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authorCampbell Barton <ideasman42@gmail.com>2015-02-05 08:54:18 +0300
committerCampbell Barton <ideasman42@gmail.com>2015-02-05 09:01:58 +0300
commit57e1a5373f41e0cd6c628abdc836fd807ffc4adf (patch)
tree0609d256b2e3a22815970279319f3fdf867edf1b /source/blender/editors/space_view3d
parent4e27f638286ea011ed4ddf6e6ec0f419ac01ab4a (diff)
Fix T43531: Wrong object center-dot color
Write objects center point to the nearest depth.
Diffstat (limited to 'source/blender/editors/space_view3d')
-rw-r--r--source/blender/editors/space_view3d/drawobject.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index 81f4dce3135..6ac2f426ed7 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -740,6 +740,8 @@ static void drawcentercircle(View3D *v3d, RegionView3D *rv3d, const float co[3],
/* using gldepthfunc guarantees that it does write z values,
* but not checks for it, so centers remain visible independent order of drawing */
if (v3d->zbuf) glDepthFunc(GL_ALWAYS);
+ /* write to near buffer always */
+ glDepthRange(0.0, 0.0);
glEnable(GL_BLEND);
if (special_color) {
@@ -769,6 +771,7 @@ static void drawcentercircle(View3D *v3d, RegionView3D *rv3d, const float co[3],
/* finish up */
glDisableClientState(GL_VERTEX_ARRAY);
+ glDepthRange(0.0, 1.0);
glDisable(GL_BLEND);
if (v3d->zbuf) glDepthFunc(GL_LEQUAL);