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authorJeroen Bakker <j.bakker@atmind.nl>2018-05-23 11:53:10 +0300
committerJeroen Bakker <j.bakker@atmind.nl>2018-05-23 11:54:22 +0300
commit8d928732301310998a1a13a11460594af1e08a0d (patch)
tree2ee2a4ef697ece3bc92422d52cb3f8516900580c /source/blender/editors/space_view3d
parente92baab34893f5a5b3d6f59238fdb7855b72d7fe (diff)
Workbench: See through
Unmultiplied the final color during compositing. Same as the revealage buffer would do Also use the DRW_STATE_ADDITION_FULL as it is aware of premultiplied colors
Diffstat (limited to 'source/blender/editors/space_view3d')
-rw-r--r--source/blender/editors/space_view3d/space_view3d.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/space_view3d.c b/source/blender/editors/space_view3d/space_view3d.c
index d8bcc9de2e2..6d8d4d45feb 100644
--- a/source/blender/editors/space_view3d/space_view3d.c
+++ b/source/blender/editors/space_view3d/space_view3d.c
@@ -325,7 +325,6 @@ static SpaceLink *view3d_new(const ScrArea *UNUSED(sa), const Scene *scene)
v3d->drawtype = OB_SOLID;
v3d->shading.light = V3D_LIGHTING_STUDIO;
v3d->shading.shadow_intensity = 0.5;
- v3d->shading.see_through_transparency = 0.3f;
copy_v3_fl(v3d->shading.single_color, 0.8f);
v3d->gridflag = V3D_SHOW_X | V3D_SHOW_Y | V3D_SHOW_FLOOR;