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authorCampbell Barton <ideasman42@gmail.com>2017-12-19 07:20:05 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-12-19 07:28:01 +0300
commit01850f0928c58bab4258c2db94057bb8101523fe (patch)
treef4a344d7bf17fdc16c8d52b87c47e86030ededa6 /source/blender/editors/space_view3d
parentf03660bb84ff5345c54f871ad3d4f11f01827bfc (diff)
Manipulator: 3D view navigation improvements
- Highlight's were too intense/distracting use more subtle alpha (consistent with the rest of our UI). - Don't fill center cube (only draw edges). - Draw widget while interacting since this is helpful in some cases. Thanks to @jbakker for suggestions. Also change axis hotspots so the nearest is always selected for quicker axis picking (relies on dragging any axis to orbit).
Diffstat (limited to 'source/blender/editors/space_view3d')
-rw-r--r--source/blender/editors/space_view3d/view3d_manipulator_navigate.c9
-rw-r--r--source/blender/editors/space_view3d/view3d_manipulator_navigate_type.c11
2 files changed, 12 insertions, 8 deletions
diff --git a/source/blender/editors/space_view3d/view3d_manipulator_navigate.c b/source/blender/editors/space_view3d/view3d_manipulator_navigate.c
index b2a434174d9..5d9eaafdbec 100644
--- a/source/blender/editors/space_view3d/view3d_manipulator_navigate.c
+++ b/source/blender/editors/space_view3d/view3d_manipulator_navigate.c
@@ -127,9 +127,9 @@ static void WIDGETGROUP_navigate_setup(const bContext *UNUSED(C), wmManipulatorG
const struct NavigateManipulatorInfo *info = &g_navigate_params[i];
navgroup->mpr_array[i] = WM_manipulator_new(info->manipulator, mgroup, NULL);
wmManipulator *mpr = navgroup->mpr_array[i];
- mpr->flag |= WM_MANIPULATOR_GRAB_CURSOR;
- copy_v3_fl(mpr->color, 1.0f);
- mpr->color[3] = 0.4f;
+ mpr->flag |= WM_MANIPULATOR_GRAB_CURSOR | WM_MANIPULATOR_DRAW_MODAL;
+ mpr->color[3] = 0.2f;
+ mpr->color_hi[3] = 0.4f;
/* may be overwritten later */
mpr->scale_basis = (MANIPULATOR_SIZE * MANIPULATOR_MINI_FAC) / 2;
@@ -223,7 +223,8 @@ void VIEW3D_WGT_navigate(wmManipulatorGroupType *wgt)
wgt->idname = "VIEW3D_WGT_navigate";
wgt->flag |= (WM_MANIPULATORGROUPTYPE_PERSISTENT |
- WM_MANIPULATORGROUPTYPE_SCALE);
+ WM_MANIPULATORGROUPTYPE_SCALE |
+ WM_MANIPULATORGROUPTYPE_DRAW_MODAL_ALL);
wgt->poll = WIDGETGROUP_navigate_poll;
wgt->setup = WIDGETGROUP_navigate_setup;
diff --git a/source/blender/editors/space_view3d/view3d_manipulator_navigate_type.c b/source/blender/editors/space_view3d/view3d_manipulator_navigate_type.c
index aac13339b6b..b859b3b24dd 100644
--- a/source/blender/editors/space_view3d/view3d_manipulator_navigate_type.c
+++ b/source/blender/editors/space_view3d/view3d_manipulator_navigate_type.c
@@ -98,6 +98,7 @@ static void axis_geom_draw(
const float scale_axis = 0.25f;
static const float axis_highlight[4] = {1, 1, 1, 1};
+ static const float axis_nop[4] = {1, 1, 1, 0};
static const float axis_black[4] = {0, 0, 0, 1};
static float axis_color[3][4];
gpuPushMatrix();
@@ -138,7 +139,8 @@ static void axis_geom_draw(
glEnable(GL_LINE_SMOOTH);
glEnable(GL_BLEND);
glLineWidth(1.0f);
- immUniformColor4fv(axis_highlight);
+ /* Just draw depth values. */
+ immUniformColor4fv(axis_nop);
imm_draw_cube_fill_3d(pos_id, center, size);
immUniformColor4fv(axis_black);
madd_v3_v3fl(
@@ -224,7 +226,7 @@ static void axis3d_draw_intern(
static void manipulator_axis_draw(const bContext *C, wmManipulator *mpr)
{
const bool is_modal = mpr->state & WM_MANIPULATOR_STATE_MODAL;
- const bool is_highlight = (mpr->state & WM_MANIPULATOR_STATE_HIGHLIGHT) != 0 && (mpr->highlight_part == 0);
+ const bool is_highlight = (mpr->state & WM_MANIPULATOR_STATE_HIGHLIGHT) != 0;
(void)is_modal;
@@ -241,13 +243,14 @@ static int manipulator_axis_test_select(
mul_v2_fl(point_local, 1.0f / mpr->scale_basis);
const float len_sq = len_squared_v2(point_local);
- if (len_sq > SQUARE(1.0 + HANDLE_SIZE)) {
+ if (len_sq > 1.0) {
return -1;
}
int part_best = -1;
int part_index = 1;
- float i_best_len_sq = SQUARE(HANDLE_SIZE);
+ /* Use 'SQUARE(HANDLE_SIZE)' if we want to be able to _not_ focus on one of the axis. */
+ float i_best_len_sq = FLT_MAX;
for (int i = 0; i < 3; i++) {
for (int is_pos = 0; is_pos < 2; is_pos++) {
float co[2] = {