_DRAWNAMES | ARM_DRAWAXES)) && + (is_outline == 0) && + ((base->flag & OB_FROMDUPLI) == 0)) + { /* patch for several 3d cards (IBM mostly) that crash on GL_SELECT with text drawing */ if ((G.f & G_PICKSEL) == 0) { float vec[3]; - + unsigned char col[4]; - float col_f[4]; - glGetFloatv(GL_CURRENT_COLOR, col_f); /* in case this is not set below */ - rgb_float_to_uchar(col, col_f); - col[3] = 255; + if (do_const_color) { + /* so we can draw bone names in current const color */ + float tcol[4]; + glGetFloatv(GL_CURRENT_COLOR, tcol); + rgb_float_to_uchar(col, tcol); + col[3] = 255; + } + else { + col[0] = ob_wire_col[0]; + col[1] = ob_wire_col[1]; + col[2] = ob_wire_col[2]; + col[3] = 255; + } if (v3d->zbuf) glDisable(GL_DEPTH_TEST); @@ -2063,7 +2082,7 @@ static void get_matrix_editbone(EditBone *eBone, float bmat[][4]) add_v3_v3(bmat[3], eBone->head); } -static void draw_ebones(View3D *v3d, ARegion *ar, Object *ob, int dt) +static void draw_ebones(View3D *v3d, ARegion *ar, Object *ob, const short dt) { RegionView3D *rv3d = ar->regiondata; EditBone *eBone; @@ -2353,7 +2372,7 @@ static void draw_ghost_poses_range(Scene *scene, View3D *v3d, ARegion *ar, Base BKE_animsys_evaluate_animdata(scene, &ob->id, adt, (float)CFRA, ADT_RECALC_ALL); BKE_pose_where_is(scene, ob); - draw_pose_bones(scene, v3d, ar, base, OB_WIRE, TRUE, FALSE); + draw_pose_bones(scene, v3d, ar, base, OB_WIRE, NULL, TRUE, FALSE); } glDisable(GL_BLEND); if (v3d->zbuf) glEnable(GL_DEPTH_TEST); @@ -2432,7 +2451,7 @@ static void draw_ghost_poses_keys(Scene *scene, View3D *v3d, ARegion *ar, Base * BKE_animsys_evaluate_animdata(scene, &ob->id, adt, (float)CFRA, ADT_RECALC_ALL); BKE_pose_where_is(scene, ob); - draw_pose_bones(scene, v3d, ar, base, OB_WIRE, TRUE, FALSE); + draw_pose_bones(scene, v3d, ar, base, OB_WIRE, NULL, TRUE, FALSE); } glDisable(GL_BLEND); if (v3d->zbuf) glEnable(GL_DEPTH_TEST); @@ -2502,7 +2521,7 @@ static void draw_ghost_poses(Scene *scene, View3D *v3d, ARegion *ar, Base *base) if (CFRA != cfrao) { BKE_animsys_evaluate_animdata(scene, &ob->id, adt, (float)CFRA, ADT_RECALC_ALL); BKE_pose_where_is(scene, ob); - draw_pose_bones(scene, v3d, ar, base, OB_WIRE, TRUE, FALSE); + draw_pose_bones(scene, v3d, ar, base, OB_WIRE, NULL, TRUE, FALSE); } } @@ -2517,7 +2536,7 @@ static void draw_ghost_poses(Scene *scene, View3D *v3d, ARegion *ar, Base *base) if (CFRA != cfrao) { BKE_animsys_evaluate_animdata(scene, &ob->id, adt, (float)CFRA, ADT_RECALC_ALL); BKE_pose_where_is(scene, ob); - draw_pose_bones(scene, v3d, ar, base, OB_WIRE, TRUE, FALSE); + draw_pose_bones(scene, v3d, ar, base, OB_WIRE, NULL, TRUE, FALSE); } } } @@ -2537,8 +2556,11 @@ static void draw_ghost_poses(Scene *scene, View3D *v3d, ARegion *ar, Base *base) /* ********************************** Armature Drawing - Main ************************* */ -/* called from drawobject.c, return 1 if nothing was drawn */ -int draw_armature(Scene *scene, View3D *v3d, ARegion *ar, Base *base, int dt, int flag, const short is_outline) +/* called from drawobject.c, return 1 if nothing was drawn + * (ob_wire_col == NULL) when drawing ghost */ +int draw_armature(Scene *scene, View3D *v3d, ARegion *ar, Base *base, + const short dt, const short dflag, const unsigned char ob_wire_col[4], + const short is_outline) { Object *ob = base->object; bArmature *arm = ob->data; @@ -2549,11 +2571,8 @@ int draw_armature(Scene *scene, View3D *v3d, ARegion *ar, Base *base, int dt, in if (dt > OB_WIRE && !ELEM(arm->drawtype, ARM_LINE, ARM_WIRE)) { /* we use color for solid lighting */ - glColorMaterial(GL_FRONT_AND_BACK, GL_SPECULAR); - glEnable(GL_COLOR_MATERIAL); - glColor3ub(255, 255, 255); // clear spec - glDisable(GL_COLOR_MATERIAL); - + const float white[4] = {1.0f, 1.0f, 1.0f, 1.0f}; + glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, white); glColorMaterial(GL_FRONT_AND_BACK, GL_DIFFUSE); glFrontFace((ob->transflag & OB_NEG_SCALE) ? GL_CW : GL_CCW); // only for lighting... } @@ -2594,7 +2613,7 @@ int draw_armature(Scene *scene, View3D *v3d, ARegion *ar, Base *base, int dt, in if (arm->ghostep) draw_ghost_poses(scene, v3d, ar, base); } - if ((flag & DRAW_SCENESET) == 0) { + if ((dflag & DRAW_SCENESET) == 0) { if (ob == OBACT) arm->flag |= ARM_POSEMODE; else if (OBACT && (OBACT->mode & OB_MODE_WEIGHT_PAINT)) { @@ -2605,7 +2624,7 @@ int draw_armature(Scene *scene, View3D *v3d, ARegion *ar, Base *base, int dt, in } } } - draw_pose_bones(scene, v3d, ar, base, dt, FALSE, is_outline); + draw_pose_bones(scene, v3d, ar, base, dt, ob_wire_col, (dflag & DRAW_CONSTCOLOR), is_outline); arm->flag &= ~ARM_POSEMODE; if (ob->mode & OB_MODE_POSE) diff --git a/source/blender/editors/space_view3d/drawmesh.c b/source/blender/editors/space_view3d/drawmesh.c index de1d9f22667..19696b2b0e0 100644 --- a/source/blender/editors/space_view3d/drawmesh.c +++ b/source/blender/editors/space_view3d/drawmesh.c @@ -1015,14 +1015,14 @@ void draw_mesh_paint(View3D *v3d, RegionView3D *rv3d, Object *ob, DerivedMesh *d if (ob && ob->mode & OB_MODE_WEIGHT_PAINT) { if (do_light) { + const float spec[4] = {0.47f, 0.47f, 0.47f, 0.47f}; + /* enforce default material settings */ GPU_enable_material(0, NULL); /* but set default spec */ glColorMaterial(GL_FRONT_AND_BACK, GL_SPECULAR); - glEnable(GL_COLOR_MATERIAL); /* according manpages needed */ - glColor3ub(120, 120, 120); - glDisable(GL_COLOR_MATERIAL); + glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, spec); /* diffuse */ glColorMaterial(GL_FRONT_AND_BACK, GL_DIFFUSE); diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c index 498189321be..7e84ab062ca 100644 --- a/source/blender/editors/space_view3d/drawobject.c +++ b/source/blender/editors/space_view3d/drawobject.c @@ -333,7 +333,7 @@ static void view3d_project_short_clip_persmat(ARegion *ar, const float vec[3], s /* check for glsl drawing */ -int draw_glsl_material(Scene *scene, Object *ob, View3D *v3d, int dt) +int draw_glsl_material(Scene *scene, Object *ob, View3D *v3d, const short dt) { if (!GPU_glsl_support()) return 0; @@ -1189,14 +1189,17 @@ static void draw_transp_spot_volume(Lamp *la, float x, float z) glCullFace(GL_BACK); } -static void drawlamp(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base, int dt, int flag) +static void drawlamp(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base, + const short dt, const short dflag, const unsigned char ob_wire_col[4]) { Object *ob = base->object; const float pixsize = ED_view3d_pixel_size(rv3d, ob->obmat[3]); Lamp *la = ob->data; float vec[3], lvec[3], vvec[3], circrad, x, y, z; float lampsize; - float imat[4][4], curcol[4]; + float imat[4][4]; + + unsigned char curcol[4]; unsigned char col[4]; /* cone can't be drawn for duplicated lamps, because duplilist would be freed to */ /* the moment of view3d_draw_transp() call */ @@ -1210,7 +1213,7 @@ static void drawlamp(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base, if (drawcone && !v3d->transp) { /* in this case we need to draw delayed */ - add_view3d_after(&v3d->afterdraw_transp, base, flag); + ED_view3d_after_add(&v3d->afterdraw_transp, base, dflag); return; } @@ -1228,17 +1231,23 @@ static void drawlamp(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base, /* lamp center */ copy_v3_v3(vec, ob->obmat[3]); - - /* for AA effects */ - glGetFloatv(GL_CURRENT_COLOR, curcol); - curcol[3] = 