diff options
author | Nicholas Bishop <nicholasbishop@gmail.com> | 2009-08-16 05:25:53 +0400 |
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committer | Nicholas Bishop <nicholasbishop@gmail.com> | 2009-08-16 05:25:53 +0400 |
commit | ebf1c5faca86286aa90ab5ab9fc4d3ddb1f51cdf (patch) | |
tree | 1e457366adcd664233760e5e17b20aa6c3f8e4a2 /source/blender/editors/space_view3d | |
parent | db1cab0f3a75562eebf5aea93753e77582a4c3e4 (diff) |
2.5/Texture paint
* Made texture paint object-localized too.
Note for Brecht: gpu_draw.c had three uses of G_TEXTUREPAINT that I was not able to cleanly fix, so commented out for now. Can you take a look and see what should be done here?
Diffstat (limited to 'source/blender/editors/space_view3d')
6 files changed, 20 insertions, 20 deletions
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c index 6a053d6f7da..8670ff50cc3 100644 --- a/source/blender/editors/space_view3d/drawobject.c +++ b/source/blender/editors/space_view3d/drawobject.c @@ -2269,7 +2269,7 @@ static void draw_mesh_fancy(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base else if(dt==OB_WIRE || totface==0) { draw_wire = 1; /* draw wire only, no depth buffer stuff */ } - else if( (ob==OBACT && (G.f & G_TEXTUREPAINT || paint_facesel_test(ob))) || + else if( (ob==OBACT && (ob->mode & OB_MODE_TEXTURE_PAINT || paint_facesel_test(ob))) || CHECK_OB_DRAWTEXTURE(v3d, dt)) { int faceselect= (ob==OBACT && paint_facesel_test(ob)); @@ -2348,7 +2348,7 @@ static void draw_mesh_fancy(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base GPU_disable_material(); } - else if((G.f & G_TEXTUREPAINT || ob->mode & OB_MODE_VERTEX_PAINT)) { + else if(ob->mode & (OB_MODE_VERTEX_PAINT|OB_MODE_TEXTURE_PAINT)) { if(me->mcol) dm->drawMappedFaces(dm, wpaint__setSolidDrawOptions, NULL, 1); else { @@ -5073,7 +5073,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag) dtx= 0; /* faceselect exception: also draw solid when dt==wire, except in editmode */ - if(ob==OBACT && (G.f & G_TEXTUREPAINT || ob->mode & (OB_MODE_VERTEX_PAINT|OB_MODE_WEIGHT_PAINT))) { + if(ob==OBACT && (ob->mode & (OB_MODE_VERTEX_PAINT|OB_MODE_WEIGHT_PAINT|OB_MODE_TEXTURE_PAINT))) { if(ob->type==OB_MESH) { if(ob==scene->obedit); @@ -5711,7 +5711,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag) if(G.f & G_RENDER_SHADOW) return; /* object centers, need to be drawn in viewmat space for speed, but OK for picking select */ - if(ob!=OBACT || ((G.f & G_TEXTUREPAINT)==0) || !(ob->mode & (OB_MODE_VERTEX_PAINT|OB_MODE_WEIGHT_PAINT))) { + if(ob!=OBACT || !(ob->mode & (OB_MODE_VERTEX_PAINT|OB_MODE_WEIGHT_PAINT|OB_MODE_TEXTURE_PAINT))) { int do_draw_center= -1; /* defines below are zero or positive... */ if((scene->basact)==base) diff --git a/source/blender/editors/space_view3d/view3d_buttons.c b/source/blender/editors/space_view3d/view3d_buttons.c index 45d49f39642..770c66ba752 100644 --- a/source/blender/editors/space_view3d/view3d_buttons.c +++ b/source/blender/editors/space_view3d/view3d_buttons.c @@ -1058,7 +1058,7 @@ static void view3d_panel_object(const bContext *C, Panel *pa) // XXX uiSetButLock(object_is_libdata(ob), ERROR_LIBDATA_MESSAGE); - if(ob->mode & (OB_MODE_VERTEX_PAINT|OB_MODE_WEIGHT_PAINT) || G.f & G_TEXTUREPAINT) { + if(ob->mode & (OB_MODE_VERTEX_PAINT|OB_MODE_WEIGHT_PAINT|OB_MODE_TEXTURE_PAINT)) { } else { //bt= uiDefBut(block, TEX, B_IDNAME, "OB: ", 10,180,140,20, ob->id.name+2, 0.0, 21.0, 0, 0, ""); diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c index 54abe9e35ed..03cf81c71bb 100644 --- a/source/blender/editors/space_view3d/view3d_draw.c +++ b/source/blender/editors/space_view3d/view3d_draw.c @@ -1105,7 +1105,8 @@ void backdrawview3d(Scene *scene, ARegion *ar, View3D *v3d) if(base && (base->object->mode & (OB_MODE_VERTEX_PAINT|OB_MODE_WEIGHT_PAINT) || paint_facesel_test(base->object))); - else if((G.f & G_TEXTUREPAINT) && scene->toolsettings && (scene->toolsettings->imapaint.flag & IMAGEPAINT_PROJECT_DISABLE)); + else if((base && (base->object->mode & OB_MODE_TEXTURE_PAINT)) && + scene->toolsettings && (scene->toolsettings->imapaint.flag & IMAGEPAINT_PROJECT_DISABLE)); else if((G.f & G_PARTICLEEDIT) && v3d->drawtype>OB_WIRE && (v3d->flag & V3D_ZBUF_SELECT)); else if(scene->obedit && v3d->drawtype>OB_WIRE && (v3d->flag & V3D_ZBUF_SELECT)); else { @@ -1860,7 +1861,7 @@ static CustomDataMask get_viewedit_datamask(bScreen *screen, Object *ob) ScrArea *sa; /* check if we need tfaces & mcols due to face select or texture paint */ - if(paint_facesel_test(ob) || G.f & G_TEXTUREPAINT) + if(paint_facesel_test(ob) || (ob && ob->mode & OB_MODE_TEXTURE_PAINT)) mask |= CD_MASK_MTFACE | CD_MASK_MCOL; /* check if we need tfaces & mcols due to view mode */ @@ -2122,7 +2123,7 @@ void view3d_main_area_draw(const bContext *C, ARegion *ar) /* XXX here was the blockhandlers for floating panels */ - if((ob && ob->mode & (OB_MODE_VERTEX_PAINT|OB_MODE_WEIGHT_PAINT)) || G.f & G_TEXTUREPAINT) { + if(ob && ob->mode & (OB_MODE_VERTEX_PAINT|OB_MODE_WEIGHT_PAINT|OB_MODE_TEXTURE_PAINT)) { v3d->flag |= V3D_NEEDBACKBUFDRAW; // XXX addafterqueue(ar->win, BACKBUFDRAW, 1); } diff --git a/source/blender/editors/space_view3d/view3d_header.c b/source/blender/editors/space_view3d/view3d_header.c index 31490dd22cc..86082018834 100644 --- a/source/blender/editors/space_view3d/view3d_header.c +++ b/source/blender/editors/space_view3d/view3d_header.c @@ -137,9 +137,6 @@ static int retopo_mesh_paint_check() {return 0;} static void ED_toggle_paint_modes(bContext *C, int mode) { - if(mode & G_TEXTUREPAINT) - WM_operator_name_call(C, "PAINT_OT_texture_paint_toggle", WM_OP_EXEC_REGION_WIN, NULL); - if(mode & G_PARTICLEEDIT) WM_operator_name_call(C, "PARTICLE_OT_particle_edit_toggle", WM_OP_EXEC_REGION_WIN, NULL); } @@ -151,7 +148,7 @@ int ED_view3d_exit_paint_modes(bContext *C) ED_toggle_paint_modes(C, G.f); - G.f &= ~(G_TEXTUREPAINT+G_PARTICLEEDIT); + G.f &= ~G_PARTICLEEDIT; return restore; } @@ -3377,7 +3374,7 @@ static void do_view3d_header_buttons(bContext *C, void *arg, int event) } } else if (v3d->modeselect == V3D_TEXTUREPAINTMODE_SEL) { - if (!(G.f & G_TEXTUREPAINT)) { + if (ob && !(ob->mode & OB_MODE_TEXTURE_PAINT)) { v3d->flag &= ~V3D_MODE; ED_view3d_exit_paint_modes(C); ED_object_toggle_modes(C, ob->mode); @@ -3606,7 +3603,7 @@ static void view3d_header_pulldowns(const bContext *C, uiBlock *block, Object *o uiDefPulldownBut(block, view3d_vpaintmenu, NULL, "Paint", xco,yco, xmax-3, 20, ""); xco+= xmax; } - else if (G.f & G_TEXTUREPAINT) { + else if (ob && ob->mode & OB_MODE_TEXTURE_PAINT) { xmax= GetButStringLength("Paint"); uiDefPulldownBut(block, view3d_tpaintmenu, NULL, "Paint", xco,yco, xmax-3, 