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authorCampbell Barton <ideasman42@gmail.com>2018-07-05 20:27:57 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-07-05 20:31:10 +0300
commitf2de8a190fea052a33a2fbcc61d56e8ebe5a9017 (patch)
tree027115bb23cc866e7c08dacffaebe4809498d672 /source/blender/editors/space_view3d
parenta883f0fd54df89c18ac32e2a1f2d04c56081b8a6 (diff)
3D View: support setting the relative axis
This sets the closest view axis, as if the current view is 'front'. Useful to switch to the nearest left/right/top/bottom.
Diffstat (limited to 'source/blender/editors/space_view3d')
-rw-r--r--source/blender/editors/space_view3d/view3d_edit.c100
1 files changed, 74 insertions, 26 deletions
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c
index cfc73367435..20241b93471 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -3618,10 +3618,14 @@ static const EnumPropertyItem prop_view_items[] = {
/* would like to make this a generic function - outside of transform */
+/**
+ * \param align_to_quat: When not NULL, set the axis relative to this rotation.
+ */
static void axis_set_view(
bContext *C, View3D *v3d, ARegion *ar,
const float quat_[4],
- short view, int perspo, bool align_active,
+ short view, int perspo,
+ const float *align_to_quat,
const int smooth_viewtx)
{
RegionView3D *rv3d = ar->regiondata; /* no NULL check is needed, poll checks */
@@ -3631,29 +3635,12 @@ static void axis_set_view(
normalize_qt_qt(quat, quat_);
- if (align_active) {
- /* align to active object */
- Object *obact = CTX_data_active_object(C);
- if (obact == NULL) {
- /* no active object, ignore this option */
- align_active = false;
- }
- else {
- float obact_quat[4];
- float twmat[3][3];
-
- /* same as transform manipulator when normal is set */
- ED_getTransformOrientationMatrix(C, twmat, V3D_AROUND_ACTIVE);
-
- mat3_to_quat(obact_quat, twmat);
- invert_qt_normalized(obact_quat);
- mul_qt_qtqt(quat, quat, obact_quat);
-
- rv3d->view = view = RV3D_VIEW_USER;
- }
+ if (align_to_quat) {
+ mul_qt_qtqt(quat, quat, align_to_quat);
+ rv3d->view = view = RV3D_VIEW_USER;
}
- if (align_active == false) {
+ if (align_to_quat == NULL) {
rv3d->view = view;
}
@@ -3716,7 +3703,6 @@ static int view_axis_exec(bContext *C, wmOperator *op)
RegionView3D *rv3d;
static int perspo = RV3D_PERSP;
int viewnum;
- bool align_active;
const int smooth_viewtx = WM_operator_smooth_viewtx_get(op);
/* no NULL check is needed, poll checks */
@@ -3726,13 +3712,73 @@ static int view_axis_exec(bContext *C, wmOperator *op)
ED_view3d_smooth_view_force_finish(C, v3d, ar);
viewnum = RNA_enum_get(op->ptr, "type");
- align_active = RNA_boolean_get(op->ptr, "align_active");
+
+ float align_quat_buf[4];
+ float *align_quat = NULL;
+
+ if (RNA_boolean_get(op->ptr, "align_active")) {
+ /* align to active object */
+ Object *obact = CTX_data_active_object(C);
+ if (obact != NULL) {
+ float twmat[3][3];
+ /* same as transform manipulator when normal is set */
+ ED_getTransformOrientationMatrix(C, twmat, V3D_AROUND_ACTIVE);
+ align_quat = align_quat_buf;
+ mat3_to_quat(align_quat, twmat);
+ invert_qt_normalized(align_quat);
+ }
+ }
+
+ if (RNA_boolean_get(op->ptr, "relative")) {
+ float angle_max = FLT_MAX;
+ int view_closest = -1;
+ float z_rel[3] = {0.0f, 0.0f, 1.0f};
+
+ if (viewnum == RV3D_VIEW_TOP) {
+ negate_v3_v3(z_rel, rv3d->viewinv[1]);
+ }
+ else if (viewnum == RV3D_VIEW_BOTTOM) {
+ copy_v3_v3(z_rel, rv3d->viewinv[1]);
+ }
+ else if (viewnum == RV3D_VIEW_RIGHT) {
+ negate_v3_v3(z_rel, rv3d->viewinv[0]);
+ }
+ else if (viewnum == RV3D_VIEW_LEFT) {
+ copy_v3_v3(z_rel, rv3d->viewinv[0]);
+ }
+ else if (viewnum == RV3D_VIEW_FRONT) {
+ negate_v3_v3(z_rel, rv3d->viewinv[2]);
+ }
+ else if (viewnum == RV3D_VIEW_BACK) {
+ copy_v3_v3(z_rel, rv3d->viewinv[2]);
+ }
+
+ for (int i = RV3D_VIEW_FRONT; i <= RV3D_VIEW_BOTTOM; i++) {
+ float quat[4];
+ float mat[3][3];
+ ED_view3d_quat_from_axis_view(i, quat);
+ quat[0] *= -1.0f;
+ quat_to_mat3(mat, quat);
+ if (align_quat) {
+ mul_qt_qtqt(quat, quat, align_quat);
+ }
+ const float angle_test = angle_normalized_v3v3(z_rel, mat[2]);
+ if (angle_max > angle_test) {
+ angle_max = angle_test;
+ view_closest = i;
+ }
+ }
+ if (view_closest == -1) {
+ view_closest = RV3D_VIEW_FRONT;
+ }
+ viewnum = view_closest;
+ }
/* Use this to test if we started out with a camera */
const int nextperspo = (rv3d->persp == RV3D_CAMOB) ? rv3d->lpersp : perspo;
float quat[4];
ED_view3d_quat_from_axis_view(viewnum, quat);
- axis_set_view(C, v3d, ar, quat, viewnum, nextperspo, align_active, smooth_viewtx);
+ axis_set_view(C, v3d, ar, quat, viewnum, nextperspo, align_quat, smooth_viewtx);
perspo = rv3d->persp;
@@ -3760,6 +3806,8 @@ void VIEW3D_OT_view_axis(wmOperatorType *ot)
RNA_def_property_flag(ot->prop, PROP_SKIP_SAVE);
prop = RNA_def_boolean(ot->srna, "align_active", 0, "Align Active", "Align to the active object's axis");
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
+ prop = RNA_def_boolean(ot->srna, "relative", 0, "Relative", "Rotate relative to the current orientation");
+ RNA_def_property_flag(prop, PROP_SKIP_SAVE);
}
/** \} */
@@ -3844,7 +3892,7 @@ static int view_camera_exec(bContext *C, wmOperator *op)
else {
/* return to settings of last view */
/* does view3d_smooth_view too */
- axis_set_view(C, v3d, ar, rv3d->lviewquat, rv3d->lview, rv3d->lpersp, 0, smooth_viewtx);
+ axis_set_view(C, v3d, ar, rv3d->lviewquat, rv3d->lview, rv3d->lpersp, NULL, smooth_viewtx);
}
}