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author | Lukas Tönne <lukas.toenne@gmail.com> | 2014-10-31 16:23:32 +0300 |
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committer | Lukas Tönne <lukas.toenne@gmail.com> | 2015-01-20 11:30:05 +0300 |
commit | c3968861b3e5a81e138003cca2b51a040a0ed454 (patch) | |
tree | c197df6f86c76ead3e76c9b3f4fc7caa0f4b584d /source/blender/editors/space_view3d | |
parent | aea309779f631e4f0bb6fa2a38f39d4f4db4de97 (diff) |
Debug drawing feature to visualize the hair continuum grid.
Diffstat (limited to 'source/blender/editors/space_view3d')
-rw-r--r-- | source/blender/editors/space_view3d/drawobject.c | 73 |
1 files changed, 73 insertions, 0 deletions
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c index d42d56e614e..9dfcedceb61 100644 --- a/source/blender/editors/space_view3d/drawobject.c +++ b/source/blender/editors/space_view3d/drawobject.c @@ -5186,6 +5186,79 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv if (part->draw_col == PART_DRAW_COL_MAT) glEnableClientState(GL_COLOR_ARRAY); } + + if (part->draw & PART_DRAW_HAIR_GRID) { + ClothModifierData *clmd = psys->clmd; + if (clmd) { + float *a = clmd->hair_grid_min; + float *b = clmd->hair_grid_max; + int *res = clmd->hair_grid_res; + int i; + + glDisable(GL_LIGHTING); + glDisable(GL_COLOR_MATERIAL); + glDisableClientState(GL_NORMAL_ARRAY); + glDisableClientState(GL_COLOR_ARRAY); + + if (select) + UI_ThemeColor(TH_ACTIVE); + else + UI_ThemeColor(TH_WIRE); + glBegin(GL_LINES); + glVertex3f(a[0], a[1], a[2]); glVertex3f(b[0], a[1], a[2]); + glVertex3f(b[0], a[1], a[2]); glVertex3f(b[0], b[1], a[2]); + glVertex3f(b[0], b[1], a[2]); glVertex3f(a[0], b[1], a[2]); + glVertex3f(a[0], b[1], a[2]); glVertex3f(a[0], a[1], a[2]); + + glVertex3f(a[0], a[1], b[2]); glVertex3f(b[0], a[1], b[2]); + glVertex3f(b[0], a[1], b[2]); glVertex3f(b[0], b[1], b[2]); + glVertex3f(b[0], b[1], b[2]); glVertex3f(a[0], b[1], b[2]); + glVertex3f(a[0], b[1], b[2]); glVertex3f(a[0], a[1], b[2]); + + glVertex3f(a[0], a[1], a[2]); glVertex3f(a[0], a[1], b[2]); + glVertex3f(b[0], a[1], a[2]); glVertex3f(b[0], a[1], b[2]); + glVertex3f(a[0], b[1], a[2]); glVertex3f(a[0], b[1], b[2]); + glVertex3f(b[0], b[1], a[2]); glVertex3f(b[0], b[1], b[2]); + glEnd(); + + if (select) + UI_ThemeColorShadeAlpha(TH_ACTIVE, 0, -100); + else + UI_ThemeColorShadeAlpha(TH_WIRE, 0, -100); + glEnable(GL_BLEND); + glBegin(GL_LINES); + for (i = 1; i < res[0]; ++i) { + float f = interpf(b[0], a[0], (float)i / (float)res[0]); + glVertex3f(f, a[1], a[2]); glVertex3f(f, b[1], a[2]); + glVertex3f(f, b[1], a[2]); glVertex3f(f, b[1], b[2]); + glVertex3f(f, b[1], b[2]); glVertex3f(f, a[1], b[2]); + glVertex3f(f, a[1], b[2]); glVertex3f(f, a[1], a[2]); + } + for (i = 1; i < res[1]; ++i) { + float f = interpf(b[1], a[1], (float)i / (float)res[1]); + glVertex3f(a[0], f, a[2]); glVertex3f(b[0], f, a[2]); + glVertex3f(b[0], f, a[2]); glVertex3f(b[0], f, b[2]); + glVertex3f(b[0], f, b[2]); glVertex3f(a[0], f, b[2]); + glVertex3f(a[0], f, b[2]); glVertex3f(a[0], f, a[2]); + } + for (i = 1; i < res[2]; ++i) { + float f = interpf(b[2], a[2], (float)i / (float)res[2]); + glVertex3f(a[0], a[1], f); glVertex3f(b[0], a[1], f); + glVertex3f(b[0], a[1], f); glVertex3f(b[0], b[1], f); + glVertex3f(b[0], b[1], f); glVertex3f(a[0], b[1], f); + glVertex3f(a[0], b[1], f); glVertex3f(a[0], a[1], f); + } + glEnd(); + glDisable(GL_BLEND); + + glEnable(GL_LIGHTING); + glEnable(GL_COLOR_MATERIAL); + glEnableClientState(GL_NORMAL_ARRAY); + if ((dflag & DRAW_CONSTCOLOR) == 0) + if (part->draw_col == PART_DRAW_COL_MAT) + glEnableClientState(GL_COLOR_ARRAY); + } + } } /* draw child particles */ |