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authorAntony Riakiotakis <kalast@gmail.com>2015-08-07 16:39:32 +0300
committerAntony Riakiotakis <kalast@gmail.com>2015-08-07 16:39:32 +0300
commit9becee445ee525a7831e28567f041b4477d0c9ba (patch)
treef12d51ef9a70497903358923aa7be44009598d80 /source/blender/editors/space_view3d
parent20bd253809ff5e45270212d0afb2c68fd346944e (diff)
Fix scrubbing only treated as animation for sequencer
Intent was to act as animation everywhere
Diffstat (limited to 'source/blender/editors/space_view3d')
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 0f4e05c230b..7f553fe8836 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -3877,7 +3877,7 @@ static void view3d_main_area_draw_info(const bContext *C, Scene *scene,
if ((v3d->flag2 & V3D_RENDER_OVERRIDE) == 0) {
wmWindowManager *wm = CTX_wm_manager(C);
- if ((U.uiflag & USER_SHOW_FPS) && ED_screen_animation_playing(wm)) {
+ if ((U.uiflag & USER_SHOW_FPS) && ED_screen_animation_no_scrub(wm)) {
ED_scene_draw_fps(scene, &rect);
}
else if (U.uiflag & USER_SHOW_VIEWPORTNAME) {