Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2012-09-09 04:00:21 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-09-09 04:00:21 +0400
commitaa2d84da37c909fa6b0ed03b54b0a3bc880f00a6 (patch)
tree0697e5957230bc6ff2ff48e9190e844e6853ea6c /source/blender/editors/space_view3d
parent693ceacc86786003dbe165fda985dd1f4911bd07 (diff)
style cleanup:
also remove some redundant conversions int -> short -> int
Diffstat (limited to 'source/blender/editors/space_view3d')
-rw-r--r--source/blender/editors/space_view3d/drawarmature.c33
-rw-r--r--source/blender/editors/space_view3d/drawobject.c60
-rw-r--r--source/blender/editors/space_view3d/view3d_edit.c12
-rw-r--r--source/blender/editors/space_view3d/view3d_header.c6
-rw-r--r--source/blender/editors/space_view3d/view3d_select.c6
-rw-r--r--source/blender/editors/space_view3d/view3d_view.c2
6 files changed, 62 insertions, 57 deletions
diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c
index 4472ff280e9..ecce12b8cba 100644
--- a/source/blender/editors/space_view3d/drawarmature.c
+++ b/source/blender/editors/space_view3d/drawarmature.c
@@ -272,7 +272,7 @@ static short set_pchan_glColor(short colCode, int boneflag, short constflag)
case PCHAN_COLOR_LINEBONE:
{
/* inner part in background color or constraint */
- if ( (constflag) && ((bcolor == NULL) || (bcolor->flag & TH_WIRECOLOR_CONSTCOLS)) ) {
+ if ((constflag) && ((bcolor == NULL) || (bcolor->flag & TH_WIRECOLOR_CONSTCOLS))) {
if (constflag & PCHAN_HAS_TARGET) glColor3ub(255, 150, 0);
else if (constflag & PCHAN_HAS_IK) glColor3ub(255, 255, 0);
else if (constflag & PCHAN_HAS_SPLINEIK) glColor3ub(200, 255, 0);
@@ -1540,7 +1540,7 @@ static void draw_pose_dofs(Object *ob)
for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
bone = pchan->bone;
- if ( (bone) && !(bone->flag & (BONE_HIDDEN_P | BONE_HIDDEN_PG))) {
+ if ((bone != NULL) && !(bone->flag & (BONE_HIDDEN_P | BONE_HIDDEN_PG))) {
if (bone->flag & BONE_SELECTED) {
if (bone->layer & arm->layer) {
if (pchan->ikflag & (BONE_IK_XLIMIT | BONE_IK_ZLIMIT)) {
@@ -1701,8 +1701,8 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
/* 1) bone must be visible, 2) for OpenGL select-drawing cannot have unselectable [#27194]
* NOTE: this is the only case with (NO_DEFORM == 0) flag, as this is for envelope influence drawing
*/
- if ( (bone->flag & (BONE_HIDDEN_P | BONE_NO_DEFORM | BONE_HIDDEN_PG)) == 0 &&
- ((G.f & G_PICKSEL) == 0 || (bone->flag & BONE_UNSELECTABLE) == 0) )
+ if (((bone->flag & (BONE_HIDDEN_P | BONE_NO_DEFORM | BONE_HIDDEN_PG)) == 0) &&
+ ((G.f & G_PICKSEL) == 0 || (bone->flag & BONE_UNSELECTABLE) == 0))
{
if (bone->flag & (BONE_SELECTED)) {
if (bone->layer & arm->layer)
@@ -1732,8 +1732,8 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
arm->layer_used |= bone->layer;
/* 1) bone must be visible, 2) for OpenGL select-drawing cannot have unselectable [#27194] */
- if ( (bone->flag & (BONE_HIDDEN_P | BONE_HIDDEN_PG)) == 0 &&
- ((G.f & G_PICKSEL) == 0 || (bone->flag & BONE_UNSELECTABLE) == 0) )
+ if (((bone->flag & (BONE_HIDDEN_P | BONE_HIDDEN_PG)) == 0) &&
+ ((G.f & G_PICKSEL) == 0 || (bone->flag & BONE_UNSELECTABLE) == 0))