0.6; - glColor4fv(curcol); - + + if ((dflag & DRAW_CONSTCOLOR) == 0) { + /* for AA effects */ + curcol[0] = ob_wire_col[0]; + curcol[1] = ob_wire_col[1]; + curcol[2] = ob_wire_col[2]; + curcol[3] = 154; + glColor4ubv(curcol); + } + if (lampsize > 0.0f) { - if (ob->id.us > 1) { - if (ob == OBACT || (ob->flag & SELECT)) glColor4ub(0x88, 0xFF, 0xFF, 155); - else glColor4ub(0x77, 0xCC, 0xCC, 155); + if ((dflag & DRAW_CONSTCOLOR) == 0) { + if (ob->id.us > 1) { + if (ob == OBACT || (ob->flag & SELECT)) glColor4ub(0x88, 0xFF, 0xFF, 155); + else glColor4ub(0x77, 0xCC, 0xCC, 155); + } } /* Inner Circle */ @@ -1248,8 +1257,10 @@ static void drawlamp(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base, drawcircball(GL_POLYGON, vec, lampsize, imat); /* restore */ - if (ob->id.us > 1) - glColor4fv(curcol); + if ((dflag & DRAW_CONSTCOLOR) == 0) { + if (ob->id.us > 1) + glColor4ubv(curcol); + } /* Outer circle */ circrad = 3.0f * lampsize; @@ -1481,9 +1492,10 @@ static void drawlamp(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base, glDisable(GL_BLEND); - /* restore for drawing extra stuff */ - glColor3fv(curcol); - + if ((dflag & DRAW_CONSTCOLOR) == 0) { + /* restore for drawing extra stuff */ + glColor3ubv(ob_wire_col); + } } static void draw_limit_line(float sta, float end, unsigned int col) @@ -1516,7 +1528,7 @@ static void draw_focus_cross(float dist, float size) } #ifdef VIEW3D_CAMERA_BORDER_HACK -float view3d_camera_border_hack_col[4]; +unsigned char view3d_camera_border_hack_col[3]; short view3d_camera_border_hack_test = FALSE; #endif @@ -1546,8 +1558,8 @@ static void draw_bundle_sphere(void) } static void draw_viewport_object_reconstruction(Scene *scene, Base *base, View3D *v3d, - MovieClip *clip, MovieTrackingObject *tracking_object, int flag, - int *global_track_index, int draw_selected) + MovieClip *clip, MovieTrackingObject *tracking_object, + const short dflag, int *global_track_index, int draw_selected) { MovieTracking *tracking = &clip->tracking; MovieTrackingTrack *track; @@ -1590,7 +1602,7 @@ static void draw_viewport_object_reconstruction(Scene *scene, Base *base, View3D if ((track->flag & TRACK_HAS_BUNDLE) == 0) continue; - if (flag & DRAW_PICKING) + if (dflag & DRAW_PICKING) glLoadName(base->selcol + (tracknr << 16)); glPushMatrix(); @@ -1656,7 +1668,7 @@ static void draw_viewport_object_reconstruction(Scene *scene, Base *base, View3D glPopMatrix(); - if ((flag & DRAW_PICKING) == 0 && (v3d->flag2 & V3D_SHOW_BUNDLENAME)) { + if ((dflag & DRAW_PICKING) == 0 && (v3d->flag2 & V3D_SHOW_BUNDLENAME)) { float pos[3]; unsigned char tcol[4]; @@ -1670,7 +1682,7 @@ static void draw_viewport_object_reconstruction(Scene *scene, Base *base, View3D tracknr++; } - if ((flag & DRAW_PICKING) == 0) { + if ((dflag & DRAW_PICKING) == 0) { if ((v3d->flag2 & V3D_SHOW_CAMERAPATH) && (tracking_object->flag & TRACKING_OBJECT_CAMERA)) { MovieTrackingReconstruction *reconstruction; reconstruction = BKE_tracking_object_reconstruction(tracking, tracking_object); @@ -1701,11 +1713,11 @@ static void draw_viewport_object_reconstruction(Scene *scene, Base *base, View3D } static void draw_viewport_reconstruction(Scene *scene, Base *base, View3D *v3d, MovieClip *clip, - int flag, int draw_selected) + const short dflag, const unsigned char ob_wire_col[4], + int draw_selected) { MovieTracking *tracking = &clip->tracking; MovieTrackingObject *tracking_object; - float curcol[4]; int global_track_index = 1; if ((v3d->flag2 & V3D_SHOW_RECONSTRUCTION) == 0) @@ -1714,8 +1726,6 @@ static void draw_viewport_reconstruction(Scene *scene, Base *base, View3D *v3d, if (v3d->flag2 & V3D_RENDER_OVERRIDE) return; - glGetFloatv(GL_CURRENT_COLOR, curcol); - glEnable(GL_LIGHTING); glColorMaterial(GL_FRONT_AND_BACK, GL_DIFFUSE); glEnable(GL_COLOR_MATERIAL); @@ -1724,7 +1734,7 @@ static void draw_viewport_reconstruction(Scene *scene, Base *base, View3D *v3d, tracking_object = tracking->objects.first; while (tracking_object) { draw_viewport_object_reconstruction(scene, base, v3d, clip, tracking_object, - flag, &global_track_index, draw_selected); + dflag, &global_track_index, draw_selected); tracking_object = tracking_object->next; } @@ -1734,14 +1744,17 @@ static void draw_viewport_reconstruction(Scene *scene, Base *base, View3D *v3d, glDisable(GL_COLOR_MATERIAL); glDisable(GL_LIGHTING); - glColor4fv(curcol); + if ((dflag & DRAW_CONSTCOLOR) == 0) { + glColor3ubv(ob_wire_col); + } - if (flag & DRAW_PICKING) + if (dflag & DRAW_PICKING) glLoadName(base->selcol); } /* flag similar to draw_object() */ -static void drawcamera(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base, int flag) +static void drawcamera(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base, + const short dflag, const unsigned char ob_wire_col[4]) { /* a standing up pyramid with (0,0,0) as top */ Camera *cam; @@ -1755,13 +1768,22 @@ static void drawcamera(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base /* draw data for movie clip set as active for scene */ if (clip) { - draw_viewport_reconstruction(scene, base, v3d, clip, flag, FALSE); - draw_viewport_reconstruction(scene, base, v3d, clip, flag, TRUE); + draw_viewport_reconstruction(scene, base, v3d, clip, dflag, ob_wire_col, FALSE); + draw_viewport_reconstruction(scene, base, v3d, clip, dflag, ob_wire_col, TRUE); } #ifdef VIEW3D_CAMERA_BORDER_HACK if (is_view && !(G.f & G_PICKSEL)) { - glGetFloatv(GL_CURRENT_COLOR, view3d_camera_border_hack_col); + if ((dflag & DRAW_CONSTCOLOR) == 0) { + view3d_camera_border_hack_col[0] = ob_wire_col[0]; + view3d_camera_border_hack_col[1] = ob_wire_col[1]; + view3d_camera_border_hack_col[2] = ob_wire_col[2]; + } + else { + float col[4]; + glGetFloatv(GL_CURRENT_COLOR, col); + rgb_float_to_uchar(view3d_camera_border_hack_col, col); + } view3d_camera_border_hack_test = TRUE; return; } @@ -1829,7 +1851,7 @@ static void drawcamera(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base glEnd(); } - if (flag == 0) { + if (dflag == 0) { if (cam->flag & (CAM_SHOWLIMITS + CAM_SHOWMIST)) { float nobmat[4][4]; World *wrld; @@ -2451,7 +2473,7 @@ static void draw_dm_verts__mapFunc(void *userData, int index, const float co[3], } static void draw_dm_verts(BMEditMesh *em, DerivedMesh *dm, int sel, BMVert *eve_act, - RegionView3D *rv3d) + RegionView3D *rv3d) { drawDMVerts_userData data; data.sel = sel; @@ -3140,7 +3162,7 @@ static DMDrawOption draw_em_fancy__setGLSLFaceOpts(void *userData, int index) } static void draw_em_fancy(Scene *scene, View3D *v3d, RegionView3D *rv3d, - Object *ob, BMEditMesh *em, DerivedMesh *cageDM, DerivedMesh *finalDM, int dt) + Object *ob, BMEditMesh *em, DerivedMesh *cageDM, DerivedMesh *finalDM, const short dt) { Mesh *me = ob->data; @@ -3361,7 +3383,8 @@ static void draw_mesh_object_outline(View3D *v3d, Object *ob, DerivedMesh *dm) } } -static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D *rv3d, Base *base, int dt, int flag) +static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D *rv3d, Base *base, + const short dt, const short dflag) { Object *ob = base->object; Mesh *me = ob->data; @@ -3447,10 +3470,12 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D else if (dt == OB_SOLID) { if (draw_flags & DRAW_MODIFIERS_PREVIEW) { /* for object selection draws no shade */ - if (flag & (DRAW_PICKING | DRAW_CONSTCOLOR)) { + if (dflag & (DRAW_PICKING | DRAW_CONSTCOLOR)) { dm->drawFacesSolid(dm, NULL, 0, GPU_enable_material); } else { + const float spec[4] = {0.47f, 0.47f, 0.47f, 0.47f}; + /* draw outline */ if ( (v3d->flag & V3D_SELECT_OUTLINE) && ((v3d->flag2 & V3D_RENDER_OVERRIDE) == 0) && @@ -3468,9 +3493,7 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D /* set default spec */ glColorMaterial(GL_FRONT_AND_BACK, GL_SPECULAR); - glEnable(GL_COLOR_MATERIAL); /* according manpages needed */ - glColor3ub(120, 120, 120); - glDisable(GL_COLOR_MATERIAL); + glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, spec); /* diffuse */ glColorMaterial(GL_FRONT_AND_BACK, GL_DIFFUSE); glEnable(GL_LIGHTING); @@ -3549,7 +3572,7 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D UI_ThemeColor(TH_GROUP_ACTIVE); else if (ob->flag & OB_FROMGROUP) UI_ThemeColorShade(TH_GROUP_ACTIVE, -16); - else if (flag != DRAW_CONSTCOLOR) + else if (dflag != DRAW_CONSTCOLOR) UI_ThemeColor(is_obact ? TH_ACTIVE : TH_SELECT); else glColor3ub(80, 80, 80); @@ -3558,7 +3581,7 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D if (ob->flag & OB_FROMGROUP) UI_ThemeColor(TH_GROUP); else { - if (ob->dtx & OB_DRAWWIRE && flag == DRAW_CONSTCOLOR) + if (ob->dtx & OB_DRAWWIRE && dflag == DRAW_CONSTCOLOR) glColor3ub(80, 80, 80); else UI_ThemeColor(TH_WIRE); @@ -3615,7 +3638,8 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D } /* returns 1 if nothing was drawn, for detecting to draw an object center */ -static int draw_mesh_object(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D *rv3d, Base *base, int dt, int flag) +static int draw_mesh_object(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D *rv3d, Base *base, + const short dt, const short dflag) { Object *ob = base->object; Object *obedit = scene->obedit; @@ -3679,7 +3703,7 @@ static int draw_mesh_object(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D (check_alpha) ? &do_alpha_after : NULL); } - draw_mesh_fancy(scene, ar, v3d, rv3d, base, dt, flag); + draw_mesh_fancy(scene, ar, v3d, rv3d, base, dt, dflag); GPU_end_object_materials(); @@ -3687,20 +3711,20 @@ static int draw_mesh_object(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D } } - if ((flag & DRAW_PICKING) == 0 && (base->flag & OB_FROMDUPLI) == 0) { + if ((dflag & DRAW_PICKING) == 0 && (base->flag & OB_FROMDUPLI) == 0) { /* GPU_begin_object_materials checked if this is needed */ if (do_alpha_after) { if (ob->dtx & OB_DRAWXRAY) { - add_view3d_after(&v3d->afterdraw_xraytransp, base, flag); + ED_view3d_after_add(&v3d->afterdraw_xraytransp, base, dflag); } else { - add_view3d_after(&v3d->afterdraw_transp, base, flag); + ED_view3d_after_add(&v3d->afterdraw_transp, base, dflag); } } else if (ob->dtx & OB_DRAWXRAY && ob->dtx & OB_DRAWTRANSP) { /* special case xray+transp when alpha is 1.0, without this the object vanishes */ if (v3d->xray == 0 && v3d->transp == 0) { - add_view3d_after(&v3d->afterdraw_xray, base, flag); + ED_view3d_after_add(&v3d->afterdraw_xray, base, dflag); } } } @@ -3808,17 +3832,15 @@ static int drawDispListwire(ListBase *dlbase) return 0; } -static void drawDispListsolid(ListBase *lb, Object *ob, int glsl) +static void drawDispListsolid(ListBase *lb, Object *ob, + const unsigned char ob_wire_col[4], int use_glsl) { DispList *dl; GPUVertexAttribs gattribs; - float *data, curcol[4]; + float *data; float *ndata; if (lb == NULL) return; - - /* for drawing wire */ - glGetFloatv(GL_CURRENT_COLOR, curcol); glEnable(GL_LIGHTING); glEnableClientState(GL_VERTEX_ARRAY); @@ -3841,7 +3863,7 @@ static void drawDispListsolid(ListBase *lb, Object *ob, int glsl) int nr; glDisable(GL_LIGHTING); - glColor3fv(curcol); + glColor3ubv(ob_wire_col); // glVertexPointer(3, GL_FLOAT, 0, dl->verts); // glDrawArrays(GL_LINE_STRIP, 0, dl->nr); @@ -3875,7 +3897,7 @@ static void drawDispListsolid(ListBase *lb, Object *ob, int glsl) case DL_SURF: if (dl->index) { - GPU_enable_material(dl->col + 1, (glsl) ? &gattribs : NULL); + GPU_enable_material(dl->col + 1, (use_glsl) ? &gattribs : NULL); if (dl->rt & CU_SMOOTH) glShadeModel(GL_SMOOTH); else glShadeModel(GL_FLAT); @@ -3889,7 +3911,7 @@ static void drawDispListsolid(ListBase *lb, Object *ob, int glsl) break; case DL_INDEX3: - GPU_enable_material(dl->col + 1, (glsl) ? &gattribs : NULL); + GPU_enable_material(dl->col + 1, (use_glsl) ? &gattribs : NULL); glVertexPointer(3, GL_FLOAT, 0, dl->verts); @@ -3909,7 +3931,7 @@ static void drawDispListsolid(ListBase *lb, Object *ob, int glsl) break; case DL_INDEX4: - GPU_enable_material(dl->col + 1, (glsl) ? &gattribs : NULL); + GPU_enable_material(dl->col + 1, (use_glsl) ? &gattribs : NULL); glEnableClientState(GL_NORMAL_ARRAY); glVertexPointer(3, GL_FLOAT, 0, dl->verts); @@ -3935,7 +3957,7 @@ static void drawCurveDMWired(Object *ob) } /* return 1 when nothing was drawn */ -static int drawCurveDerivedMesh(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base, int dt) +static int drawCurveDerivedMesh(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base, const short dt) { Object *ob = base->object; DerivedMesh *dm = ob->derivedFinal; @@ -3967,7 +3989,8 @@ static int drawCurveDerivedMesh(Scene *scene, View3D *v3d, RegionView3D *rv3d, B } /* returns 1 when nothing was drawn */ -static int drawDispList(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base, int dt) +static int drawDispList(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base, + const short dt, const unsigned char ob_wire_col[4]) { Object *ob = base->object; ListBase *lb = NULL; @@ -4015,12 +4038,12 @@ static int drawDispList(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *bas else { if (draw_glsl_material(scene, ob, v3d, dt)) { GPU_begin_object_materials(v3d, rv3d, scene, ob, 1, NULL); - drawDispListsolid(lb, ob, 1); + drawDispListsolid(lb, ob, ob_wire_col, TRUE); GPU_end_object_materials(); } else { GPU_begin_object_materials(v3d, rv3d, scene, ob, 0, NULL); - drawDispListsolid(lb, ob, 0); + drawDispListsolid(lb, ob, ob_wire_col, FALSE); GPU_end_object_materials(); } if (cu->editnurb && cu->bevobj == NULL && cu->taperobj == NULL && cu->ext1 == 0.0f && cu->ext2 == 0.0f) { @@ -4052,12 +4075,12 @@ static int drawDispList(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *bas if (draw_glsl_material(scene, ob, v3d, dt)) { GPU_begin_object_materials(v3d, rv3d, scene, ob, 1, NULL); - drawDispListsolid(lb, ob, 1); + drawDispListsolid(lb, ob, ob_wire_col, TRUE); GPU_end_object_materials(); } else { GPU_begin_object_materials(v3d, rv3d, scene, ob, 0, NULL); - drawDispListsolid(lb, ob, 0); + drawDispListsolid(lb, ob, ob_wire_col, FALSE); GPU_end_object_materials(); } } @@ -4076,12 +4099,12 @@ static int drawDispList(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *bas if (draw_glsl_material(scene, ob, v3d, dt)) { GPU_begin_object_materials(v3d, rv3d, scene, ob, 1, NULL); - drawDispListsolid(lb, ob, 1); + drawDispListsolid(lb, ob, ob_wire_col, TRUE); GPU_end_object_materials(); } else { GPU_begin_object_materials(v3d, rv3d, scene, ob, 0, NULL); - drawDispListsolid(lb, ob, 0); + drawDispListsolid(lb, ob, ob_wire_col, FALSE); GPU_end_object_materials(); } } @@ -5593,7 +5616,8 @@ static void draw_editnurb(Object *ob, Nurb *nurb, int sel) } } -static void drawnurb(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base, Nurb *nurb, int