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author | Campbell Barton <ideasman42@gmail.com> | 2014-08-13 03:33:46 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2014-08-13 03:34:37 +0400 |
commit | 7df4fc5eafdecf79579e4559b3db7ddeff4af880 (patch) | |
tree | c19210f5ad2e0fbfc499526560e38fa31159d891 /source/blender/editors/space_view3d | |
parent | dfd9bfd3a8ac8fef72d5547cdb7b0612f6ed6265 (diff) |
Spelling
Diffstat (limited to 'source/blender/editors/space_view3d')
4 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c index 7d6fdca290b..135aeb95c92 100644 --- a/source/blender/editors/space_view3d/drawobject.c +++ b/source/blender/editors/space_view3d/drawobject.c @@ -110,7 +110,7 @@ * * Ideally we don't want to evaluate objects from drawing, * but it'll require some major sequencer re-design. So - * for now just fallback to legacy behaior with calling + * for now just fallback to legacy behavior with calling * display ist creating from draw(). */ #define SEQUENCER_DAG_WORKAROUND diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h index ab2292a71a3..84ac4f7d02d 100644 --- a/source/blender/editors/space_view3d/view3d_intern.h +++ b/source/blender/editors/space_view3d/view3d_intern.h @@ -285,7 +285,7 @@ void draw_smoke_heat(struct SmokeDomainSettings *domain, struct Object *ob); /* workaround for trivial but noticeable camera bug caused by imprecision * between view border calculation in 2D/3D space, workaround for bug [#28037]. - * without this deifne we get the old behavior which is to try and align them + * without this define we get the old behavior which is to try and align them * both which _mostly_ works fine, but when the camera moves beyond ~1000 in * any direction it starts to fail */ #define VIEW3D_CAMERA_BORDER_HACK diff --git a/source/blender/editors/space_view3d/view3d_project.c b/source/blender/editors/space_view3d/view3d_project.c index c1e42c97c4d..75c1d9dcd22 100644 --- a/source/blender/editors/space_view3d/view3d_project.c +++ b/source/blender/editors/space_view3d/view3d_project.c @@ -277,7 +277,7 @@ eV3DProjStatus ED_view3d_project_float_object(const ARegion *ar, const float co[ * *************************************************** */ /** - * Caculate a depth value from \a co, use with #ED_view3d_win_to_delta + * Calculate a depth value from \a co, use with #ED_view3d_win_to_delta */ float ED_view3d_calc_zfac(const RegionView3D *rv3d, const float co[3], bool *r_flip) { diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c index 6d28accbc7b..8278cd542a2 100644 --- a/source/blender/editors/space_view3d/view3d_view.c +++ b/source/blender/editors/space_view3d/view3d_view.c @@ -274,7 +274,7 @@ void ED_view3d_smooth_view_ex( rv3d->rflag |= RV3D_NAVIGATING; /* not essential but in some cases the caller will tag the area for redraw, - * and in that case we can get a ficker of the 'org' user view but we want to see 'src' */ + * and in that case we can get a flicker of the 'org' user view but we want to see 'src' */ view3d_smooth_view_state_restore(&sms.src, v3d, rv3d); /* keep track of running timer! */ |