{
if (bone->layer & arm->layer) {
int use_custom = (pchan->custom) && !(arm->flag & ARM_NO_CUSTOM);
@@ -1748,8 +1748,9 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
/* catch exception for bone with hidden parent */
flag = bone->flag;
- if ( (bone->parent) && (bone->parent->flag & (BONE_HIDDEN_P | BONE_HIDDEN_PG)) )
+ if ((bone->parent) && (bone->parent->flag & (BONE_HIDDEN_P | BONE_HIDDEN_PG))) {
flag &= ~BONE_CONNECTED;
+ }
/* set temporary flag for drawing bone as active, but only if selected */
if (bone == arm->act_bone)
@@ -1819,8 +1820,8 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
bone = pchan->bone;
/* 1) bone must be visible, 2) for OpenGL select-drawing cannot have unselectable [#27194] */
- if ( (bone->flag & (BONE_HIDDEN_P | BONE_HIDDEN_PG)) == 0 &&
- ((G.f & G_PICKSEL) == 0 || (bone->flag & BONE_UNSELECTABLE) == 0) )
+ if (((bone->flag & (BONE_HIDDEN_P | BONE_HIDDEN_PG)) == 0) &&
+ ((G.f & G_PICKSEL) == 0 || (bone->flag & BONE_UNSELECTABLE) == 0) )
{
if (bone->layer & arm->layer) {
if (pchan->custom) {
@@ -1895,8 +1896,8 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
arm->layer_used |= bone->layer;
/* 1) bone must be visible, 2) for OpenGL select-drawing cannot have unselectable [#27194] */
- if ( (bone->flag & (BONE_HIDDEN_P | BONE_HIDDEN_PG)) == 0 &&
- ((G.f & G_PICKSEL) == 0 || (bone->flag & BONE_UNSELECTABLE) == 0) )
+ if (((bone->flag & (BONE_HIDDEN_P | BONE_HIDDEN_PG)) == 0) &&
+ ((G.f & G_PICKSEL) == 0 || (bone->flag & BONE_UNSELECTABLE) == 0))
{
if (bone->layer & arm->layer) {
const short constflag = pchan->constflag;
@@ -1904,7 +1905,7 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
/* Draw a line from our root to the parent's tip
* - only if V3D_HIDE_HELPLINES is enabled...
*/
- if ( (do_dashed & 2) && ((bone->flag & BONE_CONNECTED) == 0) ) {
+ if ((do_dashed & 2) && ((bone->flag & BONE_CONNECTED) == 0)) {
if (arm->flag & ARM_POSEMODE) {
glLoadName(index & 0xFFFF); /* object tag, for bordersel optim */
UI_ThemeColor(TH_WIRE);
@@ -2047,7 +2048,7 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
}
/* Draw additional axes on the bone tail */
- if ( (arm->flag & ARM_DRAWAXES) && (arm->flag & ARM_POSEMODE) ) {
+ if ((arm->flag & ARM_DRAWAXES) && (arm->flag & ARM_POSEMODE)) {
glPushMatrix();
copy_m4_m4(bmat, pchan->pose_mat);
bone_matrix_translate_y(bmat, pchan->bone->length);
@@ -2134,8 +2135,9 @@ static void draw_ebones(View3D *v3d, ARegion *ar, Object *ob, const short dt)
/* catch exception for bone with hidden parent */
flag = eBone->flag;
- if ( (eBone->parent) && !EBONE_VISIBLE(arm, eBone->parent))
+ if ((eBone->parent) && !EBONE_VISIBLE(arm, eBone->parent)) {
flag &= ~BONE_CONNECTED;
+ }
/* set temporary flag for drawing bone as active, but only if selected */
if (eBone == arm->act_edbone)
@@ -2176,8 +2178,9 @@ static void draw_ebones(View3D *v3d, ARegion *ar, Object *ob, const short dt)
/* catch exception for bone with hidden parent */
flag = eBone->flag;
- if ( (eBone->parent) && !EBONE_VISIBLE(arm, eBone->parent))
+ if ((eBone->parent) && !EBONE_VISIBLE(arm, eBone->parent)) {
flag &= ~BONE_CONNECTED;
+ }
