Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2021-09-28 07:44:36 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-09-29 13:03:47 +0300
commit4cf4bb2664ebe145dac9715bbbfcc2b96f5ff175 (patch)
treec653b44f7decc251c9caaf15d65674a47ce3e6c1 /source/blender/editors/space_view3d
parenteabb1348409012547b1220a80c08163d7c29afaa (diff)
UI: swap tool and regular header
Swap the tool-header and header order so the tool-header so the header is always next to the window edge. Note that files saved in 3.0 will have overlapping headers when opened in any version of Blender before this commit. Reviewed By: Severin, fsiddi Maniphest Tasks: T91536 Ref D12631
Diffstat (limited to 'source/blender/editors/space_view3d')
-rw-r--r--source/blender/editors/space_view3d/space_view3d.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/editors/space_view3d/space_view3d.c b/source/blender/editors/space_view3d/space_view3d.c
index 4bee9633ece..f68a4d78a00 100644
--- a/source/blender/editors/space_view3d/space_view3d.c
+++ b/source/blender/editors/space_view3d/space_view3d.c
@@ -276,20 +276,20 @@ static SpaceLink *view3d_create(const ScrArea *UNUSED(area), const Scene *scene)
v3d->camera = scene->camera;
}
- /* tool header */
- region = MEM_callocN(sizeof(ARegion), "tool header for view3d");
+ /* header */
+ region = MEM_callocN(sizeof(ARegion), "header for view3d");
BLI_addtail(&v3d->regionbase, region);
- region->regiontype = RGN_TYPE_TOOL_HEADER;
+ region->regiontype = RGN_TYPE_HEADER;
region->alignment = (U.uiflag & USER_HEADER_BOTTOM) ? RGN_ALIGN_BOTTOM : RGN_ALIGN_TOP;
- region->flag = RGN_FLAG_HIDDEN | RGN_FLAG_HIDDEN_BY_USER;
- /* header */
- region = MEM_callocN(sizeof(ARegion), "header for view3d");
+ /* tool header */
+ region = MEM_callocN(sizeof(ARegion), "tool header for view3d");
BLI_addtail(&v3d->regionbase, region);
- region->regiontype = RGN_TYPE_HEADER;
+ region->regiontype = RGN_TYPE_TOOL_HEADER;
region->alignment = (U.uiflag & USER_HEADER_BOTTOM) ? RGN_ALIGN_BOTTOM : RGN_ALIGN_TOP;
+ region->flag = RGN_FLAG_HIDDEN | RGN_FLAG_HIDDEN_BY_USER;
/* tool shelf */
region = MEM_callocN(sizeof(ARegion), "toolshelf for view3d");