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authorNicholas Bishop <nicholasbishop@gmail.com>2009-08-16 00:36:15 +0400
committerNicholas Bishop <nicholasbishop@gmail.com>2009-08-16 00:36:15 +0400
commite182d653709a9abd664deaa874f0727ebba83832 (patch)
treea91df79e87cc7d7d919a7f4bc8d0e4fc6d78c24d /source/blender/editors/space_view3d
parent2b3d2b72ea157a218e1a6e49759e64de77f99850 (diff)
2.5/Vertex paint:
* Made vertex paint local to object, like sculpt mode. * New test for vertex paint is (ob->mode & OB_MODE_VERTEX_PAINT)
Diffstat (limited to 'source/blender/editors/space_view3d')
-rw-r--r--source/blender/editors/space_view3d/drawobject.c17
-rw-r--r--source/blender/editors/space_view3d/view3d_buttons.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c11
-rw-r--r--source/blender/editors/space_view3d/view3d_header.c17
-rw-r--r--source/blender/editors/space_view3d/view3d_select.c6
5 files changed, 27 insertions, 26 deletions
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index 850731baf91..3f3cb401959 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -2348,12 +2348,13 @@ static void draw_mesh_fancy(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base
GPU_disable_material();
}
- else if((G.f & (G_VERTEXPAINT+G_TEXTUREPAINT)) && me->mcol) {
- dm->drawMappedFaces(dm, wpaint__setSolidDrawOptions, NULL, 1);
- }
- else if(G.f & (G_VERTEXPAINT+G_TEXTUREPAINT)) {
- glColor3f(1.0f, 1.0f, 1.0f);
- dm->drawMappedFaces(dm, wpaint__setSolidDrawOptions, NULL, 0);
+ else if((G.f & G_TEXTUREPAINT || ob->mode & OB_MODE_VERTEX_PAINT)) {
+ if(me->mcol)
+ dm->drawMappedFaces(dm, wpaint__setSolidDrawOptions, NULL, 1);
+ else {
+ glColor3f(1.0f, 1.0f, 1.0f);
+ dm->drawMappedFaces(dm, wpaint__setSolidDrawOptions, NULL, 0);
+ }
}
else do_draw= 1;
}
@@ -5072,7 +5073,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
dtx= 0;
/* faceselect exception: also draw solid when dt==wire, except in editmode */
- if(ob==OBACT && (G.f & (G_VERTEXPAINT+G_TEXTUREPAINT+G_WEIGHTPAINT))) {
+ if(ob==OBACT && (G.f & (G_TEXTUREPAINT+G_WEIGHTPAINT) || ob->mode & OB_MODE_VERTEX_PAINT)) {
if(ob->type==OB_MESH) {
if(ob==scene->obedit);
@@ -5710,7 +5711,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
if(G.f & G_RENDER_SHADOW) return;
/* object centers, need to be drawn in viewmat space for speed, but OK for picking select */
- if(ob!=OBACT || (G.f & (G_VERTEXPAINT|G_TEXTUREPAINT|G_WEIGHTPAINT))==0) {
+ if(ob!=OBACT || ((G.f & (G_TEXTUREPAINT|G_WEIGHTPAINT))==0) || ob->mode & OB_MODE_VERTEX_PAINT) {
int do_draw_center= -1; /* defines below are zero or positive... */
if((scene->basact)==base)
diff --git a/source/blender/editors/space_view3d/view3d_buttons.c b/source/blender/editors/space_view3d/view3d_buttons.c
index c09646e7cd7..8057ed9f819 100644
--- a/source/blender/editors/space_view3d/view3d_buttons.c
+++ b/source/blender/editors/space_view3d/view3d_buttons.c
@@ -1058,7 +1058,7 @@ static void view3d_panel_object(const bContext *C, Panel *pa)
// XXX uiSetButLock(object_is_libdata(ob), ERROR_LIBDATA_MESSAGE);
- if(G.f & (G_VERTEXPAINT|G_TEXTUREPAINT|G_WEIGHTPAINT)) {
+ if(ob->mode & OB_MODE_VERTEX_PAINT || G.f & (G_TEXTUREPAINT|G_WEIGHTPAINT)) {
}
else {
//bt= uiDefBut(block, TEX, B_IDNAME, "OB: ", 10,180,140,20, ob->id.name+2, 0.0, 21.0, 0, 0, "");
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index f88386a08a6..c1f02c74460 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -1091,7 +1091,7 @@ static void drawviewborder(Scene *scene, ARegion *ar, View3D *v3d)
void backdrawview3d(Scene *scene, ARegion *ar, View3D *v3d)
{
RegionView3D *rv3d= ar->regiondata;
- struct Base *base;
+ struct Base *base = scene->basact;
/*for 2.43 release, don't use glext and just define the constant.
