diff options
author | Campbell Barton <ideasman42@gmail.com> | 2015-06-17 00:06:59 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2015-06-17 00:06:59 +0300 |
commit | ecdbe3cc6351bd5f59b0052289419a0337047574 (patch) | |
tree | 63b750ba53ce35995e219c1e3193c14e583ce461 /source/blender/editors/space_view3d | |
parent | 2689247f980ad4076cec70096969e092d401a133 (diff) |
Cleanup: style
Diffstat (limited to 'source/blender/editors/space_view3d')
-rw-r--r-- | source/blender/editors/space_view3d/drawobject.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c index 220cea230cd..5f35e53e143 100644 --- a/source/blender/editors/space_view3d/drawobject.c +++ b/source/blender/editors/space_view3d/drawobject.c @@ -5593,22 +5593,22 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv UI_ThemeColorShadeAlpha(TH_WIRE, 0, -100); glEnable(GL_BLEND); glBegin(GL_LINES); - for (i = 1; i < res[0]-1; ++i) { - float f = interpf(b[0], a[0], (float)i / (float)(res[0]-1)); + for (i = 1; i < res[0] - 1; ++i) { + float f = interpf(b[0], a[0], (float)i / (float)(res[0] - 1)); glVertex3f(f, a[1], a[2]); glVertex3f(f, b[1], a[2]); glVertex3f(f, b[1], a[2]); glVertex3f(f, b[1], b[2]); glVertex3f(f, b[1], b[2]); glVertex3f(f, a[1], b[2]); glVertex3f(f, a[1], b[2]); glVertex3f(f, a[1], a[2]); } - for (i = 1; i < res[1]-1; ++i) { - float f = interpf(b[1], a[1], (float)i / (float)(res[1]-1)); + for (i = 1; i < res[1] - 1; ++i) { + float f = interpf(b[1], a[1], (float)i / (float)(res[1] - 1)); glVertex3f(a[0], f, a[2]); glVertex3f(b[0], f, a[2]); glVertex3f(b[0], f, a[2]); glVertex3f(b[0], f, b[2]); glVertex3f(b[0], f, b[2]); glVertex3f(a[0], f, b[2]); glVertex3f(a[0], f, b[2]); glVertex3f(a[0], f, a[2]); } - for (i = 1; i < res[2]-1; ++i) { - float f = interpf(b[2], a[2], (float)i / (float)(res[2]-1)); + for (i = 1; i < res[2] - 1; ++i) { + float f = interpf(b[2], a[2], (float)i / (float)(res[2] - 1)); glVertex3f(a[0], a[1], f); glVertex3f(b[0], a[1], f); glVertex3f(b[0], a[1], f); glVertex3f(b[0], b[1], f); glVertex3f(b[0], b[1], f); glVertex3f(a[0], b[1], f); |