/* set temporary flag for drawing bone as active, but only if selected */
if (eBone == arm->act_edbone)
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index 9ebd2351142..90da3824870 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -2888,7 +2888,7 @@ static void draw_em_fancy_edges(BMEditMesh *em, Scene *scene, View3D *v3d,
if (ts->selectmode == SCE_SELECT_FACE) {
draw_dm_edges_sel(em, cageDM, wireCol, selCol, actCol, eed_act);
}
- else if ( (me->drawflag & ME_DRAWEDGES) || (ts->selectmode & SCE_SELECT_EDGE) ) {
+ else if ((me->drawflag & ME_DRAWEDGES) || (ts->selectmode & SCE_SELECT_EDGE)) {
if (cageDM->drawMappedEdgesInterp && (ts->selectmode & SCE_SELECT_VERTEX)) {
glShadeModel(GL_SMOOTH);
draw_dm_edges_sel_interp(em, cageDM, wireCol, selCol);
@@ -3317,8 +3317,8 @@ static void draw_em_fancy(Scene *scene, View3D *v3d, RegionView3D *rv3d,
draw_dm_vert_normals(em, scene, ob, cageDM);
}
- if ( (me->drawflag & (ME_DRAWEXTRA_EDGELEN | ME_DRAWEXTRA_FACEAREA | ME_DRAWEXTRA_FACEANG)) &&
- !(v3d->flag2 & V3D_RENDER_OVERRIDE))
+ if ((me->drawflag & (ME_DRAWEXTRA_EDGELEN | ME_DRAWEXTRA_FACEAREA | ME_DRAWEXTRA_FACEANG)) &&
+ !(v3d->flag2 & V3D_RENDER_OVERRIDE))
{
draw_em_measure_stats(v3d, ob, em, &scene->unit);
}
@@ -3415,14 +3415,14 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
else if (dt == OB_WIRE || totface == 0) {
draw_wire = OBDRAW_WIRE_ON; /* draw wire only, no depth buffer stuff */
}
- else if ( ((is_obact && ob->mode & OB_MODE_TEXTURE_PAINT)) ||
- check_object_draw_texture(scene, v3d, dt))
+ else if (((is_obact && ob->mode & OB_MODE_TEXTURE_PAINT)) ||
+ check_object_draw_texture(scene, v3d, dt))
{
- if ( (v3d->flag & V3D_SELECT_OUTLINE) &&
- ((v3d->flag2 & V3D_RENDER_OVERRIDE) == 0) &&
- (base->flag & SELECT) &&
- !(G.f & G_PICKSEL || (draw_flags & DRAW_FACE_SELECT)) &&
- (draw_wire == OBDRAW_WIRE_OFF))
+ if ((v3d->flag & V3D_SELECT_OUTLINE) &&
+ ((v3d->flag2 & V3D_RENDER_OVERRIDE) == 0) &&
+ (base->flag & SELECT) &&
+ !(G.f & G_PICKSEL || (draw_flags & DRAW_FACE_SELECT)) &&
+ (draw_wire == OBDRAW_WIRE_OFF))
{
draw_mesh_object_outline(v3d, ob, dm);
}
@@ -3460,11 +3460,11 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
const float spec[4] = {0.47f, 0.47f, 0.47f, 0.47f};
/* draw outline */
- if ( (v3d->flag & V3D_SELECT_OUTLINE) &&
- ((v3d->flag2 & V3D_RENDER_OVERRIDE) == 0) &&
- (base->flag & SELECT) &&
- (draw_wire == OBDRAW_WIRE_OFF) &&
- (ob->sculpt == NULL))
+ if ((v3d->flag & V3D_SELECT_OUTLINE) &&
+ ((v3d->flag2 & V3D_RENDER_OVERRIDE) == 0) &&
+ (base->flag & SELECT) &&
+ (draw_wire == OBDRAW_WIRE_OFF) &&
+ (ob->sculpt == NULL))
{
draw_mesh_object_outline(v3d, ob, dm);
}
@@ -3492,11 +3492,11 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
else {
Paint *p;
- if ( (v3d->flag & V3D_SELECT_OUTLINE) &&
- ((v3d->flag2 & V3D_RENDER_OVERRIDE) == 0) &&
- (base->flag & SELECT) &&
- (draw_wire == OBDRAW_WIRE_OFF) &&
- (ob->sculpt == NULL))
+ if ((v3d->flag & V3D_SELECT_OUTLINE) &&
+ ((v3d->flag2 & V3D_RENDER_OVERRIDE) == 0) &&
+ (base->flag & SELECT) &&
+ (draw_wire == OBDRAW_WIRE_OFF) &&
+ (ob->sculpt == NULL))
{
draw_mesh_object_outline(v3d, ob, dm);
}