this to avoid possibly breaking platforms before release.*/
@@ -1103,7 +1103,9 @@ void backdrawview3d(Scene *scene, ARegion *ar, View3D *v3d)
int m;
#endif
- if(G.f & G_VERTEXPAINT || G.f & G_WEIGHTPAINT || (scene->basact && paint_facesel_test(scene->basact->object)));
+ if(G.f & G_WEIGHTPAINT ||
+ (base && (base->object->mode & OB_MODE_VERTEX_PAINT ||
+ paint_facesel_test(base->object))));
else if((G.f & G_TEXTUREPAINT) && scene->toolsettings && (scene->toolsettings->imapaint.flag & IMAGEPAINT_PROJECT_DISABLE));
else if((G.f & G_PARTICLEEDIT) && v3d->drawtype>OB_WIRE && (v3d->flag & V3D_ZBUF_SELECT));
else if(scene->obedit && v3d->drawtype>OB_WIRE && (v3d->flag & V3D_ZBUF_SELECT));
@@ -1150,7 +1152,6 @@ void backdrawview3d(Scene *scene, ARegion *ar, View3D *v3d)
G.f |= G_BACKBUFSEL;
- base= (scene->basact);
if(base && (base->lay & v3d->lay)) {
draw_object_backbufsel(scene, v3d, rv3d, base->object);
}
@@ -1883,7 +1884,7 @@ static CustomDataMask get_viewedit_datamask(bScreen *screen, Object *ob)
}
/* check if we need mcols due to vertex paint or weightpaint */
- if(G.f & G_VERTEXPAINT)
+ if(ob && ob->mode & OB_MODE_VERTEX_PAINT)
mask |= CD_MASK_MCOL;
if(G.f & G_WEIGHTPAINT)
mask |= CD_MASK_WEIGHT_MCOL;
@@ -2121,7 +2122,7 @@ void view3d_main_area_draw(const bContext *C, ARegion *ar)
/* XXX here was the blockhandlers for floating panels */
- if(G.f & G_VERTEXPAINT || G.f & G_WEIGHTPAINT || G.f & G_TEXTUREPAINT) {
+ if((ob && ob->mode & OB_MODE_VERTEX_PAINT) || G.f & G_WEIGHTPAINT || G.f & G_TEXTUREPAINT) {
v3d->flag |= V3D_NEEDBACKBUFDRAW;
// XXX addafterqueue(ar->win, BACKBUFDRAW, 1);
}
diff --git a/source/blender/editors/space_view3d/view3d_header.c b/source/blender/editors/space_view3d/view3d_header.c
index a451dbaef63..26e2918c032 100644
--- a/source/blender/editors/space_view3d/view3d_header.c
+++ b/source/blender/editors/space_view3d/view3d_header.c
@@ -139,8 +139,6 @@ static void ED_toggle_paint_modes(bContext *C, int mode)
{
if(mode & G_TEXTUREPAINT)
WM_operator_name_call(C, "PAINT_OT_texture_paint_toggle", WM_OP_EXEC_REGION_WIN, NULL);
- if(mode & G_VERTEXPAINT)
- WM_operator_name_call(C, "PAINT_OT_vertex_paint_toggle", WM_OP_EXEC_REGION_WIN, NULL);
else if(mode & G_WEIGHTPAINT)
WM_operator_name_call(C, "PAINT_OT_weight_paint_toggle", WM_OP_EXEC_REGION_WIN, NULL);
@@ -155,7 +153,7 @@ int ED_view3d_exit_paint_modes(bContext *C)
ED_toggle_paint_modes(C, G.f);
- G.f &= ~(G_VERTEXPAINT+G_TEXTUREPAINT+G_WEIGHTPAINT+G_PARTICLEEDIT);
+ G.f &= ~(G_TEXTUREPAINT+G_WEIGHTPAINT+G_PARTICLEEDIT);
return restore;
}
@@ -985,8 +983,7 @@ static void view3d_select_metaballmenu(bContext *C, uiLayout *layout, void *arg_
void uiTemplate_view3d_select_metaballmenu(uiLayout *layout, bContext *C)
{
void *arg_unused = NULL;
- ARegion *ar= CTX_wm_region(C);
- view3d_select_metaballmenu(C, ar, arg_unused);
+ view3d_select_metaballmenu(C, layout, arg_unused);
}
static void view3d_select_armaturemenu(bContext *C, uiLayout *layout, void *arg_unused)
@@ -3476,7 +3473,7 @@ static void do_view3d_header_buttons(bContext *C, void *arg, int event)
}
}
else if (v3d->modeselect == V3D_VERTEXPAINTMODE_SEL) {
- if (!(G.f & G_VERTEXPAINT)) {
