diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2017-11-22 15:52:39 +0300 |
---|---|---|
committer | Dalai Felinto <dfelinto@gmail.com> | 2017-11-23 12:48:23 +0300 |
commit | 3abe8b3292cf7a50a9200b95401993384df24d9a (patch) | |
tree | 6c7a853710f1a4264dd1bb4d7b9bf14f44b75f33 /source/blender/editors/space_view3d | |
parent | fb7d23bdb2a5c0ed00067045e4acdf6593258b52 (diff) |
Rename any instance of scene layer or render layer in code with view layer
The RenderResult struct still has a listbase of RenderLayer, but that's ok
since this is strictly for rendering.
* Subversion bump (to 2.80.2)
* DNA low level doversion (renames) - only for .blend created since 2.80 started
Note: We can't use DNA_struct_elem_find or get file version in init_structDNA,
so we are manually iterating over the array of the SDNA elements instead.
Note 2: This doversion change with renames can be reverted in a few months. But
so far it's required for 2.8 files created between October 2016 and now.
Reviewers: campbellbarton, sergey
Differential Revision: https://developer.blender.org/D2927
Diffstat (limited to 'source/blender/editors/space_view3d')
16 files changed, 124 insertions, 124 deletions
diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c index f04b8c0cdad..70295e17c9c 100644 --- a/source/blender/editors/space_view3d/drawarmature.c +++ b/source/blender/editors/space_view3d/drawarmature.c @@ -1612,7 +1612,7 @@ static void draw_bone(const short dt, int armflag, int boneflag, short constflag static void draw_custom_bone( const struct EvaluationContext *eval_ctx, - Scene *scene, SceneLayer *sl, View3D *v3d, RegionView3D *rv3d, Object *ob, + Scene *scene, ViewLayer *sl, View3D *v3d, RegionView3D *rv3d, Object *ob, const short dt, int armflag, int boneflag, unsigned int id, float length) { if (ob == NULL) return; @@ -1933,7 +1933,7 @@ static void bone_matrix_translate_y(float mat[4][4], float y) /* assumes object is Armature with pose */ static void draw_pose_bones( - const struct EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *ar, Base *base, + const struct EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, View3D *v3d, ARegion *ar, Base *base, const short dt, const unsigned char ob_wire_col[4], const bool do_const_color, const bool is_outline) { @@ -2667,7 +2667,7 @@ static void ghost_poses_tag_unselected(Object *ob, short unset) * note: object should be in posemode */ static void draw_ghost_poses_range( - const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *ar, Base *base) + const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, View3D *v3d, ARegion *ar, Base *base) { Object *ob = base->object; AnimData *adt = BKE_animdata_from_id(&ob->id); @@ -2735,7 +2735,7 @@ static void draw_ghost_poses_range( * - object should be in posemode */ static void draw_ghost_poses_keys( - const struct EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, + const struct EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, View3D *v3d, ARegion *ar, Base *base) { Object *ob = base->object; @@ -2819,7 +2819,7 @@ static void draw_ghost_poses_keys( * - object is supposed to be armature in posemode */ static void draw_ghost_poses( - const struct EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, + const struct EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, View3D *v3d, ARegion *ar, Base *base) { Object *ob = base->object; @@ -2916,7 +2916,7 @@ static void draw_ghost_poses( /* called from drawobject.c, return true if nothing was drawn * (ob_wire_col == NULL) when drawing ghost */ bool draw_armature( - const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *ar, Base *base, + const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, View3D *v3d, ARegion *ar, Base *base, const short dt, const short dflag, const unsigned char ob_wire_col[4], const bool is_outline) { diff --git a/source/blender/editors/space_view3d/drawmesh.c b/source/blender/editors/space_view3d/drawmesh.c index 719fb6f764f..5d336400d3f 100644 --- a/source/blender/editors/space_view3d/drawmesh.c +++ b/source/blender/editors/space_view3d/drawmesh.c @@ -220,7 +220,7 @@ typedef struct TexMatCallback { bool two_sided_lighting; } TexMatCallback; -void draw_mesh_textured(Scene *scene, SceneLayer *sl, View3D *v3d, RegionView3D *rv3d, +void draw_mesh_textured(Scene *scene, ViewLayer *sl, View3D *v3d, RegionView3D *rv3d, Object *ob, DerivedMesh *dm, const int draw_flags) { UNUSED_VARS(scene, sl, v3d, rv3d, ob, dm, draw_flags); diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c index eaf699d8385..3b82076c630 100644 --- a/source/blender/editors/space_view3d/drawobject.c +++ b/source/blender/editors/space_view3d/drawobject.c @@ -314,7 +314,7 @@ static bool check_ob_drawface_dot(Scene *sce, View3D *vd, char dt) /* check for glsl drawing */ -bool draw_glsl_material(Scene *scene, SceneLayer *sl, Object *ob, View3D *v3d, const char dt) +bool draw_glsl_material(Scene *scene, ViewLayer *sl, Object *ob, View3D *v3d, const char dt) { if (G.f & G_PICKSEL) return false; @@ -3894,7 +3894,7 @@ static DMDrawOption draw_em_fancy__setGLSLFaceOpts(void *userData, int index) } } -static void draw_em_fancy(Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, +static void draw_em_fancy(Scene *scene, ViewLayer *sl, ARegion *ar, View3D *v3d, Object *ob, BMEditMesh *em, DerivedMesh *cageDM, DerivedMesh *finalDM, const char dt) { @@ -4300,7 +4300,7 @@ static bool object_is_halo(Scene *scene, Object *ob) } static void draw_mesh_fancy( - const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, RegionView3D *rv3d, Base *base, + const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, ARegion *ar, View3D *v3d, RegionView3D *rv3d, Base *base, const char dt, const unsigned char ob_wire_col[4], const short dflag) { #ifdef WITH_GAMEENGINE @@ -4565,7 +4565,7 @@ static void draw_mesh_fancy( /* returns true if nothing was drawn, for detecting to draw an object center */ static bool draw_mesh_object( - const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, RegionView3D *rv3d, Base *base, + const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, ARegion *ar, View3D *v3d, RegionView3D *rv3d, Base *base, const char dt, const unsigned char ob_wire_col[4], const short dflag) { Object *ob = base->object; @@ -4709,7 +4709,7 @@ static void make_color_variations(const unsigned char base_ubyte[4], float low[4 high[3] = base[3]; } -static void