20, ""); xco+= xmax; @@ -3691,7 +3688,7 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C) else if (ob && (ob->mode & OB_MODE_SCULPT)) v3d->modeselect = V3D_SCULPTMODE_SEL; else if (ob && (ob->mode & OB_MODE_WEIGHT_PAINT)) v3d->modeselect = V3D_WEIGHTPAINTMODE_SEL; else if (ob && (ob->mode & OB_MODE_VERTEX_PAINT)) v3d->modeselect = V3D_VERTEXPAINTMODE_SEL; - else if (G.f & G_TEXTUREPAINT) v3d->modeselect = V3D_TEXTUREPAINTMODE_SEL; + else if (ob && (ob->mode & OB_MODE_TEXTURE_PAINT)) v3d->modeselect = V3D_TEXTUREPAINTMODE_SEL; /*else if(G.f & G_FACESELECT) v3d->modeselect = V3D_FACESELECTMODE_SEL;*/ else if(G.f & G_PARTICLEEDIT) v3d->modeselect = V3D_PARTICLEEDITMODE_SEL; @@ -3702,7 +3699,7 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C) if(ob && (ob->flag & OB_POSEMODE)) v3d->flag |= V3D_POSEMODE; if(ob && (ob->mode & OB_MODE_VERTEX_PAINT)) v3d->flag |= V3D_VERTEXPAINT; if(ob && (ob->mode & OB_MODE_WEIGHT_PAINT)) v3d->flag |= V3D_WEIGHTPAINT; - if (G.f & G_TEXTUREPAINT) v3d->flag |= V3D_TEXTUREPAINT; + if(ob && (ob->mode & OB_MODE_TEXTURE_PAINT)) v3d->flag |= V3D_TEXTUREPAINT; if(paint_facesel_test(ob)) v3d->flag |= V3D_FACESELECT; uiDefIconTextButS(block, MENU, B_MODESELECT, (v3d->modeselect),view3d_modeselect_pup(scene) , @@ -3746,7 +3743,7 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C) uiBlockEndAlign(block); } } else { - if (obedit==NULL && ((ob && ob->mode & (OB_MODE_VERTEX_PAINT|OB_MODE_WEIGHT_PAINT)) || G.f & G_TEXTUREPAINT)) { + if (obedit==NULL && ((ob && ob->mode & (OB_MODE_VERTEX_PAINT|OB_MODE_WEIGHT_PAINT|OB_MODE_TEXTURE_PAINT)))) { uiDefIconButBitI(block, TOG, G_FACESELECT, B_VIEW_BUTSEDIT, ICON_FACESEL_HLT,xco,yco,XIC,YIC, &G.f, 0, 0, 0, 0, "Painting Mask (FKey)"); header_xco_step(ar, &xco, &yco, &maxco, XIC+10); } else { diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c index e810ea1f882..3c881972c32 100644 --- a/source/blender/editors/space_view3d/view3d_select.c +++ b/source/blender/editors/space_view3d/view3d_select.c @@ -699,7 +699,7 @@ void view3d_lasso_select(bContext *C, ViewContext *vc, short mcords[][2], short if(vc->obedit==NULL) { if(paint_facesel_test(ob)) do_lasso_select_facemode(vc, mcords, moves, select); - else if(G.f & G_TEXTUREPAINT || (ob && ob->mode & (OB_MODE_VERTEX_PAINT|OB_MODE_WEIGHT_PAINT))) + else if(ob && ob->mode & (OB_MODE_VERTEX_PAINT|OB_MODE_WEIGHT_PAINT|OB_MODE_TEXTURE_PAINT)) ; else if(G.f & G_PARTICLEEDIT) PE_lasso_select(C, mcords, moves, select); diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c index 20e0a79f0c7..58b7a70a128 100644 --- a/source/blender/editors/space_view3d/view3d_view.c +++ b/source/blender/editors/space_view3d/view3d_view.c @@ -1389,12 +1389,13 @@ static ListBase queue_back; static void SaveState(bContext *C) { wmWindow *win= CTX_wm_window(C); + Object *obact = CTX_data_active_object(C); glPushAttrib(GL_ALL_ATTRIB_BITS); GPU_state_init(); - if(G.f & G_TEXTUREPAINT) + if(obact && obact->mode & OB_MODE_TEXTURE_PAINT) GPU_paint_set_mipmap(1); queue_back= win->queue; @@ -1407,8 +1408,9 @@ static void SaveState(bContext *C) static void RestoreState(bContext *C) { wmWindow *win= CTX_wm_window(C); + Object *obact = CTX_data_active_object(C); - if(G.f & G_TEXTUREPAINT) + if(obact && obact->mode & OB_MODE_TEXTURE_PAINT) GPU_paint_set_mipmap(0); //XXX curarea->win_swap = 0; |