dt) +static void drawnurb(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base, Nurb *nurb, + const short dt, const unsigned char ob_wire_col[4]) { ToolSettings *ts = scene->toolsettings; Object *ob = base->object; @@ -5602,10 +5626,13 @@ static void drawnurb(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base, BevList *bl; short hide_handles = (cu->drawflag & CU_HIDE_HANDLES); int index; + unsigned char wire_col[3]; /* DispList */ - UI_ThemeColor(TH_WIRE); - drawDispList(scene, v3d, rv3d, base, dt); + UI_GetThemeColor3ubv(TH_WIRE, wire_col); + glColor3ubv(wire_col); + + drawDispList(scene, v3d, rv3d, base, dt, ob_wire_col); if (v3d->zbuf) glDisable(GL_DEPTH_TEST); @@ -5917,7 +5944,8 @@ static void drawcone(const float vec[3], float radius, float height, float tmat[ glEnd(); } /* return 1 if nothing was drawn */ -static int drawmball(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base, int dt) +static int drawmball(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base, + const short dt, const unsigned char ob_wire_col[4]) { Object *ob = base->object; MetaBall *mb; @@ -5928,13 +5956,19 @@ static int drawmball(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base, mb = ob->data; if (mb->editelems) { - UI_ThemeColor(TH_WIRE); - if ((G.f & G_PICKSEL) == 0) drawDispList(scene, v3d, rv3d, base, dt); + if ((G.f & G_PICKSEL) == 0) { + unsigned char wire_col[3]; + UI_GetThemeColor3ubv(TH_WIRE, wire_col); + glColor3ubv(wire_col); + + drawDispList(scene, v3d, rv3d, base, dt, wire_col); + } ml = mb->editelems->first; } else { - if ((base->flag & OB_FROMDUPLI) == 0) - drawDispList(scene, v3d, rv3d, base, dt); + if ((base->flag & OB_FROMDUPLI) == 0) { + drawDispList(scene, v3d, rv3d, base, dt, ob_wire_col); + } ml = mb->elems.first; } @@ -6306,7 +6340,8 @@ static void drawtexspace(Object *ob) } /* draws wire outline */ -static void drawObjectSelect(Scene *scene, View3D *v3d, ARegion *ar, Base *base) +static void drawObjectSelect(Scene *scene, View3D *v3d, ARegion *ar, Base *base, + const unsigned char ob_wire_col[4]) { RegionView3D *rv3d = ar->regiondata; Object *ob = base->object; @@ -6345,7 +6380,7 @@ static void drawObjectSelect(Scene *scene, View3D *v3d, ARegion *ar, Base *base) } else if (ob->type == OB_ARMATURE) { if (!(ob->mode & OB_MODE_POSE && base == scene->basact)) - draw_armature(scene, v3d, ar, base, OB_WIRE, FALSE, TRUE); + draw_armature(scene, v3d, ar, base, OB_WIRE, FALSE, ob_wire_col, TRUE); } glLineWidth(1.0); @@ -6437,19 +6472,13 @@ static void draw_hooks(Object *ob) } } -static void drawRBpivot(bRigidBodyJointConstraint *data) +static void drawRBpivot(bRigidBodyJointConstraint *data, const unsigned char ob_wire_col[4]) { const char *axis_str[3] = {"px", "py", "pz"}; int axis; float mat[4][4]; /* color */ - float curcol[4]; - unsigned char tcol[4]; - - glGetFloatv(GL_CURRENT_COLOR, curcol); - rgb_float_to_uchar(tcol, curcol); - tcol[3] = 255; eul_to_mat4(mat, &data->axX); glLineWidth(4.0f); @@ -6468,14 +6497,89 @@ static void drawRBpivot(bRigidBodyJointConstraint *data) glVertex3fv(v); glEnd(); - view3d_cached_text_draw_add(v, axis_str[axis], 0, V3D_CACHE_TEXT_ASCII, tcol); + view3d_cached_text_draw_add(v, axis_str[axis], 0, V3D_CACHE_TEXT_ASCII, ob_wire_col); } glLineWidth(1.0f); setlinestyle(0); } +static void draw_object_wire_color(Scene *scene, Base *base, unsigned char r_ob_wire_col[4], + const int warning_recursive) +{ + Object *ob = base->object; + int colindex = 0; + + /* confusing logic here, there are 2 methods of setting the color + * 'colortab[colindex]' and 'theme_id', colindex overrides theme_id. + * + * note: no theme yet for 'colindex' */ + int theme_id = TH_WIRE; + int theme_shade = 0; + + if ((scene->obedit == NULL) && + (G.moving & G_TRANSFORM_OBJ) && + (base->flag & (SELECT + BA_WAS_SEL))) + { + theme_id = TH_TRANSFORM; + } + else { + /* Sets the 'colindex' */ + if (ob->id.lib) { + colindex = (base->flag & (SELECT + BA_WAS_SEL)) ? 4 : 3; + } + else if (warning_recursive == 1) { + if (base->flag & (SELECT + BA_WAS_SEL)) { + colindex = (scene->basact == base) ? 8 : 7; + } + else { + colindex = 6; + } + } + /* Sets the 'theme_id' or fallback to wire */ + else { + if (ob->flag & OB_FROMGROUP) { + if (base->flag & (SELECT + BA_WAS_SEL)) { + /* uses darker active color for non-active + selected*/ + theme_id = TH_GROUP_ACTIVE; + + if (scene->basact != base) { + theme_shade = -16; + } + } + else { + theme_id = TH_GROUP; + } + } + else { + if (base->flag & (SELECT + BA_WAS_SEL)) { + theme_id = scene->basact == base ? TH_ACTIVE : TH_SELECT; + } + else { + if (ob->type == OB_LAMP) theme_id = TH_LAMP; + else if (ob->type == OB_SPEAKER) theme_id = TH_SPEAKER; + else if (ob->type == OB_CAMERA) theme_id = TH_CAMERA; + else if (ob->type == OB_EMPTY) theme_id = TH_EMPTY; + /* fallback to TH_WIRE */ + } + } + } + } + + /* finally set the color */ + if (colindex == 0) { + if (theme_shade == 0) UI_GetThemeColor3ubv(theme_id, r_ob_wire_col); + else UI_GetThemeColorShade3ubv(theme_id, theme_shade, r_ob_wire_col); + } + else { + cpack_cpy_3ub(r_ob_wire_col, colortab[colindex]); + } + + /* no reason to use this but some functions take col[4] */ + r_ob_wire_col[3] = 255; +} + /* flag can be DRAW_PICKING and/or DRAW_CONSTCOLOR, DRAW_SCENESET */ -void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag) +void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short dflag) { static int warning_recursive = 0; ModifierData *md = NULL; @@ -6484,7 +6588,8 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag) RegionView3D *rv3d = ar->regiondata; float vec1[3], vec2[3]; unsigned int col = 0; - int /*sel, drawtype,*/ colindex = 0; + unsigned char _ob_wire_col[4]; /* dont initialize this */ + unsigned char *ob_wire_col = NULL; /* dont initialize this, use NULL crashes as a way to find invalid use */ int i, selstart, selend, empty_object = 0; short dt, dtx, zbufoff = 0; const short is_obact = (ob == OBACT); @@ -6508,12 +6613,12 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag) return; /* xray delay? */ - if ((flag & DRAW_PICKING) == 0 && (base->flag & OB_FROMDUPLI) == 0) { + if ((dflag & DRAW_PICKING) == 0 && (base->flag & OB_FROMDUPLI) == 0) { /* don't do xray in particle mode, need the z-buffer */ if (!(ob->mode & OB_MODE_PARTICLE_EDIT)) { /* xray and transp are set when it is drawing the 2nd/3rd pass */ if (!v3d->xray && !v3d->transp && (ob->dtx & OB_DRAWXRAY) && !(ob->dtx & OB_DRAWTRANSP)) { - add_view3d_after(&v3d->afterdraw_xray, base, flag); + ED_view3d_after_add(&v3d->afterdraw_xray, base, dflag); return; } } @@ -6522,9 +6627,6 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag) /* no return after this point, otherwise leaks */ view3d_cached_text_draw_begin(); - /* patch? children objects with a timeoffs change the parents. How to solve! */ - /* if ( ((int)ob->ctime) != F_(scene->r.cfra)) BKE_object_where_is_calc(scene, ob); */ - /* draw motion paths (in view space) */ if (ob->mpath && (v3d->flag2 & V3D_RENDER_OVERRIDE) == 0) { bAnimVizSettings *avs = &ob->avs; @@ -6544,74 +6646,14 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag) ED_view3d_init_mats_rv3d_gl(ob, rv3d); /* which wire color */ - if ((flag & DRAW_CONSTCOLOR) == 0) { - /* confusing logic here, there are 2 methods of setting the color - * 'colortab[colindex]' and 'theme_id', colindex overrides theme_id. - * - * note: no theme yet for 'colindex' */ - int theme_id = TH_WIRE; - int theme_shade = 0; + if ((dflag & DRAW_CONSTCOLOR) == 0) { project_short(ar, ob->obmat[3], &base->sx); - if ((scene->obedit == NULL) && - (G.moving & G_TRANSFORM_OBJ) && - (base->flag & (SELECT + BA_WAS_SEL))) - { - theme_id = TH_TRANSFORM; - } - else { - /* Sets the 'colindex' */ - if (ob->id.lib) { - colindex = (base->flag & (SELECT + BA_WAS_SEL)) ? 