draw_mesh_fancy_new(EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, RegionView3D *rv3d, Base *base, +static void draw_mesh_fancy_new(EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, ARegion *ar, View3D *v3d, RegionView3D *rv3d, Base *base, const char dt, const unsigned char ob_wire_col[4], const short dflag, const bool other_obedit) { if (dflag & (DRAW_PICKING | DRAW_CONSTCOLOR)) { @@ -5027,7 +5027,7 @@ static void draw_mesh_fancy_new(EvaluationContext *eval_ctx, Scene *scene, Scene dm->release(dm); } -static bool UNUSED_FUNCTION(draw_mesh_object_new)(const bContext *C, Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, RegionView3D *rv3d, Base *base, +static bool UNUSED_FUNCTION(draw_mesh_object_new)(const bContext *C, Scene *scene, ViewLayer *sl, ARegion *ar, View3D *v3d, RegionView3D *rv3d, Base *base, const char dt, const unsigned char ob_wire_col[4], const short dflag) { EvaluationContext eval_ctx; @@ -5427,7 +5427,7 @@ static void drawCurveDMWired(Object *ob) } /* return true when nothing was drawn */ -static bool drawCurveDerivedMesh(Scene *scene, SceneLayer *sl, View3D *v3d, RegionView3D *rv3d, Base *base, const char dt) +static bool drawCurveDerivedMesh(Scene *scene, ViewLayer *sl, View3D *v3d, RegionView3D *rv3d, Base *base, const char dt) { Object *ob = base->object; DerivedMesh *dm = ob->derivedFinal; @@ -5463,7 +5463,7 @@ static bool drawCurveDerivedMesh(Scene *scene, SceneLayer *sl, View3D *v3d, Regi * Only called by #drawDispList * \return true when nothing was drawn */ -static bool drawDispList_nobackface(Scene *scene, SceneLayer *sl, View3D *v3d, RegionView3D *rv3d, Base *base, +static bool drawDispList_nobackface(Scene *scene, ViewLayer *sl, View3D *v3d, RegionView3D *rv3d, Base *base, const char dt, const short dflag, const unsigned char ob_wire_col[4]) { Object *ob = base->object; @@ -5585,7 +5585,7 @@ static bool drawDispList_nobackface(Scene *scene, SceneLayer *sl, View3D *v3d, R return false; } static bool drawDispList( - const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, View3D *v3d, RegionView3D *rv3d, Base *base, + const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, View3D *v3d, RegionView3D *rv3d, Base *base, const char dt, const short dflag, const unsigned char ob_wire_col[4]) { bool retval; @@ -5941,7 +5941,7 @@ static void draw_new_particle_system( if (pars == NULL) return; /* don't draw normal paths in edit mode */ - if (psys_in_edit_mode(eval_ctx->scene_layer, psys) && (pset->flag & PE_DRAW_PART) == 0) + if (psys_in_edit_mode(eval_ctx->view_layer, psys) && (pset->flag & PE_DRAW_PART) == 0) return; if (part->draw_as == PART_DRAW_REND) @@ -6595,7 +6595,7 @@ static void draw_new_particle_system( } static void draw_update_ptcache_edit( - const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, Object *ob, PTCacheEdit *edit) + const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, Object *ob, PTCacheEdit *edit) { if (edit->psys && edit->psys->flag & PSYS_HAIR_UPDATED) PE_update_object(eval_ctx, scene, sl, ob, 0); @@ -7337,7 +7337,7 @@ static void draw_editnurb_splines(Object *ob, Nurb *nurb, const bool sel) } static void draw_editnurb( - const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, + const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, View3D *v3d, RegionView3D *rv3d, Base *base, Nurb *nurb, const char dt, const short dflag, const unsigned char UNUSED(ob_wire_col[4])) { @@ -7478,7 +7478,7 @@ static void draw_editfont_textcurs(RegionView3D *rv3d, float textcurs[4][2]) } static void draw_editfont( - const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, View3D *v3d, RegionView3D *rv3d, Base *base, + const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, View3D *v3d, RegionView3D *rv3d, Base *base, const char dt, const short dflag, const unsigned char ob_wire_col[4]) { Object *ob = base->object; @@ -7798,7 +7798,7 @@ static void imm_drawcone(const float vec[3], float radius, float height, float t /* return true if nothing was drawn */ static bool drawmball( - const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, View3D *v3d, RegionView3D *rv3d, Base *base, + const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, View3D *v3d, RegionView3D *rv3d, Base *base, const char dt, const short dflag, const unsigned char ob_wire_col[4]) { Object *ob = base->object; @@ -8266,7 +8266,7 @@ static void drawtexspace(Object *ob, const unsigned char ob_wire_col[3]) /* draws wire outline */ static void draw_object_selected_outline( - const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *ar, Base *base, + const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, View3D *v3d, ARegion *ar, Base *base, const unsigned char ob_wire_col[4]) { RegionView3D *rv3d = ar->regiondata; @@ -8423,7 +8423,7 @@ static void draw_rigid_body_pivot(bRigidBodyJointConstraint *data, immUnbindProgram(); } -void draw_object_wire_color(Scene *scene, SceneLayer *sl, Base *base, unsigned char r_ob_wire_col[4]) +void draw_object_wire_color(Scene *scene, ViewLayer *sl, Base *base, unsigned char r_ob_wire_col[4]) { Object *ob = base->object; int colindex = 0; @@ -8568,7 +8568,7 @@ void draw_rigidbody_shape(Object *ob, const unsigned char ob_wire_col[4]) * \param dflag (draw flag) can be DRAW_PICKING and/or DRAW_CONSTCOLOR, DRAW_SCENESET */ void draw_object( - const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, + const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, ARegion *ar, View3D *v3d, Base *base, const short dflag) { ModifierData *md = NULL; @@ -9331,7 +9331,7 @@ afterdraw: * caller must have called 'GPU_select_load_id(base->selcode)' first. */ void draw_object_select( - const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, + const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, ARegion *ar, View3D *v3d, Base *base, const short dflag) { BLI_assert(dflag & DRAW_PICKING && dflag & DRAW_CONSTCOLOR); @@ -9816,7 +9816,7 @@ void draw_object_backbufsel( /* helper function for drawing object instances - meshes */ static void draw_object_mesh_instance( - const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, View3D *v3d, RegionView3D *rv3d, + const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, View3D *v3d, RegionView3D *rv3d, Object *ob, const short dt, int outline, const unsigned char ob_wire_col[4]) { Mesh *me = ob->data; @@ -9863,7 +9863,7 @@ static void draw_object_mesh_instance( if (dm) dm->release(dm); } -void draw_object_instance(const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, View3D *v3d, RegionView3D *rv3d, Object *ob, const char dt, int outline, const float wire_col[4]) +void draw_object_instance(const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, View3D *v3d, RegionView3D *rv3d, Object *ob, const char dt, int outline, const float wire_col[4]) { if (ob == NULL) return; diff --git a/source/blender/editors/space_view3d/space_view3d.c b/source/blender/editors/space_view3d/space_view3d.c index e1e78fd8ff1..e6e41e53ce3 100644 --- a/source/blender/editors/space_view3d/space_view3d.c +++ b/source/blender/editors/space_view3d/space_view3d.c @@ -1323,7 +1323,7 @@ static int view3d_context(const bContext *C, const char *member, bContextDataRes } else if (CTX_data_equals(member, "active_base")) { Scene *scene = CTX_data_scene(C); - SceneLayer *sl = CTX_data_scene_layer(C); + ViewLayer *sl = CTX_data_view_layer(C); if (sl->basact) { Object *ob = sl->basact->object; /* if hidden but in edit mode, we still display, can happen with animation */ @@ -1335,7 +1335,7 @@ static int view3d_context(const bContext *C, const char *member, bContextDataRes return 1; } else if (CTX_data_equals(member, "active_object")) { - SceneLayer *sl = CTX_data_scene_layer(C); + ViewLayer *sl = CTX_data_view_layer(C); if (sl->basact) { Object *ob = sl->basact->object; /* if hidden but in edit mode, we still display, can happen with animation */ diff --git a/source/blender/editors/space_view3d/view3d_buttons.c b/source/blender/editors/space_view3d/view3d_buttons.c index ac808487dd2..c72bcfa3794 100644 --- a/source/blender/editors/space_view3d/view3d_buttons.c +++ b/source/blender/editors/space_view3d/view3d_buttons.c @@ -777,7 +777,7 @@ static void do_view3d_vgroup_buttons(bContext *C, void *UNUSED(arg), int event) return; } else { - SceneLayer *sl = CTX_data_scene_layer(C); + ViewLayer *sl = CTX_data_view_layer(C); Object *ob = sl->basact->object; ED_vgroup_vert_active_mirror(ob, event - B_VGRP_PNL_EDIT_SINGLE); DEG_id_tag_update(&ob->id, OB_RECALC_DATA); @@ -787,7 +787,7 @@ static void do_view3d_vgroup_buttons(bContext *C, void *UNUSED(arg), int event) static int view3d_panel_vgroup_poll(const bContext *C, PanelType *UNUSED(pt)) { - SceneLayer *sl = CTX_data_scene_layer(C); + ViewLayer *sl = CTX_data_view_layer(C); Object *ob = OBACT(sl); if (ob && (BKE_object_is_in_editmode_vgroup(ob) || BKE_object_is_in_wpaint_select_vert(ob))) @@ -806,7 +806,7 @@ static void view3d_panel_vgroup(const bContext *C, Panel *pa) { uiBlock *block = uiLayoutAbsoluteBlock(pa->layout); Scene *scene = CTX_data_scene(C); - SceneLayer *sl = CTX_data_scene_layer(C); + ViewLayer *sl = CTX_data_view_layer(C); Object *ob = sl->basact->object; MDeformVert *dv; @@ -1097,7 +1097,7 @@ static void v3d_editmetaball_buts(uiLayout *layout, Object *ob) static void do_view3d_region_buttons(bContext *C, void *UNUSED(index), int event) { - SceneLayer *sl = CTX_data_scene_layer(C); + ViewLayer *sl = CTX_data_view_layer(C); View3D *v3d = CTX_wm_view3d(C); Object *ob = OBACT(sl); @@ -1121,7 +1121,7 @@ static void do_view3d_region_buttons(bContext *C, void *UNUSED(index), int event static int view3d_panel_transform_poll(const bContext *C, PanelType *UNUSED(pt)) { - SceneLayer *sl = CTX_data_scene_layer(C); + ViewLayer *sl = CTX_data_view_layer(C); return (sl->basact != NULL); } @@ -1129,7 +1129,7 @@ static void view3d_panel_transform(const bContext *C, Panel *pa) { uiBlock *block; Scene *scene = CTX_data_scene(C); - SceneLayer *sl = CTX_data_scene_layer(C); + ViewLayer *sl = CTX_data_view_layer(C); Object *obedit = CTX_data_edit_object(C); Object *ob = sl->basact->object; uiLayout *col; diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c index 475e9cd07bf..ac96218b176 100644 --- a/source/blender/editors/space_view3d/view3d_draw.c +++ b/source/blender/editors/space_view3d/view3d_draw.c @@ -1314,7 +1314,7 @@ float ED_view3d_grid_scale(Scene *scene, View3D *v3d, const char **grid_unit) return v3d->grid * ED_scene_grid_scale(scene, grid_unit); } -static bool is_cursor_visible(Scene *scene, SceneLayer *sl) +static bool is_cursor_visible(Scene *scene, ViewLayer *sl) { Object *ob = OBACT(sl); @@ -1846,7 +1846,7 @@ void view3d_draw_region_info(const bContext *C, ARegion *ar, const int offset) } if (U.uiflag & USER_DRAWVIEWINFO) { - SceneLayer *sl = CTX_data_scene_layer(C); + ViewLayer *sl = CTX_data_view_layer(C); Object *ob = OBACT(sl); draw_selected_name(scene, ob, &rect); } @@ -1930,7 +1930,7 @@ static void view3d_stereo3d_setup_offscreen( } } -void ED_view3d_draw_offscreen_init(const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, View3D *v3d) +void ED_view3d_draw_offscreen_init(const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, View3D *v3d) { RenderEngineType *type = eval_ctx->engine; if (type->flag & RE_USE_LEGACY_PIPELINE) { @@ -1960,7 +1960,7 @@ static void view3d_main_region_clear(Scene *scene, View3D *v3d, ARegion *ar) * stuff like shadow buffers */ void ED_view3d_draw_offscreen( - const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *scene_layer, + const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer, View3D *v3d, ARegion *ar, int winx, int winy, float viewmat[4][4], float winmat[4][4], bool do_bgpic, bool do_sky, bool is_persp, const char *viewname, @@ -2048,7 +2048,7 @@ void ED_view3d_draw_offscreen( if (v3d->flag2 & V3D_SHOW_GPENCIL) { /* draw grease-pencil stuff - needed to get paint-buffer shown too (since it's 2D) */ - ED_gpencil_draw_view3d(NULL, scene, scene_layer, v3d, ar, false); + ED_gpencil_draw_view3d(NULL, scene, view_layer, v3d, ar, false); } /* freeing the images again here could be done after the operator runs, leaving for now */ @@ -2057,7 +2057,7 @@ void ED_view3d_draw_offscreen( } else { /* XXX, should take depsgraph as arg */ - Depsgraph *depsgraph = BKE_scene_get_depsgraph(scene, scene_layer, false); + Depsgraph *depsgraph = BKE_scene_get_depsgraph(scene, view_layer, false); BLI_assert(depsgraph != NULL); DRW_draw_render_loop_offscreen(depsgraph, eval_ctx->engine, ar, v3d, ofs); } @@ -2082,7 +2082,7 @@ void ED_view3d_draw_offscreen( * (avoids re-creating when doing multiple GL renders). */ ImBuf *ED_view3d_draw_offscreen_imbuf( - const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *scene_layer, + const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer, View3D *v3d, ARegion *ar, int sizex, int sizey, unsigned int flag, bool draw_background, int alpha_mode, int samples, bool full_samples, const char *viewname, @@ -2112,7 +2112,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf( } } - ED_view3d_draw_offscreen_init(eval_ctx, scene, scene_layer, v3d); + ED_view3d_draw_offscreen_init(eval_ctx, scene, view_layer, v3d); GPU_offscreen_bind(ofs, true); @@ -2154,7 +2154,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf( if ((samples && full_samples) == 0) { /* Single-pass render, common case */ ED_view3d_draw_offscreen( - eval_ctx, scene, scene_layer, v3d, ar, sizex, sizey, NULL, winmat, + eval_ctx, scene, view_layer, v3d, ar, sizex, sizey, NULL, winmat, draw_background, draw_sky, !is_ortho, viewname, fx, &fx_settings, ofs); @@ -2178,7 +2178,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf( /* first sample buffer, also initializes 'rv3d->persmat' */ ED_view3d_draw_offscreen( - eval_ctx, scene, scene_layer, v3d, ar, sizex, sizey, NULL, winmat, + eval_ctx, scene, view_layer, v3d, ar, sizex, sizey, NULL, winmat, draw_background, draw_sky, !is_ortho, viewname, fx, &fx_settings, ofs); GPU_offscreen_read_pixels(ofs, GL_UNSIGNED_BYTE, rect_temp); @@ -2197,7 +2197,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf( (jit_ofs[j][1] * 2.0f) / sizey); ED_view3d_draw_offscreen( - eval_ctx, scene, scene_layer, v3d, ar, sizex, sizey, NULL, winmat_jitter, + eval_ctx, scene, view_layer, v3d, ar, sizex, sizey, NULL, winmat_jitter, draw_background, draw_sky, !is_ortho, viewname, fx, &fx_settings, ofs); GPU_offscreen_read_pixels(ofs, GL_UNSIGNED_BYTE, rect_temp); @@ -2248,7 +2248,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf( * \note used by the sequencer */ ImBuf *ED_view3d_draw_offscreen_imbuf_simple( - const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *scene_layer, + const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer, Object *camera, int width, int height, unsigned int flag, int drawtype, bool use_solid_tex, bool use_gpencil, bool draw_background, int alpha_mode, int samples, bool full_samples, const char *viewname, @@ -2303,7 +2303,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf_simple( invert_m4_m4(rv3d.persinv, rv3d.viewinv); return ED_view3d_draw_offscreen_imbuf( - eval_ctx, scene, scene_layer, &v3d, &ar, width, height, flag, + eval_ctx, scene, view_layer, &v3d, &ar, width, height, flag, draw_background, alpha_mode, samples, full_samples, viewname, fx, ofs, err_out); } @@ -2320,7 +2320,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf_simple( * * \{ */ -void VP_legacy_drawcursor(Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d) +void VP_legacy_drawcursor(Scene *scene, ViewLayer *sl, ARegion *ar, View3D *v3d) { if (is_cursor_visible(scene, sl)) { drawcursor(scene, ar, v3d); diff --git a/source/blender/editors/space_view3d/view3d_draw_legacy.c b/source/blender/editors/space_view3d/view3d_draw_legacy.c index 9f1c27a09e7..e3811d28d0d 100644 --- a/source/blender/editors/space_view3d/view3d_draw_legacy.c +++ b/source/blender/editors/space_view3d/view3d_draw_legacy.c @@ -211,7 +211,7 @@ static void draw_view_icon(RegionView3D *rv3d, rcti *rect) /* *********************** backdraw for selection *************** */ -static void backdrawview3d(const struct EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, wmWindow *win, ARegion *ar, View3D *v3d) +static void backdrawview3d(const struct EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, wmWindow *win, ARegion *ar, View3D *v3d) { RegionView3D *rv3d = ar->regiondata; struct Base *base = sl->basact; @@ -356,7 +356,7 @@ static void view3d_opengl_read_Z_pixels(ARegion *ar, int x, int y, int w, int h, void ED_view3d_backbuf_validate(const struct EvaluationContext *eval_ctx, ViewContext *vc) { if (vc->v3d->flag & V3D_INVALID_BACKBUF) { - backdrawview3d(eval_ctx, vc->scene, vc->scene_layer, vc->win, vc->ar, vc->v3d); + backdrawview3d(eval_ctx, vc->scene, vc->view_layer, vc->win, vc->ar, vc->v3d); } } @@ -825,7 +825,7 @@ void ED_view3d_after_add(ListBase *lb, Base *base, const short dflag) /* disables write in zbuffer and draws it over */ static void view3d_draw_transp( - const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d) + const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, ARegion *ar, View3D *v3d) { View3DAfter *v3da; @@ -844,7 +844,7 @@ static void view3d_draw_transp( /* clears zbuffer and draws it over */ static void view3d_draw_xray( - const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, bool *clear) + const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, ARegion *ar, View3D *v3d, bool *clear) { if (*clear && v3d->zbuf) { glClear(GL_DEPTH_BUFFER_BIT); @@ -863,7 +863,7 @@ static void view3d_draw_xray( /* clears zbuffer and draws it over */ static void view3d_draw_xraytransp( - const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, const bool clear) + const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, ARegion *ar, View3D *v3d, const bool clear) { if (clear && v3d->zbuf) glClear(GL_DEPTH_BUFFER_BIT); @@ -888,7 +888,7 @@ static void view3d_draw_xraytransp( /* clears zbuffer and draws it over, * note that in the select version we don't care about transparent flag as with regular drawing */ static void view3d_draw_xray_select( - const struct EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, bool *clear) + const struct EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, ARegion *ar, View3D *v3d, bool *clear) { /* Not ideal, but we need to read from the previous depths before clearing * otherwise we could have a function to load the depths after drawing. @@ -944,7 +944,7 @@ static DupliObject *dupli_step(DupliObject *dob) } static void draw_dupli_objects_color( - const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, Base *base, + const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, ARegion *ar, View3D *v3d, Base *base, const short dflag, const int color) { RegionView3D *rv3d = ar->regiondata; @@ -1045,7 +1045,7 @@ static void draw_dupli_objects_color( free_object_duplilist(lb); } -void draw_dupli_objects(const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, Base *base) +void draw_dupli_objects(const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, ARegion *ar, View3D *v3d, Base *base) { /* define the color here so draw_dupli_objects_color can be called * from the set loop */ @@ -1182,7 +1182,7 @@ void ED_view3d_draw_depth_gpencil( glEnable(GL_DEPTH_TEST); if (v3d->flag2 & V3D_SHOW_GPENCIL) { - ED_gpencil_draw_view3d(NULL, scene, eval_ctx->scene_layer, v3d, ar, true); + ED_gpencil_draw_view3d(NULL, scene, eval_ctx->view_layer, v3d, ar, true); } v3d->zbuf = zbuf; @@ -1192,7 +1192,7 @@ void ED_view3d_draw_depth_gpencil( void ED_view3d_draw_depth_loop(const EvaluationContext *eval_ctx, Scene *scene, ARegion *ar, View3D *v3d) { Base *base; - SceneLayer *sl = eval_ctx->scene_layer; + ViewLayer *sl = eval_ctx->view_layer; /* no need for color when drawing depth buffer */ const short dflag_depth = DRAW_CONSTCOLOR; @@ -1272,7 +1272,7 @@ void ED_view3d_draw_depth_loop(const EvaluationContext *eval_ctx, Scene *scene, } void ED_view3d_draw_select_loop( - const struct EvaluationContext *eval_ctx, ViewContext *vc, Scene *scene, SceneLayer *sl, + const struct EvaluationContext *eval_ctx, ViewContext *vc, Scene *scene, ViewLayer *sl, View3D *v3d, ARegion *ar, bool use_obedit_skip, bool use_nearest) { struct bThemeState theme_state; @@ -1421,7 +1421,7 @@ static void gpu_update_lamps_shadows_world(const EvaluationContext *eval_ctx, Sc /* no need to call ED_view3d_draw_offscreen_init since shadow buffers were already updated */ ED_view3d_draw_offscreen( - eval_ctx, scene, eval_ctx->scene_layer, v3d, &ar, winsize, winsize, viewmat, winmat, + eval_ctx, scene, eval_ctx->view_layer, v3d, &ar, winsize, winsize, viewmat, winmat, false, false, true, NULL, NULL, NULL, NULL); GPU_lamp_shadow_buffer_unbind(shadow->lamp); @@ -1499,7 +1499,7 @@ static void view3d_draw_objects( const char **grid_unit, const bool do_bgpic, const bool draw_offscreen, GPUFX *fx) { - SceneLayer *scene_layer = C ? CTX_data_scene_layer(C) : BKE_scene_layer_from_scene_get(scene); + ViewLayer *view_layer = C ? CTX_data_view_layer(C) : BKE_view_layer_from_scene_get(scene); RegionView3D *rv3d = ar->regiondata; Base *base; const bool do_camera_frame = !draw_offscreen; @@ -1558,10 +1558,10 @@ static void view3d_draw_objects( for (SETLOOPER(scene->set, sce_iter, base)) { if ((base->flag & BASE_VISIBLED) != 0) { UI_ThemeColorBlend(TH_WIRE, TH_BACK, 0.6f); - draw_object(eval_ctx, scene, scene_layer, ar, v3d, base, dflag); + draw_object(eval_ctx, scene, view_layer, ar, v3d, base, dflag); if (base->object->transflag & OB_DUPLI) { - draw_dupli_objects_color(eval_ctx, scene, scene_layer, ar, v3d, base, dflag, TH_UNDEFINED); + draw_dupli_objects_color(eval_ctx, scene, view_layer, ar, v3d, base, dflag, TH_UNDEFINED); } } } @@ -1570,14 +1570,14 @@ static void view3d_draw_objects( } if (draw_offscreen) { - for (base = scene_layer->object_bases.first; base; base = base->next) { + for (base = view_layer->object_bases.first; base; base = base->next) { if ((base->flag & BASE_VISIBLED) != 0) { /* dupli drawing */ if (base->object->transflag & OB_DUPLI) { - draw_dupli_objects(eval_ctx, scene, scene_layer, ar, v3d, base); + draw_dupli_objects(eval_ctx, scene, view_layer, ar, v3d, base); } - draw_object(eval_ctx, scene, scene_layer, ar, v3d, base, 0); + draw_object(eval_ctx, scene, view_layer, ar, v3d, base, 0); } } } @@ -1585,18 +1585,18 @@ static void view3d_draw_objects( unsigned int lay_used = 0; /* then draw not selected and the duplis, but skip editmode object */ - for (base = scene_layer->object_bases.first; base; base = base->next) { + for (base = view_layer->object_bases.first; base; base = base->next) { lay_used |= base->lay; if ((base->flag & BASE_VISIBLED) != 0) { /* dupli drawing */ if (base->object->transflag & OB_DUPLI) { - draw_dupli_objects(eval_ctx, scene, scene_layer, ar, v3d, base); + draw_dupli_objects(eval_ctx, scene, view_layer, ar, v3d, base); } if ((base->flag & BASE_SELECTED) == 0) { if (base->object != scene->obedit) - draw_object(eval_ctx, scene, scene_layer, ar, v3d, base, 0); + draw_object(eval_ctx, scene, view_layer, ar, v3d, base, 0); } } } @@ -1605,10 +1605,10 @@ static void view3d_draw_objects( v3d->lay_used = lay_used & ((1 << 20) - 1); /* draw selected and editmode */ - for (base = scene_layer->object_bases.first; base; base = base->next) { + for (base = view_layer->object_bases.first; base; base = base->next) { if ((base->flag & BASE_VISIBLED) != 0) { if (base->object == scene->obedit || (base->flag & BASE_SELECTED)) { - draw_object(eval_ctx, scene, scene_layer, ar, v3d, base, 0); + draw_object(eval_ctx, scene, view_layer, ar, v3d, base, 0); } } } @@ -1625,12 +1625,12 @@ static void view3d_draw_objects( /* must be before xray draw which clears the depth buffer */ if (v3d->zbuf) glDisable(GL_DEPTH_TEST); - ED_gpencil_draw_view3d(wm, scene, scene_layer, v3d, ar, true); + ED_gpencil_draw_view3d(wm, scene, view_layer, v3d, ar, true); if (v3d->zbuf) glEnable(GL_DEPTH_TEST); } /* transp and X-ray afterdraw stuff */ - if (v3d->afterdraw_transp.first) view3d_draw_transp(eval_ctx, scene, scene_layer, ar, v3d); + if (v3d->afterdraw_transp.first) view3d_draw_transp(eval_ctx, scene, view_layer, ar, v3d); /* always do that here to cleanup depth buffers if none needed */ if (fx) { @@ -1638,8 +1638,8 @@ static void view3d_draw_objects( GPU_fx_compositor_setup_XRay_pass(fx, do_composite_xray); } - if (v3d->afterdraw_xray.first) view3d_draw_xray(eval_ctx, scene, scene_layer, ar, v3d, &xrayclear); - if (v3d->afterdraw_xraytransp.first) view3d_draw_xraytransp(eval_ctx, scene, scene_layer, ar, v3d, xrayclear); + if (v3d->afterdraw_xray.first) view3d_draw_xray(eval_ctx, scene, view_layer, ar, v3d, &xrayclear); + if (v3d->afterdraw_xraytransp.first) view3d_draw_xraytransp(eval_ctx, scene, view_layer, ar, v3d, xrayclear); if (fx && do_composite_xray) { GPU_fx_compositor_XRay_resolve(fx); @@ -1942,7 +1942,7 @@ static void update_lods(Scene *scene, float camera_pos[3]) } #endif -static void view3d_main_region_draw_objects(const bContext *C, Scene *scene, SceneLayer *sl, View3D *v3d, +static void view3d_main_region_draw_objects(const bContext *C, Scene *scene, ViewLayer *sl, View3D *v3d, ARegion *ar, const char **grid_unit) { wmWindow *win = CTX_wm_window(C); @@ -2038,7 +2038,7 @@ static void view3d_main_region_draw_info(const bContext *C, Scene *scene, ARegion *ar, View3D *v3d, const char *grid_unit, bool render_border) { - SceneLayer *scene_layer = CTX_data_scene_layer(C); + ViewLayer *view_layer = CTX_data_view_layer(C); wmWindowManager *wm = CTX_wm_manager(C); RegionView3D *rv3d = ar->regiondata; rcti rect; @@ -2055,11 +2055,11 @@ static void view3d_main_region_draw_info(const bContext *C, Scene *scene, if (v3d->flag2 & V3D_SHOW_GPENCIL) { /* draw grease-pencil stuff - needed to get paint-buffer shown too (since it's 2D) */ - ED_gpencil_draw_view3d(wm, scene, scene_layer, v3d, ar, false); + ED_gpencil_draw_view3d(wm, scene, view_layer, v3d, ar, false); } if ((v3d->flag2 & V3D_RENDER_OVERRIDE) == 0) { - VP_legacy_drawcursor(scene, scene_layer, ar, v3d); /* 3D cursor */ + VP_legacy_drawcursor(scene, view_layer, ar, v3d); /* 3D cursor */ if (U.uiflag & USER_SHOW_ROTVIEWICON) VP_legacy_draw_view_axis(rv3d, &rect); @@ -2067,7 +2067,7 @@ static void view3d_main_region_draw_info(const bContext *C, Scene *scene, draw_view_icon(rv3d, &rect); if (U.uiflag & USER_DRAWVIEWINFO) { - Object *ob = OBACT(scene_layer); + Object *ob = OBACT(view_layer); VP_legacy_draw_selected_name(scene, ob, &rect); } } @@ -2104,7 +2104,7 @@ void view3d_main_region_draw_legacy(const bContext *C, ARegion *ar) { EvaluationContext eval_ctx; Scene *scene = CTX_data_scene(C); - SceneLayer *sl = CTX_data_scene_layer(C); + ViewLayer *sl = CTX_data_view_layer(C); View3D *v3d = CTX_wm_view3d(C); const char *grid_unit = NULL; rcti border_rect; diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c index dc6d6382d37..d768f47f81c 100644 --- a/source/blender/editors/space_view3d/view3d_edit.c +++ b/source/blender/editors/space_view3d/view3d_edit.c @@ -624,7 +624,7 @@ static bool view3d_orbit_calc_center(bContext *C, float r_dyn_ofs[3]) bool is_set = false; Scene *scene = CTX_data_scene(C); - SceneLayer *sl = CTX_data_scene_layer(C); + ViewLayer *sl = CTX_data_view_layer(C); Object *ob_act = OBACT(sl); if (ob_act && (ob_act->mode & OB_MODE_ALL_PAINT) && @@ -2990,7 +2990,7 @@ static int view3d_all_exec(bContext *C, wmOperator *op) /* was view3d_home() in ARegion *ar = CTX_wm_region(C); View3D *v3d = CTX_wm_view3d(C); Scene *scene = CTX_data_scene(C); - SceneLayer *sl = CTX_data_scene_layer(C); + ViewLayer *sl = CTX_data_view_layer(C); Base *base; float *curs; const bool use_all_regions = RNA_boolean_get(op->ptr, "use_all_regions"); @@ -3075,12 +3075,12 @@ static int viewselected_exec(bContext *C, wmOperator *op) ARegion *ar = CTX_wm_region(C); View3D *v3d = CTX_wm_view3d(C); Scene *scene = CTX_data_scene(C); - SceneLayer *sl = CTX_data_scene_layer(C); + ViewLayer *view_layer = CTX_data_view_layer(C); bGPdata *gpd = CTX_data_gpencil_data(C); const bool is_gp_edit = ((gpd) && (gpd->flag & GP_DATA_STROKE_EDITMODE)); const bool is_face_map = ((is_gp_edit == false) && ar->manipulator_map && WM_manipulatormap_is_any_selected(ar->manipulator_map)); - Object *ob = OBACT(sl); + Object *ob = OBACT(view_layer); Object *obedit = CTX_data_edit_object(C); float min[3], max[3]; bool ok = false, ok_dist = true; @@ -3099,7 +3099,7 @@ static int viewselected_exec(bContext *C, wmOperator *op) /* hard-coded exception, we look for the one selected armature */ /* this is weak code this way, we should make a generic active/selection callback interface once... */ Base *base; - for (base = sl->object_bases.first; base; base = base->next) { + for (base = view_layer->object_bases.first; base; base = base->next) { if (TESTBASELIB(base)) { if (base->object->type == OB_ARMATURE) if (base->object->mode & OB_MODE_POSE) @@ -3136,7 +3136,7 @@ static int viewselected_exec(bContext *C, wmOperator *op) ok = paintface_minmax(ob, min, max); } else if (ob && (ob->mode & OB_MODE_PARTICLE_EDIT)) { - ok = PE_minmax(scene, sl, min, max); + ok = PE_minmax(scene, view_layer, min, max); } else if (ob && (ob->mode & (OB_MODE_SCULPT | OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT | OB_MODE_TEXTURE_PAINT))) @@ -3148,7 +3148,7 @@ static int viewselected_exec(bContext *C, wmOperator *op) } else { Base *base; - for (base = FIRSTBASE(sl); base; base = base->next) { + for (base = FIRSTBASE(view_layer); base; base = base->next) { if (TESTBASE(base)) { if (skip_camera && base->object == v3d->camera) { @@ -3915,7 +3915,7 @@ static int viewnumpad_exec(bContext *C, wmOperator *op) ARegion *ar; RegionView3D *rv3d; Scene *scene = CTX_data_scene(C); - SceneLayer *scene_layer = CTX_data_scene_layer(C); + ViewLayer *view_layer = CTX_data_view_layer(C); static int perspo = RV3D_PERSP; int viewnum, nextperspo; bool align_active; @@ -3950,7 +3950,7 @@ static int viewnumpad_exec(bContext *C, wmOperator *op) /* lastview - */ if (rv3d->persp != RV3D_CAMOB) { - Object *ob = OBACT(scene_layer); + Object *ob = OBACT(view_layer); if (!rv3d->smooth_timer) { /* store settings of current view before allowing overwriting with camera view @@ -3985,7 +3985,7 @@ static int viewnumpad_exec(bContext *C, wmOperator *op) v3d->camera = ob; if (v3d->camera == NULL) - v3d->camera = BKE_scene_layer_camera_find(scene_layer); + v3d->camera = BKE_view_layer_camera_find(view_layer); /* couldnt find any useful camera, bail out */ if (v3d->camera == NULL) diff --git a/source/blender/editors/space_view3d/view3d_header.c b/source/blender/editors/space_view3d/view3d_header.c index 4f322b8519d..33c19e50fc9 100644 --- a/source/blender/editors/space_view3d/view3d_header.c +++ b/source/blender/editors/space_view3d/view3d_header.c @@ -93,7 +93,7 @@ static void handle_view3d_lock(bContext *C) * layer code is on three levels actually: * - here for operator * - uiTemplateLayers in interface/ code for buttons - * - ED_view3d_scene_layer_set for RNA + * - ED_view3d_view_layer_set for RNA */ static void view3d_layers_editmode_ensure(Scene *scene, View3D *v3d) { @@ -280,7 +280,7 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C) ScrArea *sa = CTX_wm_area(C); View3D *v3d = sa->spacedata.first; Scene *scene = CTX_data_scene(C); - SceneLayer *sl = CTX_data_scene_layer(C); + ViewLayer *sl = CTX_data_view_layer(C); ToolSettings *ts = CTX_data_tool_settings(C); PointerRNA v3dptr, toolsptr, sceneptr; Object *ob = OBACT(sl); diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h index 189e22a04d7..8f79e105d9f 100644 --- a/source/blender/editors/space_view3d/view3d_intern.h +++ b/source/blender/editors/space_view3d/view3d_intern.h @@ -48,7 +48,7 @@ struct bContext; struct bMotionPath; struct bPoseChannel; struct Mesh; -struct SceneLayer; +struct ViewLayer; struct wmOperatorType; struct wmKeyConfig; struct wmManipulatorGroupType; @@ -147,19 +147,19 @@ void draw_motion_paths_cleanup(View3D *v3d); /* drawobject.c */ void draw_object( - const struct