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authorCampbell Barton <ideasman42@gmail.com>2013-03-09 15:40:42 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-03-09 15:40:42 +0400
commitabd1748e486e0948df26fb7a0cf42bce67f861ec (patch)
tree8d5510d29295a07e710971ec088dce424de6ea6e /source/blender/editors/space_view3d
parente2ddd832dcdd890bc7d5ca29b1d8c3ec5848c620 (diff)
code cleanup: move runtime var zfac out of RegionView3D. rename initgrabz() -> ED_view3d_calc_zfac() and have it return the zfac to use.
Diffstat (limited to 'source/blender/editors/space_view3d')
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c6
-rw-r--r--source/blender/editors/space_view3d/view3d_edit.c56
-rw-r--r--source/blender/editors/space_view3d/view3d_project.c50
-rw-r--r--source/blender/editors/space_view3d/view3d_select.c5
4 files changed, 69 insertions, 48 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 1df25048fe4..d77dafa29b4 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -1705,10 +1705,12 @@ static void view3d_draw_bgpic(Scene *scene, ARegion *ar, View3D *v3d,
float tvec[3];
float sco[2];
const float mval_f[2] = {1.0f, 0.0f};
+ const float co_zero[3] = {0};
+ float zfac;
/* calc window coord */
- initgrabz(rv3d, 0.0, 0.0, 0.0);
- ED_view3d_win_to_delta(ar, mval_f, tvec);
+ zfac = ED_view3d_calc_zfac(rv3d, co_zero, NULL);
+ ED_view3d_win_to_delta(ar, mval_f, tvec, zfac);
fac = max_ff(fabsf(tvec[0]), max_ff(fabsf(tvec[1]), fabsf(tvec[2]))); /* largest abs axis */
fac = 1.0f / fac;
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c
index 5f54f0dcfc8..1cb9ce759b8 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -368,6 +368,7 @@ typedef struct ViewOpsData {
float reverse, dist0, camzoom0;
float grid, far;
short axis_snap; /* view rotate only */
+ float zfac;
/* use for orbit selection and auto-dist */
float ofs[3], dyn_ofs[3];
@@ -504,7 +505,11 @@ static void viewops_data_create(bContext *C, wmOperator *op, wmEvent *event)
calctrackballvec(&vod->ar->winrct, event->x, event->y, vod->trackvec);
- initgrabz(rv3d, -rv3d->ofs[0], -rv3d->ofs[1], -rv3d->ofs[2]);
+ {
+ float tvec[3];
+ negate_v3_v3(tvec, rv3d->ofs);
+ vod->zfac = ED_view3d_calc_zfac(rv3d, tvec, NULL);
+ }
vod->reverse = 1.0f;
if (rv3d->persmat[2][1] < 0.0f)
@@ -1508,7 +1513,7 @@ static void viewmove_apply(ViewOpsData *vod, int x, int y)
mval_f[0] = x - vod->oldx;
mval_f[1] = y - vod->oldy;
- ED_view3d_win_to_delta(vod->ar, mval_f, dvec);
+ ED_view3d_win_to_delta(vod->ar, mval_f, dvec, vod->zfac);
add_v3_v3(vod->rv3d->ofs, dvec);
@@ -1665,15 +1670,16 @@ static void view_zoom_mouseloc(ARegion *ar, float dfac, int mx, int my)
float tpos[3];
float mval_f[2];
float new_dist;
+ float zfac;
negate_v3_v3(tpos, rv3d->ofs);
- /* Project cursor position into 3D space */
- initgrabz(rv3d, tpos[0], tpos[1], tpos[2]);
-
mval_f[0] = (float)(((mx - ar->winrct.xmin) * 2) - ar->winx) / 2.0f;
mval_f[1] = (float)(((my - ar->winrct.ymin) * 2) - ar->winy) / 2.0f;
- ED_view3d_win_to_delta(ar, mval_f, dvec);
+
+ /* Project cursor position into 3D space */
+ zfac = ED_view3d_calc_zfac(rv3d, tpos, NULL);
+ ED_view3d_win_to_delta(ar, mval_f, dvec, zfac);
/* Calculate view target position for dolly */
add_v3_v3v3(tvec, tpos, dvec);
@@ -2957,14 +2963,20 @@ static int view3d_zoom_border_exec(bContext *C, wmOperator *op)
}
else {
float mval_f[2];
+ float zfac;
+
/* We cant use the depth, fallback to the old way that dosnt set the center depth */
copy_v3_v3(new_ofs, rv3d->ofs);
- initgrabz(rv3d, -new_ofs[0], -new_ofs[1], -new_ofs[2]);
+ {
+ float tvec[3];
+ negate_v3_v3(tvec, new_ofs);
+ zfac = ED_view3d_calc_zfac(rv3d, tvec, NULL);
+ }
mval_f[0] = (rect.xmin + rect.xmax - vb[0]) / 2.0f;