4 : 3; - } - else if (warning_recursive == 1) { - if (base->flag & (SELECT + BA_WAS_SEL)) { - colindex = (scene->basact == base) ? 8 : 7; - } - else { - colindex = 6; - } - } - /* Sets the 'theme_id' or fallback to wire */ - else { - if (ob->flag & OB_FROMGROUP) { - if (base->flag & (SELECT + BA_WAS_SEL)) { - /* uses darker active color for non-active + selected*/ - theme_id = TH_GROUP_ACTIVE; - - if (scene->basact != base) { - theme_shade = -16; - } - } - else { - theme_id = TH_GROUP; - } - } - else { - if (base->flag & (SELECT + BA_WAS_SEL)) { - theme_id = scene->basact == base ? TH_ACTIVE : TH_SELECT; - } - else { - if (ob->type == OB_LAMP) theme_id = TH_LAMP; - else if (ob->type == OB_SPEAKER) theme_id = TH_SPEAKER; - else if (ob->type == OB_CAMERA) theme_id = TH_CAMERA; - else if (ob->type == OB_EMPTY) theme_id = TH_EMPTY; - /* fallback to TH_WIRE */ - } - } - } - } + draw_object_wire_color(scene, base, _ob_wire_col, warning_recursive); + ob_wire_col = _ob_wire_col; - /* finally set the color */ - if (colindex == 0) { - if (theme_shade == 0) UI_ThemeColor(theme_id); - else UI_ThemeColorShade(theme_id, theme_shade); - } - else { - col = colortab[colindex]; - cpack(col); - } + glColor3ubv(ob_wire_col); } /* maximum drawtype */ @@ -6669,18 +6711,18 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag) /* draw outline for selected objects, mesh does itself */ if ((v3d->flag & V3D_SELECT_OUTLINE) && ((v3d->flag2 & V3D_RENDER_OVERRIDE) == 0) && ob->type != OB_MESH) { - if (dt > OB_WIRE && (ob->mode & OB_MODE_EDIT) == 0 && (flag & DRAW_SCENESET) == 0) { - if (!(ob->dtx & OB_DRAWWIRE) && (ob->flag & SELECT) && !(flag & DRAW_PICKING)) { + if (dt > OB_WIRE && (ob->mode & OB_MODE_EDIT) == 0 && (dflag & DRAW_SCENESET) == 0) { + if (!(ob->dtx & OB_DRAWWIRE) && (ob->flag & SELECT) && !(dflag & DRAW_PICKING)) { - drawObjectSelect(scene, v3d, ar, base); + drawObjectSelect(scene, v3d, ar, base, ob_wire_col); } } } switch (ob->type) { case OB_MESH: - empty_object = draw_mesh_object(scene, ar, v3d, rv3d, base, dt, flag); - if (flag != DRAW_CONSTCOLOR) dtx &= ~OB_DRAWWIRE; // mesh draws wire itself + empty_object = draw_mesh_object(scene, ar, v3d, rv3d, base, dt, dflag); + if (dflag != DRAW_CONSTCOLOR) dtx &= ~OB_DRAWWIRE; // mesh draws wire itself break; case OB_FONT: @@ -6691,11 +6733,11 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag) if (cu->flag & CU_FAST) { cpack(0xFFFFFF); set_inverted_drawing(1); - drawDispList(scene, v3d, rv3d, base, OB_WIRE); + drawDispList(scene, v3d, rv3d, base, OB_WIRE, ob_wire_col); set_inverted_drawing(0); } else { - drawDispList(scene, v3d, rv3d, base, dt); + drawDispList(scene, v3d, rv3d, base, dt, ob_wire_col); } if (cu->linewidth != 0.0f) { @@ -6770,7 +6812,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag) } } else if (ED_view3d_boundbox_clip(rv3d, ob->obmat, ob->bb ? ob->bb : cu->bb)) { - empty_object = drawDispList(scene, v3d, rv3d, base, dt); + empty_object = drawDispList(scene, v3d, rv3d, base, dt, ob_wire_col); } break; @@ -6780,7 +6822,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag) if (cu->editnurb) { ListBase *nurbs = BKE_curve_editNurbs_get(cu); - drawnurb(scene, v3d, rv3d, base, nurbs->first, dt); + drawnurb(scene, v3d, rv3d, base, nurbs->first, dt, ob_wire_col); } else if (dt == OB_BOUNDBOX) { if (((v3d->flag2 & V3D_RENDER_OVERRIDE) && (v3d->drawtype >= OB_WIRE)) == 0) { @@ -6788,7 +6830,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag) } } else if (ED_view3d_boundbox_clip(rv3d, ob->obmat, ob->bb ? ob->bb : cu->bb)) { - empty_object = drawDispList(scene, v3d, rv3d, base, dt); + empty_object = drawDispList(scene, v3d, rv3d, base, dt, ob_wire_col); //XXX old animsys if (cu->path) // curve_draw_speed(scene, ob); @@ -6799,14 +6841,14 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag) MetaBall *mb = ob->data; if (mb->editelems) - drawmball(scene, v3d, rv3d, base, dt); + drawmball(scene, v3d, rv3d, base, dt, ob_wire_col); else if (dt == OB_BOUNDBOX) { if (((v3d->flag2 & V3D_RENDER_OVERRIDE) && (v3d->drawtype >= OB_WIRE)) == 0) { draw_bounding_volume(scene, ob, ob->boundtype); } } else - empty_object = drawmball(scene, v3d, rv3d, base, dt); + empty_object = drawmball(scene, v3d, rv3d, base, dt, ob_wire_col); break; } case OB_EMPTY: @@ -6821,7 +6863,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag) break; case OB_LAMP: if ((v3d->flag2 & V3D_RENDER_OVERRIDE) == 0) { - drawlamp(scene, v3d, rv3d, base, dt, flag); + drawlamp(scene, v3d, rv3d, base, dt, dflag, ob_wire_col); if (dtx || (base->flag & SELECT)) glMultMatrixf(ob->obmat); } break; @@ -6829,12 +6871,12 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag) if ((v3d->flag2 & V3D_RENDER_OVERRIDE) == 0 || (rv3d->persp == RV3D_CAMOB && v3d->camera == ob)) /* special exception for active camera */ { - drawcamera(scene, v3d, rv3d, base, flag); + drawcamera(scene, v3d, rv3d, base, dflag, ob_wire_col); break; } case OB_SPEAKER: if ((v3d->flag2 & V3D_RENDER_OVERRIDE) == 0) - drawspeaker(scene, v3d, rv3d, ob, flag); + drawspeaker(scene, v3d, rv3d, ob, dflag); break; case OB_LATTICE: if ((v3d->flag2 & V3D_RENDER_OVERRIDE) == 0) { @@ -6852,7 +6894,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag) else { if (dt > OB_WIRE) GPU_enable_material(0, NULL); /* we use default material */ - empty_object = draw_armature(scene, v3d, ar, base, dt, flag, FALSE); + empty_object = draw_armature(scene, v3d, ar, base, dt, dflag, ob_wire_col, FALSE); if (dt > OB_WIRE) GPU_disable_material(); } @@ -6866,7 +6908,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag) if ((v3d->flag2 & V3D_RENDER_OVERRIDE) == 0) { - if (ob->soft /*&& flag & OB_SBMOTION*/) { + if (ob->soft /*&& dflag & OB_SBMOTION*/) { float mrt[3][3], msc[3][3], mtr[3][3]; SoftBody *sb = NULL; float tipw = 0.5f, tiph = 0.5f, drawsize = 4.0f; @@ -6891,7 +6933,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag) /* code for new particle system */ if ((warning_recursive == 0) && (ob->particlesystem.first) && - (flag & DRAW_PICKING) == 0 && + (dflag & DRAW_PICKING) == 0 && (ob != scene->obedit) ) { @@ -6925,7 +6967,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag) /* draw edit particles last so that they can draw over child particles */ if ( (warning_recursive == 0) && - (flag & DRAW_PICKING) == 0 && + (dflag & DRAW_PICKING) == 0 && (!scene->obedit)) { @@ -7056,7 +7098,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag) if (con->type == CONSTRAINT_TYPE_RIGIDBODYJOINT) { bRigidBodyJointConstraint *data = (bRigidBodyJointConstraint *)con->data; if (data->flag & CONSTRAINT_DRAW_PIVOT) - drawRBpivot(data); + drawRBpivot(data, ob_wire_col); } } @@ -7083,14 +7125,9 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag) if (dtx & OB_DRAWNAME) { /* patch for several 3d cards (IBM mostly) that crash on GL_SELECT with text drawing */ /* but, we also don't