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authorGermano Cavalcante <germano.costa@ig.com.br>2021-11-12 22:15:21 +0300
committerGermano Cavalcante <germano.costa@ig.com.br>2021-11-12 22:30:01 +0300
commit8b13cf5667bf6976ad8705941a0e7f81841cb8d9 (patch)
treed3f00c28ab40dabaaeb3063f34f05aa71abd9eff /source/blender/editors/space_view3d
parent5941c39fbf1634268f68649076d55e3d631027eb (diff)
Cleanup: move 'imm_drawcircball' to 'gpu_immediate_util.c'
Diffstat (limited to 'source/blender/editors/space_view3d')
-rw-r--r--source/blender/editors/space_view3d/drawobject.c52
1 files changed, 0 insertions, 52 deletions
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index 6b9da431510..48f39f835c5 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -48,58 +48,6 @@
#include "view3d_intern.h" /* bad level include */
-/* OpenGL Circle Drawing - Tables for Optimized Drawing Speed */
-/* 32 values of sin function (still same result!) */
-#define CIRCLE_RESOL 32
-
-static const float sinval[CIRCLE_RESOL] = {
- 0.00000000, 0.20129852, 0.39435585, 0.57126821, 0.72479278, 0.84864425, 0.93775213,
- 0.98846832, 0.99871650, 0.96807711, 0.89780453, 0.79077573, 0.65137248, 0.48530196,
- 0.29936312, 0.10116832, -0.10116832, -0.29936312, -0.48530196, -0.65137248, -0.79077573,
- -0.89780453, -0.96807711, -0.99871650, -0.98846832, -0.93775213, -0.84864425, -0.72479278,
- -0.57126821, -0.39435585, -0.20129852, 0.00000000,
-};
-
-/* 32 values of cos function (still same result!) */
-static const float cosval[CIRCLE_RESOL] = {
- 1.00000000, 0.97952994, 0.91895781, 0.82076344, 0.68896691, 0.52896401, 0.34730525,
- 0.15142777, -0.05064916, -0.25065253, -0.44039415, -0.61210598, -0.75875812, -0.87434661,
- -0.95413925, -0.99486932, -0.99486932, -0.95413925, -0.87434661, -0.75875812, -0.61210598,
- -0.44039415, -0.25065253, -0.05064916, 0.15142777, 0.34730525, 0.52896401, 0.68896691,
- 0.82076344, 0.91895781, 0.97952994, 1.00000000,
-};
-
-static void circball_array_fill(const float verts[CIRCLE_RESOL][3],
- const float cent[3],
- float rad,
- const float tmat[4][4])
-{
- float vx[3], vy[3];
- float *viter = (float *)verts;
-
- mul_v3_v3fl(vx, tmat[0], rad);
- mul_v3_v3fl(vy, tmat[1], rad);
-
- for (uint a = 0; a < CIRCLE_RESOL; a++, viter += 3) {
- viter[0] = cent[0] + sinval[a] * vx[0] + cosval[a] * vy[0];
- viter[1] = cent[1] + sinval[a] * vx[1] + cosval[a] * vy[1];
- viter[2] = cent[2] + sinval[a] * vx[2] + cosval[a] * vy[2];
- }
-}
-
-void imm_drawcircball(const float cent[3], float rad, const float tmat[4][4], uint pos)
-{
- float verts[CIRCLE_RESOL][3];
-
- circball_array_fill(verts, cent, rad, tmat);
-
- immBegin(GPU_PRIM_LINE_LOOP, CIRCLE_RESOL);
- for (int i = 0; i < CIRCLE_RESOL; i++) {
- immVertex3fv(pos, verts[i]);
- }
- immEnd();
-}
-
#ifdef VIEW3D_CAMERA_BORDER_HACK
uchar view3d_camera_border_hack_col[3];
bool view3d_camera_border_hack_test = false;