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authorCampbell Barton <ideasman42@gmail.com>2013-03-09 19:39:24 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-03-09 19:39:24 +0400
commit2433404e4b90581fe65c8259e58baeee14259638 (patch)
treeae18da5ef1eebbe12869bf72b8575f570295daa1 /source/blender/editors/space_view3d
parent85f15bb0ed1ee74a86c7877877fc99579bd5605c (diff)
add inline function mul_project_m4_v3_zfac() to get the z-depth value from a vector & mat4x4
Diffstat (limited to 'source/blender/editors/space_view3d')
-rw-r--r--source/blender/editors/space_view3d/view3d_project.c4
-rw-r--r--source/blender/editors/space_view3d/view3d_view.c6
2 files changed, 2 insertions, 8 deletions
diff --git a/source/blender/editors/space_view3d/view3d_project.c b/source/blender/editors/space_view3d/view3d_project.c
index 27d0010e75b..a74db71175f 100644
--- a/source/blender/editors/space_view3d/view3d_project.c
+++ b/source/blender/editors/space_view3d/view3d_project.c
@@ -276,9 +276,7 @@ eV3DProjStatus ED_view3d_project_float_object(ARegion *ar, const float co[3], fl
*/
float ED_view3d_calc_zfac(RegionView3D *rv3d, const float co[3], bool *r_flip)
{
- float zfac = (rv3d->persmat[0][3] * co[0]) +
- (rv3d->persmat[1][3] * co[1]) +
- (rv3d->persmat[2][3] * co[2]) + rv3d->persmat[3][3];
+ float zfac = mul_project_m4_v3_zfac(rv3d->persmat, co);
if (r_flip) {
*r_flip = (zfac < 0.0f);
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index 5d2a351b233..d5fce1ba313 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -1560,11 +1560,7 @@ static void UNUSED_FUNCTION(view3d_align_axis_to_vector)(View3D *v3d, RegionView
float ED_view3d_pixel_size(RegionView3D *rv3d, const float co[3])
{
- return (rv3d->persmat[3][3] + (
- rv3d->persmat[0][3] * co[0] +
- rv3d->persmat[1][3] * co[1] +
- rv3d->persmat[2][3] * co[2])
- ) * rv3d->pixsize * U.pixelsize;
+ return mul_project_m4_v3_zfac(rv3d->persmat, co) * rv3d->pixsize * U.pixelsize;
}
float ED_view3d_radius_to_persp_dist(const float angle, const float radius)