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authorCampbell Barton <ideasman42@gmail.com>2012-12-23 05:54:11 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-12-23 05:54:11 +0400
commit0ac66ada2d307ca8e7c82ea5b47ff73611cff55f (patch)
tree029bb1cedd86ffeed1fe86a7aa9ac48b56a1249c /source/blender/editors/space_view3d
parent806720507e7e86ef1227a37146b3718ba027f036 (diff)
initial support for 'occlude background geometry' in weight paint mode.
Only support mouse vertex select at the moment.
Diffstat (limited to 'source/blender/editors/space_view3d')
-rw-r--r--source/blender/editors/space_view3d/drawobject.c8
-rw-r--r--source/blender/editors/space_view3d/view3d_select.c5
2 files changed, 10 insertions, 3 deletions
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index 01759fff74f..91f25c960e9 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -3244,11 +3244,15 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
}
if (is_obact && paint_vertsel_test(ob)) {
-
+ const int use_depth = (v3d->flag & V3D_ZBUF_SELECT);
glColor3f(0.0f, 0.0f, 0.0f);
glPointSize(UI_GetThemeValuef(TH_VERTEX_SIZE));
-
+
+ if (!use_depth) glDisable(GL_DEPTH_TEST);
+ else bglPolygonOffset(rv3d->dist, 1.0);
drawSelectedVertices(dm, ob->data);
+ if (!use_depth) glEnable(GL_DEPTH_TEST);
+ else bglPolygonOffset(rv3d->dist, 0.0);
glPointSize(1.0f);
}
diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c
index d37042fa2ec..c08df884d4f 100644
--- a/source/blender/editors/space_view3d/view3d_select.c
+++ b/source/blender/editors/space_view3d/view3d_select.c
@@ -2142,11 +2142,14 @@ void VIEW3D_OT_select_border(wmOperatorType *ot)
/* gets called via generic mouse select operator */
static int mouse_weight_paint_vertex_select(bContext *C, const int mval[2], short extend, short deselect, short toggle, Object *obact)
{
+ View3D *v3d = CTX_wm_view3d(C);
+ const int use_zbuf = (v3d->flag & V3D_ZBUF_SELECT);
+
Mesh *me = obact->data; /* already checked for NULL */
unsigned int index = 0;
MVert *mv;
- if (ED_mesh_pick_vert(C, me, mval, &index, ED_MESH_PICK_DEFAULT_VERT_SIZE)) {
+ if (ED_mesh_pick_vert(C, obact, mval, &index, ED_MESH_PICK_DEFAULT_VERT_SIZE, use_zbuf)) {
mv = &me->mvert[index];
if (extend) {
mv->flag |= SELECT;