draw names for sets or duplicators */ - if (flag == 0) { - float zero[3] = {0, 0, 0}; - float curcol[4]; - unsigned char tcol[4]; - glGetFloatv(GL_CURRENT_COLOR, curcol); - rgb_float_to_uchar(tcol, curcol); - tcol[3] = 255; - view3d_cached_text_draw_add(zero, ob->id.name + 2, 10, 0, tcol); + if (dflag == 0) { + const float zero[3] = {0, 0, 0}; + view3d_cached_text_draw_add(zero, ob->id.name + 2, 10, 0, ob_wire_col); } } /*if (dtx & OB_DRAWIMAGE) drawDispListwire(&ob->disp);*/ @@ -7146,13 +7183,13 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag) do_draw_center = DESELECT; if (do_draw_center != -1) { - if (flag & DRAW_PICKING) { + if (dflag & DRAW_PICKING) { /* draw a single point for opengl selection */ glBegin(GL_POINTS); glVertex3fv(ob->obmat[3]); glEnd(); } - else if ((flag & DRAW_CONSTCOLOR) == 0) { + else if ((dflag & DRAW_CONSTCOLOR) == 0) { /* we don't draw centers for duplicators and sets */ if (U.obcenter_dia > 0) { /* check > 0 otherwise grease pencil can draw into the circle select which is annoying. */ @@ -7163,7 +7200,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag) } /* not for sets, duplicators or picking */ - if (flag == 0 && (v3d->flag & V3D_HIDE_HELPLINES) == 0 && (v3d->flag2 & V3D_RENDER_OVERRIDE) == 0) { + if (dflag == 0 && (v3d->flag & V3D_HIDE_HELPLINES) == 0 && (v3d->flag2 & V3D_RENDER_OVERRIDE) == 0) { ListBase *list; /* draw hook center and offset line */ @@ -7505,7 +7542,7 @@ void draw_object_backbufsel(Scene *scene, View3D *v3d, RegionView3D *rv3d, Objec /* helper function for drawing object instances - meshes */ static void draw_object_mesh_instance(Scene *scene, View3D *v3d, RegionView3D *rv3d, - Object *ob, int dt, int outline) + Object *ob, const short dt, int outline) { Mesh *me = ob->data; DerivedMesh *dm = NULL, *edm = NULL; @@ -7553,7 +7590,7 @@ static void draw_object_mesh_instance(Scene *scene, View3D *v3d, RegionView3D *r if (dm) dm->release(dm); } -void draw_object_instance(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob, int dt, int outline) +void draw_object_instance(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob, const short dt, int outline) { if (ob == NULL) return; diff --git a/source/blender/editors/space_view3d/space_view3d.c b/source/blender/editors/space_view3d/space_view3d.c index 28fd2c8bc74..a6948222d93 100644 --- a/source/blender/editors/space_view3d/space_view3d.c +++ b/source/blender/editors/space_view3d/space_view3d.c @@ -1016,7 +1016,7 @@ static void space_view3d_listener(struct ScrArea *sa, struct wmNotifier *wmn) break; } - // removed since BKE_image_user_frame_calc is now called in draw_bgpic because screen_ops doesnt call the notifier. + // removed since BKE_image_user_frame_calc is now called in view3d_draw_bgpic because screen_ops doesnt call the notifier. #if 0 if (wmn->category == NC_SCENE && wmn->data == ND_FRAME) { View3D *v3d = area->spacedata.first; diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c index 14afcaa855f..6d9507ebff1 100644 --- a/source/blender/editors/space_view3d/view3d_draw.c +++ b/source/blender/editors/space_view3d/view3d_draw.c @@ -508,8 +508,7 @@ static void drawfloor(Scene *scene, View3D *v3d, const char **grid_unit) } /* set variable axis */ - vert[0][1] = vert[1][1] = - vert[2][0] = vert[3][0] = line; + vert[0][1] = vert[1][1] = vert[2][0] = vert[3][0] = line; glDrawArrays(GL_LINES, 0, 4); } @@ -1128,7 +1127,7 @@ static void drawviewborder(Scene *scene, ARegion *ar, View3D *v3d) #ifdef VIEW3D_CAMERA_BORDER_HACK if (view3d_camera_border_hack_test == TRUE) { - glColor4fv(view3d_camera_border_hack_col); + glColor3ubv(view3d_camera_border_hack_col); glRectf(x1i + 1, y1i + 1, x2i - 1, y2i - 1); view3d_camera_border_hack_test = FALSE; } @@ -1147,7 +1146,6 @@ static void drawviewborder(Scene *scene, ARegion *ar, View3D *v3d) /* border */ if (scene->r.mode & R_BORDER) { - cpack(0); x3 = x1 + scene->r.border.xmin * (x2 - x1); y3 = y1 + scene->r.border.ymin * (y2 - y1); @@ -1528,7 +1526,8 @@ exit: /* ************************************************************* */ -static void draw_bgpic(Scene *scene, ARegion *ar, View3D *v3d, int foreground) +static void view3d_draw_bgpic(Scene *scene, ARegion *ar, View3D *v3d, + const short do_forground, const short do_camera_frame) { RegionView3D *rv3d = ar->regiondata; BGpic *bgpic; @@ -1537,7 +1536,7 @@ static void draw_bgpic(Scene *scene, ARegion *ar, View3D *v3d, int foreground) ImBuf *ibuf = NULL, *freeibuf; float vec[4], fac, asp, zoomx, zoomy; float x1, y1, x2, y2, cx, cy; - int fg_flag = foreground ? V3D_BGPIC_FOREGROUND : 0; + int fg_flag = do_forground ? V3D_BGPIC_FOREGROUND : 0; for (bgpic = v3d->bgpicbase.first; bgpic; bgpic = bgpic->next) { @@ -1560,7 +1559,7 @@ static void draw_bgpic(Scene *scene, ARegion *ar, View3D *v3d, int foreground) BKE_image_user_frame_calc(&bgpic->iuser, CFRA, 0); ibuf = BKE_image_get_ibuf(ima, &bgpic->iuser); } - else { + else if (bgpic->source == V3D_BGPIC_MOVIE) { clip = NULL; if (bgpic->flag & V3D_BGPIC_CAMERACLIP) { @@ -1595,14 +1594,21 @@ static void draw_bgpic(Scene *scene, ARegion *ar, View3D *v3d, int foreground) IMB_rect_from_float(ibuf); if (rv3d->persp == RV3D_CAMOB) { - rctf vb; - ED_view3d_calc_camera_border(scene, ar, v3d, rv3d, &vb, FALSE); - - x1 = vb.xmin; - y1 = vb.ymin; - x2 = vb.xmax; - y2 = vb.ymax; + if (do_camera_frame) { + rctf vb; + ED_view3d_calc_camera_border(scene, ar, v3d, rv3d, &vb, FALSE); + x1 = vb.xmin; + y1 = vb.ymin; + x2 = vb.xmax; + y2 = vb.ymax; + } + else { + x1 = ar->winrct.xmin; + y1 = ar->winrct.ymin; + x2 = ar->winrct.xmax; + y2 = ar->winrct.ymax; + } } else { float sco[2]; @@ -1696,7 +1702,8 @@ static void draw_bgpic(Scene *scene, ARegion *ar, View3D *v3d, int foreground) } } -static void draw_bgpics(Scene *scene, ARegion *ar, View3D *v3d, int foreground) +static void view3d_draw_bgpic_test(Scene *scene, ARegion *ar, View3D *v3d, + const short do_forground, const short do_camera_frame) { RegionView3D *rv3d = ar->regiondata; @@ -1708,11 +1715,11 @@ static void draw_bgpics(Scene *scene, ARegion *ar, View3D *v3d, int foreground) if ((rv3d->view == RV3D_VIEW_USER) || (rv3d->persp != RV3D_ORTHO)) { if (rv3d->persp == RV3D_CAMOB) { - draw_bgpic(scene, ar, v3d, foreground); + view3d_draw_bgpic(scene, ar, v3d, do_forground, do_camera_frame); } } else { - draw_bgpic(scene, ar, v3d, foreground); + view3d_draw_bgpic(scene, ar, v3d, do_forground, do_camera_frame); } } @@ -1721,17 +1728,17 @@ static void draw_bgpics(Scene *scene, ARegion *ar, View3D *v3d, int foreground) typedef struct View3DAfter { struct View3DAfter *next, *prev; struct Base *base; - int flag; + short dflag; } View3DAfter; /* temp storage of Objects that need to be drawn as last */ -void add_view3d_after(ListBase *lb, Base *base, int flag) +void ED_view3d_after_add(ListBase *lb, Base *base, const short dflag) { View3DAfter *v3da = MEM_callocN(sizeof(View3DAfter), "View 3d after"); BLI_assert((base->flag & OB_FROMDUPLI) == 0); BLI_addtail(lb, v3da); v3da->base = base; - v3da->flag = flag; + v3da->dflag = dflag; } /* disables write in zbuffer and draws it over */ @@ -1744,7 +1751,7 @@ static void view3d_draw_transp(Scene *scene, ARegion *ar, View3D *v3d) for (v3da = v3d->afterdraw_transp.first; v3da; v3da = next) { next = v3da->next; - draw_object(scene, ar, v3d, v3da->base, v3da->flag); + draw_object(scene, ar, v3d, v3da->base, v3da->dflag); BLI_remlink(&v3d->afterdraw_transp, v3da); MEM_freeN(v3da); } @@ -1765,7 +1772,7 @@ static void view3d_draw_xray(Scene *scene, ARegion *ar, View3D *v3d, int clear) v3d->xray = TRUE; for (v3da = v3d->afterdraw_xray.first; v3da; v3da = next) { next = v3da->next; - draw_object(scene, ar, v3d, v3da->base, v3da->flag); + draw_object(scene, ar, v3d, v3da->base, v3da->dflag); BLI_remlink(&v3d->afterdraw_xray, v3da); MEM_freeN(v3da); } @@ -1786,7 +1793,7 @@ static void view3d_draw_xraytransp(Scene *scene, ARegion *ar, View3D *v3d, int c for (v3da = v3d->afterdraw_xraytransp.first; v3da; v3da = next) { next = v3da->next; - draw_object(scene, ar, v3d, v3da->base, v3da->flag); + draw_object(scene, ar, v3d, v3da->base, v3da->dflag); BLI_remlink(&v3d->afterdraw_xraytransp, v3da); MEM_freeN(v3da); } @@ -2428,14 +2435,13 @@ static void view3d_main_area_setup_view(Scene *scene, View3D *v3d, ARegion *ar, void ED_view3d_draw_offscreen(Scene *scene, View3D *v3d, ARegion *ar, int winx, int winy, float viewmat[][4], float winmat[][4], - int draw_background) + int do_bgpic) { RegionView3D *rv3d = ar->regiondata; Base *base; float backcol[3]; int bwinx, bwiny; rcti brect; - ImBuf *bg_ibuf = NULL; glPushMatrix(); @@ -2465,66 +2471,21 @@ void ED_view3d_draw_offscreen(Scene *scene, View3D *v3d, ARegion *ar, if (draw_glsl_material(scene, NULL, v3d, v3d->drawtype)) gpu_update_lamps_shadows(scene, v3d); - /* if scene has got active clip, use it for render backdrop */ - if (draw_background && scene->clip && rv3d->persp == RV3D_CAMOB && v3d->camera) { - MovieClipUser user = {0}; - - BKE_movieclip_user_set_frame(&user, CFRA); - bg_ibuf = BKE_movieclip_get_ibuf(scene->clip, &user); + /* set background color, fallback on the view background color + * (if active clip is set but frame is failed to load fallback to horizon color as background) */ + if (scene->world) { + if (scene->r.color_mgt_flag & R_COLOR_MANAGEMENT) + linearrgb_to_srgb_v3_v3(backcol, &scene->world->horr); + else + copy_v3_v3(backcol, &scene->world->horr); + glClearColor(backcol[0], backcol[1], backcol[2], 0.0); } - - if (!bg_ibuf) { - /* set background color, fallback on the view background color - * (if active clip is set but frame is failed to load fallback to horizon color as background) */ - if (scene->world) { - if (scene->r.color_mgt_flag & R_COLOR_MANAGEMENT) - linearrgb_to_srgb_v3_v3(backcol, &scene->world->horr); - else - copy_v3_v3(backcol, &scene->world->horr); - glClearColor(backcol[0], backcol[1], backcol[2], 0.0); - } - else { - UI_ThemeClearColor(TH_BACK); - } + else { + UI_ThemeClearColor(TH_BACK); } - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - if (bg_ibuf) { - unsigned char *pixels, *cp, *dst_cp; - int i; - - if (bg_ibuf->rect_float && !bg_ibuf->rect) - IMB_rect_from_float(bg_ibuf); - - dst_cp = pixels = MEM_callocN(4 * sizeof(unsigned char) * bg_ibuf->x * bg_ibuf->y, "draw offscreen clip pixels"); - cp = (unsigned char *)bg_ibuf->rect; - for (i = 0; i < bg_ibuf->x * bg_ibuf->y; i++, cp += 4, dst_cp += 4) { - dst_cp[0] = cp[0]; - dst_cp[1] = cp[1]; - dst_cp[2] = cp[2]; - dst_cp[3] = 255; - } - - glMatrixMode(GL_PROJECTION); - glPushMatrix(); - glMatrixMode(GL_MODELVIEW); - glPushMatrix(); - ED_region_pixelspace(ar); - - glPixelZoom((float)winx / bg_ibuf->x, (float)winy / bg_ibuf->y); - glaDrawPixelsTex(0, 0, bg_ibuf->x, bg_ibuf->y, GL_UNSIGNED_BYTE, pixels); - - glPixelZoom(1.0, 1.0); - glMatrixMode(GL_PROJECTION); - glPopMatrix(); - glMatrixMode(GL_MODELVIEW); - glPopMatrix(); - - IMB_freeImBuf(bg_ibuf); - MEM_freeN(pixels); - } + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); /* setup view matrices */ view3d_main_area_setup_view(scene, v3d, ar, viewmat, winmat); @@ -2540,6 +2501,11 @@ void ED_view3d_draw_offscreen(Scene *scene, View3D *v3d, ARegion *ar, else v3d->zbuf = FALSE; + /* important to do before clipping */ + if (do_bgpic) { + view3d_draw_bgpic_test(scene, ar, v3d, FALSE, FALSE); + } + if (rv3d->rflag & RV3D_CLIPPING) ED_view3d_clipping_set(rv3d); @@ -2581,6 +2547,11 @@ void ED_view3d_draw_offscreen(Scene *scene, View3D *v3d, ARegion *ar, if (rv3d->rflag & RV3D_CLIPPING) ED_view3d_clipping_disable(); + /* important to do after clipping */ + if (do_bgpic) { + view3d_draw_bgpic_test(scene, ar, v3d, TRUE, FALSE); + } + /* cleanup */ if (v3d->zbuf) { v3d->zbuf = FALSE; @@ -2763,12 +2734,15 @@ static void draw_viewport_fps(Scene *scene, ARegion *ar) BLF_draw_default_ascii(22, ar->winy - 17, 0.0f, printable, sizeof(printable)); } -static int view3d_main_area_draw_engine(const bContext *C, ARegion *ar) +static void view3d_main_area_draw_objects(const bContext *C, ARegion *ar, const char **grid_unit); + +static int view3d_main_area_draw_engine(const bContext *C, ARegion *ar, int draw_border) { Scene *scene = CTX_data_scene(C); View3D *v3d = CTX_wm_view3d(C); RegionView3D *rv3d = CTX_wm_region_view3d(C); RenderEngineType *type; + GLint scissor[4]; /* create render engine */ if (!rv3d->render_engine) { @@ -2785,22 +2759,53 @@ static int view3d_main_area_draw_engine(const bContext *C, ARegion *ar) view3d_main_area_setup_view(scene, v3d, ar, NULL, NULL); /* background draw */ + ED_region_pixelspace(ar); + + if (draw_border) { + /* for border draw, we only need to clear a subset of the 3d view */ + rctf viewborder; + rcti cliprct; + + ED_view3d_calc_camera_border(scene, ar, v3d, rv3d, &viewborder, FALSE); + + cliprct.xmin = viewborder.xmin + scene->r.border.xmin * (viewborder.xmax - viewborder.xmin); + cliprct.ymin = viewborder.ymin + scene->r.border.ymin * (viewborder.ymax - viewborder.ymin); + cliprct.xmax = viewborder.xmin + scene->r.border.xmax * (viewborder.xmax - viewborder.xmin); + cliprct.ymax = viewborder.ymin + scene->r.border.ymax * (viewborder.ymax - viewborder.ymin); + + cliprct.xmin += ar->winrct.xmin; + cliprct.xmax += ar->winrct.xmin; + cliprct.ymin += ar->winrct.ymin; + cliprct.ymax += ar->winrct.ymin; + + cliprct.xmin = MAX2(cliprct.xmin, ar->winrct.xmin); + cliprct.ymin = MAX2(cliprct.ymin, ar->winrct.ymin); + cliprct.xmax = MIN2(cliprct.xmax, ar->winrct.xmax); + cliprct.ymax = MIN2(cliprct.ymax, ar->winrct.ymax); + + glGetIntegerv(GL_SCISSOR_BOX, scissor); + glScissor(cliprct.xmin, cliprct.ymin, cliprct.xmax - cliprct.xmin, cliprct.ymax - cliprct.ymin); + } + glClearColor(0.0f, 0.0f, 0.0f, 0.0f); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - ED_region_pixelspace(ar); - - /* render result draw */ if (v3d->flag & V3D_DISPBGPICS) - draw_bgpic(scene, ar, v3d, FALSE); + view3d_draw_bgpic(scene, ar, v3d, FALSE, TRUE); else fdrawcheckerboard(0, 0, ar->winx, ar->winy); + if (draw_border) { + /* restore scissor as it was before */ + glScissor(scissor[0], scissor[1], scissor[2], scissor[3]); + } + + /* render result draw */ type = rv3d->render_engine->type; type->view_draw(rv3d->render_engine, C); if (v3d->flag & V3D_DISPBGPICS) - draw_bgpic(scene, ar, v3d, TRUE); + view3d_draw_bgpic(scene, ar, v3d, TRUE, TRUE); return 1; } @@ -2896,7 +2901,7 @@ static void view3d_main_area_draw_objects(const bContext *C, ARegion *ar, const } } - draw_bgpics(scene, ar, v3d, FALSE); + view3d_draw_bgpic_test(scene, ar, v3d, FALSE, TRUE); if (rv3d->rflag & RV3D_CLIPPING) ED_view3d_clipping_set(rv3d); @@ -2955,8 +2960,6 @@ static void view3d_main_area_draw_objects(const bContext *C, ARegion *ar, const } } - draw_bgpics(scene, ar, v3d, TRUE); - // REEB_draw(); if ((v3d->flag2 & V3D_RENDER_OVERRIDE) == 0) { @@ -2976,6 +2979,9 @@ static void view3d_main_area_draw_objects(const bContext *C, ARegion *ar, const if (rv3d->rflag & RV3D_CLIPPING) ED_view3d_clipping_disable(); + /* important to do after clipping */ + view3d_draw_bgpic_test(scene, ar, v3d, TRUE, TRUE); + BIF_draw_manipulator(C); #if 0 @@ -3055,15 +3061,21 @@ static void view3d_main_area_draw_info(const bContext *C, ARegion *ar, const cha void view3d_main_area_draw(const bContext *C, ARegion *ar) { + Scene *scene = CTX_data_scene(C); View3D *v3d = CTX_wm_view3d(C); + RegionView3D *rv3d = CTX_wm_region_view3d(C); const char *grid_unit = NULL; + int draw_border = (rv3d->persp == RV3D_CAMOB && (scene->r.mode & R_BORDER)); - /* draw viewport using external renderer? */ - if (!