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authorCampbell Barton <ideasman42@gmail.com>2020-01-15 12:08:58 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-01-15 12:10:58 +0300
commitc0793d662935ce6bf2de7f1c9e684a0b40ce3add (patch)
tree0948adaa41db35a46130d8fc369a7636ae11d403 /source/blender/editors/space_view3d
parent5977ed34709ce56823ef755d9c702b8cebba1edd (diff)
Fix T72419: 3D cursor placement flips axis with geometry orientation
Diffstat (limited to 'source/blender/editors/space_view3d')
-rw-r--r--source/blender/editors/space_view3d/view3d_edit.c38
1 files changed, 29 insertions, 9 deletions
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c
index 6d0b0e8e00a..3dcde401216 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -4968,10 +4968,9 @@ void ED_view3d_cursor3d_position_rotation(bContext *C,
copy_v3_v3(cursor_co, ray_co);
}
- float tquat[4];
-
/* Math normal (Z). */
{
+ float tquat[4];
float z_src[3] = {0, 0, 1};
mul_qt_v3(cursor_quat, z_src);
rotation_between_vecs_to_quat(tquat, z_src, ray_no);
@@ -4986,13 +4985,34 @@ void ED_view3d_cursor3d_position_rotation(bContext *C,
dot_v3v3(ray_no, obmat[2]),
};
const int ortho_axis = axis_dominant_v3_ortho_single(ortho_axis_dot);
- float x_src[3] = {1, 0, 0};
- float x_dst[3];
- mul_qt_v3(cursor_quat, x_src);
- project_plane_v3_v3v3(x_dst, obmat[ortho_axis], ray_no);
- normalize_v3(x_dst);
- rotation_between_vecs_to_quat(tquat, x_src, x_dst);
- mul_qt_qtqt(cursor_quat, tquat, cursor_quat);
+
+ float tquat_best[4];
+ float angle_best = -1.0f;
+
+ float tan_dst[3];
+ project_plane_v3_v3v3(tan_dst, obmat[ortho_axis], ray_no);
+ normalize_v3(tan_dst);
+
+ /* As the tangent is arbitrary from the users point of view,
+ * make the cursor 'roll' on the shortest angle.
+ * otherwise this can cause noticeable 'flipping', see T72419. */
+ for (int axis = 0; axis < 2; axis++) {
+ float tan_src[3] = {0, 0, 0};
+ tan_src[axis] = 1.0f;
+ mul_qt_v3(cursor_quat, tan_src);
+
+ for (int axis_sign = 0; axis_sign < 2; axis_sign++) {
+ float tquat_test[4];
+ rotation_between_vecs_to_quat(tquat_test, tan_src, tan_dst);
+ const float angle_test = angle_normalized_qt(tquat_test);
+ if (angle_test < angle_best || angle_best == -1.0f) {
+ angle_best = angle_test;
+ copy_qt_qt(tquat_best, tquat_test);
+ }
+ negate_v3(tan_src);
+ }
+ }
+ mul_qt_qtqt(cursor_quat, tquat_best, cursor_quat);
}
}
ED_transform_snap_object_context_destroy(snap_context);