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authorDalai Felinto <dfelinto@gmail.com>2017-09-21 13:55:14 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-09-21 15:45:08 +0300
commit9ad2c0b6154b8e11521e9ee0422a79d5e0b9a2e1 (patch)
tree424a2422613eb855726d8b9e1a1b679d5e58f0c1 /source/blender/editors/space_view3d
parent77377f0ea8152d0ed5009a4940298b081b186787 (diff)
Depsgraph and collection enable/visibility
Iterate over invisible objects too, so lamps can still lit the scene. Also, now you can use a collection to set an object to invisible, not only to visible. For example: Scene > Master collection > bedroom > furniture Scene > View Layer > bedroom (visible) > furniture (invisible) The View Layer has two linked collections, bedroom and furniture. This setup will make the furniture collection invisible. Note: Unlike what was suggested on D2849, this does not make collection visibility influence camera visibility. I will keep this as a separate patch. Reviewers: sergey Subscribers: sergey, brecht, fclem Differential Revision: https://developer.blender.org/D2849
Diffstat (limited to 'source/blender/editors/space_view3d')
-rw-r--r--source/blender/editors/space_view3d/drawobject.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index 2fce8783aa2..4df7f6762bc 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -9217,7 +9217,7 @@ afterdraw:
/* help lines and so */
if (ob != scene->obedit && ob->parent) {
- if ((ob->parent->base_flag & BASE_VISIBLED) != 0) {
+ if (BKE_object_is_visible(ob->parent)) {
setlinestyle(3);
immBegin(GWN_PRIM_LINES, 2);
immVertex3fv(pos, ob->obmat[3]);