diff options
author | Campbell Barton <ideasman42@gmail.com> | 2018-11-18 23:21:14 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-11-18 23:21:14 +0300 |
commit | 3e096b47ba863a6738a8e310a79afae12c42aff2 (patch) | |
tree | 63ffb8fae98c8e1c9533ce086aa7305bd44f4105 /source/blender/editors/space_view3d | |
parent | 9f4e4d672cae9fa0b98585cd7a84cf69f67d70c7 (diff) |
Fix object box select new w/o any objects
A new selection with no objects found needed to de-select all.
Diffstat (limited to 'source/blender/editors/space_view3d')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_select.c | 42 |
1 files changed, 27 insertions, 15 deletions
diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c index de7b327fa96..a99e276979b 100644 --- a/source/blender/editors/space_view3d/view3d_select.c +++ b/source/blender/editors/space_view3d/view3d_select.c @@ -2368,6 +2368,7 @@ static int opengl_bone_select_buffer_cmp(const void *sel_a_p, const void *sel_b_ static int do_object_box_select(bContext *C, ViewContext *vc, rcti *rect, const eSelectOp sel_op) { + bool changed = false; int totobj = MAXPICKBUF; /* XXX solve later */ /* selection buffer now has bones potentially too, so we add MAXPICKBUF */ @@ -2386,29 +2387,32 @@ static int do_object_box_select(bContext *C, ViewContext *vc, rcti *rect, const Base **bases = NULL; BLI_array_declare(bases); - /* The draw order doesn't always match the order we populate the engine, see: T51695. */ - if (hits > 0) { - qsort(vbuffer, hits, sizeof(uint[4]), opengl_bone_select_buffer_cmp); + if (SEL_OP_USE_PRE_DESELECT(sel_op)) { + object_deselect_all_visible(vc->view_layer); + changed = true; + } - for (Base *base = vc->view_layer->object_bases.first; base; base = base->next) { - if (BASE_SELECTABLE(base)) { - if ((base->object->select_color & 0x0000FFFF) != 0) { - BLI_array_append(bases, base); - } + if ((hits == -1) && !SEL_OP_USE_OUTSIDE(sel_op)) { + goto finally; + } + + for (Base *base = vc->view_layer->object_bases.first; base; base = base->next) { + if (BASE_SELECTABLE(base)) { + if ((base->object->select_color & 0x0000FFFF) != 0) { + BLI_array_append(bases, base); } } } + /* The draw order doesn't always match the order we populate the engine, see: T51695. */ + qsort(vbuffer, hits, sizeof(uint[4]), opengl_bone_select_buffer_cmp); + for (const uint *col = vbuffer + 3, *col_end = col + (hits * 4); col < col_end; col += 4) { Bone *bone; Base *base = ED_armature_base_and_bone_from_select_buffer(bases, BLI_array_len(bases), *col, &bone); base->object->id.tag |= LIB_TAG_DOIT; } - if (SEL_OP_USE_PRE_DESELECT(sel_op)) { - object_deselect_all_visible(vc->view_layer); - } - for (Base *base = vc->view_layer->object_bases.first; base && hits; base = base->next) { if (BASE_SELECTABLE(base)) { const bool is_select = base->flag & BASE_SELECTED; @@ -2416,18 +2420,26 @@ static int do_object_box_select(bContext *C, ViewContext *vc, rcti *rect, const const int sel_op_result = ED_select_op_action_deselected(sel_op, is_select, is_inside); if (sel_op_result != -1) { ED_object_base_select(base, sel_op_result ? BA_SELECT : BA_DESELECT); + changed = true; } } - DEG_id_tag_update(&vc->scene->id, DEG_TAG_SELECT_UPDATE); - WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, vc->scene); } +finally: if (bases != NULL) { MEM_freeN(bases); } + MEM_freeN(vbuffer); - return hits > 0 ? OPERATOR_FINISHED : OPERATOR_CANCELLED; + if (changed) { + DEG_id_tag_update(&vc->scene->id, DEG_TAG_SELECT_UPDATE); + WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, vc->scene); + return OPERATOR_FINISHED; + } + else { + return OPERATOR_CANCELLED; + } } static int do_pose_box_select(bContext *C, ViewContext *vc, rcti *rect, const eSelectOp sel_op) |