diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-02-17 10:05:18 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2019-02-17 10:05:18 +0300 |
commit | e0e6229176573484431d2bbf3ba0c2f849522789 (patch) | |
tree | bdf220c75443dfa2e5f5a4f59c1a380044a443cf /source/blender/editors/space_view3d | |
parent | 203b964ff4da6f4c6cd54937e0dd704ff1cfc7b0 (diff) |
Cleanup: rename Mesh.edit_btmesh -> edit_mesh
When bmesh was in a branch we had both edit_mesh and edit_btmesh,
now there is no reason to use this odd name.
Diffstat (limited to 'source/blender/editors/space_view3d')
-rw-r--r-- | source/blender/editors/space_view3d/drawobject.c | 2 | ||||
-rw-r--r-- | source/blender/editors/space_view3d/view3d_buttons.c | 4 |
2 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c index f48eefdc399..e458fdb873f 100644 --- a/source/blender/editors/space_view3d/drawobject.c +++ b/source/blender/editors/space_view3d/drawobject.c @@ -302,7 +302,7 @@ void draw_object_backbufsel( case OB_MESH: if (ob->mode & OB_MODE_EDIT) { Mesh *me = ob->data; - BMEditMesh *em = me->edit_btmesh; + BMEditMesh *em = me->edit_mesh; const bool draw_facedot = check_ob_drawface_dot(scene, v3d, ob->dt); const bool use_faceselect = (select_mode & SCE_SELECT_FACE) != 0; diff --git a/source/blender/editors/space_view3d/view3d_buttons.c b/source/blender/editors/space_view3d/view3d_buttons.c index 47242c1fde7..e1e3b1a9a64 100644 --- a/source/blender/editors/space_view3d/view3d_buttons.c +++ b/source/blender/editors/space_view3d/view3d_buttons.c @@ -216,7 +216,7 @@ static void v3d_editvertex_buts(uiLayout *layout, View3D *v3d, Object *ob, float if (ob->type == OB_MESH) { TransformMedian_Mesh *median = &median_basis.mesh; Mesh *me = ob->data; - BMEditMesh *em = me->edit_btmesh; + BMEditMesh *em = me->edit_mesh; BMesh *bm = em->bm; BMVert *eve; BMEdge *eed; @@ -557,7 +557,7 @@ static void v3d_editvertex_buts(uiLayout *layout, View3D *v3d, Object *ob, float { const TransformMedian_Mesh *median = &median_basis.mesh, *ve_median = &ve_median_basis.mesh; Mesh *me = ob->data; - BMEditMesh *em = me->edit_btmesh; + BMEditMesh *em = me->edit_mesh; BMesh *bm = em->bm; BMIter iter; BMVert *eve; |