diff options
author | Campbell Barton <campbell@blender.org> | 2022-03-01 02:56:28 +0300 |
---|---|---|
committer | Campbell Barton <campbell@blender.org> | 2022-03-01 03:18:17 +0300 |
commit | eb0f8317e231c4a02940d0269125a96a47e94c7e (patch) | |
tree | 03c67854c72c5a4507f22f8c2321c14b2629fccd /source/blender/editors/space_view3d | |
parent | ae6400cfb4cae798667eab903d9c463fdec31298 (diff) |
Cleanup: ED_view3d_win_to_delta & ED_view3d_calc_zfac usage
- Rename ED_view3d_win_to_delta `mval` argument to `xy_delta` as it
as it was misleading since this is an screen-space offset not a region
relative cursor position (typical use of the name `mval`).
Also rename the variable passed to this function which also used the
term `mval` in many places.
- Re-order the output argument of ED_view3d_win_to_delta last.
use an r_ prefix for return arguments.
- Document how the `zfac` argument is intended to be used.
- Split ED_view3d_calc_zfac into two functions as the `r_flip` argument
was only used in some special cases.
Diffstat (limited to 'source/blender/editors/space_view3d')
6 files changed, 47 insertions, 42 deletions
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c index d6bc7ded92e..5adce170e06 100644 --- a/source/blender/editors/space_view3d/view3d_edit.c +++ b/source/blender/editors/space_view3d/view3d_edit.c @@ -832,13 +832,13 @@ void ED_view3d_cursor3d_position(bContext *C, return; } - ED_view3d_calc_zfac(rv3d, cursor_co, &flip); + ED_view3d_calc_zfac_ex(rv3d, cursor_co, &flip); /* Reset the depth based on the view offset (we _know_ the offset is in front of us). */ if (flip) { negate_v3_v3(cursor_co, rv3d->ofs); /* re initialize, no need to check flip again */ - ED_view3d_calc_zfac(rv3d, cursor_co, NULL /* &flip */); + ED_view3d_calc_zfac(rv3d, cursor_co); } if (use_depth) { /* maybe this should be accessed some other way */ diff --git a/source/blender/editors/space_view3d/view3d_navigate.c b/source/blender/editors/space_view3d/view3d_navigate.c index 21e0459f346..d1e7f6ffb12 100644 --- a/source/blender/editors/space_view3d/view3d_navigate.c +++ b/source/blender/editors/space_view3d/view3d_navigate.c @@ -396,7 +396,7 @@ ViewOpsData *viewops_data_create(bContext *C, const wmEvent *event, enum eViewOp { float tvec[3]; negate_v3_v3(tvec, rv3d->ofs); - vod->init.zfac = ED_view3d_calc_zfac(rv3d, tvec, NULL); + vod->init.zfac = ED_view3d_calc_zfac(rv3d, tvec); } vod->reverse = 1.0f; @@ -559,7 +559,7 @@ void viewmove_apply(ViewOpsData *vod, int x, int y) else { float dvec[3]; - ED_view3d_win_to_delta(vod->region, event_ofs, dvec, vod->init.zfac); + ED_view3d_win_to_delta(vod->region, event_ofs, vod->init.zfac, dvec); sub_v3_v3(vod->rv3d->ofs, dvec); diff --git a/source/blender/editors/space_view3d/view3d_navigate_ndof.c b/source/blender/editors/space_view3d/view3d_navigate_ndof.c index 6b77f464773..1ce9bdcb211 100644 --- a/source/blender/editors/space_view3d/view3d_navigate_ndof.c +++ b/source/blender/editors/space_view3d/view3d_navigate_ndof.c @@ -48,7 +48,7 @@ static float view3d_ndof_pan_speed_calc_ex(RegionView3D *rv3d, const float depth float speed = rv3d->pixsize * NDOF_PIXELS_PER_SECOND; if (rv3d->is_persp) { - speed *= ED_view3d_calc_zfac(rv3d, depth_pt, NULL); + speed *= ED_view3d_calc_zfac(rv3d, depth_pt); } return