EvaluationContext *eval_ctx, Scene *scene, struct SceneLayer *sl, struct ARegion *ar, View3D *v3d, + const struct EvaluationContext *eval_ctx, Scene *scene, struct ViewLayer *sl, struct ARegion *ar, View3D *v3d, struct Base *base, const short dflag); void draw_object_select( - const struct EvaluationContext *eval_ctx, Scene *scene, struct SceneLayer *sl, struct ARegion *ar, View3D *v3d, + const struct EvaluationContext *eval_ctx, Scene *scene, struct ViewLayer *sl, struct ARegion *ar, View3D *v3d, Base *base, const short dflag); void draw_mesh_object_outline(View3D *v3d, Object *ob, struct DerivedMesh *dm, const unsigned char ob_wire_col[4]); -bool draw_glsl_material(Scene *scene, struct SceneLayer *sl, struct Object *ob, View3D *v3d, const char dt); -void draw_object_instance(const struct EvaluationContext *eval_ctx, Scene *scene, struct SceneLayer *sl, View3D *v3d, RegionView3D *rv3d, struct Object *ob, const char dt, int outline, const float wire_col[4]); +bool draw_glsl_material(Scene *scene, struct ViewLayer *sl, struct Object *ob, View3D *v3d, const char dt); +void draw_object_instance(const struct EvaluationContext *eval_ctx, Scene *scene, struct ViewLayer *sl, View3D *v3d, RegionView3D *rv3d, struct Object *ob, const char dt, int outline, const float wire_col[4]); void draw_object_backbufsel(const struct EvaluationContext *eval_ctx, Scene *scene, View3D *v3d, RegionView3D *rv3d, struct Object *ob); -void draw_object_wire_color(Scene *scene, struct SceneLayer *, Base *base, unsigned char r_ob_wire_col[4]); +void draw_object_wire_color(Scene *scene, struct ViewLayer *, Base *base, unsigned char r_ob_wire_col[4]); void drawaxes(const float viewmat_local[4][4], float size, char drawtype, const unsigned char color[4]); void drawlamp(View3D *v3d, RegionView3D *rv3d, Base *base, const char dt, const short dflag, const unsigned char ob_wire_col[4], @@ -190,12 +190,12 @@ int view3d_effective_drawtype(const struct View3D *v3d); /* drawarmature.c */ bool draw_armature( - const struct EvaluationContext *eval_ctx, Scene *scene, struct SceneLayer *sl, View3D *v3d, ARegion *ar, Base *base, + const struct EvaluationContext *eval_ctx, Scene *scene, struct ViewLayer *sl, View3D *v3d, ARegion *ar, Base *base, const short dt, const short dflag, const unsigned char ob_wire_col[4], const bool is_outline); /* drawmesh.c */ -void draw_mesh_textured(Scene *scene, struct SceneLayer *sl, View3D *v3d, RegionView3D *rv3d, +void draw_mesh_textured(Scene *scene, struct ViewLayer *sl, View3D *v3d, RegionView3D *rv3d, struct Object *ob, struct DerivedMesh *dm, const int draw_flags); void draw_mesh_face_select( struct RegionView3D *rv3d, struct Mesh *me, struct DerivedMesh *dm, @@ -227,7 +227,7 @@ void view3d_main_region_draw_legacy(const struct bContext *C, struct ARegion *ar void ED_view3d_draw_depth_gpencil(const struct EvaluationContext *eval_ctx, Scene *scene, ARegion *ar, View3D *v3d); void ED_view3d_draw_select_loop( - const struct EvaluationContext *eval_ctx, ViewContext *vc, Scene *scene, struct SceneLayer *sl, View3D *v3d, ARegion *ar, + const struct EvaluationContext *eval_ctx, ViewContext *vc, Scene *scene, struct ViewLayer *sl, View3D *v3d, ARegion *ar, bool use_obedit_skip, bool use_nearest); void ED_view3d_draw_depth_loop( @@ -362,7 +362,7 @@ extern bool view3d_camera_border_hack_test; #endif /* temporary for legacy viewport to work */ -void VP_legacy_drawcursor(Scene *scene, struct SceneLayer *sl, ARegion *ar, View3D *v3d); +void VP_legacy_drawcursor(Scene *scene, struct ViewLayer *sl, ARegion *ar, View3D *v3d); void VP_legacy_draw_view_axis(RegionView3D *rv3d, rcti *rect); void VP_legacy_draw_viewport_name(ARegion *ar, View3D *v3d, rcti *rect); void VP_legacy_draw_selected_name(Scene *scene, Object *ob, rcti *rect); @@ -371,7 +371,7 @@ void VP_legacy_drawfloor(Scene *scene, View3D *v3d, const char **grid_unit, bool void VP_legacy_view3d_main_region_setup_view(const struct EvaluationContext *eval_ctx, Scene *scene, View3D *v3d, ARegion *ar, float viewmat[4][4], float winmat[4][4]); bool VP_legacy_view3d_stereo3d_active(struct wmWindow *win, Scene *scene, View3D *v3d, RegionView3D *rv3d); void VP_legacy_view3d_stereo3d_setup(const struct EvaluationContext *eval_ctx, Scene *scene, View3D *v3d, ARegion *ar); -void draw_dupli_objects(const struct EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, Base *base); +void draw_dupli_objects(const struct EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, ARegion *ar, View3D *v3d, Base *base); bool VP_legacy_use_depth(Scene *scene, View3D *v3d); void VP_drawviewborder(Scene *scene, ARegion *ar, View3D *v3d); void VP_drawrenderborder(ARegion *ar, View3D *v3d); diff --git a/source/blender/editors/space_view3d/view3d_manipulator_camera.c b/source/blender/editors/space_view3d/view3d_manipulator_camera.c index e8a1b5cea89..7db294507c3 100644 --- a/source/blender/editors/space_view3d/view3d_manipulator_camera.c +++ b/source/blender/editors/space_view3d/view3d_manipulator_camera.c @@ -294,7 +294,7 @@ static bool WIDGETGROUP_camera_view_poll(const bContext *C, wmManipulatorGroupTy * stealing mouse clicks from regular usage. * We could change the rules for when to show. */ { - SceneLayer *sl = CTX_data_scene_layer(C); + ViewLayer *sl = CTX_data_view_layer(C); if (scene->camera != OBACT(sl)) { return false; } diff --git a/source/blender/editors/space_view3d/view3d_manipulator_ruler.c b/source/blender/editors/space_view3d/view3d_manipulator_ruler.c index 01cf67259a4..0495d1d696c 100644 --- a/source/blender/editors/space_view3d/view3d_manipulator_ruler.c +++ b/source/blender/editors/space_view3d/view3d_manipulator_ruler.c @@ -272,7 +272,7 @@ static void ruler_state_set(bContext *C, RulerInfo *ruler_info, int state) } else if (state == RULER_STATE_DRAG) { ruler_info->snap_context = ED_transform_snap_object_context_create_view3d( - CTX_data_main(C), CTX_data_scene(C), CTX_data_scene_layer(C), CTX_data_engine(C), 0, + CTX_data_main(C), CTX_data_scene(C), CTX_data_view_layer(C), CTX_data_engine(C), 0, ruler_info->ar, CTX_wm_view3d(C)); } else { diff --git a/source/blender/editors/space_view3d/view3d_ruler.c b/source/blender/editors/space_view3d/view3d_ruler.c index 03f4f506c13..5d213962ae9 100644 --- a/source/blender/editors/space_view3d/view3d_ruler.c +++ b/source/blender/editors/space_view3d/view3d_ruler.c @@ -282,7 +282,7 @@ static void ruler_state_set(bContext *C, RulerInfo *ruler_info, int state) } else if (state == RULER_STATE_DRAG) { ruler_info->snap_context = ED_transform_snap_object_context_create_view3d( - CTX_data_main(C), CTX_data_scene(C), CTX_data_scene_layer(C), CTX_data_engine(C), 0, + CTX_data_main(C), CTX_data_scene(C), CTX_data_view_layer(C), CTX_data_engine(C), 0, ruler_info->ar, CTX_wm_view3d(C)); } else { diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c index 297bd5c4aa1..0d86d95c779 100644 --- a/source/blender/editors/space_view3d/view3d_select.c +++ b/source/blender/editors/space_view3d/view3d_select.c @@ -112,7 +112,7 @@ void view3d_set_viewcontext(bContext *C, ViewContext *vc) vc->ar = CTX_wm_region(C); vc->depsgraph = CTX_data_depsgraph(C); vc->scene = CTX_data_scene(C); - vc->scene_layer = CTX_data_scene_layer(C); + vc->view_layer = CTX_data_view_layer(C); vc->engine = CTX_data_engine(C); vc->v3d = CTX_wm_view3d(C); vc->win = CTX_wm_window(C); @@ -376,7 +376,7 @@ static void do_lasso_select_pose(ViewContext *vc, Object *ob, const int mcords[] } } -static void object_deselect_all_visible(SceneLayer *sl) +static void object_deselect_all_visible(ViewLayer *sl) { Base *base; @@ -393,9 +393,9 @@ static void do_lasso_select_objects(ViewContext *vc, const int mcords[][2], cons Base *base; if (extend == false && select) - object_deselect_all_visible(vc->scene_layer); + object_deselect_all_visible(vc->view_layer); - for (base = vc->scene_layer->object_bases.first; base; base = base->next) { + for (base = vc->view_layer->object_bases.first; base; base = base->next) { if (BASE_SELECTABLE(base)) { /* use this to avoid un-needed lasso lookups */ if (ED_view3d_project_base(vc->ar, base) == V3D_PROJ_RET_OK) { if (BLI_lasso_is_point_inside(mcords, moves, base->sx, base->sy, IS_CLIPPED)) { @@ -1057,7 +1057,7 @@ void VIEW3D_OT_select_menu(wmOperatorType *ot) RNA_def_boolean(ot->srna, "toggle", 0, "Toggle", "Toggle selection instead of deselecting everything first"); } -static void deselectall_except(SceneLayer *sl, Base *b) /* deselect all except b */ +static void deselectall_except(ViewLayer *sl, Base *b) /* deselect all except b */ { for (Base *base = sl->object_bases.first; base; base = base->next) { if (base->flag & BASE_SELECTED) { @@ -1274,7 +1274,7 @@ finally: static Base *mouse_select_eval_buffer(ViewContext *vc, unsigned int *buffer, int hits, Base *startbase, bool has_bones, bool do_nearest) { - SceneLayer *sl = vc->scene_layer; + ViewLayer *sl = vc->view_layer; Base *base, *basact = NULL; int a; @@ -1374,7 +1374,7 @@ Base *ED_view3d_give_base_under_cursor(bContext *C, const int mval[2]) if (hits > 0) { const bool has_bones = selectbuffer_has_bones(buffer, hits); - basact = mouse_select_eval_buffer(&vc, buffer, hits, vc.scene_layer->object_bases.first, has_bones, do_nearest); + basact = mouse_select_eval_buffer(&vc, buffer, hits, vc.view_layer->object_bases.first, has_bones, do_nearest); } return basact; @@ -1408,7 +1408,7 @@ static bool ed_object_select_pick( ViewContext vc; ARegion *ar = CTX_wm_region(C); Scene *scene = CTX_data_scene(C); - SceneLayer *sl = CTX_data_scene_layer(C); + ViewLayer *sl = CTX_data_view_layer(C); Base *base, *startbase = NULL, *basact = NULL, *oldbasact = NULL; bool is_obedit; float dist = ED_view3d_select_dist_px() * 1.3333f; @@ -2066,7 +2066,7 @@ static int do_object_pose_box_select(bContext *C, ViewContext *vc, rcti *rect, b CTX_DATA_END; } else { - object_deselect_all_visible(vc->scene_layer); + object_deselect_all_visible(vc->view_layer); } } @@ -2093,7 +2093,7 @@ static int do_object_pose_box_select(bContext *C, ViewContext *vc, rcti *rect, b * Even though 'DRW_draw_select_loop' uses 'DEG_OBJECT_ITER', * we can be sure the order remains the same between both. */ - for (base = vc->scene_layer->object_bases.first; base && hits; base = base->next) { + for (base = vc->view_layer->object_bases.first; base && hits; base = base->next) { if (BASE_SELECTABLE(base)) { while (base->object->select_color == (*col & 0xFFFF)) { /* we got an object */ if (*col & 0xFFFF0000) { /* we got a bone */ @@ -2828,7 +2828,7 @@ static void obedit_circle_select( static bool object_circle_select(ViewContext *vc, const bool select, const int mval[2], float rad) { - SceneLayer *sl = vc->scene_layer; + ViewLayer *sl = vc->view_layer; const float radius_squared = rad * rad; const float mval_fl[2] = {mval[0], mval[1]}; bool changed = false; diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c index 4e98386be97..96c8cee407f 100644 --- a/source/blender/editors/space_view3d/view3d_view.c +++ b/source/blender/editors/space_view3d/view3d_view.c @@ -546,7 +546,7 @@ void VIEW3D_OT_camera_to_view(wmOperatorType *ot) static int view3d_camera_to_view_selected_exec(bContext *C, wmOperator *op) { Scene *scene = CTX_data_scene(C); - SceneLayer *sl = CTX_data_scene_layer(C); + ViewLayer *sl = CTX_data_view_layer(C); View3D *v3d = CTX_wm_view3d(C); /* can be NULL */ Object *camera_ob = v3d ? v3d->camera : scene->camera; @@ -1326,7 +1326,7 @@ finally: return hits; } -int ED_view3d_scene_layer_set(int lay, const int *values, int *active) +int ED_view3d_view_layer_set(int lay, const int *values, int *active) { int i, tot = 0; diff --git a/source/blender/editors/space_view3d/view3d_walk.c b/source/blender/editors/space_view3d/view3d_walk.c index 95390fe9065..2901588b040 100644 --- a/source/blender/editors/space_view3d/view3d_walk.c +++ b/source/blender/editors/space_view3d/view3d_walk.c @@ -250,7 +250,7 @@ typedef struct WalkInfo { View3D *v3d; ARegion *ar; Scene *scene; - SceneLayer *scene_layer; + ViewLayer *view_layer; RenderEngineType *engine; wmTimer *timer; /* needed for redraws */ @@ -514,7 +514,7 @@ static bool initWalkInfo(bContext *C, WalkInfo *walk, wmOperator *op) walk->v3d = CTX_wm_view3d(C); walk->ar = CTX_wm_region(C); walk->scene = CTX_data_scene(C); - walk->scene_layer = CTX_data_scene_layer(C); + walk->view_layer = CTX_data_view_layer(C); walk->engine = CTX_data_engine(C); #ifdef NDOF_WALK_DEBUG @@ -604,7 +604,7 @@ static bool initWalkInfo(bContext *C, WalkInfo *walk, wmOperator *op) walk->rv3d->rflag |= RV3D_NAVIGATING; walk->snap_context = ED_transform_snap_object_context_create_view3d( - CTX_data_main(C), walk->scene, walk->scene_layer, walk->engine, 0, + CTX_data_main(C), walk->scene, walk->view_layer, walk->engine, 0, walk->ar, walk->v3d); walk->v3d_camera_control = ED_view3d_cameracontrol_acquire( |