diff options
author | Joshua Leung <aligorith@gmail.com> | 2010-02-07 07:38:45 +0300 |
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committer | Joshua Leung <aligorith@gmail.com> | 2010-02-07 07:38:45 +0300 |
commit | 447e4efaac08d64f91f77d62cc071db636f6a099 (patch) | |
tree | 52fee8537539a6d3613f726c6dab0ad17962e719 /source/blender/editors/space_view3d | |
parent | e939e74e88c31afc79f849c2b1122f8ef700b6fa (diff) |
Fixed display of IK DOF limits for bones. The old rotations were using M_PI/360 instead of M_PI/180 in many places, which I overlooked when porting this over to using radians only.
Diffstat (limited to 'source/blender/editors/space_view3d')
-rw-r--r-- | source/blender/editors/space_view3d/drawarmature.c | 13 |
1 files changed, 8 insertions, 5 deletions
diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c index 9e5d20fca7f..cc3769c70fc 100644 --- a/source/blender/editors/space_view3d/drawarmature.c +++ b/source/blender/editors/space_view3d/drawarmature.c @@ -1479,8 +1479,9 @@ static void draw_pose_dofs(Object *ob) float amin[3], amax[3]; for (i=0; i<3; i++) { - amin[i]= (float)sin(pchan->limitmin[i]); - amax[i]= (float)sin(pchan->limitmax[i]); + /* *0.5f here comes from M_PI/360.0f when rotations were still in degrees */ + amin[i]= (float)sin(pchan->limitmin[i]*0.5f); + amax[i]= (float)sin(pchan->limitmax[i]*0.5f); } glScalef(1.0f, -1.0f, 1.0f); @@ -1498,13 +1499,14 @@ static void draw_pose_dofs(Object *ob) /* arcs */ if (pchan->ikflag & BONE_IK_ZLIMIT) { + /* OpenGL requires rotations in degrees; so we're taking the average angle here */ theta= 0.5f*(pchan->limitmin[2]+pchan->limitmax[2]) * (float)(180.0f/M_PI); glRotatef(theta, 0.0f, 0.0f, 1.0f); glColor3ub(50, 50, 255); // blue, Z axis limit glBegin(GL_LINE_STRIP); for (a=-16; a<=16; a++) { - float fac= ((float)a)/16.0f; + float fac= ((float)a)/16.0f * 0.5f; /* *0.5f here comes from M_PI/360.0f when rotations were still in degrees */ phi= fac * (pchan->limitmax[2] - pchan->limitmin[2]); @@ -1520,13 +1522,14 @@ static void draw_pose_dofs(Object *ob) } if (pchan->ikflag & BONE_IK_XLIMIT) { - theta= 0.5f * (pchan->limitmin[0] + pchan->limitmax[0]) * (float)(180.0f/M_PI); + /* OpenGL requires rotations in degrees; so we're taking the average angle here */ + theta= 0.5f*(pchan->limitmin[0] + pchan->limitmax[0]) * (float)(180.0f/M_PI); glRotatef(theta, 1.0f, 0.0f, 0.0f); glColor3ub(255, 50, 50); // Red, X axis limit glBegin(GL_LINE_STRIP); for (a=-16; a<=16; a++) { - float fac= ((float)a)/16.0f; + float fac= ((float)a)/16.0f * 0.5f; /* *0.5f here comes from M_PI/360.0f when rotations were still in degrees */ phi= (float)(0.5*M_PI) + fac * (pchan->limitmax[0] - pchan->limitmin[0]); i= (a == -16) ? 2 : 3; |