+ if (ob && !(ob->mode & OB_MODE_VERTEX_PAINT)) {
v3d->flag &= ~V3D_MODE;
ED_view3d_exit_paint_modes(C);
ED_object_toggle_modes(C, ob->mode);
@@ -3710,7 +3707,7 @@ static void view3d_header_pulldowns(const bContext *C, uiBlock *block, Object *o
uiDefPulldownBut(block, view3d_wpaintmenu, NULL, "Paint", xco,yco, xmax-3, 20, "");
xco+= xmax;
}
- else if (G.f & G_VERTEXPAINT) {
+ else if (ob && ob->mode & OB_MODE_VERTEX_PAINT) {
xmax= GetButStringLength("Paint");
uiDefPulldownBut(block, view3d_vpaintmenu, NULL, "Paint", xco,yco, xmax-3, 20, "");
xco+= xmax;
@@ -3804,7 +3801,7 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C)
else if(ob && (ob->flag & OB_POSEMODE)) v3d->modeselect = V3D_POSEMODE_SEL;
else if (ob && (ob->mode & OB_MODE_SCULPT)) v3d->modeselect = V3D_SCULPTMODE_SEL;
else if (G.f & G_WEIGHTPAINT) v3d->modeselect = V3D_WEIGHTPAINTMODE_SEL;
- else if (G.f & G_VERTEXPAINT) v3d->modeselect = V3D_VERTEXPAINTMODE_SEL;
+ else if (ob && (ob->mode & OB_MODE_VERTEX_PAINT)) v3d->modeselect = V3D_VERTEXPAINTMODE_SEL;
else if (G.f & G_TEXTUREPAINT) v3d->modeselect = V3D_TEXTUREPAINTMODE_SEL;
/*else if(G.f & G_FACESELECT) v3d->modeselect = V3D_FACESELECTMODE_SEL;*/
else if(G.f & G_PARTICLEEDIT) v3d->modeselect = V3D_PARTICLEEDITMODE_SEL;
@@ -3814,7 +3811,7 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C)
/* not sure what the v3d->flag is useful for now... modeselect is confusing */
if(obedit) v3d->flag |= V3D_EDITMODE;
if(ob && (ob->flag & OB_POSEMODE)) v3d->flag |= V3D_POSEMODE;
- if(G.f & G_VERTEXPAINT) v3d->flag |= V3D_VERTEXPAINT;
+ if(ob && (ob->mode & OB_MODE_VERTEX_PAINT)) v3d->flag |= V3D_VERTEXPAINT;
if(G.f & G_WEIGHTPAINT) v3d->flag |= V3D_WEIGHTPAINT;
if (G.f & G_TEXTUREPAINT) v3d->flag |= V3D_TEXTUREPAINT;
if(paint_facesel_test(ob)) v3d->flag |= V3D_FACESELECT;
@@ -3860,7 +3857,7 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C)
uiBlockEndAlign(block);
}
} else {
- if (obedit==NULL && (G.f & (G_VERTEXPAINT|G_WEIGHTPAINT|G_TEXTUREPAINT))) {
+ if (obedit==NULL && ((ob && ob->mode & OB_MODE_VERTEX_PAINT) || G.f & (G_WEIGHTPAINT|G_TEXTUREPAINT))) {
uiDefIconButBitI(block, TOG, G_FACESELECT, B_VIEW_BUTSEDIT, ICON_FACESEL_HLT,xco,yco,XIC,YIC, &G.f, 0, 0, 0, 0, "Painting Mask (FKey)");
header_xco_step(ar, &xco, &yco, &maxco, XIC+10);
} else {
diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c
index 3966fc343c4..a6a42c0ba67 100644
--- a/source/blender/editors/space_view3d/view3d_select.c
+++ b/source/blender/editors/space_view3d/view3d_select.c
@@ -694,10 +694,12 @@ static void do_lasso_select_node(short mcords[][2], short moves, short select)
void view3d_lasso_select(bContext *C, ViewContext *vc, short mcords[][2], short moves, short select)
{
+ Object *ob = CTX_data_active_object(C);
+
if(vc->obedit==NULL) {
- if(paint_facesel_test(CTX_data_active_object(C)))
+ if(paint_facesel_test(ob))
do_lasso_select_facemode(vc, mcords, moves, select);
- else if(G.f & (G_VERTEXPAINT|G_TEXTUREPAINT|G_WEIGHTPAINT))
+ else if(G.f & (G_TEXTUREPAINT|G_WEIGHTPAINT) || (ob && ob->mode & OB_MODE_VERTEX_PAINT))
;
else if(G.f & G_PARTICLEEDIT)
PE_lasso_select(C, mcords, moves, select);