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author | Campbell Barton <ideasman42@gmail.com> | 2015-08-21 02:07:52 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2015-08-21 02:07:52 +0300 |
commit | aa746677cfb890bb81e1e01bdb543526342d77ee (patch) | |
tree | 7fa8104e4b37cbddc3539709619a48c4a66ac944 /source/blender/editors/space_view3d | |
parent | 10edaff5c1a18ca7e91743b3244a6007363b592c (diff) |
Docs: correct some comments
Diffstat (limited to 'source/blender/editors/space_view3d')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_edit.c | 15 |
1 files changed, 11 insertions, 4 deletions
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c index 8d7596afc51..b330831ba9e 100644 --- a/source/blender/editors/space_view3d/view3d_edit.c +++ b/source/blender/editors/space_view3d/view3d_edit.c @@ -4818,10 +4818,17 @@ static float view_autodist_depth_margin(ARegion *ar, const int mval[2], int marg return depth_close; } -/* XXX todo Zooms in on a border drawn by the user */ -bool ED_view3d_autodist(Scene *scene, ARegion *ar, View3D *v3d, - const int mval[2], float mouse_worldloc[3], - const bool alphaoverride, const float fallback_depth_pt[3]) +/** + * Get the world-space 3d location from a screen-space 2d point. + * + * \param mval: Input screen-space pixel location. + * \param mouse_worldloc: Output world-space loction. + * \param fallback_depth_pt: Use this points depth when no depth can be found. + */ +bool ED_view3d_autodist( + Scene *scene, ARegion *ar, View3D *v3d, + const int mval[2], float mouse_worldloc[3], + const bool alphaoverride, const float fallback_depth_pt[3]) { bglMats mats; /* ZBuffer depth vars */ float depth_close; |