mval_f[1] = (rect.ymin + rect.ymax - vb[1]) / 2.0f;
- ED_view3d_win_to_delta(ar, mval_f, dvec);
+ ED_view3d_win_to_delta(ar, mval_f, dvec, zfac);
/* center the view to the center of the rectangle */
sub_v3_v3(new_ofs, dvec);
}
@@ -3415,16 +3427,19 @@ static int viewpan_exec(bContext *C, wmOperator *op)
ARegion *ar = CTX_wm_region(C);
RegionView3D *rv3d = CTX_wm_region_view3d(C);
float vec[3];
+ const float co_zero[3] = {0.0f};
float mval_f[2] = {0.0f, 0.0f};
+ float zfac;
int pandir;
pandir = RNA_enum_get(op->ptr, "type");
- initgrabz(rv3d, 0.0, 0.0, 0.0);
- if (pandir == V3D_VIEW_PANRIGHT) { mval_f[0] = -32.0f; ED_view3d_win_to_delta(ar, mval_f, vec); }
- else if (pandir == V3D_VIEW_PANLEFT) { mval_f[0] = 32.0f; ED_view3d_win_to_delta(ar, mval_f, vec); }
- else if (pandir == V3D_VIEW_PANUP) { mval_f[1] = -25.0f; ED_view3d_win_to_delta(ar, mval_f, vec); }
- else if (pandir == V3D_VIEW_PANDOWN) { mval_f[1] = 25.0f; ED_view3d_win_to_delta(ar, mval_f, vec); }
+ zfac = ED_view3d_calc_zfac(rv3d, co_zero, NULL);
+ if (pandir == V3D_VIEW_PANRIGHT) { mval_f[0] = -32.0f; }
+ else if (pandir == V3D_VIEW_PANLEFT) { mval_f[0] = 32.0f; }
+ else if (pandir == V3D_VIEW_PANUP) { mval_f[1] = -25.0f; }
+ else if (pandir == V3D_VIEW_PANDOWN) { mval_f[1] = 25.0f; }
+ ED_view3d_win_to_delta(ar, mval_f, vec, zfac);
add_v3_v3(rv3d->ofs, vec);
if (rv3d->viewlock & RV3D_BOXVIEW)
@@ -3713,15 +3728,16 @@ void ED_view3d_cursor3d_position(bContext *C, float fp[3], const int mval[2])
View3D *v3d = CTX_wm_view3d(C);
RegionView3D *rv3d = CTX_wm_region_view3d(C);
float mval_fl[2];
- int flip;
+ float zfac;
+ bool flip;
- flip = initgrabz(rv3d, fp[0], fp[1], fp[2]);
+ zfac = ED_view3d_calc_zfac(rv3d, fp, &flip);
/* reset the depth based on the view offset (we _know_ the offset is infront of us) */
if (flip) {
negate_v3_v3(fp, rv3d->ofs);
/* re initialize, no need to check flip again */
- /* flip = */ initgrabz(rv3d, fp[0], fp[1], fp[2]);
+ zfac = ED_view3d_calc_zfac(rv3d, fp, NULL /* &flip */ );
}
if (ED_view3d_project_float_global(ar, fp, mval_fl, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_OK) {
@@ -3736,17 +3752,17 @@ void ED_view3d_cursor3d_position(bContext *C, float fp[3], const int mval[2])
if (depth_used == FALSE) {
float dvec[3];
VECSUB2D(mval_fl, mval_fl, mval);
- ED_view3d_win_to_delta(ar, mval_fl, dvec);
+ ED_view3d_win_to_delta(ar, mval_fl, dvec, zfac);
sub_v3_v3(fp, dvec);
}
}
else {
- const float dx = ((float)(mval[0] - (ar->winx / 2))) * rv3d->zfac / (ar->winx / 2);
- const float dy = ((float)(mval[1] - (ar->winy / 2))) * rv3d->zfac / (ar->winy / 2);
+ const float dx = ((float)(mval[0] - (ar->winx / 2))) * zfac / (ar->winx / 2);
+ const float dy = ((float)(mval[1] - (ar->winy / 2))) * zfac / (ar->winy / 2);
const float fz = (rv3d->persmat[0][3] * fp[0] +
rv3d->persmat[1][3] * fp[1] +
rv3d->persmat[2][3] * fp[2] +
- rv3d->persmat[3][3]) / rv3d->zfac;
+ rv3d->persmat[3][3]) / zfac;
fp[0] = (rv3d->persinv[0][0] * dx + rv3d->persinv[1][0] * dy + rv3d->persinv[2][0] * fz) - rv3d->ofs[0];
fp[1] = (rv3d->persinv[0][1] * dx + rv3d->persinv[1][1] * dy + rv3d->persinv[2][1] * fz) - rv3d->ofs[1];
diff --git a/source/blender/editors/space_view3d/view3d_project.c b/source/blender/editors/space_view3d/view3d_project.c
index bc1656ff7c6..27d0010e75b 100644
--- a/source/blender/editors/space_view3d/view3d_project.c
+++ b/source/blender/editors/space_view3d/view3d_project.c
@@ -271,28 +271,32 @@ eV3DProjStatus ED_view3d_project_float_object(ARegion *ar, const float co[3], fl
/* More Generic Window/Ray/Vector projection functions
* *************************************************** */
-/* odd function, need to document better */