(v3d->drawtype == OB_RENDER && view3d_main_area_draw_engine(C, ar))) { - /* draw viewport using opengl */ + /* draw viewport using opengl */ + if (v3d->drawtype != OB_RENDER || draw_border) { view3d_main_area_draw_objects(C, ar, &grid_unit); ED_region_pixelspace(ar); } + + /* draw viewport using external renderer */ + if (v3d->drawtype == OB_RENDER) + view3d_main_area_draw_engine(C, ar, draw_border); view3d_main_area_draw_info(C, ar, grid_unit); diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c index 8ba0d75c786..d632314f3ca 100644 --- a/source/blender/editors/space_view3d/view3d_edit.c +++ b/source/blender/editors/space_view3d/view3d_edit.c @@ -498,7 +498,7 @@ static void viewops_data_create(bContext *C, wmOperator *op, wmEvent *event) static void viewops_data_free(bContext *C, wmOperator *op) { ARegion *ar; - Paint *p = paint_get_active(CTX_data_scene(C)); + Paint *p = paint_get_active_from_context(C); if (op->customdata) { ViewOpsData *vod = op->customdata; diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h index 29edc0158d6..3c6a0dd4b9f 100644 --- a/source/blender/editors/space_view3d/view3d_intern.h +++ b/source/blender/editors/space_view3d/view3d_intern.h @@ -53,13 +53,17 @@ struct wmWindowManager; #define BL_NEAR_CLIP 0.001 /* drawing flags: */ -#define DRAW_PICKING 1 -#define DRAW_CONSTCOLOR 2 -#define DRAW_SCENESET 4 +enum { + DRAW_PICKING = (1 << 0), + DRAW_CONSTCOLOR = (1 << 1), + DRAW_SCENESET = (1 << 2) +}; /* draw_mesh_fancy/draw_mesh_textured draw_flags */ -#define DRAW_MODIFIERS_PREVIEW 1 -#define DRAW_FACE_SELECT 2 +enum { + DRAW_MODIFIERS_PREVIEW = (1 << 0), + DRAW_FACE_SELECT = (1 << 1) +}; /* view3d_header.c */ void VIEW3D_OT_layers(struct wmOperatorType *ot); @@ -112,23 +116,28 @@ void draw_motion_paths_cleanup(View3D *v3d); /* drawobject.c */ -void draw_object(Scene *scene, struct ARegion *ar, View3D *v3d, Base *base, int flag); -int draw_glsl_material(Scene *scene, struct Object *ob, View3D *v3d, int dt); -void draw_object_instance(Scene *scene, View3D *v3d, RegionView3D *rv3d, struct Object *ob, int dt, int outline); +void draw_object(Scene *scene, struct ARegion *ar, View3D *v3d, Base *base, const short dflag); +int draw_glsl_material(Scene *scene, struct Object *ob, View3D *v3d, const short dt); +void draw_object_instance(Scene *scene, View3D *v3d, RegionView3D *rv3d, struct Object *ob, const short dt, int outline); void draw_object_backbufsel(Scene *scene, View3D *v3d, RegionView3D *rv3d, struct Object *ob); void drawaxes(float size, char drawtype); void view3d_cached_text_draw_begin(void); void view3d_cached_text_draw_add(const float co[3], const char *str, short xoffs, short flag, const unsigned char col[4]); void view3d_cached_text_draw_end(View3D * v3d, ARegion * ar, int depth_write, float mat[][4]); -#define V3D_CACHE_TEXT_ZBUF (1 << 0) -#define V3D_CACHE_TEXT_WORLDSPACE (1 << 1) -#define V3D_CACHE_TEXT_ASCII (1 << 2) -#define V3D_CACHE_TEXT_GLOBALSPACE (1 << 3) -#define V3D_CACHE_TEXT_LOCALCLIP (1 << 4) + +enum { + V3D_CACHE_TEXT_ZBUF = (1 << 0), + V3D_CACHE_TEXT_WORLDSPACE = (1 << 1), + V3D_CACHE_TEXT_ASCII = (1 << 2), + V3D_CACHE_TEXT_GLOBALSPACE = (1 << 3), + V3D_CACHE_TEXT_LOCALCLIP = (1 << 4) +}; /* drawarmature.c */ -int draw_armature(Scene *scene, View3D *v3d, ARegion *ar, Base *base, int dt, int flag, const short is_outline); +int draw_armature(Scene *scene, View3D *v3d, ARegion *ar, Base *base, + const short dt, const short dflag, const unsigned char ob_wire_col[4], + const short is_outline); /* drawmesh.c */ void draw_mesh_textured(Scene *scene, View3D *v3d, RegionView3D *rv3d, @@ -140,7 +149,7 @@ void draw_mesh_paint(View3D *v3d, RegionView3D *rv3d, void view3d_main_area_draw(const struct bContext *C, struct ARegion *ar); void draw_depth(Scene *scene, struct ARegion *ar, View3D *v3d, int (*func)(void *)); void draw_depth_gpencil(Scene *scene, ARegion *ar, View3D *v3d); -void add_view3d_after(ListBase *lb, Base *base, int flag); +void ED_view3d_after_add(ListBase *lb, Base *base, const short dflag); void circf(float x, float y, float rad); void circ(float x, float y, float rad); @@ -211,7 +220,7 @@ void draw_volume(struct ARegion *ar, struct GPUTexture *tex, float min[3], float * any direction it starts to fail */ #define VIEW3D_CAMERA_BORDER_HACK #ifdef VIEW3D_CAMERA_BORDER_HACK -extern float view3d_camera_border_hack_col[4]; +extern unsigned char view3d_camera_border_hack_col[3]; extern short view3d_camera_border_hack_test; #endif diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c index 602f790c8df..d2f2fdcaa81 100644 --- a/source/blender/editors/space_view3d/view3d_select.c +++ b/source/blender/editors/space_view3d/view3d_select.c @@ -1870,7 +1870,6 @@ static int do_object_pose_box_select(bContext *C, ViewContext *vc, rcti *rect, i for (base = vc->scene->base.first; base && hits; base = base->next) { if (BASE_SELECTABLE(vc->v3d, base)) { while (base->selcol == (*col & 0xFFFF)) { /* we got an object */ - if (*col & 0xFFFF0000) { /* we got a bone */ bone = get_indexed_bone(base->object, *col & ~(BONESEL_ANY)); if (bone) { @@ -1878,16 +1877,13 @@ static int do_object_pose_box_select(bContext *C, ViewContext *vc, rcti *rect, i if ((bone->flag & BONE_UNSELECTABLE) == 0) { bone->flag |= BONE_SELECTED; bone_selected = 1; -// XXX select_actionchannel_by_name(base->object->action, bone->name, 1); } } else { bArmature *arm = base->object->data; bone->flag &= ~BONE_SELECTED; -// XXX select_actionchannel_by_name(base->object->action, bone->name, 0); if (arm->act_bone == bone) arm->act_bone = NULL; - } } } @@ -1897,7 +1893,7 @@ static int do_object_pose_box_select(bContext *C, ViewContext *vc, rcti *rect, i else ED_base_object_select(base, BA_DESELECT); } - + col += 4; /* next color */ hits--; if (hits == 0) break; @@ -1906,13 +1902,16 @@ static int do_object_pose_box_select(bContext *C, ViewContext *vc, rcti *rect, i if (bone_selected) { Object *ob = base->object; - bArmature *arm = ob->data; - - WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, ob); - if (arm->flag & ARM_HAS_VIZ_DEPS) { - /* mask modifier ('armature' mode), etc. */ - DAG_id_tag_update(&ob->id, OB_RECALC_DATA); + if (ob && (ob->type == OB_ARMATURE)) { + bArmature *arm = ob->data; + + WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, ob); + + if (arm && (arm->flag & ARM_HAS_VIZ_DEPS)) { + /* mask modifier ('armature' mode), etc. */ + DAG_id_tag_update(&ob->id, OB_RECALC_DATA); + } } } } |