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authorLukas Tönne <lukas.toenne@gmail.com>2014-11-13 18:05:17 +0300
committerLukas Tönne <lukas.toenne@gmail.com>2015-01-20 11:30:07 +0300
commita754c0af4088aaa7d1799351db1d03b9250a0d2e (patch)
tree113d17f6d87c03c66c103999c75a2484053978d6 /source/blender/editors/space_view3d
parent9c660f18aca5d86a7e2f5818beabe9b3e0bc7ec7 (diff)
Another fix for off-by-one hair grid resolution errors.
Diffstat (limited to 'source/blender/editors/space_view3d')
-rw-r--r--source/blender/editors/space_view3d/drawobject.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index da075419890..109dc10bcab 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -5255,22 +5255,22 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
UI_ThemeColorShadeAlpha(TH_WIRE, 0, -100);
glEnable(GL_BLEND);
glBegin(GL_LINES);
- for (i = 1; i < res[0]; ++i) {
- float f = interpf(b[0], a[0], (float)i / (float)(res[0]));
+ for (i = 1; i < res[0]-1; ++i) {
+ float f = interpf(b[0], a[0], (float)i / (float)(res[0]-1));
glVertex3f(f, a[1], a[2]); glVertex3f(f, b[1], a[2]);
glVertex3f(f, b[1], a[2]); glVertex3f(f, b[1], b[2]);
glVertex3f(f, b[1], b[2]); glVertex3f(f, a[1], b[2]);
glVertex3f(f, a[1], b[2]); glVertex3f(f, a[1], a[2]);
}
- for (i = 1; i < res[1]; ++i) {
- float f = interpf(b[1], a[1], (float)i / (float)(res[1]));
+ for (i = 1; i < res[1]-1; ++i) {
+ float f = interpf(b[1], a[1], (float)i / (float)(res[1]-1));
glVertex3f(a[0], f, a[2]); glVertex3f(b[0], f, a[2]);
glVertex3f(b[0], f, a[2]); glVertex3f(b[0], f, b[2]);
glVertex3f(b[0], f, b[2]); glVertex3f(a[0], f, b[2]);
glVertex3f(a[0], f, b[2]); glVertex3f(a[0], f, a[2]);
}
- for (i = 1; i < res[2]; ++i) {
- float f = interpf(b[2], a[2], (float)i / (float)(res[2]));
+ for (i = 1; i < res[2]-1; ++i) {
+ float f = interpf(b[2], a[2], (float)i / (float)(res[2]-1));
glVertex3f(a[0], a[1], f); glVertex3f(b[0], a[1], f);
glVertex3f(b[0], a[1], f); glVertex3f(b[0], b[1], f);
glVertex3f(b[0], b[1], f); glVertex3f(a[0], b[1], f);