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authorValentin <Poulpator>2020-09-30 13:09:02 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-09-30 13:11:06 +0300
commit5ac477805637f20b8ac5e742457fa8f304066d83 (patch)
tree6e0ccbf01192495fe030a2ac6c05edaf33e0376c /source/blender/editors/space_view3d
parentc0a563ffe814f227411f6b6ce6276a780245ccea (diff)
Cleanup: convert gforge task ID's to phabricator format
Cleanup old tracker task format to the new. e.g: [#34039] to T34039 Ref D8718
Diffstat (limited to 'source/blender/editors/space_view3d')
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c4
-rw-r--r--source/blender/editors/space_view3d/view3d_edit.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_intern.h2
-rw-r--r--source/blender/editors/space_view3d/view3d_utils.c2
4 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 77abcdefdc4..280f624acf2 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -168,7 +168,7 @@ void ED_view3d_update_viewmat(Depsgraph *depsgraph,
/* calculate pixelsize factor once, is used for lights and obcenters */
{
/* note: '1.0f / len_v3(v1)' replaced 'len_v3(rv3d->viewmat[0])'
- * because of float point precision problems at large values [#23908] */
+ * because of float point precision problems at large values T23908. */
float v1[3], v2[3];
float len_px, len_sc;
@@ -2258,7 +2258,7 @@ void view3d_update_depths_rect(ARegion *region, ViewDepths *d, rcti *rect)
}
}
-/* Note, with nouveau drivers the glReadPixels() is very slow. [#24339]. */
+/* Note, with nouveau drivers the glReadPixels() is very slow. T24339. */
void ED_view3d_depth_update(ARegion *region)
{
RegionView3D *rv3d = region->regiondata;
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c
index 440e486a75a..935d986497e 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -2973,7 +2973,7 @@ static int view3d_all_exec(bContext *C, wmOperator *op)
* object, but in this case there is no change in the scene,
* only the cursor so I choice a ED_region_tag like
* view3d_smooth_view do for the center_cursor.
- * See bug #22640
+ * See bug T22640.
*/
return OPERATOR_FINISHED;
}
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h
index 83707ca4383..87a971f1ca3 100644
--- a/source/blender/editors/space_view3d/view3d_intern.h
+++ b/source/blender/editors/space_view3d/view3d_intern.h
@@ -274,7 +274,7 @@ void VIEW3D_GT_navigate_rotate(struct wmGizmoType *gzt);
void VIEW3D_GGT_placement(struct wmGizmoGroupType *gzgt);
/* workaround for trivial but noticeable camera bug caused by imprecision
- * between view border calculation in 2D/3D space, workaround for bug [#28037].
+ * between view border calculation in 2D/3D space, workaround for bug T28037.
* without this define we get the old behavior which is to try and align them
* both which _mostly_ works fine, but when the camera moves beyond ~1000 in
* any direction it starts to fail */
diff --git a/source/blender/editors/space_view3d/view3d_utils.c b/source/blender/editors/space_view3d/view3d_utils.c
index ffd5c4e182a..92d86f6bebb 100644
--- a/source/blender/editors/space_view3d/view3d_utils.c
+++ b/source/blender/editors/space_view3d/view3d_utils.c
@@ -220,7 +220,7 @@ void view3d_region_operator_needs_opengl(wmWindow *UNUSED(win), ARegion *region)
}
/**
- * Use instead of: ``GPU_polygon_offset(rv3d->dist, ...)`` see bug [#37727]
+ * Use instead of: `GPU_polygon_offset(rv3d->dist, ...)` see bug T37727.
*/
void ED_view3d_polygon_offset(const RegionView3D *rv3d, const float dist)
{