-int initgrabz(RegionView3D *rv3d, float x, float y, float z)
+/**
+ * Caculate a depth value from \a co, use with #ED_view3d_win_to_delta
+ */
+float ED_view3d_calc_zfac(RegionView3D *rv3d, const float co[3], bool *r_flip)
{
- int flip = FALSE;
- if (rv3d == NULL) return flip;
- rv3d->zfac = rv3d->persmat[0][3] * x + rv3d->persmat[1][3] * y + rv3d->persmat[2][3] * z + rv3d->persmat[3][3];
- if (rv3d->zfac < 0.0f)
- flip = TRUE;
+ float zfac = (rv3d->persmat[0][3] * co[0]) +
+ (rv3d->persmat[1][3] * co[1]) +
+ (rv3d->persmat[2][3] * co[2]) + rv3d->persmat[3][3];
+
+ if (r_flip) {
+ *r_flip = (zfac < 0.0f);
+ }
+
/* if x,y,z is exactly the viewport offset, zfac is 0 and we don't want that
- * (accounting for near zero values)
- */
- if (rv3d->zfac < 1.e-6f && rv3d->zfac > -1.e-6f) rv3d->zfac = 1.0f;
+ * (accounting for near zero values) */
+ if (zfac < 1.e-6f && zfac > -1.e-6f) {
+ zfac = 1.0f;
+ }
/* Negative zfac means x, y, z was behind the camera (in perspective).
- * This gives flipped directions, so revert back to ok default case.
- */
- /* NOTE: I've changed this to flip zfac to be positive again for now so that GPencil draws ok
- * Aligorith, 2009Aug31 */
- //if (rv3d->zfac < 0.0f) rv3d->zfac = 1.0f;
- if (rv3d->zfac < 0.0f) rv3d->zfac = -rv3d->zfac;
-
- return flip;
+ * This gives flipped directions, so revert back to ok default case. */
+ if (zfac < 0.0f) {
+ zfac = -zfac;
+ }
+
+ return zfac;
}
/**
@@ -384,19 +388,19 @@ void ED_view3d_win_to_3d(ARegion *ar, const float depth_pt[3], const float mval[
/**
* Calculate a 3d difference vector from 2d window offset.
- * note that initgrabz() must be called first to determine
+ * note that ED_view3d_calc_zfac() must be called first to determine
* the depth used to calculate the delta.
* \param ar The region (used for the window width and height).
* \param mval The area relative 2d difference (such as event->mval[0] - other_x).
* \param out The resulting world-space delta.
*/
-void ED_view3d_win_to_delta(ARegion *ar, const float mval[2], float out[3])
+void ED_view3d_win_to_delta(ARegion *ar, const float mval[2], float out[3], const float zfac)
{
RegionView3D *rv3d = ar->regiondata;
float dx, dy;
- dx = 2.0f * mval[0] * rv3d->zfac / ar->winx;
- dy = 2.0f * mval[1] * rv3d->zfac / ar->winy;
+ dx = 2.0f * mval[0] * zfac / ar->winx;
+ dy = 2.0f * mval[1] * zfac / ar->winy;
out[0] = (rv3d->persinv[0][0] * dx + rv3d->persinv[1][0] * dy);
out[1] = (rv3d->persinv[0][1] * dx + rv3d->persinv[1][1] * dy);
@@ -408,7 +412,7 @@ void ED_view3d_win_to_delta(ARegion *ar, const float mval[2], float out[3])
* This direction vector starts and the view in the direction of the 2d window coordinates.
* In orthographic view all window coordinates yield the same vector.
*
- * \note doesn't rely on initgrabz
+ * \note doesn't rely on ED_view3d_calc_zfac
* for perspective view, get the vector direction to
* the mouse cursor as a normalized vector.
*
diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c
index 065354a4575..01f32712393 100644
--- a/source/blender/editors/space_view3d/view3d_select.c
+++ b/source/blender/editors/space_view3d/view3d_select.c
@@ -120,12 +120,11 @@ bool view3d_get_view_aligned_coordinate(ARegion *ar, float fp[3], const int mval
ret = ED_view3d_project_int_global(ar, fp, mval_cpy, V3D_PROJ_TEST_NOP);
- initgrabz(rv3d, fp[0], fp[1], fp[2]);
-
if (ret == V3D_PROJ_RET_OK) {
const float mval_f[2] = {(float)(mval_cpy[0] - mval[0]),
(float)(mval_cpy[1] - mval[1])};
- ED_view3d_win_to_delta(ar, mval_f, dvec);
+ const float zfac = ED_view3d_calc_zfac(rv3d, fp, NULL);
+ ED_view3d_win_to_delta(ar, mval_f, dvec, zfac);
sub_v3_v3(fp, dvec);
return TRUE;