diff options
author | Leon Zandman <lzandman> | 2021-06-22 20:42:32 +0300 |
---|---|---|
committer | Harley Acheson <harley.acheson@gmail.com> | 2021-06-22 20:54:50 +0300 |
commit | c317f111c16b014a02f6d8368aa6c8815a147d06 (patch) | |
tree | d02b873a8ff59fe5a69290e2cbd61cdd1788e82c /source/blender/editors/space_view3d | |
parent | 2fcd3f0296eff296c7a4fc2b7fc02b290ea985fd (diff) |
Cleanup: Spelling Mistakes
This patch fixes many minor spelling mistakes, all in comments or
console output. Mostly contractions like can't, won't, don't, its/it's,
etc.
Differential Revision: https://developer.blender.org/D11663
Reviewed by Harley Acheson
Diffstat (limited to 'source/blender/editors/space_view3d')
5 files changed, 9 insertions, 9 deletions
diff --git a/source/blender/editors/space_view3d/view3d_camera_control.c b/source/blender/editors/space_view3d/view3d_camera_control.c index 0edd6aeb2ca..0b232d525fa 100644 --- a/source/blender/editors/space_view3d/view3d_camera_control.c +++ b/source/blender/editors/space_view3d/view3d_camera_control.c @@ -140,7 +140,7 @@ struct View3DCameraControl *ED_view3d_cameracontrol_acquire(Depsgraph *depsgraph vctrl->persp_backup = rv3d->persp; vctrl->dist_backup = rv3d->dist; - /* check for flying ortho camera - which we cant support well + /* check for flying ortho camera - which we can't support well * we _could_ also check for an ortho camera but this is easier */ if ((rv3d->persp == RV3D_CAMOB) && (rv3d->is_persp == false)) { ((Camera *)v3d->camera->data)->type = CAM_PERSP; diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c index ab0683644c3..53fc7eed43b 100644 --- a/source/blender/editors/space_view3d/view3d_edit.c +++ b/source/blender/editors/space_view3d/view3d_edit.c @@ -509,7 +509,7 @@ static void viewops_data_create(bContext *C, negate_v3_v3(my_origin, rv3d->ofs); /* ofs is flipped */ /* Set the dist value to be the distance from this 3d point this means you'll - * always be able to zoom into it and panning wont go bad when dist was zero. */ + * always be able to zoom into it and panning won't go bad when dist was zero. */ /* remove dist value */ upvec[0] = upvec[1] = 0; @@ -895,7 +895,7 @@ static void viewrotate_apply(ViewOpsData *vod, const int event_xy[2]) copy_qt_qt(rv3d->viewquat, vod->curr.viewquat); /* check for view snap, - * note: don't apply snap to vod->viewquat so the view wont jam up */ + * note: don't apply snap to vod->viewquat so the view won't jam up */ if (vod->axis_snap) { viewrotate_apply_snap(vod); } @@ -3647,7 +3647,7 @@ static int view3d_zoom_border_exec(bContext *C, wmOperator *op) if (rv3d->is_persp) { float p_corner[3]; - /* no depths to use, we cant do anything! */ + /* no depths to use, we can't do anything! */ if (depth_close == FLT_MAX) { BKE_report(op->reports, RPT_ERROR, "Depth too large"); return OPERATOR_CANCELLED; diff --git a/source/blender/editors/space_view3d/view3d_fly.c b/source/blender/editors/space_view3d/view3d_fly.c index 2d499cf85c7..d42746c168c 100644 --- a/source/blender/editors/space_view3d/view3d_fly.c +++ b/source/blender/editors/space_view3d/view3d_fly.c @@ -772,7 +772,7 @@ static int flyApply(bContext *C, FlyInfo *fly, bool is_confirm) float moffset[2]; /* mouse offset from the views center */ float tmp_quat[4]; /* used for rotating the view */ - /* x and y margin are define the safe area where the mouses movement wont rotate the view */ + /* x and y margin defining the safe area where the mouse's movement won't rotate the view */ int xmargin, ymargin; #ifdef NDOF_FLY_DEBUG diff --git a/source/blender/editors/space_view3d/view3d_placement.c b/source/blender/editors/space_view3d/view3d_placement.c index e602521f6a2..04f382de56b 100644 --- a/source/blender/editors/space_view3d/view3d_placement.c +++ b/source/blender/editors/space_view3d/view3d_placement.c @@ -961,7 +961,7 @@ static void view3d_interactive_add_calc_plane(bContext *C, const float view_axis_dot = fabsf(dot_v3v3(rv3d->viewinv[2], r_matrix_orient[plane_axis])); if (view_axis_dot < eps_view_align) { /* In this case, just project onto the view plane as it's important the location - * is _always_ under the mouse cursor, even if it turns out that wont lie on + * is _always_ under the mouse cursor, even if it turns out that won't lie on * the original 'plane' that's been calculated for us. */ plane_normal = rv3d->viewinv[2]; } @@ -974,7 +974,7 @@ static void view3d_interactive_add_calc_plane(bContext *C, /* Even if the calculation works, it's possible the point found is behind the view, * or very far away (past the far clipping). - * In either case creating objects wont be useful. */ + * In either case creating objects won't be useful. */ if (rv3d->is_persp) { float dir[3]; sub_v3_v3v3(dir, rv3d->viewinv[3], r_co_src); diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c index b2db4de8d7e..056b2507745 100644 --- a/source/blender/editors/space_view3d/view3d_view.c +++ b/source/blender/editors/space_view3d/view3d_view.c @@ -235,7 +235,7 @@ void ED_view3d_smooth_view_ex( /* grid draw as floor */ if ((RV3D_LOCK_FLAGS(rv3d) & RV3D_LOCK_ROTATION) == 0) { /* use existing if exists, means multiple calls to smooth view - * wont lose the original 'view' setting */ + * won't lose the original 'view' setting */ rv3d->view = RV3D_VIEW_USER; } @@ -244,7 +244,7 @@ void ED_view3d_smooth_view_ex( /* if this is view rotation only * we can decrease the time allowed by * the angle between quats - * this means small rotations wont lag */ + * this means small rotations won't lag */ if (sview->quat && !sview->ofs && !sview->dist) { /* scale the time allowed by the rotation */ /* 180deg == 1.0 */ |