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authorSergey Sharybin <sergey.vfx@gmail.com>2015-08-25 00:11:11 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2015-08-25 00:11:45 +0300
commit7d516f11f7fb5bf8374a9675c25516694fe2eda2 (patch)
tree1891d96119d994e8c47c28c48e0a97020e7ae70a /source/blender/editors/space_view3d
parentc5018c65b97c93810c7c90f5db11ae1cc10900f3 (diff)
Fix for previous commit
uint is only used in Cycles, Blender is not really ready for this. Pointed out by Thomas Szepe, thanks!
Diffstat (limited to 'source/blender/editors/space_view3d')
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 5327499db50..d9ad481ab33 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -2504,7 +2504,7 @@ typedef struct View3DShadow {
static void gpu_render_lamp_update(Scene *scene, View3D *v3d,
Object *ob, Object *par,
- float obmat[4][4], uint lay,
+ float obmat[4][4], unsigned int lay,
ListBase *shadows, SceneRenderLayer *srl)
{
GPULamp *lamp;