@@ -4347,7 +4347,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
timestep = psys_get_timestep(&sim);
- if ( (base->flag & OB_FROMDUPLI) && (ob->flag & OB_FROMGROUP) ) {
+ if ((base->flag & OB_FROMDUPLI) && (ob->flag & OB_FROMGROUP)) {
float mat[4][4];
mult_m4_m4m4(mat, ob->obmat, psys->imat);
glMultMatrixf(mat);
@@ -4893,7 +4893,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
pdd->ma_col = NULL;
}
- if ( (base->flag & OB_FROMDUPLI) && (ob->flag & OB_FROMGROUP) ) {
+ if ((base->flag & OB_FROMDUPLI) && (ob->flag & OB_FROMGROUP)) {
glLoadMatrixf(rv3d->viewmat);
}
}
@@ -5253,7 +5253,7 @@ static void tekenhandlesN(Nurb *nu, short sel, short hide_handles)
a = nu->pntsu;
while (a--) {
if (bezt->hide == 0) {
- if ( (bezt->f2 & SELECT) == sel) {
+ if ((bezt->f2 & SELECT) == sel) {
fp = bezt->vec[0];
glColor3ubv(handle_cols[MIN2(bezt->h1, TH_HANDLE_COL_TOT - 1)]);
@@ -5264,14 +5264,14 @@ static void tekenhandlesN(Nurb *nu, short sel, short hide_handles)
glVertex3fv(fp + 3);
glVertex3fv(fp + 6);
}
- else if ( (bezt->f1 & SELECT) == sel) {
+ else if ((bezt->f1 & SELECT) == sel) {
fp = bezt->vec[0];
glColor3ubv(handle_cols[MIN2(bezt->h1, TH_HANDLE_COL_TOT - 1)]);
glVertex3fv(fp);
glVertex3fv(fp + 3);
}
- else if ( (bezt->f3 & SELECT) == sel) {
+ else if ((bezt->f3 & SELECT) == sel) {
fp = bezt->vec[1];
glColor3ubv(handle_cols[MIN2(bezt->h2, TH_HANDLE_COL_TOT - 1)]);
@@ -5506,7 +5506,7 @@ static void draw_editnurb(Object *ob, Nurb *nurb, int sel)
for (a = nu->pntsu - 1; a > 0; a--, bp++) {
if (bp->hide == 0 && bp1->hide == 0) {
if (sel) {
- if ( (bp->f1 & SELECT) && (bp1->f1 & SELECT) ) {
+ if ((bp->f1 & SELECT) && (bp1->f1 & SELECT)) {
UI_ThemeColor(TH_NURB_SEL_ULINE);
glBegin(GL_LINE_STRIP);
@@ -5541,7 +5541,7 @@ static void draw_editnurb(Object *ob, Nurb *nurb, int sel)
for (a = nu->pntsv - 1; a > 0; a--, bp += ofs) {
if (bp->hide == 0 && bp1->hide == 0) {
if (sel) {
- if ( (bp->f1 & SELECT) && (bp1->f1 & SELECT) ) {
+ if ((bp->f1 & SELECT) && (bp1->f1 & SELECT)) {
UI_ThemeColor(TH_NURB_SEL_VLINE);
glBegin(GL_LINE_STRIP);
@@ -6930,9 +6930,9 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short
}
/* draw edit particles last so that they can draw over child particles */
- if ( (warning_recursive == 0) &&
- (dflag & DRAW_PICKING) == 0 &&
- (!scene->obedit))
+ if ((warning_recursive == 0) &&
+ (dflag & DRAW_PICKING) == 0 &&
+ (!scene->obedit))
{
if (ob->mode & OB_MODE_PARTICLE_EDIT && is_obact) {
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c
index 17f1081f5c4..7accdb0c0e4 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -2733,12 +2733,12 @@ static int view3d_zoom_border_exec(bContext *C, wmOperator *op)
return OPERATOR_CANCELLED;
}
/* convert border to 3d coordinates */
- if ( (!gluUnProject(cent[0], cent[1], depth_close,
- mats.modelview, mats.projection, (GLint *)mats.viewport,
- &p[0], &p[1], &p[2])) ||
- (!gluUnProject((double)rect.xmin, (double)rect.ymin, depth_close,
- mats.modelview, mats.projection, (GLint *)mats.viewport,
- &p_corner[0], &p_corner[1], &p_corner[2])))
+ if ((!gluUnProject(cent[0], cent[1], depth_close,
+ mats.modelview, mats.projection, (GLint *)mats.viewport,