speed; diff --git a/source/blender/editors/space_view3d/view3d_navigate_zoom.c b/source/blender/editors/space_view3d/view3d_navigate_zoom.c index 8eb8fffaa31..5f6f9fde324 100644 --- a/source/blender/editors/space_view3d/view3d_navigate_zoom.c +++ b/source/blender/editors/space_view3d/view3d_navigate_zoom.c @@ -125,18 +125,18 @@ static void view_zoom_to_window_xy_3d(ARegion *region, float dfac, const int zoo float dvec[3]; float tvec[3]; float tpos[3]; - float mval_f[2]; + float xy_delta[2]; float zfac; negate_v3_v3(tpos, rv3d->ofs); - mval_f[0] = (float)(((zoom_xy[0] - region->winrct.xmin) * 2) - region->winx) / 2.0f; - mval_f[1] = (float)(((zoom_xy[1] - region->winrct.ymin) * 2) - region->winy) / 2.0f; + xy_delta[0] = (float)(((zoom_xy[0] - region->winrct.xmin) * 2) - region->winx) / 2.0f; + xy_delta[1] = (float)(((zoom_xy[1] - region->winrct.ymin) * 2) - region->winy) / 2.0f; /* Project cursor position into 3D space */ - zfac = ED_view3d_calc_zfac(rv3d, tpos, NULL); - ED_view3d_win_to_delta(region, mval_f, dvec, zfac); + zfac = ED_view3d_calc_zfac(rv3d, tpos); + ED_view3d_win_to_delta(region, xy_delta, zfac, dvec); /* Calculate view target position for dolly */ add_v3_v3v3(tvec, tpos, dvec); diff --git a/source/blender/editors/space_view3d/view3d_navigate_zoom_border.c b/source/blender/editors/space_view3d/view3d_navigate_zoom_border.c index 4e909151ce4..f834efe4a7b 100644 --- a/source/blender/editors/space_view3d/view3d_navigate_zoom_border.c +++ b/source/blender/editors/space_view3d/view3d_navigate_zoom_border.c @@ -125,7 +125,7 @@ static int view3d_zoom_border_exec(bContext *C, wmOperator *op) negate_v3_v3(new_ofs, p); } else { - float mval_f[2]; + float xy_delta[2]; float zfac; /* We can't use the depth, fallback to the old way that doesn't set the center depth */ @@ -134,12 +134,12 @@ static int view3d_zoom_border_exec(bContext *C, wmOperator *op) { float tvec[3]; negate_v3_v3(tvec, new_ofs); - zfac = ED_view3d_calc_zfac(rv3d, tvec, NULL); + zfac = ED_view3d_calc_zfac(rv3d, tvec); } - mval_f[0] = (rect.xmin + rect.xmax - vb[0]) / 2.0f; - mval_f[1] = (rect.ymin + rect.ymax - vb[1]) / 2.0f; - ED_view3d_win_to_delta(region, mval_f, dvec, zfac); + xy_delta[0] = (rect.xmin + rect.xmax - vb[0]) / 2.0f; + xy_delta[1] = (rect.ymin + rect.ymax - vb[1]) / 2.0f; + ED_view3d_win_to_delta(region, xy_delta, zfac, dvec); /* center the view to the center of the rectangle */ sub_v3_v3(new_ofs, dvec); } diff --git a/source/blender/editors/space_view3d/view3d_project.c b/source/blender/editors/space_view3d/view3d_project.c index 2cf9ac0a52e..85d239507ce 100644 --- a/source/blender/editors/space_view3d/view3d_project.c +++ b/source/blender/editors/space_view3d/view3d_project.c @@ -276,7 +276,7 @@ float ED_view3d_pixel_size_no_ui_scale(const RegionView3D *rv3d, const float co[ return mul_project_m4_v3_zfac(rv3d->persmat, co) * rv3d->pixsize; } -float ED_view3d_calc_zfac(const RegionView3D *rv3d, const float co[3], bool *r_flip) +float ED_view3d_calc_zfac_ex(const RegionView3D *rv3d, const float co[3], bool *r_flip) { float zfac = mul_project_m4_v3_zfac(rv3d->persmat, co); @@ -299,10 +299,15 @@ float ED_view3d_calc_zfac(const RegionView3D *rv3d, const float co[3], bool *r_f return zfac; } +float ED_view3d_calc_zfac(const RegionView3D *rv3d, const float co[3]) +{ + return ED_view3d_calc_zfac_ex(rv3d, co, NULL); +} + float ED_view3d_calc_depth_for_comparison(const RegionView3D *rv3d, const float co[3]) { if (rv3d->is_persp) { - return ED_view3d_calc_zfac(rv3d, co, NULL); + return ED_view3d_calc_zfac(rv3d, co); } return -dot_v3v3(rv3d->viewinv[2], co); } @@ -436,8 +441,8 @@ bool view3d_get_view_aligned_coordinate(ARegion *region, if (ret == V3D_PROJ_RET_OK) { const float mval_f[2] = {(float)(mval_cpy[0] - mval[0]), (float)(mval_cpy[1] - mval[1])}; - const float zfac = ED_view3d_calc_zfac(rv3d, fp, NULL); - ED_view3d_win_to_delta(region, mval_f, dvec, zfac); + const float zfac = ED_view3d_calc_zfac(rv3d, fp); + ED_view3d_win_to_delta(region, mval_f, zfac, dvec); sub_v3_v3(fp, dvec); return true; @@ -584,57 +589,57 @@ bool ED_view3d_win_to_3d_on_plane_with_fallback(const ARegion *region, } void ED_view3d_win_to_delta(const ARegion *region, - const float mval[2], - float out[3], - const float zfac) + const float xy_delta[2], + const float zfac, + float r_out[3]) { RegionView3D *rv3d = region->regiondata; float dx, dy; - dx = 2.0f * mval[0] * zfac / region->winx; - dy = 2.0f * mval[1] * zfac / region->winy; + dx = 2.0f * xy_delta[0] * zfac / region->winx; + dy = 2.0f * xy_delta[1] * zfac / region->winy; - out[0] = (rv3d->persinv[0][0] * dx + rv3d->persinv[1][0] * dy); - out[1] = (rv3d->persinv[0][1] * dx + rv3d->persinv[1][1] * dy); - out[2] = (rv3d->persinv[0][2] * dx + rv3d->persinv[1][2] * dy); + r_out[0] = (rv3d->persinv[0][0] * dx + rv3d->persinv[1][0] * dy); + r_out[1] = (rv3d->persinv[0][1] * dx + rv3d->persinv[1][1] * dy); + r_out[2] = (rv3d->persinv[0][2] * dx + rv3d->persinv[1][2] * dy); } -void ED_view3d_win_to_origin(const ARegion *region, const float mval[2], float out[3]) +void ED_view3d_win_to_origin(const ARegion *region, const float mval[2], float r_out[3]) { RegionView3D *rv3d = region->regiondata; if (rv3d->is_persp) { - copy_v3_v3(out, rv3d->viewinv[3]); + copy_v3_v3(r_out, rv3d->viewinv[3]); } else { - out[0] = 2.0f * mval[0] / region->winx - 1.0f; - out[1] = 2.0f * mval[1] / region->winy - 1.0f; + r_out[0] = 2.0f * mval[0] / region->winx - 1.0f; + r_out[1] = 2.0f * mval[1] / region->winy - 1.0f; if (rv3d->persp == RV3D_CAMOB) { - out[2] = -1.0f; + r_out[2] = -1.0f; } else { - out[2] = 0.0f; + r_out[2] = 0.0f; } - mul_project_m4_v3(rv3d->persinv, out); + mul_project_m4_v3(rv3d->persinv, r_out); } } -void ED_view3d_win_to_vector(const ARegion *region, const float mval[2], float out[3]) +void ED_view3d_win_to_vector(const ARegion *region, const float mval[2], float r_out[3]) { RegionView3D *rv3d = region->regiondata; if (rv3d->is_persp) { - out[0] = 2.0f * (mval[0] / region->winx) - 1.0f; - out[1] = 2.0f * (mval[1] / region->winy) - 1.0f; - out[2] = -0.5f; - mul_project_m4_v3(rv3d->persinv, out); - sub_v3_v3(out, rv3d->viewinv[3]); + r_out[0] = 2.0f * (mval[0] / region->winx) - 1.0f; + r_out[1] = 2.0f * (mval[1] / region->winy) - 1.0f; + r_out[2] = -0.5f; + mul_project_m4_v3(rv3d->persinv, r_out); + sub_v3_v3(r_out, rv3d->viewinv[3]); } else { - negate_v3_v3(out, rv3d->viewinv[2]); + negate_v3_v3(r_out, rv3d->viewinv[2]); } - normalize_v3(out); + normalize_v3(r_out); } bool ED_view3d_win_to_segment_clipped(struct Depsgraph *depsgraph, |