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authorSergey Sharybin <sergey@blender.org>2021-11-29 18:59:09 +0300
committerSergey Sharybin <sergey@blender.org>2021-11-29 18:59:09 +0300
commitaff6227412580c64914f1dd1585b56382ec440d0 (patch)
tree8fdf7b3f561d038135166248a777ac9ec8ad4186 /source/blender/editors/space_view3d
parentf613c4c0953ebaf993ecd55b12bab9cf2196dac4 (diff)
parentdae9917915c4e0dc2a7b382cbed756538439d59b (diff)
Merge branch 'blender-v3.0-release'
Diffstat (limited to 'source/blender/editors/space_view3d')
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c9
1 files changed, 9 insertions, 0 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 6f6fa8b7576..5639a498d8a 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -2046,6 +2046,15 @@ ImBuf *ED_view3d_draw_offscreen_imbuf_simple(Depsgraph *depsgraph,
}
memcpy(&v3d.shading, source_shading_settings, sizeof(View3DShading));
+ if (drawtype == OB_RENDER) {
+ /* Don't use external engines for preview. Fall back to solid instead of Eevee as rendering
+ * with Eevee is potentially slow due to compiling shaders and loading textures, and the
+ * depsgraph may not have been updated to have all the right geometry attributes. */
+ if (!(BKE_scene_uses_blender_eevee(scene) || BKE_scene_uses_blender_workbench(scene))) {
+ drawtype = OB_SOLID;
+ }
+ }
+
if (drawtype == OB_MATERIAL) {
v3d.shading.flag = V3D_SHADING_SCENE_WORLD | V3D_SHADING_SCENE_LIGHTS;
v3d.shading.render_pass = SCE_PASS_COMBINED;