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authorCampbell Barton <ideasman42@gmail.com>2021-06-28 09:02:52 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-06-28 09:11:18 +0300
commit7beb57f3bdf5d40aa4a3581367625ac7312b42a8 (patch)
treea396fdc7ddc100ed3b69812212047d28dfd42c28 /source/blender/editors/space_view3d
parent6f42e69b58ce4b9a2f0370d22b41f1c76bf21f89 (diff)
Cleanup: update comments
Diffstat (limited to 'source/blender/editors/space_view3d')
-rw-r--r--source/blender/editors/space_view3d/view3d_fly.c3
-rw-r--r--source/blender/editors/space_view3d/view3d_walk.c3
2 files changed, 0 insertions, 6 deletions
diff --git a/source/blender/editors/space_view3d/view3d_fly.c b/source/blender/editors/space_view3d/view3d_fly.c
index c0a95f24f08..3347de73d01 100644
--- a/source/blender/editors/space_view3d/view3d_fly.c
+++ b/source/blender/editors/space_view3d/view3d_fly.c
@@ -757,9 +757,6 @@ static int flyApply(bContext *C, FlyInfo *fly, bool is_confirm)
#define FLY_ZUP_CORRECT_ACCEL 0.05f /* increase upright momentum each step */
#define FLY_SMOOTH_FAC 20.0f /* higher value less lag */
- /* fly mode - Shift+F
- * a fly loop where the user can move the view as if they are flying
- */
RegionView3D *rv3d = fly->rv3d;
/* 3x3 copy of the view matrix so we can move along the view axis */
diff --git a/source/blender/editors/space_view3d/view3d_walk.c b/source/blender/editors/space_view3d/view3d_walk.c
index 84515d4a39b..370ed7d12cf 100644
--- a/source/blender/editors/space_view3d/view3d_walk.c
+++ b/source/blender/editors/space_view3d/view3d_walk.c
@@ -989,9 +989,6 @@ static int walkApply(bContext *C, WalkInfo *walk, bool is_confirm)
#define WALK_MOVE_SPEED base_speed
#define WALK_BOOST_FACTOR ((void)0, walk->speed_factor)
- /* walk mode - Ctrl+Shift+F
- * a walk loop where the user can move move the view as if they are in a walk game
- */
RegionView3D *rv3d = walk->rv3d;
ARegion *region = walk->region;