+ &p[0], &p[1], &p[2])) ||
+ (!gluUnProject((double)rect.xmin, (double)rect.ymin, depth_close,
+ mats.modelview, mats.projection, (GLint *)mats.viewport,
+ &p_corner[0], &p_corner[1], &p_corner[2])))
{
return OPERATOR_CANCELLED;
}
diff --git a/source/blender/editors/space_view3d/view3d_header.c b/source/blender/editors/space_view3d/view3d_header.c
index 465279ee6ed..fd43333acfe 100644
--- a/source/blender/editors/space_view3d/view3d_header.c
+++ b/source/blender/editors/space_view3d/view3d_header.c
@@ -370,7 +370,7 @@ static void do_view3d_header_buttons(bContext *C, void *UNUSED(arg), int event)
case B_SEL_EDGE:
if (em) {
if (shift == 0 || em->selectmode == 0) {
- if ( (em->selectmode ^ SCE_SELECT_EDGE) == SCE_SELECT_VERTEX) {
+ if ((em->selectmode ^ SCE_SELECT_EDGE) == SCE_SELECT_VERTEX) {
if (ctrl) EDBM_selectmode_convert(em, SCE_SELECT_VERTEX, SCE_SELECT_EDGE);
}
em->selectmode = SCE_SELECT_EDGE;
@@ -384,7 +384,9 @@ static void do_view3d_header_buttons(bContext *C, void *UNUSED(arg), int event)
case B_SEL_FACE:
if (em) {
if (shift == 0 || em->selectmode == 0) {
- if ( ((ts->selectmode ^ SCE_SELECT_FACE) == SCE_SELECT_VERTEX) || ((ts->selectmode ^ SCE_SELECT_FACE) == SCE_SELECT_EDGE)) {
+ if (((ts->selectmode ^ SCE_SELECT_FACE) == SCE_SELECT_VERTEX) ||
+ ((ts->selectmode ^ SCE_SELECT_FACE) == SCE_SELECT_EDGE))
+ {
if (ctrl) EDBM_selectmode_convert(em, (ts->selectmode ^ SCE_SELECT_FACE), SCE_SELECT_FACE);
}
em->selectmode = SCE_SELECT_FACE;
diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c
index fa431e89d80..5712144caf1 100644
--- a/source/blender/editors/space_view3d/view3d_select.c
+++ b/source/blender/editors/space_view3d/view3d_select.c
@@ -1527,10 +1527,10 @@ int edge_inside_circle(int centx, int centy, int rad, int x1, int y1, int x2, in
int radsq = rad * rad;
/* check points in circle itself */
- if ( (x1 - centx) * (x1 - centx) + (y1 - centy) * (y1 - centy) <= radsq) {
+ if ((x1 - centx) * (x1 - centx) + (y1 - centy) * (y1 - centy) <= radsq) {
return TRUE;
}
- else if ( (x2 - centx) * (x2 - centx) + (y2 - centy) * (y2 - centy) <= radsq) {
+ else if ((x2 - centx) * (x2 - centx) + (y2 - centy) * (y2 - centy) <= radsq) {
return TRUE;
}
else {
@@ -2467,7 +2467,7 @@ static void armature_circle_select(ViewContext *vc, int select, const int mval[2
/* only if the endpoints didn't get selected, deal with the middle of the bone too */
/* XXX should we just do this always? */
- if ( (didpoint == 0) && edge_inside_circle(mval[0], mval[1], rad, sco1[0], sco1[1], sco2[0], sco2[1]) ) {
+ if ((didpoint == 0) && edge_inside_circle(mval[0], mval[1], rad, sco1[0], sco1[1], sco2[0], sco2[1])) {
if (select)
ebone->flag |= BONE_TIPSEL | BONE_ROOTSEL | BONE_SELECTED;
else
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index 1d40ae280b7..c25bb80bfde 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -1653,7 +1653,7 @@ static void game_set_commmandline_options(GameData *gm)
SYS_SystemHandle syshandle;
int test;
- if ( (syshandle = SYS_GetSystem()) ) {
+ if ((syshandle = SYS_GetSystem())) {
/* User defined settings */
test = (U.gameflags & USER_DISABLE_MIPMAP);
GPU_set_mipmap(!test);